Monthly Archives: February 2014

Year 0 Announces Open Beta

YearZero

Indie Games Developer Legendary Games will release their much anticipated massively multiplayer online strategy game Year 0 into Open Beta on March 3rd. Year 0 not only resets the clock thematically inside the game as a result of a massive global war, but it also marks the start of the birth of HTML5 as a serious platform for creating games good enough to take on native language applications.

Ewan Lamont, CEO of Legendary Games, said “HTML5 is seen by many as the language of the future for games and applications but the question has been when will that future come.  The answer is now. HTML5 games have previously been dogged by browsers and devices failing to implement the latest standards, so most game studios have steered clear of developing on this platform leaving it to the brave pioneers of the future. But now that browsers and devices have caught up sufficiently and there are some serious supporting tools, it is finally possible to create good looking animated 3D games that can be run on any device and discovered in any portal or app store.

Year 0 has been developed by a small group of industry veterans. Full details of the game and game tools used will be released shortly. An Alpha version is available here.

Age of Wonders 3 Talks RMG and Gameplay

Triumph Studios is nearing full launch of their magical tactical empire builder, Age of Wonders 3, and offers a deeper look inside their random map generator as well as how the actual game plays out!

Age Of Wonder 3 RMG

The Dev Journal focused on “Conquering Infinite Worlds” shows how player input combined with multiple checks and balances have been tweaked and balanced for the last 18 months to ensure that the predictable worlds of Age of Wonder 2 will not be repeated. Fairness of starting locations and forced tactical decisions will be present in every match-up.

More than this, we’ve actually gotten a chance to see it in action in the above Let’s Play video, including character customization, army building, city raids, and diplomacy.

Tree of Savior – International test sever coming soon

IMC Games has just announced on their official Facebook page that an international test server will be available sometime after their Focus Group Test, which will be happening directly at the IMC Games offices in South Korea on the 25th of February, as well as the 4th, 11th and 18th of March.

ToS

“*Tree of Savior Focus Group Test can be only participated by Korean residents who have valid social insurance number. The reason why we only allow Korean residents for this test is because we are going to invite testers to imcGAMES studio to receive precise feedback for Tree of Savior. We are planning to prepare International Testable Version for Tree of Savior after this Focus Group Test, and We will let everyone know as soon as we have related news. We know that lots of gamers outside Korea also want to participate for this test so we want to say sorry to those users.
We hope for your understanding.”

Source of information: https://www.facebook.com/treeofsavior

League of Angels full release is now live

R2Games has now fully launched their latest title League of Angels today. The Beta test, initially launched in early January, proved a tremendous success, drawing in over 200,000 players. Those wanting to get in on the action can join by signing up for a free account.

LoZ Launched

With the addition of “Amora” and “Nyssa”, League of Angels now sports more Angels to choose from, along with brand new features such as a Marriage System and new ranking tables, and a much faster and more stable game experience.

R2Games has also recently revealed four notable cosplayers involved, namely Maridah, Ginny McQueen, HezaChan and Heroes of Cosplay star Riki LeCotey (aka Riddle). Fans will get the chance to see exclusive live-action cosplays of some of the Angels, along with further game news and updates, by signing up for the official LoA Newsletter.

For more information, visit http://loa.r2games.com/

Black Gold Online – Alpha Test announced for late March

Snail Games USA today announced an Alpha will take place in late March, though with no firm date yet. Top gamers in North America will soon receive Test Drive invitations.

The Test Drive will be using an earlier Alpha Stage Version. Snail Games is looking forward to getting players’ feedback regarding game design and functions, as well as hearing constructive comments and criticism. The development team will actively incorporate some of the good ideas to help grow and improve this game.

BGO

Along with the announcement for Test Drive, Snail Games also surprised the players with Avril Lavigne being a super fan of Black Gold Online. She is keen on the artistic styles, mixing different themes into a seamless production.

