Mikedot recaps a week in news and features with a look at TERA, Age of Wushu, Wizardry, Airmech, and More!
Yearly Archives: 2013
Wizardry Online – Journal of a Survivor
Wizardry Online – Journal of a Survivor
By Darren Henderson (DizzyPW), OnRPG Journalist
(Special thanks to Alicja Chrena http://tirramisu.deviantart.com/ for her continued support of OnRPG and making some of the most amazing gaming related commissions I’ve ever seen. The original cover image can be downloaded at her page HERE)
Journal Entry 1:
Zero the Proud, slayer of 1,000 adventurers that dared challenge him in 1 on 1 combat. Nemora the Cunning, a young magi that rallied the 10,000 elf army against the demonic assault that nearly destroyed Itox in the early days after its founding. Toradek the Wise, the dwarf who successfully revived 100 fallen warriors of legend including Garon the Lion Heart, the smallest Porkul of his clan that carried the spirit and voice to unite the warring races against Zed and his Orcish Legion. None of these great warriors of legend have the slightest inkling to do with me. I’m Kurumu of the Korono clan. Granddaughter of Windrush the Greedy, a dwarven thief that blew himself up picking his first treasure lock. Niece of Lina the Short-Sighted, last seen tying her armor on in the city sewers on her first mission for the Adventurer’s Guild. Presumably devoured by zombies. Great granddaughter of Duufas the Clumsy, infamous for tripping over a rock and falling to his death in the Ruins of Mir. Well you get the idea. Adventuring runs in my family like a cancer. Generation after generation has been lured into it by the promise of fame, gold, and the occasional infatuation with a sexy gnome, but up till now it’s resulted in a 100% fatality rate. It’s honestly a miracle the lineage has survived long enough to give me a chance.
So one might ask why I’m writing this journal entry with a brand new adventurer’s badge pinned to my breast plate without even having a youngun of my own to follow in my fateful steps? Pride I suppose. Stubborn dwarven pride that makes me believe that I would be the one to finally rise from the humble line of the Koronos. No I suppose it’s fear that drives me more than anything. A fear of a fate worse than death. To be lowly shop keepers like my mother and father; my only remaining kinsmen to carry breath in their lungs. I can’t bear the thought of living that dull danger-free lifestyle serving potions and wares to true adventurers day after day. I have goals and a dream. A dream to one day stand amongst the regal Dwarven Priests of Dimento’s Arcanum. Perhaps meet the son of a Goldstein or Siegel and have a forbidden romance behind the ministry’s back… <3 Honestly anything beyond rotting on that street corner in Iffalo would be fine by me.
But the ministry is no charity. They only welcome the great human warriors and elven magi to their ranks. A dwarf has to buy their way in and that is never happening with the meager earnings from our poor family’s general store. So I decided after a terrible fight with my father, Palo the Cautious, that my days of rotting behind the forge were over. I now rest under the roof of my only remaining friend from my school days, Wodan Lokkju, great great “grand” descendent of Nemora the Cunning. The sleepy town of Iffalo sees him as its greatest hope of a hero of fame in decades. I still see him as the clumsy elf that blew our school house apart at the age of 9 while ignoring our assignment and trying to impress me with his so called ‘mastery’ of flame. To think the teacher sent him home with accolades after such a spectacular disaster. He has yet to learn his lesson and has plenty of scars across his forearms and chest detailing a history of many successive mistakes he’s made with fire since that day. That and he drinks like he carries the liver of a dwarf and is twice as flammable because of it. Honestly if I didn’t worry so much about him I might have never had the courage to confront my father and strike out on this crazy adventure. That maniac would probably blow himself up at the first sign of danger and then Iffalo would be out another would be hero and I’d be out of a place to sleep.
He is cute in that elfish way though. Always talking about his grandiose plans of fame and fortune, putting his name down in the books as surpassing his great great grandmother. I can listen for hours while he talks about his future exploits and tells stories of how he is going to rid the slums of thieves and put an end to the bandit gang that’s turned our dismal sewer system into a den of thieves and prostitutes. Not that I’m interested in him beyond being friends. Elves dating Gnomes is rather unheard of after all and quite frowned upon by our people. We have higher standards unlike those slutty elf wenches that hang around the local tavern feeling up the muscles of visiting warriors that downed a bit too much mead. Though I’m sure if Palos knew I was staying here he’d be at the front door at first daylight asking for a dowry from the Lokkjus to marry me off. All he cares about is status. I can’t believe he still wears that flashy white robe with golden trim to our store like he’s a member of the Arcanum or something. I better call it a night before any more crazy ideas start popping into my head. Who knows who might someday read this thing.
