Wizardry Online officially launches today to Steam in North America and Europe.
Yearly Archives: 2013
Forge of Empires Pushes Towards the Industrial Era
Forge of Empires Pushes Towards the Industrial Era
Today, InnoGames released the first graphics from Forge of Empires‘ upcoming era: the Industrial Age. A completely fresh campaign and map awaits players, set in The New World. In addition, updated architecture, more than 70 quests and Industrial Age technologies are ready to be discovered.
Players will be able to unlock technology previously unavailable in the game at the end of the Colonial Age – such as ballistics, precision tools, and modern chemistry – all which will help as battles heat up in the newly discovered Wild West. Back at home, the Great Buildings can be erected in cities, along with beautiful and detailed Victorian style housing for inhabitants, factories, and even a natural history museum.
The new age will be open on all markets in the coming weeks. Players can stay updated on the status of the game in the forums, or on Facebook.
Forge of Empires is a browser-based strategy game where players, tasked with leading their own city to prosperity, can research new technologies, build impressive historical buildings and enlarge their sphere of influence through military campaigns and skillful politics.
League of Legends Reviews: The Thresh Prince of Adobe Air
League of Legends Reviews: The Thresh Prince of Adobe Air
By Jason Harper (Hhean), OnRPG League Reporter
Thresh is a support focused on disabling the enemy and body guarding his lane mate. He has the unique ability to move both friends and foes, making him an excellent choice for dive compositions, and to help carries that usually lack an escape. While Draven and Miss Fortune are the obvious choices to pair with Thresh, given their strong laning and lack of an escape, he also does very well with Vayne, who adds her own displacement ability on top of Thresh’s.
Pros:
Has some of the tankiest base stats in the game
Completely screws with enemy positioning
Provides an escape or gap closer to allies
Excellent peeler
His ultimate is incredible for area denial and lockdown
Can provide a shield to his whole team (stacks with the Locket of the Iron Solari)
Is the only character with both a pull and a ranged harass
Quick autoattack animation
Cons:
No sustain
Short auto attack range
Damage output is awful, he can lose out in damage trades to most other supports
His passive prevents him from bush camping when fishing for hooks
His passive makes his transition into late game unpredictable
His hook cannot pull people through walls (but he can leap through them)
Players unfamiliar with Thresh won’t use his lantern to move around
Ability Summary
Damnation [Passive]: Thresh gains no armour or AP when levelling. Instead, when an enemy dies, they drop a soul that grants armour and AP when picked up. Minions have only a 20% chance to drop souls, while siege minions and champions always drop souls. The gain per soul begins at 1, but with every second soul he picks up the potency of the soul diminishes by .01, to a minimum gain of 0.5. In practical terms this means his growth will be very quick for the first 50 or so souls, but will diminish as he heads towards 100 souls. Given the passive forces you to either move or blow his Dark Passage just to keep up with other champions as they level, the passive is a crippling disadvantage that Thresh players will have to constantly deal with. Expect people familiar with playing against Thresh to make gaining those souls have a high cost.
Death Sentence [Q]: Passively grants additional damage to Thresh’s next auto attack, scaling with his attack damage, number of souls and the length of time since his last attack. When activated he throws out a skillshot that pulls an enemy towards him a short distance, pauses, then pulls them in again. After hitting an enemy, Thresh can activate the ability again to jump next to his target. This can be done even after the second pull if you abuse the small window where the chain is still on his victim. He can hit targets through walls, but enemies will not be pulled through them (Some of the thinner walls are able to be pulled through, but the target has to have been right up against the wall just before the pull). He can still jump to targets on the other side of walls with his second activation.
The windup on the ability can be excruciatingly long, and the projectile speed isn’t incredibly fast either, so make use of blind corners and brush to hide wherever possible. Failing that, try to catch people as they’re attacking, as it will give them less time to dodge out of the way. One oddball way this benefits Thresh though is that provided the hook is still travelling through the air, the attack will hit its target and drag them along regardless of what state he’s in. He can be suppressed by a Warwick leaping onto his face and still be slowly dragging a nearby carry to their death.
Dark Passage [W]: Thresh hurls his lantern at a spot on the ground, granting vision, and shielding all nearby allies. If an ally right clicks on the lantern they will be pulled to Thresh’s current location. If Thresh goes out of range of the lantern without having gained the shield he briefly counts as the lantern’s point of origin, giving a shield to both himself and nearby allies. The lantern will also collect any nearby souls, allowing them to be safely harvested from a distance.
