Yearly Archives: 2013

Hunted Cow Reveals New Game Details for Eldevin

Hunted Cow Reveals New Game Details for Eldevin

 

Eldevin

 

Hunted Cow, the online role playing game experts today released the first gameplay footage and information about the studio’s long-awaited, innovative new browser-based, massively multiplayer, 3D, online, role-playing game, Eldevin. The world exclusive trailer for Eldevin is now LIVE on YouTube:

 

 

Eldevin is a new story-driven game, set in a corrupt fantasy world on the precipice of all out war. Players can join the Eldevin army, or the Mages of the Arcane Council, in a quest to recover the magical artefacts, which have taken the kingdom to the edge of disaster.

 

 

The game runs entirely within a web browser, using Java technology. This means it runs on all major web browsers, with no additional downloads or installations. Eldevin does not require high end graphics processors and will work on the majority of netbooks, laptops and desktops running Windows, Mac OS or Linux, making Eldevin accessible to almost every computer user.

 

Eldevin

 

Eldevin is vast. The game brings players one of the richest, most in-depth game experiences ever found in a browser-based game. It offers a powerful, classless, real-time combat system. There are 100 different abilities, 200 talents, several hundred different items, which can be collected or crafted by players within the game, by mastering up to 14 different professions.

 

 

From launch Eldevin will offer hundreds of hours of gameplay within a huge, diverse world. There are over 600 individual quests, as well as group dungeons and solo adventures to keep individual players and parties challenged and engaged for months. The game also offers player versus player combat, including 5 v 5 battlegrounds and free for all matches.

 

Eldevin

 

John Stewart, the studio manager of Hunted Cow, said, “Eldevin is our flagship project. We’re a small indie developer but we’ve been working on this game for the best part of eight years now. It incorporates everything we’ve learned from our previous games, such as Fallen Sword and Gothador, but adds a wide range of innovations and ideas we believe take the genre in a number of new directions. As huge MMO fans ourselves, our goal was simple – to build the best massively multiplayer online role playing game on the market. We’re incredibly proud of what we’ve accomplished and we’re ready to find out what players think of the game. We want to see everyone in-game for the closed beta test in March 2013, which will be followed closely by the open beta and full game launch.”

 

 

The development team is hard at work ensuring the game is ready for the beta period and subsequent launch. However, the team is already planning additional new content, new features, updates and expansions, to ensure that from launch and into the foreseeable future, Eldevin remains at the forefront of online role-playing gaming.

 

 

The Eldevin closed beta test launches in March. Players wishing to join in should visit www.eldevin.com/beta to sign up.

Akaneiro: Demon Hunters – East Meets West

Akaneiro: Demon Hunters – East Meets West

By Jordan Hall (ApocaRUFF), OnRPG Journalist

 

 

Akaneiro: Demon Hunters is an up-and-coming A-RPG set 100 years into Japans past, when myth and legend were still strong and demons roamed the Earth. The game is brought to us by Spicy Horse Games, a China-based indie game development studio lead by American McGee, creator of past titles such as American McGee’s Alice and Alice: Madness Returns. The game features a very unique art style with traditional A-RPG elements shared with such games as Diablo 3 and Path of Exile. The premise alone is enough to make me excited about the title, the fact that it can be played in the browser is just icing on the cake.

 

Features

Browser-support – You can play it in your browser or download the client.

 

Future Tablet support – According to the developers, tablet support is currently being worked on.

 

Lots of monsters to kill – Never ending hordes of enemies that drop precious loot.

 

Mix class skills – If you roll a Prowess hunter but need some healing abilities, you can buy the fortitude healing ability. There are no restrictions.


Wonderful Art – It has some beautiful art inspired by Japanese ink painting.

 

 

What will really make this game stand apart from its competitors is its current browser, and future tablet support. Other than that, it has your typical A-RPG features, with some of its own spins put on the genre. The mixing of class skills was nice as it introduced a bit of character planning which is always fun, and I’ve got to say I really enjoyed the art style used for the game. All-in-all, I am pleased with the features, and planned features, available for Akaneiro: Demon Hunters. Please keep in mind, however, that even though I am excited for future features and I may mention them, I am not scoring the game with those in mind – I only score on what is currently in the game.

 

 

Customization

Akaneiro: Demon Hunters does not have much customization, but then again, most A-RPGs don’t. Your character creation will be a speedy process of choosing a gender, a class and a name. Most of your customization will come from choosing what gear your character wears and how you build your skills later on in the game. It is possible to learn skills from other classes to create your own truly unique character that fights the way you like to fight. I found this to be great, as I enjoy planning out my characters a lot, and Akaneiro presented this in such a way that it wasn’t an overwhelming experience like a lot of games do. *cough*PathofExile*cough* Not to say being overwhelmed with choices is a bad thing, and to be honest I would have liked a few more choices when it came to character planning.