Entry 2:
I didn’t get much sleep last night. A brick with a note was thrown through my window, shattering glass across the sheets. I was lucky to get out of bed with only a few minor scrapes but whoever threw the brick put enough force into it to take out a panel of wood on the opposite wall. The letter read as a threat to the Lokkju family claiming their era had come to an end and the bandits would soon be claiming our town as their own. Wodan was out the door before his parents could even read the note. I knew what was coming but my stubby legs and heavy unwieldy armor took longer than expected to tie on. By the time I reached the Adventurer Guild’s office I was too late. Wodan had accepted the bounty placed on the head of the bandit’s leader and was on his way to the sewer. The clerk explained he had told him it was suicide for a novice, even one of his caliber, to take on such a request that so many veteran adventurers had failed before.
I immediately turned to rush to the front gates but was taken aback by the wanted poster on the wall. The sum placed on the bandit leader was astonishing. Unable to fight my dwarven sense of business instilled by my father, I had to stop and run the numbers in my head. I could cover my first two months of tuition in the Priest Guild with that bounty! I pocketed the poster in my satchel and rushed to the front gates in hot pursuit of Wodan. Now I await as the creaky old wooden carriage filled with novice adventurers lurches towards the dark ominous opening to the City’s Sewers. The porkuls and young humans riding beside me seem to carry nothing but their weapons and street clothes. Muttering with excitement rumors that Wodan had been seen leaving the town moments prior with a staff in hand. I doubt these recruits will last a month in the field. Their families likely sheltered from the loss adventuring brings and lured by the recent bounties the Ministry was throwing around like candy. I’ve read the tales of my ancestors repeatedly. Learned the signs of orange glimmers indicating traps. Read books on zombies, werewolves, monstrous insects, and other horrors of the world to learn their strengths and weaknesses. Hardened my core and biceps against the unforgiving face of the anvil to the point that father complained it was unladylike. My equipment may be poor but I’ve tested it and maintain it tirelessly to assure it won’t break on me in the middle of combat. The carriage is coming to a stop. This is my day! Don’t die on me yet Wodan-
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Entry 3:
The door seems to be holding steady. I barricaded it with every piece of wood and furniture I could grasp in this hole in the wall. My mind is racing… I don’t even know where to begin.
I found Wodan exactly where I expected to find him. Surrounded by zombies on all sides taking a swig of his flask with one hand while blowing waves of fireballs from his staff in the other with a small band of elf girls staring on in awe. What surprised me was the look on his face wasn’t the carefree fun loving Wodan I knew. He glared over his flask with anger in his eyes, locking on and blasting each zombie with extreme prejudice. I had never seen him get serious prior to this and it was.. frightening. Limbs and heads rolled with each blast. Zombies could scarcely crawl after one firefall and usually a single tap of his staff after was enough to turn them into a pile of dust and bones afterwards. A loud sound startled me to my right as a large rugged man stuck his sword into a zombie’s mouth that had snuck up on me. He struggled with it and could barely push it back. I froze momentarily, unable to think. No I wasn’t like the others… I thrust my old sword straight through its skull, stopping its movement as I swiftly returned my blade to my side.
“That elf is something else.” I clearly remember the middle aged man say. As I watched Wodan slay 5.. 6… 7 zombies in the time it took the two of us to tackle one, I couldn’t agree more. But I was smarter than the useless girls awed by his power. I rushed forward and grabbed him back the hood of his robe and pulled him from the zombies as they reached, ripping cloth from his robes in a near miss. I saw an ominous staircase with some scattered bugs scampering around a fallen corpse and decided it would be a good place to hide while we got our bearing.
“Stubborn fool as usual!” Perhaps I was too harsh… “You know you have no stamina from all that drinking.”
“I was fine. I can’t be stopped by a small legion of zombies. I need to show these bandits that the Lokkju name stands stronger than ever before. ” He held his staff in the air and laughed as he took another swig of his flask. A dark shadow loomed behind him. It happened too fast. I was powerless.
