Yearly Archives: 2013

Forge Online Review – Capture the Crystal!

Forge Online Review – Capture the Crystal!

By Remko Molenaar, OnRPG Journalist

 

 

Forge Online lets you pick up your desired way of fighting whether it is with a sword, or with the use of a bow and magic. Forge takes the fighting elements of many MMO’s and mixes it into an action RPG class based multiplayer ‘shooter’. Pick between five classes and head into action to help your team achieve victory. But beware, Forge isn’t just a game that you should blow off as another competitive FPS because this action hack and slash game has some deep gameplay compared to its fellow genre members. With the right set of tools, and the right mindset, this game changes into a battle between champions.

 

 

I have to be fair here, I personally never ever even heard of this game before until I saw it on sale during the steam sales. After watching a video of the gameplay, I was honestly perplexed why I haven’t heard or seen any footage of Forge Online before. Yet the majority of people I’ve asked in the industry knew exactly what I was talking about when I said Forge. An action RPG with this kind of advanced fighting style that resembles many of the aspects MMO’s are using is just everything a gamer can dream of. Together with a fantasy themed setting, it sounds just complete, but is it?

 

 

Once I was done with the tutorial that basically lets you fiddle around with the skills a bit for each class, I was ready to head into battle and join the other merciless fighters. To put it bluntly, I was blown to bits without putting up a fight. The skill cap achievable in this game is something to be commended as the top notch champions demonstrated to me in my first few matches of Forge. But the skill cap didn’t just relate to a personal player’s skill. I quickly noticed how important playing as a team is for achieving victory. By choosing one of the five unique classes, each role you take has an important influence on the game. Those who don’t understand their role properly will cause the entire team to suffer in the intense team battles that inevitably erupt each game.

 

 

Since I was new in the game and didn’t really know the maps to the fullest yet, I decided to start up with the safest role which is the Warden. The warden can be seen as the tankish role in Forge Online. But do not take this class as a mere meatshield, he is capable of changing the whole outcome of any battle he fights in because of his arsenal of skills, endurance to take a beating, and nearly unmatched utility and mobility. Besides the tank, there is another ‘support’ role for those preferring a backline tactician’s spot in the line-up. The Shaman is the second one of these support roles, and this wise wizard has abilities to give your team a noticeable boost that could change any situation in your favor. The combination of auras, healing skills, and blessing buffs makes the Shaman a valuable member of any team despite lacking the damage potential of other classes. And yes in an FPS style environment that’s an odd role to imagine but it works.

 

 

Now on to the carriers of the game; the real damage dealers that are definitely needed but don’t quite suffer the same stress carried by the Shaman and Warden. Let’s start off with the Pyromancer, who is a mage that has taught himself the ways of influencing the power of fire, is a glass cannon nuker that should be one of your top priorities to remove from your enemies roster as soon as possible. The second heavy damage dealer is someone that has taken the old fashioned bow and arrow to pick off foes that think distance is their ally. The Pathfinder is able to strike multiple targets with his bow in large battles or lay in wait for unsuspecting foes to stumble into his traps so he can emerge from camouflage to pick them off. This class will honestly make you second guess wanting to wander off without your team at your back. And last but not least the roster of champions would be incomplete without a melee dps, the Assassin. Who else could fit the team better than a stealthy dangerous sneaky person that has mastered the art of using daggers and fast attacks to pin foes down and seal their target’s fate before their enemies can react and counter.

 

 

Because Forge Online resembles the many PvP aspects that are so familiar in MMO’s, the controls are really important to determine the talent of each player. And Forge takes a different innovative approach for using spells and attacks. Besides the standard mouse controls, the hotkeys you use for casting your spells are very different than any other game I’ve seen before. Instead of using the number keys on your keyboard, most of your skills are used by pressing any of the buttons in the middle of your keyboard like ERTYFG. At first, this was really confusing to play with but the longer I played with this, the easier it got. But if you still prefer the old fashioned way of binding your skills, than you can obviously change the controls if you’d like to.

 

 

Now on to the game modes that are currently available in Forge Online! Unfortunately this is where the possibility might come in why this game isn’t that popular as it should be. Besides the game having only four maps available currently that mostly look alike, the game also lacks innovation in its modes. Currently the game only has a Team Deathmatch, Capture the Relic, and Arena modes though a few more have been announced to be on the way in the future. Now don’t get me wrong, these game modes are still extremely fun and the maps are absolutely beautiful, but it might be too repetitive for most gamers that have seen them before or are currently addicted to similar modes in their current game. And then there is also the option to level up your classes which I personally am not a big fan of. Leveling up your character is done by earning experience that can be earned by playing the game. When you unlock a level for any of the five classes, you will get a useful stat point that will either boost your character or other useful customization points. Granted it gives some motivation to keep going but it also ruins that feeling you should have in an FPS that everyone is on equal grounds.