For more info, visit: http://bg.snailgame.com/home/

The Elder Scrolls Online – Beta Impressions

By Michael Sagoe (mikedot)

There is certainly a lot of buzz regarding the release for one of the biggest MMORPGs of the year: The Elders Scrolls Online (ESO) is the latest chapter in the long running RPG series that started way back in 1994. Set before the events of the previous titles including Skyrim, Oblivion and Morrowind, ESO promises to carry on the same non-linear exploration and gameplay that made the series so popular. However due to the nature of modern MMORPGs, many fans of the series have expressed their concerns since the very first announcement of the game. Many others are left skeptical whether or not Zenimax will be able to pull it off just right, including myself, so I attended the press event with uncertainty.

 

 

ESO

Keep in mind that I am not too familiar with the series as a whole, so I will not be able to say much regarding story content and lore consistency. Instead, my impressions will mainly be focused on gameplay, pace of progression and the alliance war feature.

Starting off with the initial character creation, players can choose between nine different races between three different alliances: Daggerfall Covenent races include Bretons, Redguards and Orcs. Ebonheart Pact races include Nords, Dark Elves and Argonians.  Lastly, Aldmeri Dominion races include High Elves, Wood Elves and Khajiits. As my character choice, I wanted to play as the manliest looking race in the bunch, so I decided to go with a rugged Nord.

There’s is a decent amount of character creation options available, including various selections for facial shaping, body mass adjustments via a triangular adjustor, skin color, hair style and more, all complete with sliders for some fine tuning. However, despite all these available options, the customization feels a bit restrictive, mainly due to how limited players are with the slider values. Of course, I wasn’t expecting an extensive character creation system (on the same level as, say… All Points Bulletin or Blade & Soul), but I couldn’t help but feel that it would be far too easy for players to unintentionally create clones and look-alikes within every player’s chosen gender and race.

Nord

After character creation, players can then choose their starting class, including Dragonknight, Sorcerer, Nightlblade and Templar. Each class has their own skill lines so players can spec themselves for different play styles, which sounds all well and good, but later on I would find the systems tied to this to be surprisingly limited. So for my class choice, I went with the Dragonknight so I could focus on up-close melee combat.

Once my character was all set, I was dropped into a dark prison cave all by my lonesome, until a strange figure appeared named “The Prophet,” who would then help me escape the cave with other prisoners. Here, I would get my first taste of ESO’s combat. And it was a taste that was incredibly sour and would last throughout my entire playing experience.

The core combat mechanics are fairly straightforward, as pressing LMB performs basic attacks and holding RMB performs blocks. Players can hold the LMB to perform heavy attacks and hold RMB before pressing LMB to perform shoves and interrupts.

ESO

The first gripe I had with the combat was with how unsatisfying melee combat felt, as every hit lacked a sense of impact. Subtle animation and visual tricks such as camera shakes and hitpauses could have gone a long way to making melee combat feel visceral, but ESO failed to accomplish this on multiple levels. It wasn’t until around level eight when I unlocked my uppercut skill that I was actually given an attack that actually felt good to perform, as the attack knocks enemies off the ground.

Another issue with combat was the fact that it used pseudo-non targeting (also known as soft targeting) as certain skills could not be performed until an enemy is highlighted over the player’s crosshair, so if there’s a moment where the player would like to use their combat skills in an unconventional way, such as using a leaping strike in order to avoid enemy fire, it simply won’t be possible.

(NOTE – 2/16/2014: It has been brought to my attention recently that ESO allows players to switch between two weapons sets of the player’s choosing, allowing them to bring a second skill set along in the process. This article has been slightly updated to include this detail.)

Now, I’m personally fond of accessibility and simplicity, but ESO takes this way too far by only allowing a limited number of skills that can be used at a time per battle, which will inevitably make combat feel repetitive early on. I mean sure, games such as Guild Wars and the upcoming WildStar have similar systems with limited action sets, but just for fun: Let us compare each of these games with the amount of active skills available to the player:

ESO
Guild Wars 2: Five skills (among two weapon sets) for weapon abilities and five other skills separated by one for healing, three for utility and one elite skill. (Up to 15 skills available per battle.)

ESO
WildStar: Eight skills for assault, support and utility, one for path skills, one for gadget skills and one innate skill among two stance sets.

