Monthly Archives: March 2014

Battle Towers

Battle Towers is a real-time strategy game created for mobile and tablet devices. Conquer the land from your enemy by fighting more than 40 distinct battles, each with detailed environments, unique missions and adjustable difficulty.

Features:

Unique RTS gameplay: Combat in Battle Towers strikes a delicate balance between offense and defense;

Customization: Upgrade your warriors and buildings with various armor and equipment.

Simple controls: An intuitive control system allows players to control the battle with simple presses, pulls and flicks.

WildStar Galactic Drop Countdown – Adventures Get an Asskicking

By Darren Henderson (DizzyPW), Nexus Trailblazer

 

WildStar Adventures Get Ass Kicking

One would think after fourteen extensive DevSpeak videos in and four years of building hype, Carbine Studios would be running out of surprises to share for WildStar. Well that might be true what with the uber epic super mega Wednesday reveal (*shhhhh*) fast approaching, but something that’s easy to discount is thinking you have the full picture of the features already revealed. As such I took the opportunity this past weekend to test out three hot topics of the game in much greater detail. Namely three of the more advanced Adventures, crafting, and player housing. And while housing and crafting deserve their own article entirely, let’s break down the three adventures set to give instanced gameplay an ass kicking.

 

WildStarCaretakerAdventures

What’s An Adventure?

To recap quickly for those not following WildStar that closely, Adventures are instanced missions with a massive variety of potential outcomes based on the votes of the party and actions taken by the party in reaction to a series of randomized events. The outcome is an ideal leveling mechanism that stays fresh and challenging through multiple cycles of gaming due to both the intended and unexpected changes that players may stumble across over the duration. As a result no amount of wiki guides or advice can fully prepare a group for what might await them on each run, meaning mindless afk grinding is out the window and active fun gameplay is back in business.

 

WildStar Sabateurs

Siege of Tempest Refuge – Exile Defense Adventure

Matt Tobiason, head of the Adventures Team at Carbine Studios, offered a preview of his masterful piece pushing the tried and true “last stand” mmo scenario to the limits of what even the film industry is capable of creating. Players must defend a generator from an endless barrage of randomized military formations of varying specialties including snipers, saboteurs, shock troops, psychics and, of course, heavy artillery all ready to fight to the death to uproot you from your position.

Now most MMOs would settle for the old figure out a formation and party build and run the course for an hour without making a mistake to achieve victory. That’s just not enough for Wildstar though. For one, you’ve got three different roads the enemies can come at you from. For two, the enemy considers these lanes as more of guidelines than hard coded boundaries, meaning it’s more of a 180 degrees that the enemy might come at you from. Given this is a five man instance, and most challenges in Wildstar require most of the holy trinity united to stand a chance, there must be more depth to this mode to prevent an instant party wipe.

WildStar Tempest Refuge Soldier Upgrade

Players will be able to recruit the locals of Tempest Refuge to support the defensive effort. Not only this, they are customizable through stat boosting upgrades and even class changes, allowing you to bring AoE flamethrowers, commandos, and technicians into the equation that can be assigned to various lanes based on the intelligence of what’s coming in the next wave. This bonus fighting strength comes with a downside though as players will have to delay their deteriorating moral to keep the fighting strength of their characters and their NPC followers standing. Each time additional waves arrive, defenders fall in combat, or your shield generator (preventing the entire town from being turned to Chua cheese from air bombardment) takes damage, you’ll see your moral meter drop. On the “Elder Game” veteran version, each player death will further deteriorate this moral to make your life more difficult much more quickly.

WildStar Tempest Refuge Boss

Going from bad to worse, players will be forced to face off against one of fourteen bosses each bringing slightly different squadrons of soldiers into the fray prior. This is entirely random and the level of your moral at the time of facing each will play a massive factor in how much of a challenge they pose.