Flay [E]: Linear skillshot that pushes an enemy back. Since the origin of the skillshot begins behind Thresh, he can fire it backwards to pull enemies towards him (while pushing other enemies away from him on the other side). Great for both reeling in victims, and body guarding your carry when enemy junglers stop by.
The Box [R]: Places a pentagon of pain around Thresh. Any enemy who makes contact with one the box’s walls will break it, taking damage and being slowed to a crawl.
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Combos & Shenanigans
Thresh is an opportunistic character, looking for gaps to throw his Death Sentence. Always be aware that it’s a highly choreographed attack, with a long windup and slow projectile speed. To mitigate these problems, try to abuse corners and brush to hide his casting, or hit enemies within close range. Even if you hit someone at near melee range, Thresh can simply walk backwards as he pulls them, dragging the enemy behind him in the same way you’d drag people along with a taunt. When playing against Thresh, abuse the long cooldown periods on his Death Sentence to bully him while he lacks his most threatening ability.
Thresh doesn’t use his full kit often, mostly just fishing for hooks to Flay people, or using his lantern to protect himself and allies while going into dangerous situations. When he does blow everything he’s got, he has two main combos, one for isolating a key target, and one for acting as an initiator or follow up.
Isolation Combo – Hit the enemy with Death Passage before Flaying them back. Trap them in The Box then drop Dark Passage on top of yourself and pals to mitigate damage from the enemy’s death throes.
Initiation Combo – Drop Dark passage at Thresh’s feet and Death Passage the nearest target. Jump into the enemy team and put ‘em in The Box. Flay for good measure before laughing as your teammate rides the lantern to glorious victory.
I usually prefer the former to the latter, as it can be done safer, and Thresh doesn’t have the durability to survive the enemy team’s burst. However, the latter is still situationally useful, often when catching a low health team on the retreat.
Use the lantern as a scouting tool, both for checking for wards and for spotting targets in brush to hit with your hook. The lantern stays for a very long time, giving you ample time to throw a lantern, ward, and get out before it expires.
One complaint that’s often said about Thresh is that he places the burden of knowledge on his teammates to know how his lantern works. While you can’t stop awful players being awful, you can increase the likelihood that someone will grab it. Always be aware that Dark Passage has quite a slow projectile speed (When trying to save someone, anything that isn’t instant is slow), so lead your shots to always have the lantern land just ahead of where the person is moving. Ideally you want to just clip them with the outer edge of the lantern’s shield radius to give them that little bit extra durability when they’re moving their mouse to click on the life preserver hurled in front of them. Avoid throwing the lantern on minions or enemy champions, as your teammate’s right click will prioritise attacking over using the lantern.
Against an enemy Thresh, standing on his lantern will prevent your enemies from using it as an escape.
Don’t be afraid to just drop the lantern at your own feet when you think a fight is going to kick off. The AoE shield that it grants is good enough on its own, even without someone making use of it. When retreating away from an enemy team, a good way of protecting any allies bunched around you is to hurl the lantern in the direction of the enemy, allowing you to see their approach. As you pull back, the tether on the lantern will be broken, immediately granting yourself and allies the shield. You gain information and a little bit of added security all in one go.
Conclusions
Thresh has a whole tonne of depth in his design. This is one of my longer champions articles, and I’ve had to cut out plenty of things about the character. He’s got plenty of good stuff in his kit, backed by a variety of versatile tools.
Compared to Blitzcrank and Zyra, his main competition in the ‘hard CC monster support role,’ he certainly has his own little niche. Blitzcrank is far more of an all or nothing contender, acting just as often as an assassin as he does the team’s support. While he will lock down a target longer and harder than Thresh, he grants no defense for his team, and has less AoE capabilities than Thresh. Zyra on the other hand is going to be much better for poke comps, or teams that need a little more late game damage output as she transitions into a second mage for your team. Given the increased number of AD mids these days, that particular advantage is hard to argue with, and will likely keep Zyra as the reigning queen of support until her inevitable nerfs. Thresh does have far better synergy with diving, aggressive compositions though, which have become increasingly dominant since season 3.
Final Verdict
Super good. If he isn’t picked in tournaments it’ll only be due to his competition hedging him out, and even then he’ll be jumping into the fray the moment any of his rivals are nerfed. He might see less use in solo play, as he’s at his most powerful with a coordinated team at his back. Also rates highly on my subjective ‘fun-o-meter’, but I have a love for displacement focused characters.
To discuss Thresh yourselves, post in the massive League of Legends thread in the free to play MMOs section, or post in the comments section below. If you haven’t tried League of Legends yet, you’re missing out.
Warframe Update 6 Highlights
The team at Digital Extreme offer a look at some of the new features in update 6 of Warframe including 2 new frames.