Now taking a looking at what ESO has available…

ESO
ESO: Five slots for combat, support, buff skills and one ultimate skill (among two weapon sets.)

With these direct comparisons, you can see just how limited things are with how ESO handles the limited action set approach. It’s nice that players can switch between those weapons on the fly in ESO, but with only six skills usable at a time, several skills coming off as too similar to each other, and some of which cannot be used in unconventional ways,  it still comes off as lacking.

The reason they wanted it this way is mostly contributed to the fact that the developers want to make this game accessible enough for home consoles, which personally is a horrid idea for even the most casual of MMO players out there. If it was up to me, I would rather have those home console players stick a mouse and keyboard into their consoles, rather than sticking everyone with a dumbed down combat scheme.

So with all that said, I can drop the rant and focus back on the questing in ESO. After escaping the prison, players are free to roam around a village on a snowy Island. My time spent on that island was mainly filled with typical fetch and kill quests, one after another, until I was able to leave the island after completing a critical story quest. The early questing experience fails to give me any real sense of freedom or exploration, as ESO’s leveling progression pretty much dictates where I can go and what I can do, more so than any other modern MMO I’ve played.

ESO

After I was able to leave the island, complete a few more quests and painstakingly grind my way to LV10, it was time for me to try out the game’s alliance war mode, which was one of the major highlights during the press event. For anyone that has ever played World vs. World vs. World mode in Guild Wars 2, you’ll know almost instantly what alliance war is all about: Players will fight over towns, farms, castles and resources in an attempt to control the continent of Cyrodiil.

ESO

Starting out in my alliance castle, players in my alliance were already getting prepared for battle, with our first attack set out on a nearby fort owned by the Aldmeri Dominion, which already had 70% control over the map. As some players were explaining finer details of battle, others were busy trying to attack the well-guarded fort only using ballista cannons and catapults. It was a long task trying to take the fort door down, but we managed to do it with very little interference from the enemy. Once we got inside, a player instructed others to use battering rams instead of other siege weapons. After a bit of an impromptu boot camp on siege weapon use, our fort attacks started going a lot smoother.

ESO

We managed to bust down the inner fort door in record time, fully capturing the fortification in minutes. Afterwards, everyone purchased some repair kits in order to fix all the damage we had done to the fort before heading off to the next one. We continued on our merry way expecting some sort of resistance, but three more forts fell without a single peep from the Elven scum and their cronies. Yet in an inconspicuous looking farmland, the enemy alliance finally let us feel their presence. An entire army from the Aldmeri Dominion appeared out of nowhere and ambushed us, leaving most of us dead where we were, forced to watch the rest of the battle in ghost vision.

ESO

Of course, we didn’t want to take it lying down, so we tried launching our own ambush. The , Aldmeri Dominion was looking to take back one of our captured farms, so we all ran off to the spot and tried hiding away from plain sight.

ESO

Once they arrived, we sprang into action and tried to beat them at their own game, but ultimately failed as they continued to push on. But unfortunately for me: my time was up, and that was end of my ESO press test experience. I managed to strike someone down just as I had to split.

ESO

While my time spent playing around during the Alliance War was fun, it was the only enjoyable part of my entire ESO experience. Everything else about the game seems to be too accessible and simplistic for my taste, so I’m very uncertain over how much lasting appeal ESO will have for anyone that isn’t a diehard fan of the Elders Scroll series. With reports of the game having no open beta test for the public, it only worries me further regarding how well ESO will do in the long run.

Arena of Heroes Review – A New Type of MOBA

By Jordan Hall (ApocaRUFF)

 

 

Introduction

Arena of Heroes is a relatively new Turn-based Battle Arena brought to us by Sneaky Games. The game is similar to MOBAs such as League of Legends or DOTA2, but with a turn-based twist. You can collect heroes and lead them into galaxy-spanning war. There are PVP rank ladders to climb and a variety of ways to play. Arena of Heroes has all the ingredients for an addicting Battle Arena game.

