Yearly Archives: 2013

Heroes In The Sky Declares an Intercontinental Occupational War

Heroes In The Sky Declares an Intercontinental Occupational War

 

Heroes in the Sky

 

GamesCampus today launched its 2nd annual Heroes in the Sky US vs. EU Occupational War event designed for players across the globe to fight for their nation and become the ultimate hero in the sky! Beginning at 11:00 PM Pacific Standard Time and running through January 20th, players can participate in the ultimate transatlantic battle now.

 

 

An aerial combat MMO based on World War II, Heroes in the Sky, is known globally for its unique game play and easy to master controls. Now flying ace’s can put their skills to the test as they enter the Occupational War on an alternate reality map where the United States and Europe battle across the Atlantic competing head to head in massive aerial dogfights and ultimately prove their dominance!

 

 

“This event is designed to show our gratitude to all our players who have shown such a deep interest in Heroes in the Sky,” said Michael Walker, Associate Producer at GamesCampus. “We’ve prepared a spectacular event where everyone can participate and enjoy this ultimate battle with friends.”

 

 

The Official 2nd Annual US vs. EU Occupational War will be held starting today, January 18th, through the 20th, and is available to all players with accounts on either service. For new and returning players, now is the perfect time to experience high flying combat since the Occupational War will feature balanced accounts putting everyone on even footing. Additionally, the event will also feature unique event rewards. New players can sign up now at http://HIS.GamesCampus.com and join in the competition immediately!

Early Access: Ecol Tactics Online

Early Access: Ecol Tactics Online

By Darren Henderson (DizzyPW), OnRPG Editor-in-Chief

 

 

Ecol Tactics Online feels like the type of game that we should have been seeing a lot of at an earlier stage of the MMORPG game. I don’t feel like the technology is so advanced that it wasn’t an option before now. Heck it’s just a turn-based tactics game at the core so what was the hold up? Instead browser games have been content for what feels like forever throwing trading card games and empire builders or a hybrid of the two with maybe a single feature that differentiates it from its peers. So of course when the announcement was finally made that GamesCampus was stepping outside the realm of client-based titles for a new browser game set to do just that, I know I wasn’t the only one on our forums that got a bit giddy that a true tactics game was finally being made available online from a relatively well known publisher. But the question on everyone’s mind of course was would it stand up to mobile giants like Ogre Battle Tactics, Disgaea, and Final Fantasy Tactics? MMOHut’s Bakerman Brad and I jumped onto the private test server to talk to a member of the Ecol Tactics team and see for ourselves.

 

 

What I found in the tutorial was a serious throwback to my gameboy days of long Saturdays grinding away at my small army in similar tactics games. Ecol Tactics Online plays out just like any tactics game before it with hidden speed stats determining player movement order, a small line of icons at the top left of the screen showing upcoming turn order, and simplistic and easily navigated menus allowing you to position your characters, attack (whether through basic auto attacks or a huge variety of MP burning spells with different ranges and effects), or simply wait and choose a direction to face in anticipation of the enemy’s movement. Status effects will also play a part in combat including drowsiness (lowers movement stat), sleep (stunned until attacked), paralysis (can use items), silence (no skills), and stuns (turn completely denied). That much I’m sure you guys could have guessed in any title brave enough to throw the word tactics into the name. Now let’s talk about the features that set it apart (as well as those that make it generic).

 

 

Character Creation and the Tutorial

Granted it’s a browser game with small sprites so you’re not going to see anything spectacular here. Choose your sex, your skin color (pale, normal, or dark) and your hair from around 6 or so options. I was a bit disappointed that there wasn’t a bit more options here and would love to see at least a secondary option on hair color at launch so that you could mix and match it with the styles offered but at the very least we should see some cash shop options for improving character customization as there’s no reason it should remain this basic.

 

 

Afterwards you go into a rather lengthy but at the same time quite cleverly written tutorial that does a fantastic job of introducing the 4 character roles you can fill in the form of your useless scrub of a character getting saved by a band of 4 mercenaries (1 of each role type) and their epic flaming tiger pet. Besides learning that warriors are cocky bros that wear their sunglasses at night, archers love short shorts, priests have the tranquility to fight without disturbing the sleeping cat on their head, and mages can throw massive waves of fire while somehow staying cool enough to not cook the egg in their hair, you also get your chance to try out each class in action against a huge array of powerful monsters. It was a fantastically fun way to test out some of the epic skills that can become available to your personal character or mercenaries you hire long before you ever actually unlock said abilities in the game. Though I was a little said when the bro thought my female character was a guy. Hopefully that’s addressed as localization work gets finished.