 

 

Graphics

Forge Online is a truly beautiful game and each map that I have played on has a great atmosphere with smartly placed scenery. Besides these beauty filled maps, the class models also look very well made and fit seamlessly into the world around them. And let’s not forget all the visual effects emanating from the diverse list of skills. In short, if graphics are a big selling point in your games, Forge doesn’t disappoint. To run this game you will need the following computer requirements:

 

Minimum:

OS:Windows XP

Processor:Dual Core 2Ghz

Memory:2 GB RAM

Graphics:DirectX 9.0c complient with 512MB of RAM

DirectX®:9.0c

Hard Drive:6 GB HD space

Sound:DirectX Compatible Sound Card

 

Recommended:

OS:Windows 7

Processor:Quad Core Intel or AMD CPU

Memory: 4 GB RAM

Graphics: DirectX 9.0c compatible NVIDIA or AMD ATI video card with 1GB of RAM (Nvidia GeForce GTX 260 or higher; ATI Radeon 4890 or higher)

DirectX®:9.0c

Hard Drive:6 GB HD space

Sound:DirectX Compatible Sound Card

Other Requirements:Broadband Internet connection

 

 

Conclusion

Forge Online is a lot of fun but does feel sort of incomplete. It might be strange for me to say this since this is just an indie game after all but I got bored rather quickly playing the four similar maps again and again. And with only a handful of game modes it could get boring from time to time but then again, you shouldn’t play this game the whole day. I might be too critical but it’s just because I see the potential in Forge and regret to see the limited popularity and recognition the game has received. Forge is absolutely amazing and a lot of fun, and unlike the PvP in some MMORPG’s, it does actually take a high skill to master any of these classes in Forge Online. If you are a big fan of these arena styled games, and are easily charmed by artistically sound games then I would definitely say that this game is worth the money and you should check it out.

OnRPG Shotgun News 1/25: TSW, SMITE, Funcom, and Defiance

OnRPG Shotgun News 1/25: TSW, SMITE, Funcom, and Defiance

By Shannon Doyle (Leliah), OnRPG Elder Scribe

 

 

Namco Bandai Games to Distribute Defiance in Europe

 

Trion Worlds and Namco Bandai Games have announced a partnership which will see Namco Bandai Games distributing upcoming shooter MMO Defiance to European, South African, and Australian audiences for all three platforms on which it will be available.

 

 

The Secret World Goes Indy in Issue 6

The Secret World Director, Joel Bylos revealed a few details on the upcoming Issue 6 update. It will mostly take place inEgypt, bringing back some fan favorite characters including Said and Nassir. And then there’s the whip auxiliary weapon. If we don’t see a hat and far too many snakes (and Nazis) I’ll be somewhat disappointed. Right up until I get my first whip power, then I won’t care. The first vet rewards will also be released, and Grandmaster account holders will get access to the DLC 48 hours before anyone else.

 

 

SMITE Enters Open Beta

Fans of SMITE rejoice! As of today anyone can play without the need for a key and there are no more planned character wipes! And as a bonus treat anyone who reaches level 30 will receive a limited edition cosmetic skin.

 

 

 

Funcom on the Move

The Funcom developers working on Age of Conan, The Secret World, and Anarchy Online will all be making a move to the Raleigh,North Carolina offices which previously only held billing and customer service. This allows the development teams from all three games to be in one central location instead of spread across the world as they are now.

PlanetSide 2 Coming to Competitive Gaming With Major League Gaming

PlanetSide 2 Coming to Competitive Gaming With Major League Gaming

 

PlanetSide 2

 

Sony Online Entertainment LLC (SOE), and Major League Gaming (MLG), the world’s largest eSports league, today announced a robust partnership to introduce PlanetSide2 to MLG’s burgeoning competitive gaming audience. The year-long collaboration will span all of MLG’s properties including original broadcast programming, online competition and presence at MLG events.

 

 

Over the next few months, the PlanetSide 2 and MLG teams will work closely to develop ideal competitive gameplay features and settings to showcase the massively multiplayer online first-person shooter (MMOFPS). With MLG’s consult and significant community involvement, SOE has committed to creating a long-term eSports initiative within PlanetSide 2 that will highlight an exceptional massively multiplayer competitive gaming experience.