A club swung from the darkness, crashing into Wodan’s skull as his fresh hot blood scattered across my horrified face. Before Wodan’s limp corpse could fall into me, the massive lumberjack of a man.. or was it a beast… gripped Wodan’s cloak and held him in place like a sick puppet master testing a new toy.
“A Lokkju here? Huuh huuh huuh. Boss will be happy.” He went to leave but stopped as he noticed the shock in my face boiling into rage. “Shoo girl. I don’t need your poor gnome ass staining my club.”
I can’t really recall what happened next. Whether it was my rage blinding me or the pure amount of blood shrouding my eyes I can’t tell. My blade swung forward faster than it ever had in practice, my adrenaline fueling me with speed faster than any porkul. The hand grasping Wodan was limp and falling to the ground in slow motion. I caught Wodan as he coughed blood onto my chest. He was alive after a blow like that?! I froze as the bellowing voice of the beast man fell to the floor.
“Aggggh! Aggggggh! You! You!! I’ll kill you!!!” The massive figure was pressed against the wall pushing his club against the ground trying to regain his balance. His huge figure completely knocked off-kilter by the missing weight of his left forearm. That’s when I saw it, the orange gleam I had trained my eyes to spot all these years. I picked up a pebble and threw it at the giant of a man just as he began to regain his balance. Sure enough a mechanical sound echoed through the narrow walkway as a mass of large stones fell from the sealing, pinning his leg beneath them. Hopefully it would buy us enough time to make a run for it. I was going to need it to carry Wodan all the way out of the sewers to safety. I turned to run with Wodan gripping my shoulder but crashed into something sturdy and fell to the ground.
I can’t express the fear as Wodan, I, and a bewildered zombie rolled around on the ground together. I managed to get a grip, on my sword hilt that is, and slam it through the zombie’s skull. But the angry horrified shouting of the injured buffoon were doing us no favors as the massive wave of zombies Wodan had been tormenting were now lumbering up the stairs towards our pile of fresh flesh and Wodan’s delicious blood scattered on the ground. I pulled Wodan onto my back and made a 180* spin as I dodged a powerful swing from the bandit. Bones and ash from the now shattered zombie flew through the air. Ugh I’m still picking it out of my hair now.
Wodan’s last words before falling unconscious were some incomprehensible muttering that I left his staff behind. I had no choice but to make a leap of faith off a nearby ledge. I can hardly move now as my shins are throbbing with pain from the landing. I imagine my left ankle is sprained if not entirely broken but at least our light weight allowed us to make the jump. The bandit was stuck up there to battle it out with the zombies and we had time to make a break for it.
So here I am… barricaded inside this tiny room with no food or water. Wodan’s bleeding has stopped but I doubt he’ll ever be the same after taking a hit like that. I don’t know if the banging on the other side of the door is bandits or zombies. Hopefully they give up soon so I can get some rest and wake up in the morning from this nightmare… Wait there is that sound again. Like cool air blowing through a tight passage. I think there’s a hidden exit to this room!
Editor’s Note: Hey guys hope you enjoyed the first part of my newest column here at OnRPG! I’ll be continuing this with around 4 more installments, one per week, until I complete the tale of Kurumu’s journey. Hope you come by to check out part 2 next week! And feel free to leave comments, suggestions, or even screenshots of your own in-game characters if you want to get included in a future edition!
DUST 514 Open Beta begins January 22, 2013
DUST 514 Open Beta begins January 22, 2013
CCP Games today announced that on January 22, 2013, DUST 514 will officially move into Open Beta, free to download and play for anyone with a PlayStation3. The path for the DUST 514 Open Beta was paved when, on January 10th, CCP achieved the major milestone of merging DUST 514 with EVE Online on the Tranquility server hosting the EVE Universe.
By uniting DUST 514 and EVE Online on the same single-shard server, CCP has accomplished something unprecedented in videogame history: a single persistent online universe of incredible depth and scale that bridges the PC and console platforms in real time. Furthermore, this marks the first time two games from different genres, a space combat simulator and a first-person shooter, have been linked together into one, massive online experience.
“The launch of the DUST 514 Open Beta is another step towards our long-term vision for CCP and EVE,” said Hilmar Veigar Pétursson, CEO of CCP. “But this is just the beginning. As we have done with EVE Online, in the coming weeks, and for years to come, we will continually improve upon and add to the DUST 514 experience, as well as add deeper integration between the two games and their communities.”