WildStar Hellfire Tank

The wildest part of this adventure though may be the outcome after a certain number of Hellfire Tanks, Bunkerbusters, and Chua saboteurs bombs go off on your generator. Typical MMOs would call you a failure and end your run. WildStar says it’s time to redeem yourself by lighting up the entire town of Tempest Refuge with an aerial carpet bombing forcing your remaining survivors to make an impossible run across a narrow land bridge over bottomless cliffs to the secondary shield generator for a last stand. With less room to maneuver, nearly no back-up NPC soldiers, and moral at a blistering zero, surviving much longer is a test of ultimate synergy with your party. But it can be done, and eventually the Exile reinforcements will bombard the entire zone to save the day and call it an end of an adrenaline blistering adventure.

WildStar Defense Gale Canyon

This full run can be seen now on Twitch.tv with commentary.


Watch live video from WildStar on TwitchTV

 

WildStar War Of the Wilds

War of the Wilds

Been having a hard time getting into MMORPGs since the MOBA bug hooked into you? Carbine’s War of the Wilds adventure attempts to stick the fun of MOBAs back into the MMORPG by setting players up on a 3 lane battleground complete with control points, jungle monsters, little minions with big bug eyes, and five of the meanest trash talking enemy champions you’ve ever faced.

WildStarMinionRun

While developing a full blown MOBA complete with power-up items would be a bit much for a single instance, strong play is rewarded through totems that will offer your side (as well as the enemy’s) stronger. Scoring enemy champion kills will net you more medal points to unlock the highest rewards should you actually manage to defeat the enemy’s base. My run at this wasn’t so lucky as the champion AI stomped us out in a hurry.

WildStarWarOfWildsChampions

For one they seem smart enough to join up together when one is being outmatched. They’ll also contest your try at taking out the major jungle monsters, including a giant yeti that on its own typically takes at least a tank, healer, and single dps to bring down in any reasonable amount of time.

WildStar War Of Wilds Frost Giant

The champions themselves are also nearly impossible to take out in one on one combat, meaning keeping your minions alive is the only effective chance at actually pushing them into respawn long enough to take out any of the defensive structures.

WildStarSkreechQueen

Perhaps my favorite part of this mode is that the enemy champions are based on the skillsets of actual WildStar classes in the game, making it feel akin to outmaneuvering similar opponents in a MOBA. Its dependency on individual skill when holding down a lane while your allies push can be quite a rush as well. While it might lack some of the voting decisions that make the other Adventures more dynamic, the actual tactics needed to succeed with different team compositions more than makes up for it to keep the replayability of this mode just as high.

WildStarBelieveICanFly

The Frost Giant taught me that even heavily armored Granoks can fly to great heights.

 

A brief preview of the beginning moments can be seen here.

 

 

WildStar Malgrave Caravan

The Malgrave Trail

Nostalgia be damned, The Oregon Trail has nothing on the marathon adventure awaiting players as the Eldan Caretaker’s final test (at least before fully blowing his cool. More on that later this week!). After your motley crew rescues what’s left of a burnt down outpost from the Dreg, essentially Oregon Trail Indians with a taste for flesh, it’s time to escort the thirty citizens and their three elephant-like carriage animals across an entire continent with the Dreg hot on your tail.

WildStar Malgrave Map Overview

Five major paths, each with five to six planned encounters and countless random surprises from Grismarin Flux to your entire camp randomly catching fire, ensures that there’s plenty to keep you on your toes during the fifty to ninety minute journey. However interestingly enough, the route ideal to take for your success can partially be determined by the collective paths your party chose at the start of the game.

WildStar Caravan Specialization

The thirty party members of your caravan will be trained for varying specialties depending on these paths. Soldiers will arm and train travelers with rifles to offer extra firepower should your caravan come under attack. What are the chances of that happening though? Settlers train your sci-fioneers in the art of resource management, ensuring your food and water can stretch out through the direst of bad luck and longest resource lacking paths. Scientists can fortify your caravan to take a greater beating when things get dicey, specialize in curing disease quickly, and offer some unique solutions to certain trials you may come across. Finally Explorers increase the speed of the caravan’s movement as well as the efficiency of resource gathering.