 

I’m only level 2. This quest is out of my league.

 

Although the dialogue in the tutorial felt a bit forced, I saw a glimmer of hope following it that this game might actually develop a decent storyline. And if you’re a true tactics fan this should be an important feature to you. I want to believe the Ecol Tactics team recognizes this as well but I haven’t played far enough in to confirm it. On the bright side you won’t have to worry about me giving up many spoilers.

 

 

The Hubtown and Character Development

So what is there to do once the tutorial ends and you’re thrown into the middle of town with all the other chibi weaklings? It’s time to forge your personal character’s path to power and build a mercenary team able to support you in your quests.

 

 

As I mentioned earlier there are four roles you can acquire, but what I didn’t say is that your starting character can master all of them given enough time and patience! Each role has a different weapon requirement however so you will have to think carefully at the beginning of a battle before assigning your character as that’s the weapon you’ll use for the rest of the fight.

 

The Fighter is the tanky front liner that specializes in blockbacks and other powerful skills that hit mostly in melee range though they have some devastating mid-range skills for clearing huge waves.

 

The Archer is a support dps character that can do serious damage to single targets at range as well as line up some sick combo shots if the enemies are positioned correctly.

 

The Healer can keep your party going strong and also has some intense AoE damage spells to keep them viable when healing and buffing isn’t required.

 

The Mage makes the map explode in pretty colors while tombstones rain from the sky.

 

Never underestimate the power of a good blow

 

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As you fight battles you will slowly collect a series of skill stones that can be combined for a chance to unlock new skills in a given class. This becomes increasingly difficult to do though as the skills build up through a tree system and each time you’ll need 3 of the highest tier of said tree to unlock the following skill. And towards the really high-end spectrum you might even have your items destroyed during the merging process. I expect mass nerd rage to follow but at least there will be a sense of pride for those that can achieve the ultimate powers of a given role. And with 350 skills total and a gold cost associated with attempting to merge skill stones it should be a long while before we see someone that can claim to be a master of all abilities.

 

 

Equipment also plays a major part in the strength of a character. The statistics are rather simple with 8 pieces of gear contributing to hp, mp, strength and defense (physical), Intelligence and Resistance (magical), Hit and Evade (Accuracy), and Movement and Jump. You can also acquire fashion sets to give your character that extra bit of personality.

 

 

As you build wealth you can choose to spend it in the auction house to further power up your character or hire mercenaries to take on tougher missions to obtain greater rewards. Mercenaries are a lot more static than player characters, usually bringing roughly one active and one passive skill for their given role. While you can hire up to 6 mercenaries and one AI controlled pet at a time, it’s likely the better solution to seek out friends and collect similar quests in town to help each other out on. Starting at level 10 you can form parties consisting of up to 3 players each bringing 1 mercenary each. Just be aware that regular mercenaries cost 1,000 gold and rare mercenaries cost 5,000 gold so don’t think you can build an army on a whim. This is a real gold sink.

 

 

The World of Maps and PvP

Once you’re all set to begin your journey you can simply leave the hubtown to clear various maps or perform quest objectives. At launch Ecol Tactics is set to have 100 total maps available, each with varying degrees of difficulty and rewards waiting to offer more replayability. Also if you completely clear all maps in a given area (each area hosts multiple maps) then you will unlock the challenge map that carries many unique features such as a competitive leaderboard and massive rewards including the occasional cash shop items. These maps however will throw some seriously twisted challenges at you such as exponentially increasing mob spawn per turn or even forcing you to strategically choose your movement to race monsters to a finish line while avoiding traps. Yea racing in a turn-based tactics game. It’s in there. Though they’re still fine tuning this particular “raid” so it might not be available until a month into the open beta.