 

 

Additionally, SOE and MLG will collaborate to create original programming to air on the MLG network at www.majorleaguegaming.com and www.Twitch.tv/Team/MLG. Details and a complete broadcast schedule will be released in the coming weeks. PlanetSide 2 players around the globe will soon after be able to compete via MLG’s GameBattles online competition site. Additionally, PlanetSide 2 gaming stations will be featured at MLG’s first Pro Circuit event of 2013 — the Winter Championship in Dallas, Texas, from March 15-17.

 

PlanetSide 2

 

PlanetSide 2 players are extremely loyal to their chosen Empires and when it comes to battling, they are beyond competitive and truly enjoy the in-game rivalries, so it was the natural next step for us to bring PlanetSide 2 to the most competitive eSports organization,” said John Smedley, President, Sony Online Entertainment. “We’re excited for this opportunity to work with MLG and are confident that their competitive gaming expertise can turn PlanetSide 2 into a premiere eSports platform, allowing us to extend the game experience and deliver new ways for players to interact with other players and the broader community, while helping to further diversify and grow our audience.”

 

 

“From the first time I played PlanetSide 2, I knew that it made sense for the MLG community,” said Sundance DiGiovanni, CEO and co-founder of Major League Gaming. “I am excited to introduce the game to our audience and to see how it evolves along with the growing and evolving eSports landscape.”

 

 

Through the partnership, MLG and PlanetSide 2 fans will have greater access to the game through the community-driven programming, GameBattles and Pro Circuit event presence. Launched in November 2012, PlanetSide 2 is a free-to-play title that has set the new standard for first-person shooters. PlanetSide 2 offers an unparalleled gaming experience where players battle in massive environments alongside and against thousands of others engaging in intense air and ground combat that spans the alien planet of Auraxis. Players join one of three Empires — Terran Republic, New Conglomerate or Vanu Sovereignty — to fight in an epic war for ultimate control and territory domination. To play PlanetSide 2 now, visit: http://www.PlanetSide2.com.

Luvinia Sets Stage for WINGS with Level Cap Raise

Luvinia Sets Stage for WINGS with Level Cap Raise

 

 

Luvinia

 

 

Luvinia Online, Outspark’s lush free-to-play anime fantasy MMORPG, raised the level cap this morning from 95 to 100 to prepare for the WINGS expansion that will bring flight to the game this March. The newest dungeon, Doomed Alcaron, resurrects boss monsters from Level 46’s Disappeared Alcaron Dungeon, and adds a wicked twist to their evolution. Players must battle mini-bosses, their minions, and a demonic winged gargoyle before progressing to the big boss, the fearsome headless rider Augustine, who drops valuable rewards once defeated including a chance at a rare Augustine Star Card from last month’s Linger City update.

 

 

Massive system upgrades have also been introduced to Luvinia including a combat manager intended to make the game more accessible to new players and help experienced players advance further. The new features include auto-attacking within a specified monster radius, auto-repairing of certain equipment, auto-looting, and more. Details can be found here.

 

 

In the lead up to the WINGS launch, Luvinia GMs will be hosting DUNGEONMANIA on the Luvinia Facebook page at http://www.facebook.com/outsparkluvinia showcasing fan art and fan fiction of the community’s vision for WINGS.

Shotgun News 1/24: ArcheAge, SWTOR, LoL, and More!

Shotgun News 1/24: ArcheAge, SWTOR, LoL, and More!

ArcheAge Heads West Via Trion

 

 

It has been announced that Trion Worlds has signed a deal with XL Games to bring ArchAge to the Western markets. Trion aims to launch the game later this year inTurkey,Australia, Europe, andNorth America.

League of Legends Mac Now Available

 

Mac users take note! League of Legends is now available for you in beta. Riot is inviting all Mac users to give it a try and leave feedback on how it goes.

SWTOR Releases Rise of the Hutt Cartel Video and Pre Order Items

 

As Star Wars fans get ready for the release of the Rise of the Hutt Cartel expansion to STWOR a new video has been released along with the pre order information. Players can now pre order the expansion for $19.99 or $9.99 for subscribers. With them will come a mini pet and a title. You can check out the new video for yourself below.

Rift State of the Game Hints at 2.2 and Beyond

 

The first part of the two part state of the game for 2013 brought the shocking news about Scott Hartsman leaving Trion. Part two talks about the upcoming Carnival of the Ascended which celebrates the game’s birthday with carnival games and tasty treats as well as the long awaited unlocking of the third tier of Planar Attunement.