 

Graphics

The art style used in Akaneiro: Demon Hunters is incredible. It presents a beautiful world that fits very deeply with the theme of the game. Personally, the graphics are probably the single biggest factor for what makes the game so fun for me. This part of the game really helped set it apart from the other A-RPGs that are coming out lately. I’ve got nothing but good things to say about the graphics of Akaneiro.

Community

A majority of the games these days seem to have what I would consider toxic communities. These are communities where the majority of members are trolls and assholes. Luckily, indie developers such as Spicy Horse seem to do much better at cultivating wonderful communities. I had a great experience interacting with the other players, the moderators and even the developers while playing Akaneiro. The developers will frequently join in the web-browser chatbox and talk to the players.

 

 

Controls

I liked the controls for Akaneiro: Demon Hunters a lot. You could either play using the keyboard and mouse, or just the mouse. I’m trying to think of something to criticize about the controls, but I’m having trouble. I could say that I did not like limiting the abilities to groupings of three, while being able to have three different sets of abilities that can be cycled with the Tab key. It just made me wonder, “Why not have all the abilities on a hotbar?” But then again, this method is a lot more aesthetically pleasing than having a big hotbar stuck across my screen.

Movement and attacks are done with the left mouse button. This usually doesn’t cause problems, but just in case the Spicy Horse team has given you the ability to stay put while attacking by pressing the shift key, so you won’t accidentally move around when you should be swinging your weapon. Abilities, as mentioned, are activated by rotating between the three ability sets available to you and using the 1-3 keys. Your first ability on each ability set can also be activated with the right mouse button, so it’s best to put your most important abilities in those slots. While I could nit-pick about the system, I have to say that once you get used to it, it’s quite efficient and does not take up as much screen space as other methods would.

 

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Gameplay

Akaneiro: Demon Hunters has your typical A-RPG elements. The game consists of playing a series of missions to get experience points, Karma Crystals (Akaneiro’s money) and looting items, hoping to get good drops. As you progress through the levels, you can unlock more abilities and more areas to do missions in. As a nice distractor/motivator, a unique tale mixing Red Riding Hood and Japanese mythology unfolds as you clear through each level. From what I’ve observed the game mixes all these things – the combat, the character progression, the story, and the unique art style together seamlessly.

 

 

Arguably the most important thing in an A-RPG is the combat. If it doesn’t look and feel amazing, the game will flop. The combat in Akaneiro definitely is not a flop. Thanks to the art style, slashing through countless enemies looks great and is frantic enough to not get old. And yes, the combat is very much hack-n-slash, and you will spend a majority of your time in a thick of enemies throwing themselves at you.

Unlike other A-RPGs, there are no potions in Akaneiro. You will need to rely on healing abilities, if you have them, or get your hands on some karma crystals. As you gain karma crystals, your health will regenerate. This works out well, as when you kill enemies they will drop these crystals, so you can stay in combat fairly well without having any healing abilities, at least early on. You can also gain karma crystals by destroying baskets and transmuting your junk gear.

Death in Akaneiro is not a big deal. When you die, you will be presented with an option to go back to Yomi Village – the hub town, or revive where you died with full health while pushing back all nearby enemies. The second option cost karma crystals and the first time it is used the cost is relatively low, and it gets higher and higher with each use in that mission.

Missions are linear in Akaneiro. Both in what order you can do them in, and while inside the missions. When you are in a mission, you will be stuck taking a certain path to get to your objective. And while there are occasionally diverging paths, they are all narrow and do not give you much room to roam. I did not notice this to be a problem myself, but I know a lot of people will not like the lack of freedom when it comes to mission running. It really comes down to a matter of personal playstyle. All-in-all, it is a more stream-lined system to what I am used to from other A-RPGs, but still the same concept.

When you complete a mission you will be scored and the cleared location’s threat level will go up so that the next time you play it, it will have harder monsters, higher quality loot and better rewards. It is also possible to purchase a threat level upgrade with karma crystals, if you do not want to manually do it by beating the mission. I found this system to work well, and I enjoyed that each mission had several difficulties. If you find a mission too difficult for your current level, you can also purchase threat level reductions until you are strong enough to take on the higher difficulties.

As you level up and gain karma crystals, you can purchase abilities from the ability trainer. As I mentioned earlier, you are not limited to your starting class and are able to purchase abilities from the other classes. You can also purchase armor and weapon specializations. As for level progression, once you have all areas unlocked, the level cap is currently set to twenty.