 

 

PvP will also be a heavy focus in this game with 1v1 battles allowing players to test their might and mercenaries against rivals. A monthly PvP tournament with decent rewards is also planned. Word of 2v2 and 3v3 battles is also in planning but they haven’t quite figured out a way to speed it up enough to keep players from getting bored waiting for 5 other combatants to make their moves. Still though it should make for an interesting mechanic having guild vs guild showdowns in a tactics game.

 

 

Tactics and Ambiance

There’s a few other tid bits of info I came across while testing this game that I’d feel would be incomplete to leave out of my write-up. For one there are strategic formations in combat that you can set-up to gain bonuses with your movement speed. If an archer is one diagonal space behind a teammate for instance, this grants a passive called suppression fire that boosts their critical strike chance. Also attacking foes from the side allows you to do roughly 10% bonus damage and 25% from behind. These attacks also give a boost to your accuracy and critical strike chances.

 

 

If you manage to hit a foe from the front with 3 attacks you can push them back 3 squares; this one is a life saver when trying to create some distance while healing up an injured mercenary. Another neat trick is surrounding an enemy on all 4 sides causes a ‘blindness’ effect that blocks their ability to move and lowers their accuracy in the process. I mentioned earlier that each character has a hidden speed attribute that determines turn order but you can strategically adjust this turn order by moving and not attacking to push your next turn up a few ranks and time massive combo attacks against your foes. While there is an auto AI option available for those feeling lazy and not wanting to control their troops, I can’t imagine ever using it as I can’t stand seeing inefficiency in my moves in a tactics game.

 

 

In terms of ambiance the music in this game is nothing to write home about. It’s your usual chibi anime repeating tracks that get tiring after the first twenty minutes or so. Currently you can turn them off but I’d rather they just offered an option to lower the volume and the member of the team we interviewed said this was already in the works. While the characters are too small to have actual expressions they do offer a ton of Ragnarok styled emote bubbles you can pop up to show your emotions. While this is done through a clunky menu they are currently working on text commands to make the emotes more easily accessible. While the spell effects are incredibly flashy and one of the highlights of the experience I will say that the nonadjustable low resolution of the window takes some of the magic away. Also those with poor eyesight may have a tough time reading the text due to this tiny resolution. I did really enjoy the animated character models that pop-up next to text during cutscenes and hope more are included as the game develops.

 

 

In terms of localization the game was looking surprisingly good so far. There were a few oddities as I’ve shown in earlier images in this article but overall they are doing a top notch job in the early stages and hopefully the later stages get just as much love. There’s also a ton of new content on the way including a total of 250 maps, the crazy multiplayer raid with unique challenges I talked about earlier, and a level cap expansion from 30 to 40 once open beta hits.

 

 

Final Thoughts

Honestly there’s a lot of strategy and a decent number of features included in this game, and I can’t wait to see how it all plays out in terms of the PvP. Because after all tactics games have been around for ages but it was always a pain linking up gameboys or whatever device you had to test your goon squad out against your friend. If Ecol Tactics manages to do PvP right I imagine the rest of the game will fall into place and create quite a successful niche browser title at launch.

OnRPG Shotgun News 1/18: Warface CB, Scarlet Legacy, and 38 Studios

OnRPG Shotgun News 1/18: Warface CB, Scarlet Legacy, and 38 Studios

By Shannon Doyle (Leliah), OnRPG Elder Scribe

 

 

38 Studios Debt Paid With a Bloody Sock?

A bloody sock from the 2004 World Series worn by Curt Schilling will be going up for auction to help pay the debt against 38 Studios. It is hoped to raise $100,000 on sports.ha.com, a sports collectable auction site.

 

 

Warface Enters Closed Beta

While it may seem like all of Trion’s focus would be on Defiance, today it was announced that not only would Defiance start closed beta today but so would the little talked about Warface. You can apply for the beta on the official Warface website.

 

 

Scarlet Legacy Closing

GamesCampus has announced that the two year old free to play MMO Scarlet Legacy would be setting off into the sunset. The cash shop has already been shut down but the servers will remain open until February 12.

AlphaBeta Soup 1/18: Warframe, DK Online, Renaissance Heroes, and Much More!