Wildstar Malgrave Camping

So is one route superior to the others? And can you finish with all of one character path? It’s possible though Carbine has spent plenty of balancing time to reward a balanced group the highest chance of success just due to the wide range of skills available to support the caravan. However the southern routes are intensely contested by the Dreg, meaning multiple soldiers and scientists are ideal for tackling this fast and furious route. Meanwhile the northern paths are barren mountainous deserts requiring great resource management and fast moving caravans, where only explorers and settlers need apply.

WildStar Malgrave Granite Lake

Our run consisted of two soldiers, and one of each other path, so we decided to take on a middle of the road route as we didn’t specialize in any particular strength, though had no real weakness either. However we quickly learned that choices don’t always pan out how you imagine as our first stop at Granite Lake resulted in a dried out crater with our caravan hitting the end of our water supply just as we reached the middle of the dust bowl. Our soldier-centric party paid off though as the crater was immediately over-run by a Dreg ambush flooding into the hole on all sides.

WildStar Malgrave Giant Plant

The Adventure pushed on including challenge after challenge from raiding an abandoned farm filled with man-eating plants, to solving Protostar’s supply thief riddle in exchange for extra supplies, to an outbreak of disease that made our followers turn green and a bit bubbly,  to dodging actual fire flowers raining death down on our caravan in the scorching desert, to stealing eggs from oversized space chickens, to finally extinguishing a random camp fire that threatened to burn all our supply bags and even a few of our sci-fioneers to death.

WildStar Malgrave Path Votes

After suffering all these challenges, we were barely halfway across the continent to our destination. Unfortunately we managed to break the game, unleashing an endless wave of scorpions and Dreg on our hapless camping caravan of which I was the only survivor smart enough to just walk away from.

WildStar Malgrave Fail

Catch some assorted highlights of our Malgrave Trail run below.

Sorry for the brief blackscreen in the middle. Part of the disease clip was corrupted.

More to Come

I’m not done talking WildStar just yet. Tomorrow I’ll be going over the details of crafting and how it ties into the extensive player housing as our build up towards Wednesday’s massive reveal draw closer.

 

 

Immortalis

Immortalis is a free to play mobile CCG (collectible card game), available on both iOS and Android. Become the strongest Soulbinder, capturing monsters, imbuing them with power, and overcoming challenging quests and players in epic battles.
Features:

Rich Fantasy World: Travel through a dark world filled with beauty and horror alike, fighting against immortal monsters beyond your dreams.

Control Creatures: Prove your strength, and capture the will of Immortals who will serve you in our quest.

Rebirth: Bond two Immortals in the same form to create a new, more powerful form, who carries the strength of its predecessors.

Global Battle: Build rivalries against other players as you seek to prove yourself to the strongest Immortals.

HAWKEN: Now Free on Steam and New Developer Live Stream Schedule

HAWKEN News

Meteor Entertainment announced last week that as of March 7, all Steam users are able to play in HAWKEN’s early access for free. Bundles will still be sold, but purchase is no longer required to play the game, making it a great time for new pilots to see what HAWKEN is all about.

The game’s developers are now also adapting a new weekly stream schedule. Each Friday at 6pm Pacific, developers will live stream from the official HAWKEN Twitch, offering developer commentary of live matches, Q&A, giveaways, and more.

R2Games Announces Closed Beta Test for Zombies Ate My Pizza

Zombies Ate My Pizza

Global online games publisher Reality Squared Games has just announced the upcoming release of their newest browser game, Zombies Ate My Pizza. The Closed Beta test for the game will launch on Monday, March 10th at 10:00a Eastern (7:00a Pacific) and end on Wednesday, March 19th at 10:00p Eastern  (7:00p Pacific).