 

The biggest negative in the game so far has been the lack of co-op. Currently, the only way to interact with other players is the in-game chat. There is a stand-in feature currently to cover for co-op  where you can summon your friends’ characters to help you complete missions. This works for now, but I am looking forward to the day that true co-op is added.

Other than that, I feel that I should mention that there are some bugs. The biggest issue I ran into was an occasional disappearing boss, which can still be fought but is invisible. There was also an issue where mobs would sometimes run outside the areas you are able to enter, so you would have to run away to pull them back in to the open so that they could be killed. Neither of these is game breaking, but they need to be fixed. From what I have seen of the development thus far, it should not be long before these issues are fixed and I would not be surprised if they are gone before this review is even published.

 

 

Conclusion

Akaneiro: Demon Hunters is a casual alternative for the other, more hardcore, A-RPGs. It has depth, story, hordes of monsters to kill and gear to loot. Unfortunately, despite being officially released, co-op has not been developed yet. And in my mind this game won’t truly be a complete game until that day. The last estimate I saw for these features was sometime in March, though it may take longer. If you are looking for a more casual A-RPG that can be played in the browser, I definitely suggest you give Akaneiro: Demon Hunters a try.

 

 

Features: 3/5 – Though I would give it a 4/5 once multiplayer support is implemented

 

Customization: 2.5/5 – Casual is nice, but this game’s customization was a bit too casual for me to have true fun with it.

 

Graphics: 4/5 – I absolutely loved the art style used in the game.

 

Community: 4/5 – The players were helpful, and the dev-player interaction was superb.

 

Controls: 4/5 – I didn’t run in to any problems, and they tried something different.

 

Overall: 4/5 – While not the perfect game, Spicy Horse gave their own unique spin to the Genre and created a game that was fun to play.

OnRPG Shotgun News 2/4: FireFall, City of Steam, and Eldevin

OnRPG Shotgun News 2/4: FireFall, City of Steam, and Eldevin

By Shannon Doyle (Leliah), OnRPG Elder Scribe

 

 

Eldevin Releases Gameplay Trailer

The first ever gameplay trailer of Hunted Cow’s MMORPG Eldevin has been released. It is a browser based game which is expected to run on any device which runs Windows, Mac OS, or Linux. It is expected to enter closed beta in March. Sign ups are now available on the official site.

 

 

Firefall Removes PvP Tiers for Battleframes

Firefall is getting some big changes on the pvp front. Gone are the pvp tiers. Armor issues between pvp and pve created a conflict. A new dev blog posted by Red 5 Studios explains the changes, why they occurred and how they will impact the current game.

 

 

Aggro Games Grabs City of Steam For Russia and Poland

Mechanist Games has announced that Aggro Games would be publishing City of Steam in Russia and Poland. Mike Sviblov, Chief Producer at Aggro Games said this about the agreement, “We are thrilled to work on a title with a unique and rich world, especially when you have such a great game behind it. Aggro Games feels players’ demands for City of Steam, and we are working hard to deliver the best gaming experience to players…”

Kartuga Reveals Ship Customization

Kartuga Reveals Ship Customization

 

 

As InnoGames’ pirate-action game Kartuga nears closed beta, the first detailed information about the title’s ship types are announced. Players have the choice between light, medium and large layouts – overall there are more than 40 types selectable in the game. InnoGames presents some of them in a brand new video.

 

Depending on the chosen categories, ship properties differ vastly from each other. Light ships are fast and agile, but have few health points. Large ships are near unsinkable, but very slow and portly. Medium ships offer a balance mix of strengths and weaknesses. Rare and high-level ships give players bonuses for various specifications – for example more powerful attacks. In addition to the many properties, the ship types also differ visually from each other. Because of this, a great optical variety on the oceans of Kartuga is guaranteed.

 

InnoGames plans to start the closed-beta at the end of February. Players can already preregister at www.kartuga.com.

AlphaBeta Soup 2/1: Wizardry, Neverwinter, Defiance, and More!

Hello αβ Soup readers! Welcome to another exciting weekend in the world of MMO Betas. The biggest news this week came from Wizardry Online which launched itself into the big open world. We also learned details on upcoming Neverwinter Beta events, got our first peek at Defiance and much more! Below you can find all the alpha and beta events going on now and a small list of those which have been announced to be coming up in the future.

As ever any new additions are highlighted below in orange.

OnRPG Giveaways

These are all the beta giveaways currently running on OnRPG. There’s no guarantee that we won’t run out so grab them quick.