Welcome back to αβ Soup! I hope everyone had a fantastic holiday season. Now that things are settling back in we’re getting back into the swing of things it’s time to start playing beta’s again. This weekend Trion has two games in beta Warface and Defiance. You can also play DK Online which will be going into open beta. The list of games are ever growing larger so you’ll never be short on things to do.

As ever any new additions are highlighted below in orange.

OnRPG Giveaways

These are all the beta giveaways currently running on OnRPG. There’s no guarantee that we won’t run out so grab them quick.

City of Steam Closed Beta Giveaway
LinkRealms Closed Beta Key

Warframe Beta Key Giveaway

Dates Announced:

Below are the MMOs who have announced upcoming beta events that haven’t started yet.
Defiance: Closed Beta January 17
Warface Closed Beta January 17
DK Online Open Beta January 18
Dust 514 Open Beta January 22
Renaissance Heroes Beta January 22-February 6
Path of Exile: Open Beta January 23
Wizardry Online Launch January 30, 2013
ArcheBlade Closed Beta January 24-30
Dragon Nest EU Closed Beta February 27
ArcheAge Chinese Beta starting May 2013
Age of Wulin: EU Closed Beta 2013
The Aurora World: North American Closed Beta First Quarter 2013

Alpha:

These games are currently in Alpha. Signups are available via the link.

Dragon Nest EU
Final Fantasy XIV A Realm Reborn Beta Sign Ups Now Available
The Repopulation
Xulu

Closed Beta:

MMOs which are in closed beta require application and often require approval before access can be gained.
Age of Wulin(EU, Asia) EU in Early 2013
Age of Wushu(US)
Ascension: Arenas of War 
Black Prophecy Tactics: Nexus Conflict
Born To Fire
Bounty Hounds Online Closed beta server closed until further notice.
Chrono Tales
City of Steam Currently between betas
Dust 514
Firefall
Grimlands Between Betas
GUNS and ROBOTS
JollyGrim
Legend of Edda Vengeance
MechWarrior Tactics
Marvel Heroes
Patterns
RF Online EU
Salem
SMITE
Strategoria
Transformers Universe Now accepting applications.
UFO Online
The War Z
World of Warplanes

Open Beta:

Games in open beta require an application but often it is little more than signing up for an account.

Absolute Force Online
Broken Realms
End of Nations Open Beta delayed until further notice, refunds have been issued.
Hawken
MechWarrior Online
Oversoul
Ragnarok 2
SmashMuck Champions
Universal Monsters Online
WorldAlpha
World of Dragons (Russian)

Expansions:

These are the beta events for games which are already live. These are for new content which is going to be added to the game at a later date. Access is limited to the current playerbase and often requires special permissions to take part.

Lord of the Rings Online Mac
Dungeons and Dragons Online Mac

Ragnarok Online 2 Review – Blinded by Nostalgia

Ragnarok Online 2 Review – Blinded by Nostalgia

By Remko Molenaar (Proxzor), OnRPG Journalist

 

 

Ragnarok Online 2 is the sequel to its previous successor Ragnarok Online. This game is widely known and shouldn’t have an introduction at all, and if you are a big fan and never heard of this game than you seriously missed a great experience over the year. This free-to-play MMORPG is mostly based around the Norse mythology and is a fan favorite among many MMO Fans. This sequel took a very long time to be made since its initial plan was scrapped due to a last minute change of plans at Gravity Corp and the sense that their title wasn’t living up to expectations.

 

 

Class selection is always very important when you make your first character; your first life will be the first unique experience that you have in a game and the fear that your first impression is on something you dislike is very real. Thankfully, the classes in Ragnarok Online 2 are generally common and have been seen before in the previous Ragnarok game. I decided to go for the Magician, but the Archer, Swordsman, Thief and Acolyte are also really fun classes to play. When creating your character you can also choose between one of the four jobs. These jobs (commonly more known as professions) add some dynamic changes to your experience. The four jobs that can be taken are the Chef, Alchemist, Blacksmith and Artisan and are exactly what you would imagine. I took the Alchemist job to test out how well it synergized with my magician.