Now Eve Online’s New Eden is an even bigger and more diversified universe where two games of interstellar combat exist concurrently and impact each other constantly.
On January 22nd the wait will be over when Open Beta begins, but for DUST 514 mercenaries currently in the closed beta test, careers truly begin as of today. With no further character resets planned, every shot, every battle and every contract now counts.
More details about what happens to the existing mercenaries, load-outs, and corporations of DUST 514 during the brief migration period can be found on the game’s devblog. Players not currently in the DUST 514 closed beta still have a chance to get a head start before Open Beta officially begins.
Available now through the PlayStation Store, the DUST 514 Mercenary Pack grants closed beta access, 40,000 Aurum and a host of in-game items for $19.99 USD (a $50 value), all of which will remain intact as DUST 514 rolls into the Open Beta. In addition, as a special bonus for players in the Closed Beta test, anyone who plays a match before January 22 will receive a 100,000 Skill Point bonus to take into the Open Beta.
The War Z Â A Comparison to The DayZ
The War Z – A Comparison to The DayZ
By Remko Molenaar (Proxzor), OnRPG Resident Zombie Apocalypse Survivor
No this is not a preview for the upcoming movie World War Z featuring Brad Pitt that, on a side note, looks really promising. But this is a look at the second or arguably the first real Zombie Survival MMORPG on the market. The War Z is the first real standalone title in their genre, I will compare it a lot with its big competitor on the market, DayZ. With The War Z still in its beta phase and only open to the public that purchased the game or managed to get a beta key for only a couple of days, this preview might be totally different when the game reaches launch since the game gets daily updates and tweaks.
The War Z is the second zombie survival game on the market that takes a somewhat different approach than DayZ. While DayZ leans somewhat more in the realistic direction because of its engine formed for the military simulation of ArmA 2, The War Z takes a more arcade approach if I may say so myself. What this means is that The War Z loses some of its realism and as a result, some of its suspense. Many people had their doubts before the Alpha phase of the game was public to the community; there was only a handful of background information on the net that had been found on the company behind The War Z and many feared this was only some sort of scam to be harking in money for the concept that was, to be fair, originally taken from DayZ. As a big fan of DayZ myself and seeing this shady game with no background information pop up all of a sudden, I was not impressed. In the secret pits of the OnRPG crew discussion boards I was voicing my opinion and Dizzy agreed to have me look into it as soon as possible to see if it could hold up as a decent title.
Since it uses the engine of their other game I’m already acquainted with, The War Inc, I had somewhat of an idea how the game would feel. From launch the game had the typical look and feel of an arcade style fps trying to cater to the general large audience for the genre. I constantly questioned my fellow players to see what type of community they were building and interestingly enough most casual fps players that had no knowledge or only vaguely knew about DayZ prior to talking to me.
After creating your character from one of the default playable models you will spawn somewhere on the map randomly with only a flashlight. This flashlight is really useful when playing in the dark but also really useful as your first real weapon to defend yourself against all the hordes of zombies. One of the first gameplay decisions The War Z differed from DayZ on was the choice to include 2 day cycles within the real time 24 hour cycle. This meant 2 midnights if you were to sit down for a 24 hour play session and plenty of darkness for zombies (and other players) to sneak up on their prey in.
Since you only spawn with a flashlight, your first real objective is to find a proper weapon along with some food and water to survive your first journey in the first War Z map, Colorado! I myself spawned near what looked like quite a big village with a couple hundred residents next to a huge lake (one of the greatest natural defenses against zombies it turns out). Equipped with my Flashlight in the night with the moon high in the sky I decided to venture into town in hopes of finding something useful as defense against the hordes of zombies that are lurking around the big cities and towns hoping to find some fresh meat to chew on.
I quickly found out that the flash light isn’t a big solution for getting rid of the zombies since its damage is really low. Something of note is that the Zombies in The War Z only die when received damage to their heads. So if you find a gun, don’t bother wasting bullets unless you’re busting out headshots. And when your only weapon is a flashlight and you lack the element of surprise, you might as well just focus on stealth and try to find shelter till morning. Not to say a zombie is challenging to kill with only a flashlight, just that it’s not easy to kill one at a time when a whole group is chasing you through a dark alley.