 

 

Customization

Just as you would expect, you can purchase heroes and skins. There is a decent selection of Heroes, and you’re given a decent number of them to work with in the beginning. As the game is still relatively new, the skin selection isn’t that large. You can gain the currency to purchase the Heroes and skins by playing the game or by purchasing the currency from the shop. While in a match, you can upgrade your heroes’ skills. Unlike other MOBAs, you won’t have to worry about purchasing items or improvements as that’s not part of the game. Basically, it’s the level of customization you would expect from a MOBA.

 

Arena Of Heroes Review Heroes

Graphics

Arena of Heroes has 3D graphics with a default isometric perspective. However, it is possible to rotate and change the camera perspective freely, so you’re not stuck with it. The quality of the graphics isn’t very high, with both models and textures being fairly simple. I believe that this is a purposeful choice to make the game more accessible to those with lower-end PCs, and to make the cartoonish style of the game stand out more. I personally enjoyed the cartoony sci-fi style chosen for the game, but wish there was a bit more detail.

 

Arena Of Heroes Review Graphics

Controls

Although there are keyboard hotkeys, you will probably end up doing most things with your mouse. This includes the movement, selecting attacks, and other things. The game is designed for mobile devices at its heart and the UI reflects this simplicity. You can change your camera perspective using the right mouse button. Personally, I liked that I wasn’t stuck with the usual isometric perspective that MOBAs tend to have. For the most part, the controls were quite responsive, however I did feel that they were a bit rough around the edges. I’m sure that they’ll be smoothed out over time, though, and it’s not a game-breaking issues.

 

 

Community

As Arena of Heroes is still fairly new, the population is pretty small. Depending on the time of day you log on, you might find that you cannot find another player to play with. On the other-hand, if you get on during the various ‘prime times’ you might find that you get a match within a few seconds of entering the queue.

 

 

Gameplay

Arena of Heroes is pretty unique in the Arena Battle genre. It’s a MOBA with a turn-based twist. This is something quite refreshing in an industry that seems to center around doing what works with little-to-no innovation. However, don’t be mistaken, if you’ve played League of Legends or DOTA2, you will be almost instantly familiar with this game as, past the turn-based combat, it sticks to the MOBA formula closely. This isn’t bad however – the insane popularity of MOBA games is a testament to the fact that something in the formula works. It’s a mixture of what works and new ideas, which is just what I like to find in a new game.

 Arena Of Heroes Review HeroSelect

Something that is quite awesome that the turn-based combat allows for is asynchronous play. That means that you can play matches with others that have up to 24-hour turn timers which, as you might guess, means that the match could possibly drag on over several days. This is great if you want to play with a friend in a different time zone, or just want to play a lot of games at once for whatever reason. There’s also the usual real-time and AI matches.

 

Arena Of Heroes Review GameModes

 

Games are played One versus One, with each player choosing several heroes to play with. Each hero is given a certain number of action points, which are used when you move or when you do an action. This is a bit different than how most turn-based combat games do it, as they usually have separate pools for movement and action points. While it’s not as fast-paced as other games in the genre, it’s just as intense when it comes to strategy and tactics.

 

Arena Of Heroes Review Movement

 

There are three lanes, each with a sentry turret. The primary goal is to bypass the enemy sentry turrets while protecting your own so that you can get to the enemy base. You won’t have an easy time of doing this, as you’ll have to worry about the enemy Heroes, the enemy minion bots, and even the sentry turrets themselves shooting at you if you get too close. Positioning yourself just right so you can get off your attacks, while making it difficult for the enemy to attack you without putting themselves in danger is an important skill to learn.

 

Arena Of Heroes Review Combat

 

I felt the matches had an odd pacing at first. Sometimes things would feel like they were going too slow, but (oddly enough) it felt like things were going a bit too fast more often than not. When I first started playing, matches would seem to end just a handful of minutes after they began, seemingly for no reason. Each time has a sort of “health” pool and when one reaches a certain threshold, the match is over. This can be tens of minutes, or just five minutes after the match starts.