 

 

Everything that you can remember from Ragnarok Online… well just forget about that because this game is a lot different in the sense of its graphics and overall controls. Obviously the devs have learned a thing or two over the last decade and incorporated it into gameplay and UI. Moving your character can be done with the WASD keys and your camera is controlled with the mouse as in any MMO from this era. If you want you can still right click to move in this game, but personally I’m not a really big fan of this. Engaging any target is fairly simple but requires a tad bit more thought than most similar MMORPGs in the genre. Obviously as a magician you have to rely on your mana and skills as your auto attacks are nearly worthless and a swift wind can blow you down. The three starting skills were plenty to get me started on my adventure and also indirectly taught the importance of timing and cooldowns to combo foes before they got into range to counter-attack. This obviously changes per class but in general if you’re not spamming skills in this game, you’re being ineffective. Unfortunately, the animations seem to make the combat a bit clunky for a title launched in 2013. I also got slightly irritated at times when I would move unexpectedly when trying to click on interactive environment pieces or NPCs due to the secondary nature of the click as a movement option.

 

 

Let’s jump back a bit to those jobs I mentioned earlier. Since one of these jobs can drastically help you out with gearing yourself or giving you extra buffs, you will have to utilize it frequently to keep it relevant as you grow in power. Otherwise you’ll fall behind in job level and not use it to its full potential. The jobs level up by gathering materials and crafting so it’s not a big deal, though a little plain.

 

 

Ragnarok Online 2 also has an upgraded version of the original’s card system. For anyone unfamiliar with this feature, this card system might sound like there is some sort of RPG trading card game within Ragnarok Online 2. Instead they act similar to how gems in other MMORPGs work when embedded into armor or attached to skills. These cards are necessary to unleash the full potential of your character. These cards can be found as lucky monster drops or through NPC combination crafting, and you can equip any 5 cards at a time. Thankfully instead of filling your bag up with optional cards to swap in for certain circumstances, you can instead place all your cards into the Card Book for convenient storage as well as an organizational structure to make keeping track of your card roster a breeze!

 

 

 

So what else is there to do besides grinding character and job levels or hunting monster cards? You can dissemble many items and refine equipment for one if you have the spare time to aim to be the strongest you can be. Being a trader and earning plenty of gold is also a must from time to time. Something that is also a nice addition to this new game is the Khara System. As you play through the game you will receive these special Khara challenges that can give you rewards which include special titles. These titles can give your character a special stat boosts which can help you deal out that extra damage or armor. Complete these missions in a special sequence to get even more bonus missions with more additional rewards. There are also hidden missions for players will to put the extra effort in to find them.

 

 

 

Graphics

The original Ragnarok Online didn’t just make a name for itself for being a solid game. It’s unique manga style graphics and goofy over the top emote boxes remain an icon to this day. I always liked the art style and the graphics the game were presented in and just liked the overall feel of the original because of it. Unfortunately I don’t feel the same with this sequel. In fact the game doesn’t look that unique at all and rather looks dated compared to the current fantasy genre. I found some graphical settings became even uglier when set to high. Honestly the effects are over the top at times and better left turned off. Nonetheless, the animations, visualizations and overall graphics are not that bad overall. I just wish their unique style converted to 3D better than this. To run Ragnarok Online 2 you will need the following computer requirements:

 

Minimum requirements:

Pentium 4 2.0 GHz

2GB or more RAM

GeForce FX 6800 or later 512 MB of VRAM

At least 5GB of free space

 

Recommended

Intel Dual Core 2.0 GHz or above

2GB or more RAM

GeForce FX 6800 or later 512 MB of VRAM

At least 10GB of free space

 

 

 

Conclusion

For a game that went through so many years of development I must say that I am quite disappointed. The basics from their previous game are certainly present and slightly improved but innovative isn’t a word you can attach to this game. Honestly it feels like the devs were trapped in time and afraid to branch too far from the success of the original, even if it meant subpar gameplay. Ragnarok Online 2 is despite this still a lot of fun; all the crafting, dungeons, PvP and other many features are still here and can keep you busy for hours if you don’t feel like questing. But other than that this game fails to match the hype that the sequel of such a signature franchise in MMORPG history should have reached.

Ragnarok Online II

Ragnarok Online II is the long awaited sequel to Gravity’s epic original manga graphical MMORPG, Ragnarok Online. With nostalgia filled monsters, a revival of many of the classes and jobs, and most of the features players loved in the original, this game offers a 3D revival of the original. Whether it is PVP, socializing with friends and guild mates, or going on dungeon runs, there is something for everyone.