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Since I already had the sneaking experience from DayZ I knew staying low on the ground and avoiding any objects that might make sound was my best bet of survival. After scrounging through a few homes and only finding one bottle of water, I decided to try my luck in the commercial district. The first diner I came across welcomed me with open arms and a hungry but not so friendly cook. I managed to get his attention and took my chances as the diner seemed relatively isolated and empty. I used my Flash Light with perfect form and successfully fought off my first encounter with a zombie in the game.
But just like in DayZ, there is a bigger fear roaming the streets than just zombies. The bar I was in seemed a little more disheveled than the previous houses… almost as if it was just plundered by other survivors. I did however find myself a hat, yes that’s right, besides scavenging around for the necessary items you are also able to find clothing like hats. Basically The War Z is a mixture of DayZ blended with Team Fortress 2 because there are a billion of hats. By the end of my first successful day of surviving I had collected enough hats to open a specialty store. Anyhow, I just had found my first piece of clothing and was curious if I could use it to barter with another survivor for necessities.
I stepped out of the diner in search for something more useful to defend myself with. Next to the diner is what looked like a small supermarket that would surely be me one stop survival shop for tools and food. The zombies seemed to think so as well, greeting me at the door as a hungry swarm of at least a dozen piled up in a tight group. I quickly looked around me to find some place to hide, and darted towards a barricade in the middle of an intersection that seemed to be the only option. While running over to the barricade, I heard gun shots that sounded like a pistol just passing me killing the zombies one by one. As a DayZ fanatic who had been double-crossed and betrayed countless times I just couldn’t believe what was happening; was a total stranger just happening to help me fend of the zombies in my first actual journey in Colorado? When I neared the Barricade I saw what looked like a friendly person facing me with a pistol, I was hoping he really was friendly and when I quickly tried to message him through the chat I heard another bullet and saw myself laying on the ground.
Unfortunately the game hasn’t got any voice chat at all and thus everything is done through the text chatbox. There are two channels, one is the Proximity Channel where everyone close around you is able to read your messages and the other one is the Global Chat, which everyone on the map is able to see. Unfortunately another thing in The War Z is, just like the people in DayZ, no one is friendly at all. As expected, the game was turning out into a Deathmatch survival game instead of defending the hordes of zombies with others, scrounging and scavenging around for your own survival alone or in a group. And with a great arsenal of weaponry that can be found along with the useful attachments for the guns, it makes the game a lot more arcade than a realistic survival game. Unfortunately, this is partly because of the many static spawns The War Z has. But the game shop also shares some responsibility in this mess.
Yes that’s right the The War Z also has a cash shop where items can be bought. Luckily, these are not game breaking items that have been confirmed multiple times by the developers, but the necessary items like food, bandages or attachments for your guns. There’s also a collection of weapons that can be bought that also can be found in game, so these are not overpowered or game changing at all and in fact just a waste of money when you think of it. Since you explode like a big piñata when you die, everything that is on you including the items bought with real money will be dropped. So if you did buy a gun or some useful items that could’ve been helping you out and you died you lose them. Luckily you are able to save these items and weaponry in your global inventory when you are at a safe zone, and when you have too many items you can store the extras for later use.
Graphics
The War Z has a total different look when compared with DayZ, obviously besides the fact the whole user interface is different the game in general carries a completely unique mood. Since DayZ has a background of the ArmA Engine, The War Z engine is completely tweaked to its use and feels more like a Left 4 Dead meets DayZ kind of feel. The War Z isn’t really top notch beautiful or bad looking but its graphics are functional. The environmental functions work as intended and can be spotted easily enough. If I had to give a complaint it’s that the world feels a little too orderly given the 5 year zombie apocalypse backstory. As compared to the random chaos of DayZ’ weapon placement, guns and loot in The War Z will be waiting for you right where you would expect to find them. I guess people stocked food in the grocery shelves and kept guns nicely prepared on tabletops straight up to the zombie breakout and after 5 years the zombies have carefully tiptoed around them to not disturb their placement.
There isn’t really that much information in the regard of what kind of computer specifications that you need, but as explained on their website your computer needs at least 2 GB of RAM and a video card that supports Shader Model 3.0. If you have both then you won’t have issues which should be the case for any PC purchased or built in the last four years.