Broken Realms Beta Key
Chrono Tales Open Beta Pack
Empire Universe III Closed Beta
Godsrule Beta Key

Dates Announced:

Below are the MMOs who have announced upcoming beta events that haven’t started yet.

Renaissance Heroes Beta January 22-February 6
NavyField 2 Closed Beta January 31-February 28
Defiance Closed Beta February 8-10
Neverwinter Closed Beta February 8-10, March 8-10, 22-24
Radiated Wasteland Open Beta February 11
Origins of Malu Closed Beta March 30
Dragon Nest EU Closed Beta February 27
ArcheAge Chinese Beta starting May 2013
Age of Wulin: EU Closed Beta 2013
The Aurora World: North American Closed Beta First Quarter 2013

Alpha:

These games are currently in Alpha. Signups are available via the link.

Dragon Nest EU
Final Fantasy XIV A Realm Reborn Beta Sign Ups Now Available
The Repopulation
Xulu

Closed Beta:

MMOs which are in closed beta require application and often require approval before access can be gained.
Age of Wulin(EU, Asia) EU in Early 2013
Age of Wushu(US)
Ascension: Arenas of War 
Black Prophecy Tactics: Nexus Conflict
Born To Fire
Bounty Hounds Online Closed beta server closed until further notice.
Chrono Tales
City of Steam Currently between betas
Defiance
Dust 514
Firefall
Grimlands Between Betas
JollyGrim
Legend of Edda Vengeance
MechWarrior Tactics
Marvel Heroes
Patterns
RF Online EU
Salem
The Showdown Effect
SMITE
Starlight Story
Strategoria
Transformers Universe Now accepting applications.
UFO Online
The War Z
Warface
World of Warplanes

Open Beta:

Games in open beta require an application but often it is little more than signing up for an account.

Absolute Force Online
Broken Realms
DK Online
Dust 514
End of Nations Open Beta delayed until further notice, refunds have been issued.
GUNS and ROBOTS
Hawken
MechWarrior Online
Path of Exile
Oversoul
Raceroom Racing
Ragnarok 2
SmashMuck Champions
Universal Monsters Online
War Thunder
WorldAlpha
World of Dragons (Russian)

The Elder Scribe: January Highlights

The Elder Scribe: January Highlights

By Shannon Doyle (Leliah), OnRPG Elder Scribe

 

 

The last half of January has seen a huge surge in news and activity from Zenimax. It started with the announcement of beta sign ups on the 21st. And since then it seems like every day they’re posting something new on Facebook. From promoting a fan site to rereleasing videos and interacting with the community. Right now the Elder Scrolls Online Facebook page is the place to be for news and discussion on the upcoming game.

 

 

Before you take your first trip to the Facebook page though be sure to keep reading to get yourself caught up in a quick highlight article of the month of Elder Scrolls. I’ve left out fan site promotions because I want to give them a closer look as we get further into the year.

 

Ask Us Anything: Daggerfall Covenant

Released January 7, 2013 (Pt 1)

January 18, 2013 (Pt 2)

 

Last year I was covering the juicy details coming in about the Aldmeri Dominion  and general questions about ESO. These were all questions submitted by fans. And they’re back at it again this year. They’ve started off with the Daggerfall Coventant. There has already been two parts so I’ve just picked a few of the most interesting questions which you can read below.

Based on known lore and from previous Elder Scroll titles, the Orcs traditionally seem to keep to themselves and to their strongholds, with the odd exception. What is the motivation for the Orcs and the Orsinium Kingdom in joining the Daggerfall Covenant? What connects these three races of unlikely allies to band together as they have? – By Wade Johnson

 

As a race, the Orcs have what we would call an inferiority complex. They’ve been kicked around Tamriel and looked down upon by the other races since the beginning of time, and they crave respect. It was a big deal for the Orcs when, in relatively recent history, Orsinium was finally admitted into the Second Empire as a full province. The clans that have joined the Daggerfall Covenant remember that period of recognition, and seek to revive it. The Bretons promised the Orcs could revive Orsinium unmolested, and that once the Covenant re-established the Empire, Orsinium would once again be an Imperial province.

 

 

How are the Breton and Redguard peoples reacting to the alliance with the Orcs? They are historical enemies, the Redguards and Bretons destroyed Orsinium several times, the alliance may be formed purely out of necessity, but surely the people would be unhappy about the alliance.  – By Aron Grafhorst

 

It’s definitely an alliance of convenience, much as when the Nords and Orcs marched to the aid of the Dwarves at the Battle of Red Mountain. Individual Bretons and Redguards may not be happy about it, but the residents of their border towns say it’s better to have the Orcs marching against their enemies than raiding their flocks and their farms. The Redguards and Orcs have always respected each other as honorable opponents – and while the Orcs may not trust the Bretons, as a general thing, they do trust King Emeric, who’s proven reliable. And serving side-by-side is building trust between the races.