 

Developed by Funova Technology, Zombies Ate My Pizza is a top-down, MMO action shooter set in a post-apocalyptic world. Taking inspiration from anime in its character design, the game offers intense action and fierce events while delivering comic relief with its quirky dialogue and singular storyline. After selecting between two unique character classes, players embark in various missions to collect supplies, clear invaded areas and fight boss battles. Key features include daily missions, basic training in 3v3 battle mode, a Superpower system and player-run Militias.

 

Zombies Ate My Pizza takes place in a pizza-obsessed world in turmoil. A nefarious race of extraterrestrial bugs has infected the population with a deadly virus, turning them into soulless, ravenous hordes. Mankind faces imminent extinction, and it’s up to you to stop it. Suit up! The zombies are hungry…

 

As part of the Closed Beta test, R2Games will hold a series of special events during which “cheddar” – the game’s premium currency – will be given out to players. Once the test is over, all character and account data will be deleted. Further details will be available via the official website and Facebook Page for Zombies Ate My Pizza.

Kabam Acquires Phoenix Age Game Studio

kabam

Kabam announced it has acquired San Francisco-based game studio Phoenix Age. The acquisition bolsters Kabam’s games catalogue with durable franchises in the role-playing game (RPG) genre across mobile and web platforms.

 

“We jumped at the opportunity to bring Phoenix Age into the Kabam family,” said Kabam Chief Operating Officer Kent Wakeford. “Phoenix Age’s hit games and world-class talent further solidify Kabam’s leadership role in the free-to-play games space while expanding Kabam into new genres.”

 

Founded in 2009, Phoenix Age created the popular Castle Age (available on Facebook and iOS) and Underworld Empire (iOS), both of which are on the top grossing charts on their respective platforms. Phoenix Age currently has a third, unannounced title in development. The company is located in downtown San Francisco and has 44 employees, who will continue to operate in their current offices. Terms of the deal were not disclosed.

 

“We couldn’t be more excited about joining Kabam,” said Edwin Shew, co-founder of Phoenix Age. “Becoming part of their team instantly gives us the expertise, experience and infrastructure to scale our games to a global level we couldn’t achieve independently.”

 

Phoenix Age is the first acquisition for Kabam in 2014, and continues the company’s growth strategy of acquiring innovative, industry-leading game studios. Since 2010, Kabam has acquired Exploding Barrel Games, WonderHill, Fearless Studios, Gravity Bear, Wild Shadow Studios and Balanced Worlds, producing such hits as Dragons of Atlantis and Fast & Furious 6: The Game. At the same time Kabam is deepening its ties to Hollywood to create blockbuster games such as The Hobbit: Kingdoms of Middle-earth. Kabam continues to produce original hit games like Kingdoms of Camelot: Battle for the North, and the company is aggressively expanding into publishing, striking deals top tier Asia game developers such as Joy You, Game Reign, WeMade, and Gfan.

 

Kabam is the leader in free-to-play games, with four games grossing more than $100 million by the end of 2013. With offices throughout the U.S. as well as China, Korea, England, Luxembourg, Germany and Canada, Kabam delivers hit games to global audiences to create long-lasting franchises. Kabam games are routinely among the top 25 grossing games on iOS and Android, and in 2013 Kabam had two of the top ten grossing apps on iOS. Kabam closed out 2013 with more than $360 million in revenues and projects revenues of $550 – $650 million this year.

Luvinia World Opens Up Family Scavenger Hunt

Luvinia

This month, SOA Games opens up an event that families can participate in. A player who is a member of a family in Luvinia World will be able to put their skills and team spirit to the test in this month-long event which will lead to glorious rewards

With the brand new scavenger hunt event, players can get all all their family members involved (It will take every level to complete.) Collect items from the list and the family with all of the items at the end of the event wins up to $2000 worth of prizes for their family members.

Visit http://www.luviniaworld.com for more information