Conclusion
Even though I had my doubts before I tried The War Z, my doubts were misplaced as it wasn’t as bad as I expected. Unfortunately after playing a week non-stop just as I do with many games I get hyped for, I burned out. Even though it’s been in ‘open’ beta for a couple weeks, I haven’t touched it. The game feels really repetitive after a while, and since there is basically nothing new to do, it loses that survival suspense satisfaction. Some other gamers I met seem to disagree with me but I believe it’s just due to how much time I had already spent in DayZ and how similar (read lack of innovation) The War Z brings beyond it. So why do I still occasionally log into DayZ instead? I think the biggest reason is because the game in general feels a lot more like an arcade where DayZ brings the visceral realism zombie tales are built on. Still if you haven’t tried either and want your taste of zombie survival life, The War Z won’t disappoint. Just get ready to lose your items constantly and face an unforgiving community that at times feels less human than the zombies themselves.
Infestation: Survivor Stories
Infestation: Survivor Stories (previously The War Z) is first and foremost a sandbox survival game. An open world for players to live in, explore, and ultimately create their own experience. With no character levels or unrealistic stats, skills, or abilities to learn, everyone is roughly on the same playing level. The world is what you make of it as you and other players vie for the same goal, survival.
Heroes of the Realm Review: For Victory and Glory!
Heroes of the Realm Review: For Victory and Glory!
By John Shadle (Sephorus), OnRPG Journalist
Heroes of the Realm is a completely free-to-play browser-based RPG in development by OGPlanet. The title aims to “[blend] key elements from simulation, card battle/collection, and strategic RPG genres into one hella addictive game unlike any other”. I got to take a peek during their recent open beta to see just how much trouble, fun, and excitement I could stir up.
First Impressions
Heroes of the Realm starts out simply enough – you’re the lord (or lady!) of a province for one of three kingdoms who’s been tasked with building a settlement and bringing peace and prosperity to its people. You’ll select which kingdom to be a part of – each with its own bonuses – and then create an avatar for yourself before going through a brief tutorial segment. Within minutes, I’d gone from a mostly-empty plot of land to a small, bustling province, drafted an array of soldiers, and routed a local goblin menace. It was an enjoyable, if mildly rushed, introduction to the three styles of gameplay that intersect here.
Simulation
Building up your kingdom is a fairly simple affair, and anyone with even a mild amount of exposure to RTS titles should be right at home here. Your Town Center lets you build various structures, each with their own function – resource generation, trade, army recruitment and management, etc. Each building can be upgraded to allow for a boost in its efficiency, provided you’ve met certain prerequisites, have enough cash on hand, and wait out the build timer. Simulation-genre fans might be a bit disappointed with the rate at which new buildings become available and the fact that many of the early structures aren’t the most earth-shattering in utility. The game does, however, do a fairly decent job introducing and explaining each structure as it becomes available, which gives newcomers an easy-to-manage learning pace.
Card Collection
The card system plays a huge part in the strategy and tactics of HotR’s combat, and there’s enough information here to make this a theorycrafter’s playground. Rather than actually hire soldiers to do your bidding, you obtain cards from the Oracle; these cards contain the souls of various heroes of old, which you’re then able to send into battle on your behalf. Each card has more information to take in than initially expected, and it’s fairly easy to see just how much time could be lost just in deckbuilding alone. There’s a basic set of stats (two for damage, two for defense, and one for critical hits), one of five class types, and space for equipment. Beyond that, each card has a zodiac sign, which affects how well certain cards work when played together, and an elemental type, which didn’t come into play early on, but seems to affect how well they utilize certain types of elemental equipment. Each card also has its own experience bar and can be leveled up the more they’re used, which unlocks additional skills and lets you spend stat points to customize how they perform. Unrelated to how well each card performs is the appearance – someone (perhaps multiple someones) had a great deal of fun making some of the artwork for these cards, and it shows.
Strategic RPG
The strategic RPG aspect of Heroes of the Realm, however, turned up my only bit of disappointment, if only mildly. One of the structures you can build for your province is a Portal, which allows you to go out into the world and rid various locales of the evil that lurks there. In each area, there’s a path of battles to fight through, which pits your army against some predetermined set of baddies, depending on the location you’re fighting in. Each unit, player and enemy, is one of five differing types, which does passably well against its own type, amazingly well against two of the types, and is weak against the remaining two – very rock-paper-scissors in that regard. Battles were also automated, meaning that, aside from your army’s formation and composition you set up pre-battle, your interaction during a skirmish was limited to the speed at which units would take turns. This wouldn’t be a bad thing in some circumstances, but there were several times where units would automatically use skills on less-than-optimal targets or use a multi-target attack to take out one foe when the opportunity for more was easily present. There is an AI option menu that opens up later on for your army, so I’m hoping that issues like this can be alleviated down the road. Another mild letdown was the art and sound direction for combat. Unit types in the field have predefined looks, depending on their class, which was a bit disappointing when the art for each card would be far more varied; I’d have liked to see the personalities be reflected a bit more here, personally. Finally, and perhaps amusingly, hit sounds were also a bit generic, with a male or female grunt being the only reaction to being attacked. This might not sound strange at first, but it was a bit odd to have a swordsman go after a goblin warrior, a kobold archer, and a green slime and have all three emit the same pained, “WUGH”.