Neverwinter Founder’s Pack Info Trailer
Check out what’s included in Neverwinter‘s Founder’s Pack before beta starts on February 8th!
Wizardry Online Officially Launches
Wizardry Online Officially Launches
Sony Online Entertainment LLC (SOE) today announced that Wizardry Online, the massively multiplayer online role-playing game (MMORPG) rebirth of the classic fantasy franchise, is now available for PC players in North America and Europe. This free-to-play game offers new players and franchise veterans a fully re-imagined Wizardry game that stays true to the franchise’s trademark features: hardcore gameplay, intense difficulty, party-based combat and permadeath — where when you’re dead… you stay dead!
“Wizardry Online is the most hardcore fantasy MMORPG ever created,” said Todd Carson, Senior Producer, Sony Online Entertainment. “The difficulty level is insane and delivers a challenging, immersive free-to-play experience that today’s players want and demand, while also capturing the true essence and heritage of the Wizardry franchise that players and fans have come to know and love over the past 30 years.”
Developed by Gamepot Inc., Wizardry Online challenges players to earn levels in a world of devastating dungeons where crimes taint their souls and the threat of permadeath is a single mistake away. With deadly traps, mind-bending riddles and enemies at every turn, players will choose either a life of hardcore adventuring, collecting items and raising money, or the criminal life of taking their fortune by force.
Wizardry Online features include:
Lost System: Not even death is easy in Wizardry Online. Players will need to donate to revive themselves — and a poor donation runs the risk of failure. If they are unsuccessful twice, their character will vanish, said to be “Lost” and become unplayable forever. The player’s experience will be noted on the Soul (account), allowing for an easier start for the next character.
Massive Dungeons: The game’s dungeons present a variety of traps and powerful monsters for those who dare to invade their territory.
Skill Customization: Players can customize characters by combining skills from current or previous classes. With Wizardry Online’s skill heredity system, players can create a fighter who can heal or a mage to steal items from monsters.
Bounty Hunt System: In addition to monsters, players will try to kill and rob other players for rare items. Such players are deemed Criminals and may attack anywhere and at any time. Players may offer a bounty for the death of any criminal and other players will compete to bring that character down.
Familiar Races: The game offers a variety of races known from previous Wizardry games, including humans, elves, porkuls, gnomes and dwarves. These races have different advantages towards weapons and skills.
In addition OnRPG’s DizzyPW will be continuing the Journal of a Survivor series this week. Keep an eye out in-game and you just might be written into the tale and have your character’s story featured right here!
Wow Wednesday – Giddy up!
Wow Wednesday – Giddy up!
By Meredith Watson, OnRPG Azeroth Journalist
The World of Warcraft currently has over 300 mounts including both land and flying. There are numerous ways to get a mount from buying one to crafting mounts to grinding faction reputation but the ones that are the most coveted are the ones that are drops. Players will spend countless hours farming for these rare and precious mounts. I am no exception. I decided last week I would try to get the Swift White Hawkstrider off of Kael’thas Sunstrider in Magister’s Terrace. It has a 4% drop rate so it would be doable with a little patience. Luckily for me, I have five characters that can easily solo heroic Magisters. I was able to get the drop on the second day after about eight attempts.

There is one dropped mount I want more than any other. One that requires an enormous amount of dedication or just plain dumb luck. It is the Baron Rivendale’s Deathcharger. It has a 0.7% chance to drop. A positively minuscule chance compared to the other dropped mounts. When I see another player with it I can’t help be a tiny bit envious. Player’s talk of hundreds of Stratholme runs and it still not dropping or as one player states “It finally dropped on my 269th run. Seriously guys, it’s a grind.” Unlike heroics where some of these dropped mounts are found, there isn’t a lockout on Stratholme. So, at least there is that.

During The Burning Crusade the mount to have was Attumen the Huntsman’s mount, Midnight. Midnight is a red horse with glowing green fel hooves and has about a 1% drop rate. In all my runs of Karazhan during TBC, I saw it drop once.