 

Arena Of Heroes Review End Match

Conclusion: Good

Arena of Heroes is a pretty neat tack on the MOBA genre. It takes what works and gives it a unique twist, which is something we don’t often see. I’ve got to commend Sneaky Games on making their game so accessible as well. However, while I enjoyed the gameplay, I felt the controls and graphics need a bit more polish. All-in-all, I enjoyed the game and would recommend others give it a try if they enjoy the turn-based genre, as you will more than likely enjoy this title.

 

Features: 4/5 – The gameplay was fun, but a bit simplistic in some areas.

Customization: 3/5 – Not much of it, but that’s to be expected from a MOBA. However I would have appreciated a bit more.

Graphics: 3/5 – I’d like to see the graphics polished a bit more and given more detail.

Controls: 3/5 – They were OK, but need a bit of fine-tuning.

Community: 4/5 – The community is small (for now) but I had no negative experiences with it, which is a massive plus in a MOBA.

 

Overall: 3.5/5 – The game is fun, but has room for improvement. It is free, though, so no reason to not give it a try and see if you like it.

Mark Jacobs Reveals Foundational Principle #15 for Camelot Unchained

Camelot Unchained Principle 15

It’s been quite a while since Camelot Unchained saw a new Foundational Principle from the CityState Entertainment team. But #15 has arrived, making it perfectly clear how Mark Jacob’s feels about Kickstarter stretch goals and his self-coined term, expansion goals.

Too much money from too much promises can be a bad thing. As such the team states that after The Depths is achieved, they won’t be getting carried away with further stretch goals that might hinder the expected launch date of their title.

Beyond that, each stretch goal will put stress on different parts of the development team so no one group gets overworked. And they’ll be realistic based on the current talent on tap at the company, as Mark believes it a folly to make plans based on a non-existent team.

The full details can be read below:

Rule #1 – Don’t add stretch goals to the game unless they add something that the vast majority of your backers want and that also improve the game (especially in comparison to the effort it takes to implement them). As we (developers and players) know, feature creep is a very scary thing for any project, no matter how well managed. While it is tempting to be able to add lots of things to your game to reward the backers for their donations, some temptations are better left alone. Principle #1 – All of our stretch goals must add something very useful to the game.

Rule #2 – Don’t over-promise just to raise additional funding. This is probably the worst mistake we could make because there’s a good chance that we would end up either late, in need of additional cash or both. Thus, all of our stretch goals will be smaller in scope and the amount that we peg toward its development will be a little higher than we actually need. This will result in our stretch goals being a bit less sexy than they could be if we were focusing on using them to raise money by adding more complicated/demanding/WOWIE WOW WOW features. Principle #2 – Size does matter and smaller is better!

Rule #3 – Don’t promise stretch goals that require adding too many new people to the team too quickly. While Northern Virginia is a particularly difficult place to convince people to move to, even in more talent-rich environments adding qualified new people can be difficult, especially for smaller teams. Rushing to bring in new people can end up badly for a host of reasons (disruption of team chemistry, hiring the wrong people, etc.) and actually can set a project back. For us, this means that none of our early stretch goals can require the hiring of additional programmers (getting talented artists is less of a problem). Principle #3 – Work with the team you have, not with the imaginary team you don’t yet have.

Rule #4 – Don’t be like a horse wearing blinders when laying out a stretch goal. We will look at the goal that precedes a new stretch goal and think about the goal that follows it. For us this means that when we pick our next stretch goal, we need to be sure that the sequence of stretch goals will not place an undue burden on parts of the team. Thus, we won’t have two or three stretch goals in a row that require a large amount of programing support or support from certain parts of the art team. For example, our current goal, The Depths™, will not be followed up with a stretch goal that will require a lot of programming support because even the first stage of The Depths will require a great deal of programming support. Principle #4 – Look both ways before crossing a stretch goal.

Rule #5 – Don’t continue to add new stretch goals even if the donations are continuing to rise. This may seem a repeat of Rule #1 but it isn’t. If donations to Camelot Unchained saw a big spike (not like Star Citizen, zero chance of that happening) I am ready, willing and able to stop enunciating stretch goals until I know that we are still in a place where we can meet our release schedule. I am also willing to promise that if reached 10M in total funding, I would happily stop promising any additional stretch goals until we met all of the goals that we had already promised and if the game was still on track for its scheduled release date. Principle #5 – Stop, in the name of sanity, just stop.