With that said, if you can forgive the art and sound issues, along with the hands-off strategy gameplay, there’s a great deal of fun to be found in watching your army crush the competition – or a deep amount of strategy possible when you come up against something tougher and need to rethink your army composition. Battles are repeatable on a timer and are scalable to three different difficulties, allowing you to ratchet up the intensity on-demand and provide ample opportunity to level up some underused cards.
Final Verdict
Heroes of the Realm isn’t a perfect title by any stretch of the imagination, but given the depth that’s present in the card battling system, there’s ample opportunity to spend plenty of time and find plenty of enjoyment here. It’s simple enough to dive into on a lunch break and feel accomplished, but complex enough, as I’ve learned the hard way, to completely lose track of time in a flurry of card shuffling, province upgrading, and army skirmishes. I’d like to think that proves just how “hella addicting” Heroes of the Realm can be.
Wizardry Online Set to Launch January 16th
Wizardry Online Set to Launch January 16th
Wizardry Online, one of the most challenging MMORPGs ever created, will be launching in North America and Europe next Wednesday, January 16, allowing players and fans of the classic fantasy franchise to experience a fully re-imagined game that stays true to the franchise’s trademark features: hardcore gameplay, intense difficulty, party-based combat and permadeath.
To prepare for the launch, SOE will begin shutting down the Wizardry Online open beta servers on Monday, January 14. During the downtime, current and future Wizardry Online players can visit the official Wizardry Online Wiki to read up on tips, tricks and other important information: http://wizardryonline.wikia.com/wiki/Wizardry_Online_Wiki.
Additionally, keep an eye out next week for an all-new video showcasing dungeon battles in Wizardry Online as well as OnRPG’s premier of “Journal of a Survivor,” our latest RP column by editor-in-chief DizzyPW!
OnRPG Shotgun News 1/11: TSW, Navy Field 2, Everquest, And Much More!
OnRPG Shotgun News 1/11: TSW, Navy Field 2, Everquest, And Much More!
By Shannon Doyle (Leliah), OnRPG Elder Scroll
Buy 2 Play Success With The Secret World
In a recent report from Funcom it was reported that there has been a 30% boost in sales of The Secret World since it made the transition to the B2P model which adds up to 70,000 copies. In addition activity levels in the game have risen over 400%. The report also mentions Funcom’s upcoming Lego Minifig MMO.
Everquest Gets Krono
Following in its younger sibling’s footsteps Everquest is introducing Krono. These in game items give players 30 days of gameplay membership. You can buy them from SOE if you want. Or you can also trade them in game and sell them for in game currency. Right now it will be just a trial, but it is likely that it will continue for the near future.
Neverwinter Video Reveals New Class
A new video has come from Perfect World looking at one of the classes that will be in Neverwinter. The Great Weapon Fighters come in two varieties, Damage Dealer or Secondary Defender. You can check the minute and a half video for yourself below.
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Age of Conan Launches Secrets of Dragon’s Spine
Yesterday Age of Conan launched the Secrets of Dragon’s Spine update. With it comes a new area, new quests and storylines and of course the occasional fix. More content, a pvp arena, and a tradeskill revamp will also be on their way in future updates. The Secrets of the Dragon’s Spine is only available to paid, premium players.
Applications For Navy Field 2 Testing Open
Starting January 16th the pre-register website for Nexon’s Navy Field 2 will go live allowing those interested to sign up for the extensive testing that will take place. Nexon is saying it will be a back to basics beta with actual testing instead of an extended marketing tool.