If Midnight was all the rage in TBC then Invincible, the Lich King’s mount, was the mount to have in WotLK. It has a 1.7% chance to drop which is a bit better than Midnight. But what makes Invincible truly unique is that the mount has an incredible back story:
Arthas’ exertion in the numbing cold resulted in a crippling injury to his beloved Invincible. Too far from help and unable to heal the stricken horse, Arthas was forced to kill him in order to relieve his pain. He was buried on the grounds of the Balnir Farmstead at Arthas’ request. Invincible’s death was one of the events that inspired Arthas to become a paladin. After the fall of Lordaeron years later, Arthas – now a death knight – ran directly from Lordaeron after murdering his father, to the Balnir Farmstead where Invincible was buried. With the power of Frostmourne, Arthas resurrected the horse as his undead steed fully living up to his name, Invincible could become a spectre and disappear, to be resummoned by Arthas at any time. –WoWWiki
Maybe horses aren’t your thing. No worries, Blizzard has you covered. How about a big floating mechanized gnome head? Mimiron’s head has a 3.6% drop rate and is dropped by Yogg-Saron (25). If you are more of a cat person the Swift Zulian Panther might be more to your liking. It has a 1.01% drop rate and is dropped by High Priestess Kilnara in heroic Zul’Gurub. One of the prettiest mounts, I find, is the Ashes of A’lar. It is dropped by Kael’thas Sundstrider in The Eye and has a 2.7% drop rate. Kael’thas’ robes must be positively bursting for all the pets and mounts he has in them.

There are some dropped mounts that are guaranteed. Though it is guaranteed they will drop, it is not certain you will get it if in a raid. It is down to the roll of the dice. These guaranteed drops consistent of mainly drakes but also a camel and a seahorse.
Including the mounts mentioned above there are roughly 24 rare dropped mounts in the game with another supposedly coming in the next patch (though this might be the Bone White Primal Raptor which is earned through collecting dinosaur bones). There is a certain prestige in farming these mounts but with the addition of the black market and many of these mounts being for sale, I wonder does it cheapen the effort of farming for them? He with the most gold wins? Is that it? I certainly hope not. I know I won’t ever buy one off the black market. It would feel like cheating. No, I will get my rare mounts the old fashion way with perseverance and hopefully a lot of luck.

Would you buy a rare mount off the black market or are you farming one of the special mounts yourself?
Elsword Unleases New PvP Tag Team Mode
Elsword Unleases New PvP Tag Team Mode
Today Kill3rCombo, publisher of the hit game Elsword, launched a new PvP mode for the popular free-to-play action MMORPG. The highly anticipated PvP Tag Team mode adds even greater variety and depth the rich PvP portion of the game.
PvP Tag Mode is a new twist on the classic Elsword PVP formula. Players will fight in a central arena, while teammates look on from their own waiting area. At any time during the fight, players can tag out by entering a portal, allowing their partner to enter the arena and tag in to combat. Like other intense Arena combat challenges, the team that defeats all opponents, will emerge victorious. With six unique playable characters and multiple classes for each, players will need to master the strengths and weakness of each class to form the ultimate tag team.
This latest PvP mode expands the current PvP repertoire which already offers matchmaking and other gameplay modes, including intense up to 4 vs. 4 matches. PvP Tag Mode is being added in addition to the ongoing Elsword Transformation campaign that will continue adding a new class for each character going into the future.
OnRPG Shotgun News 1/30: Vangaurd, Defiance, STO, and Elsword
OnRPG Shotgun News 1/30: Vangaurd, Defiance, STO, and Elsword
By Shannon Doyle (Leliah), OnRPG Elder Scribe
Launch Dates for Defiance Announced
Trion and Syfy long ago announced that Defiancewould be coming to computers and tvs near you in April of 2013. Well now that date has been narrowed down. To two dates actually. The Defiance MMO will launch April 2nd with the tv show following on April 15th. A live action trailer was released along with a large pre-order FAQ. Head over to theDefiance site to see the FAQ and have a look at the trailer below.
Star Trek Online Approaches Third Birthday with Events
As STO approaches it’s 3rd birthday everyone’s favorite omnipotent being, Q is up to no good again. Or maybe it’s just a regular party, how can you ever really be sure with him? There are also reports coming in of a temporal anomaly in the Azure Nebula. You can read all about it and much more in the most recent STO Dev Blog.
Elsword Launches Tag Team
Elsword players have a new pvp mode to play with starting today. The Tag Team mode takes place in an arena. When the active player goes through a portal the next player on their team becomes active for the fight. As always the first team to defeat all their opponents is the victor.
Vanguard Celebrates 6th Anniversary
Sony Online Entertainment is celebrating one of its longest running franchises today as Vanguard officially hits 6 years since launch. New content and activities surrounding the event and players can visit the Historian of Telon to learn more. Keep an eye out as later today DizzyPW is offering a quick write-up on the state of Vanguard following yesterday’s press tour of the game.
SMITE God Reveal: Vulcan
SMITE reveals the newest addition to its pantheon of gods, Vulcan the blacksmith of legend!

