Rule #6 – Don’t try to fit everything in for launch. Most projects continue to pile on stretch goals like people on cruise ships pile their plates high from the buffet. If we do reach the point where we believe that we really want to add a feature but that it cannot be there for launch, we’ll call it an Expansion Goal. Principle #6 – MMORPGs grow over time and the stretch goals can do so with them.

Rule #7 – Never forget what you said to the backers when the project first sought funding. Nothing is more important than making a great game but when your backers decided to help fund (or entirely fund) your game, you told them that you wanted to release the game by an estimated date. While delays with games are almost de rigor, you need to weigh whether adding that stretch goal is necessary to the game’s initial release. Yes, maybe adding a number of features does make the game better but if it ends up delaying the game’s launch by months or worse yet, years, how will the initial backers of this game feel? After all, how would I feel as a gamer if I were in their shoes? For us this means that as per above, I’ll simply stop adding new stretch goals if those goals put the estimated launch of Camelot Unchained at risk. I know that may sound like it is easy for me to say now, but I’ll use those words I rarely use, I PROMISE, ON BEHALF OF CSE, NEVER TO ADD, OR ALLOW TO BE ADDED, STRETCH GOALS THAT ENDANGER THE ESTIMATED LAUNCH OF CAMELOT UNCHAINED IN DECEMBER 2015. Okay, now it’s official. Of course, a delay can always happen (hence the “estimated”) but it won’t be because we’ve added too many stretch goals. Principle #7 – Remember us Mark, always remember us.

 

Learn more about Camelot Unchained at their working website.

MMO Valentine’s Event Guide 2014

It’s that time of year again, where love is celebrated in every way from romantic gifts to cheesy pick-up lines: Valentine’s! This Valentine’s, MMOs are looking to celebrate with you no matter your relationship status. Here’s a list of this year’s events!

Age of Wushu: Earn rewards just by staying online! World bosses and other events will happen daily, along with a flower exchange for unique rewards.

AIKA Online: Hunt down flower petals and stems from monsters and exchange them for better items with Alchemist Isaac.

aion2

Aion Online: Love is in the Aether! Exchange chocolates and flowers with characters of the opposite gender for 30 minute buffs, pick up a Wildflower Crown for your head, and pick up daily Lovely Bouquets.

Alfheim Tales Online: Collect love card sets and exchange them for lottery packs in Star City, find special mounts and costumes, and get top-up bonuses in the Item Mall.

APB Reloaded: It’s time to celebrate the Valentine’s Week Massacre: complete special roles with unique Valentine’s weapons to earn titles, weapon skins, decals, and more.

APB2

Atlantica Online: Log in daily for heart shards, and turn them in for romantic items!

Chrono Tales: Find Sweet Chocolates on bosses (above level 40) and eat them for a chance at an exclusive weapon model, Valentine Garments, or World Boss Talismans. Deathwing the Destroyer will also invaded Sleepers’ Grave twice daily for more chances at these sweet treats!

Conquer Online: Visit Twin City to pick up quests and limited edition items. What will you find in your Lasting Love Pack?

DC Universe Online: Dress up in this year’s lovely styles by completing the “Love Is In The Air” mission, or complete last year’s mission if you missed it.

DCUO

Digimon Masters Online: GMs will host random daily events and award players quick to respond in the shout box!

DOFUS: Celebrating Saint Ballotwine’s season, you will be infected with the “pinking” virus. Use the “Write” emote, and win gifts of chocolate, candy, fairyworks, and XP.

Elsword: The wedding system has arrived in Elrios, letting sweethearts exchange their vows to get special skills and goodies. A special wedding ceremony will be streamed on Friday, February 14, from 4pm to 6pm Pacific. Players can also help out with Operation Valentine and the Valentine’s Day Miracle events until February 25.

EverQuest & EverQuest II: These classic MMORPGs aren’t going to be stopped by EverQuest Next when it comes to love – hop in game and earn your Erollisi Day achievements and items to celebrate your love (or hate).