Blacklight: Retribution Joins Forces with Electronic Sports League
Blacklight: Retribution Joins Forces with Electronic Sports League

Electronic Sports League (ESL) is pleased to announce that it has joined forces with publisher Perfect World Entertainment and developer Zombie Studios to introduce VERSUS, a competitive matchmaking system, to the award winning, free-to-play first-person-shooter, Blacklight: Retribution. Working closely with Turtle Entertainment, host of the largest global eSports platform with over four million users, Electronic Sports League, Perfect World Entertainment, and Zombie Studios are excited to offer FPS fans around the world a simple way to connect with one another in a competitive environment with the click of a button.
Make every kill count in Blacklight: Retribution with the new VERSUS matchmaking tool. With VERSUS, getting into the competitive eSports scene is effortless, allowing players to quickly select from a list of matches with players of a similar skill. Following the integration of VERSUS, Blacklight: Retribution players will be able to enjoy this new PvP experience that’s addictive and fun for veteran players and newcomers alike.
“Games are never more exciting than when you played a part in getting a meaningful outcome,” says David Hiltscher, Vice President of Gaming Communities at Turtle Entertainment. “With VERSUS and Blacklight: Retribution you can really make each game count, and with its integration it’s effortless too!”
“We are thrilled to be working with Turtle Entertainment in bringing the ESL into Blacklight: Retribution,” says Jared Gerritzen, Creative Studio Head at Zombie Studios. “With Blacklight: Retribution we set out to make the best F2P FPS possible and now adding ESL, we feel we have made the game even better. As we added ESL support we also updated major mechanics including the gunplay to make Blacklight: Retribution the best competitive multiplayer F2P game available.”
Serenia Fantasy Review – Simplistic Cute Nostalgia
Serenia Fantasy Review – Simplistic Cute Nostalgia
By Remko Molenaar (Proxzor), OnRPG Journalist
Serenia Fantasy, published by Koramgame, is a free-to-play 2D browser game. In this cute MMORPG you will experience a lively world with the nostalgia oldschool animations many games back in the early days had. Everything in this game reminds me of those old NES games or Gameboy games back in the day, only Serenia Fantasy 10 times more vibrant. Let’s jump right in with some detailed information about this game!
As mentioned above this game is completely free and can be played in your browser. Not many serious publishers try to make a game like this in a browser format due to its inherent limitations. However, I did not feel like I was playing a browser game while playing this cute game. The game feels generally polished and not lacking in any of the areas it attempts to take on. Perhaps my nostalgia is blinding me a bit but these 2D textures take me back to a simpler era of gaming. The animations, controls and just basically everything feels smooth. You can even make your characters dance and all the monsters are active and animated. My biggest issue was the size of the game screen. The window where you play this game in is relatively small and could’ve been at least twice as big. I can understand that this is a browser game, but at least make the screen somewhat bigger than my Gameboy’s resolution. You don’t have to push the nostalgia on me that forcefully.
The automatic pathing system that’s become stock in browser games is here and works as well as can be expected. Unfortunately the makers of Serenia Fantasy pushed autopathing a bit too far by including auto-attacking and even skill use upon reaching your destination. Can’t say I’m a fan of having a game play itself for me, even if I can stop the autopathing and take control at any time. Combined with the autoquest finder they’ve really dumbed things down beyond necessity. You can literally play ‘click the colored word’ and watch your character progress.
Graphics
As I said this game is absolutely cute and the game reminds me of the old NES and Gameboy rpg’s. The textures are all of high quality and the world if full of sprite variety. I must admit that every place and every object looks completely different. There is also a lot of diversity in the monsters that you will encounter on your journey. All in all this game has really cute animated graphics and since it is a browser game it will require nothing out of your system at all! Except for Internet of course.
The User Interface is also something that I am actually really fond of. Usually I’m clean simplistic interfaces that don’t intrude too much into the actual gameplay region. In Serenia Fantasy however there is quite a lot on the screen but it’s positioning as a border maintains a positive aesthetic that still feels out of the way. It would be perfect if only the resolution could be increased…
Conclusion
All in all this browser MMORPG holds its own in the graphics and gameplay department. Despite a few nitpicks of mine and the small resolution, it doesn’t leave much to be improved upon. I see potential if they can manage to keep the content updated and fresh. If you are a big fan of 2D games like the oldschool RPGs and want to experience it in a MMORPG format that is even playable in your browser I would definitely recommend you to play this game and enjoy the clicking that’s ahead of you.



