Features:

Job/Classes: Play as a Swordsman, Magician, Archer, Thief, or Acolyte and master one of four professions including Blacksmith, Artisan, Alchemist, and Chef. If playing a human does not suit your fancy, you can also choose to play as a Noel alter. Once you achieve level 25, you will have the choice of choosing an advanced class.

PvP: Players seeking to test their strength can challenge other players to 1 on 1 duels or be automatically matched up against opponents at the Colosseum. Those who prefer group PVP have the option of partaking in the 5v5 battlefield, Grand Master Jehoon’s Training Site, or participating twice a week in the guild vs. guild siege battle, War of Emperium.

Monster Collection: Collect DNA fragments and combine them to summon one of many monsters that will take your PvE experience to the next level.

Card Book: Hunting monsters for Monster Cards is still present here. Equip up to 5 cards at once to power-up your character in unique ways for strategic gameplay in both PvE and PvP.

CrossFire Invites Players to Experience a Working Vacation

CrossFire Invites Players to Experience a Working Vacation

 

Cross Fire

 

G4BOX Inc., a North American publisher and distributor of interactive online entertainment media, revealed today that CrossFire players have a new way to play fan-favorite Hero Mode X with today’s content update. Starting today, players will be challenged with two new vacation-themed battlegrounds and compete with new unique player skins: the female Ranger and the demonic Havoc.

 

 

In this classic fight of good versus evil, players can take on the role of the Ranger, a highly specialized and stylized fictional hero that wields an impressive amount of firepower. In response, the Mutant population’s devious leader Xeno has perfected his ultimate abomination in genetic manipulation: the Havoc. These two new warriors will clash in the most unlikely of environments; the Resort HMX and Carnival HMX. These vacation spots are dripping with Americana, featuring wide-open spaces, choke points and unique strategic surprises for players willing to seek them out.

 

Cross Fire

 

“Hero Mode X is one of our most popular game modes in CrossFire, and we felt the time was right to give the players a new way to play this survival-of-the-fittest team game,” said JT Hwang, producer of CrossFire for G4BOX. “The maps offer a little something for everyone, with long corridors, sniper nests, speed power ups and multiple hiding spots. Add to that the two new player skins and we feel that this update will be one of the most popular we’ve done to date.”

 

 

Along with the new maps and players skins, CrossFire is introducing several new weapons for gamers to experience. Available via in-game currency, the KSG15 is a dual-tube, double-feed pump-action 12 gauge shotgun, sure to keep threats at a distance. For players looking to get a leg-up on the competition, three new variant weapons are available at the cash shop, including a more-powerful M60E3 crew machine gun.

OnRPG Shotgun News 1/17: Kartuga, Guild Wars 2, and… Obama?

OnRPG Shotgun News 1/17: Kartuga, Guild Wars 2, and… Obama?

By Shannon Doyle (Leliah), OnRPG Elder Scribe

 

 

Kartuga Closed Beta Coming Soon

InnoGames has announced it’s long anticipated high seas pirate action MMO Kartuga will be coming to closed beta in the next couple of weeks. Pre Registration has been available for some time now on the official site. A new video released today features the three areas of the world which will be available from the start of closed beta. Check it out for yourself below.

 

 

 

President Calls for Violent Game Research

As part of President Obama’s measures to tackle gun violence he has asked Congress to fund studies which look into the effects of violent video games on children. The Entertainment Software Association(ESA) was quick to point out: “The same entertainment is enjoyed across all cultures and nations, but tragic levels of gun violence remain unique to our country. Scientific research and international and domestic crime data all point toward the same conclusion: entertainment does not cause violent behavior in the real world.”

 

 

Guild Wars 2 Announces Guesting

Have you ever been running around on an Asura and wanted to play with friends on another server? Well soon you’ll be able to. ArenaNet has announced that guesting would be coming during the January 28th update. At that time server transfers will also be set to a paid feature. There will be some guesting restrictions. EU can only guest to EU, NA, to NA. You won’t be able to take part in WvW, and there are rules about how many different servers you can guest to and how often. But it is still an exciting and very sought after service.