EQ1

Final Fantasy XIV: Celebrate Ardor & Affection in a special event that rewards cosmetic items and more.

Firefall: Receive a special Valentine if you log in on February 14, and check out new cosmetic items available from the Red Bean Store or Vending Machine.

Grand Fantasia: Take a spin on the St. Valentine’s Day Loot Wheel, participate in the Couple’s Fashion Show, Celebrate Singles Awareness Day on February 15, or buy amazing limited edition items in the game’s shop.

Guns and Robots: Two Valentine’s events are live – protect a VIP during a match and the team will be awarded; or enter the Heartbreaking contest for a chance at credits and more!

HAWKEN: Now’s your chance to grab the limited edition camouflages KYS-MY-CHASS LTD and LESSTHAN-3.

hawken

Heroes of the Realm: It’s time for a Midland Valentine! Find special heroes to gain bonus experience as you battle, find limited edition formulas, battle in the new Valentine Island, collect Valentine’s Day Chocolate, and more!

League of Angels: A marriage system has arrived just in time for you to profess your love! Try your hand at the Wheel of Luck for Amora’s Seal and exchange roses with players for a chance at gem chests and additional rewards.

League of Legends: Don’t skip a heartbeat – Heartseeker Ashe will be making her way to the game!

Lineage II: Collect Love Potions from monsters to gain special party buffs, and talk to Coco Brownie to get special buff items and cosmetic weapons!

lineage2-2

Lunaria Story: Be online on Friday at 7pm server time, and receive a “Be Ours Pack,” or book your wedding for the day and get a bouquet of 999 roses from the GMs. Special sales and deals are also available in the Item Mall.

Mabinogi: Visit the newly released Doki Doki Island, and participate in special events including a dance party and questionnaire! The new island introduces a Soulmate system, so this is the perfect time to find out how well you match up with your love.

MapleStory: Take part in daily quests, collect candies, and get limited edition rewards and other character boosts.

Sweetheart Standoff

MicroVolts: Get 20% bonus MP and EXP for all matches throughout Valentine’s weekend, and test yourself in the Sweetheart Standoff tournament!

NInja Spirit: Find Valentine’s Day Chocolate to trade in at the limited edition Valentine’s Shop.

Path of Exile: The special Valentine’s Heart Weapon Effect will be on sale only until February 16.

PlanetSide 2: Cupid’s got some special themed items lined up, including decals, hood ornaments, crossbows, and cupid horns.

RaiderZ: The limited edition Candy Broom mount is waiting for you – if you’re lucky enough!

Ragnarok

Ragnarok Online: Monster experience is boosted this weekend as you go on a quest to hire a famous sculptor and help Romero see his beloved Ghouliet.

ROSE Online: Qpid needs your help – take his list and deliver love throughout the world to earn Qpid’s Bow. Beware, though: the PInkheart Pork-Fiend has invaded Orlo (but can drop an awesome hammer or Qpid pet summon skill book).

SMITE: This year’s limited edition skin is Moonlight Love for Chang’e, and is only purchasable until February 19.

TERA: During the Hunt for Love event, you can get extra Valentine’s themed loot from all open-world BAMs.

tera

The Secret World: Special gifts are available in the Item Store, and are also tradeable. A special “invite your friends” feature has also started!

The West: Hunt down hearts in duels and jobs, and exchange them for unique item sets. Help your friends by sending them hearts and unlock community rewards!

Unlimited Ninja: Post your best pick up lines on the game’s Facebook page and have a chance to win Coupons.

Uncharted Waters Online: Help Maria find her love in Naples, and have fun in the Carnival of Venice!

Vindictus: Save the Princess in the Valentine’s Day dungeon, or spin the wheel of love!

World of Tanks: The Valentine’s weekend is your chance to get some exclusive “Valentanks” specials, including credit earnings bonuses and discounts on Valentine and Maltilda model tanks.

World of Warcraft: The annual Love is in the Air event is live! This is your yearly chance to get the Big Love Rocket or the Swift Lovebird mount, among other seasonal items.