GUNS and ROBOTS Begins Open Beta

 

Masthead Studios has announced that their hit shooter GUNS and ROBOTS has entered open beta. You can access the game via the official website and any robots made now will not be deleted.

WoW Wednesday – Top Locales Countdown

WoW Wednesday – Top Locales Countdown

By MerryQuiteContrary, OnRPG Azeroth Reporter

 

 

Azeroth is a big world and only getting bigger.  Even as far back as classic it was a large game world. There were at least two zones to quest in at any given level. That changed a bit with The Burning Crusade where each new zone was meant for one small level bracket and that was that.  Of course there was some overlap so the player could bounce a little between zones.  This is the formula that seems to work as it has been used in all subsequent expansions.  At any rate, we all have our favourite zones whether it is because of the quest lines, the feel of the zone or just plain old good memories.

 

 

Here are my top five favourite zones in The World of Warcraft. Do you have a favourite? If so, why not tell us about it.

 

 

5. Storm Peaks

This snowy mountainous zone is the place I can happily spend levels 77-80 without ever seeing Icecrown.  There is a sense of something bigger about Storm Peaks. No I don’t mean the storm giants.   I mean the Titans. It is said they lived in the Storm Peaks and in fact the city of Ulduar is the third known titan city.  The Titans presence is felt throughout the zone. Storm Peaks has some of the best quest lines in the game, particularly the ones focused on the Sons of Hodir.

 

 

4. Kun Lai Summit

Kun Lai Summit looms over Pandaria in stark contrast from the other colourful and vibrant zones. Kun Lai Summit is clearly representative of Tibet whereas the rest of Mists of Pandaria is meant to be a glorious version of China.  Kun Lai summit is cold, mostly barren and probably the highest peak in the game world.  Against the over the top nature of the rest of the Mists of Pandaria zones, Kun Lai Summit could serve as a reminder of Tibet’s plight. Whether this was intentional or not, I do not claim to know but I like to think it was. In this zone we meet the Grummles who traverse the trade route known as the Burlap Trail. The Grummles are a fun addition to the game and are in fact modified troggs.  Kun Lai Summit also has some great quest lines that are thoroughly enjoyable. What’s your luckydo?

 

 

3. Undercity/Ruins of Lordaeron

It is said you can still hear the moments before Arthas killed his father in the throne room of Lordaeron even now as the once capitol city of the Alliance lies in ruin.  To this day ghosts that were once residents of Lordaeron wander the ruins searching for their rest. There is a sense of sadness that permeates the ruins and Undercity itself. Undercity almost has a Tim Burton-esque quality to it with its scrolled lights, quirky music and sense of dark whimsy. Despite the Undercity’s wonderful, albeit confusing at times, design The Banshee Queen’s sorrow mingling with Arthas’ treachery can be felt throughout.  If you are lucky, you can hear Sylvanas’ grief through the Lament of the Highborne.  Because this area is incredibly steeped in lore, it gets the number three spot.

 

 

2. Vashj’ir

For sheer prettiness Vashj’ir would win hands down.  It is a gorgeous underwater zone with long phased quest lines that are rather epic in feel.  Vashj’ir was once home to the Highborne and laterally naga, specifically Lady Vashj. Obviously, what makes this zone unique is that it is underwater and is a cacophony of sights and sounds. There is a point when you exit one of the underwater caves that the beauty of Vashj’ir becomes abundantly clear. It is rather like Dorothy opening the door of her house in the Land of Oz for the first time. Some players don’t like underwater quests and avoid Vashj’ir but Blizzard did a decent job of keeping the feel that the player is underwater without forcing awkward controls. If you have skipped Vashj’ir do give it a try. It is well worth it. If you have skipped Vashj’ir do give it a try. It is well worth it.

 

 

1. Zangarmarsh

If you played WoW during vanilla you will remember waiting outside the Dark Portal to go through to see these new magical lands. Everyone was so excited. I remember, after the initial excitement, being a bit disappointed. Hellfire Peninsula looked just like Blasted Lands. There was very little difference which was no doubt meant for continuity but it was disheartening until I discovered Zangarmash.  Everything was soft, almost hazy and blue with bright glowy bits in Zangarmarsh.  There were giant mushrooms that were as big as the biggest trees. There was so much to see and we had never seen anything like this in Azeroth. This truly was an alien world or rather a remnant of an alien world. Zangarmarsh is also home to some of the best bit of music in the game. The music is called Origins from The Burning Crusade soundtrack.  This music has a haunting quality with a sense of longing; almost as if one could feel the Orcs and Draenei pining for Draenor. If ever there has been a truly immersive zone in the World of Warcraft it is Zangarmarsh.