 

 

I wonder how you will make the Alik’r Desert come alive. In so many MMOs the deserts are neglected and just full of sand and rocky hills with little to no vegetation, snakes, scorpions and buzzards. Which usually leads to players being totally bored in desert zones. How do you plan on making them interesting?  – By Lori Brock

 

The Alik’r Desert has a vibrant ecology, from small critters like lizards up to apex predators such as dunerippers and giant scorpions. And nearly everything in it is either venomous or carnivorous. You won’t be bored – because if you let your guard down, you’ll be dead.

My question has to deal with the Forsworn faction. Will they be implemented in the game, either as a faction or through quests? If they are a faction, will they be just an enemy class or will they be part of the Daggerfall Covenant, since the majority are indigenous Bretons? I always thought that their story was very interesting and wanted to know if it will be explored in ESO since they have been around at least since the First Era, well within the time the game takes place. – By Jason McKinney

 

The Forsworn are a faction of the Reachmen that exist in the Fourth Era during the time of Skyrim. While the Reachmen are mainly of Breton stock, they have their own culture and society and don’t consider themselves Bretons – and the Bretons agree. The Reachmen definitely appear in ESO, as they’ve allied themselves with dark Daedric forces that have sacked the Imperial City. Reachmen clans have been giving trouble both to the Bretons of the Daggerfall Covenant and the Nords of the Ebonheart Pact.

 

 

Will there be books in game, and if so, will the number of books be comparable to the number in past games? – By Emmy Mariner

 

There will be more books in ESO than in previous Elder Scrolls titles, including some that you’ve seen before – if their inclusion is appropriate to the Second Era.

 

 

On the Facebook page and on most ‘banners’ we see a Nord man with war paint, an Elf woman, and then a rogue of some sort. I would like to know who or what that rogue-ish character is because it seems to me he represents the Covenant, as the Elf represents Aldmeri and the Nord represents Ebonheart. Is he a Breton? Is he an important character or is he just a placeholder? And why a rogue, why not a mage which Bretons are ‘famous’ for? – By Thaddeus Blasé

 

The Rogue in our Facebook cover photo is indeed a Breton, representing the Daggerfall Covenant.  You’ll be learning more about this character very soon!

 

 

The Alliances at War

Released January 18, 2013

 

A video featuring Loremaster (best title ever!) Lawrence Schick talking about the reasons why the alliances are at war. The five minute long video goes into why the three alliances are at war. It basically boils down to a land dispute over the fertile land of Cyrodiil which lies between the three alliances. Each alliance has it’s own reason for wanting to lay claim to the land and the leaders of Cyrodiil are considered weak. He goes through each alliance, talking about the leaders and why they believe the war is necessary. Have a look and listen as Loremaster Schick tells the the story behind the alliances at war.

 

 

Have you watched it yet? It’s ok, I’ll wait…

 

Done now? Awesome!

 

Ok, so I think this is what it really took to get me excited. I mean like take all my money excited. For me games are all about the story and the world. Now, I will admit to something that will likely get me beat. I haven’t played any of the Elder Scrolls games…yet. I’ve been meaning to! I promise. And I will play them before the game is out. So for me, this was really the first look into the history of the world using terms and pictures I could understand. And if I ever make a game, even if I’m the CEO, my title is going to be Loremaster.

 

 

Beta Registration

Released January 21, 2013

 

Hopefully this won’t come as a surprise to anyone. But just in case, you can now register to participate in the Elder Scrolls Online beta. The registration is a bit lengthy and part of it requires information from your computer so you need to be sure you’re filling it out on the computer you’ll be playing on. And there have been quite a few troubles with people trying to register while using Internet Explorer. There aren’t any dates announced yet. But as soon as there are I’ll be sure to scream it to the world in our weekly alphabeta soup feature. If you want to register you can do so by filling out the application here.

 

 

Alliances Cinematic Trailer

Released January 22, 2013

 

A new cinematic trailer for ESO was released the day after beta registration started. It’s filled with five minutes of epic fights, awesome music and explosions that make you squee. They may have failed somewhat in what they were going for. Not because it was poorly done, oh no. Now I want a movie! And I want my own awesome set of armor. All of that aside though, if I saw this the next time I went to the movies I’d go out and buy the game now! Nevermind that I can’t yet. Though I’d find a way.

 

 

So that is January for you! We should be getting another Ask Us Anything installment quite soon. And when we do you can expect to see more coverage of it here in addition to anything else that gets released.