The latest expansion hits Neverwinter featuring expanded PvE and PvP campaigns, a new path for the Hunter Ranger, and plenty of new gear and story related to the frozen north.
Monthly Archives: May 2014
Star Citizen: Alex Mayberry becomes Executive Producer
Game industry veteran, Alex Mayberry, who most recently was lead game producer at Blizzard Entertainment, is leaving that position to take on an executive producer role at Cloud Imperium™ Games (CIG), the makers of the crowd funded space sim, Star Citizen™. Mayberry will be overseeing all product development for Star Citizen and managing CIG’s distributed development process across all production studios (both owned and contracted) including Santa Monica, Austin, Manchester and Montreal. Mayberry will be reporting directly to CIG co-founder and CEO, Chris Roberts and begins his duties immediately.
Mayberry has spent 18 years designing and producing award winning games. His career in the industry began as a level designer at Xatrix Entertainment. After stops at Electronic Arts and Kalisto, Mayberry spent three years as creative director and executive producer of the America’s Army game project. From there he moved to Blizzard as a producer, where he worked on the World of Warcraft (WoW) expansion packs and was lead game producer for Diablo III.
“I don’t think we could have found a better fit than Alex Mayberry for helping me manage Star Citizen’s development,” said Chris Roberts. “Alex brings a wealth of experience in managing very large online games with huge communities, including the biggest of all, World of Warcraft.
“Star Citizen has grown from my crazy dream to one that is shared by more than 400-thousand other crazy dreamers, with new ones joining every day, all united in attempting to build the most ambitious space sim and sandbox game ever. What makes this quest even tougher is that we are committed to do this in a fully open environment, with the ongoing involvement of the community, and sharing portions of the game as it’s developed for feedback while working on the bigger feature set. That means even though we’re a ways out from the full game being finished, we are still in a live environment with an enormous number of users. That brings a whole new set of challenges.
“Alex brings invaluable experience in managing a live game while developing new content, something he did with WoW for Burning Crusade and Wrath of the Lich King. After working on those games, he ran the development efforts as lead producer of Diablo III and helped manage a game, already several years in development, across the finish line with rave reviews and acclaim. From there he followed up with the Diablo III expansion, Reaper of Souls.
“As a long-time veteran of Blizzard he has an almost fanatical commitment to quality and playability, which makes him a great fit creatively. He has a sterling reputation in the industry, having helped manage many successful teams and he’ll bring that same kind of winning style to Star Citizen.”
“After 10 years at Blizzard, I didn’t think that there was anything that could ever get me to leave,” said Mayberry. “But then Chris invited me to come check out Star Citizen, and after seeing the game and listening to Chris talk about his vision, I knew that I had to be a part of it. Star Citizen is bold and ambitious, with a unique and innovative approach to game development. I am extremely excited to be joining the talented people at Cloud Imperium Games, and I strongly believe that together, with Chris Robert’s direction and the support of the player community, we will set a new standard for AAA games.”
For more info, https://robertsspaceindustries.com/
Atari annouces early access for “Mininum”
It’s time for PC gamers to sharpen their tools and ready their trigger fingers as Atari, one of the world’s most recognized publishers and producers of interactive entertainment, today opens the gates to early access via Steam for the third-person, multiplayer online combat and crafting game, Minimum.
Set in a minimalistic stylized universe, Minimum features fast-paced, session-based combat that pits teams of five against each other with powerful, craftable weapons. Each team has its own massive robotic Titan that they must power up and support so that it can help them fight and destroy the enemy’s base. At the core of Minimum is a blueprint crafting system where players collect resources to create customized, upgradable weapons and armor that power-up during kill streaks, enabling skilled warriors and Titans to become deadlier as matches progress.
“As a company that’s been known for being a gaming pioneer, Atari’s gone through multiple transformations to bring appealing and unique experiences to the ever-changing gaming audience,” said Fred Chesnais, Chief Executive Officer, Atari, Inc. “Minimum ushers in the next era of Atari gaming, with its distinctive mix of combat and crafting. We’re excited with the way the game turned out and are thrilled to finally bring Minimum’s exhilarating gameplay to PC.”
For more info, visit http://www.playminimum.com/
Minimum Announcement Trailer
Minimum is set to push voxel and shooter elements into the next generation with active upgrading combat in an online multiplayer battle arena shooter setting.
League of Angels: New Features for May
New features for League of Angels in May bring players a new angel, a new mount, and a new costume! Players participating in the Cross-server Team Tournament and the Resource Tycoon Event may work towards acquiring these exciting new additions.
The new angel Alecta is the spirit of divine retribution against wrath, greed, laziness, pride, lust, envy, and gluttony. Players can work together with Alecta to rid the world of the deadly sins! To prove their worth and gain Alecta’s trust, players must first show their might in the Cross-Server Team Tournament. Alecta’s skill, Holy Rage, deals an astonishing amount of magic damage equal to all enemies that lay before her.
Floe Hunter, the precious white tiger, is the holy beast of the northern continent. Players can obtain this stunning but ferocious mount by participating in the Single-server Resource Tycoon event. Floe Hunter’s skill, Song of Faith, gives an incredible 20% chance to increase player attack by 10% and allows players to quickly tear up their opposition!
The new Gold Organza costumes go to show it’s never out of date to wear Gold! These costumes are available to players who compete in the Cross-Server Resource Tycoon event. These exquisite costumes offer players insane bonuses to HP, attack, defense, and agility!
For more info, visit http://angel.gtarcade.com
WildStar Raids DevSpeak
Frost breaks down the most frantic mode on the menu in WildStar, epic Raaaaaaaaaaaaaaaaaidz.
Guild Wars 2 – Festival of the Four Winds Teaser
ArenaNet prepares to celebrate a seemingly Asian themed Festival of the Four Winds, with floating paper ships and bright coloration for all in Guild Wars 2.
Shikihime Garden: New cards, story mode and more available
Released this March, Shikihime Garden has started to draw much attention from players who are interested in Chibi-style web games from Japan. The game may be seen as a RPG Farmville edition made by Japanese combined with traditional card combat gameplay. The game requires players to battle against numerous enemies to collect new cards (called Shikihime, i.e. magic princess) and items which later can be used as decorations in their small but cute gardens.
Till now Appirits has been implementing many features to bring fresh content to their players. For this occasion, Appirits has added some notable updates as below.
Unique Story for specific Shikihime: By giving a certain garden item to specific Shikihime, players can unlock their hidden stories. These items can be obtained via story-related quests. At first, only Basic Shikihime will have their stories added. The notable thing about Shikihime cards is that they are not only cards, but living cute Chibi characters in players’ garden. Once obtaining 4 cards of the same Shikihime, players can unlock 4 actions of Shikihime, such as walking, eating, talking and playing.
New colors for Card attributes: Now each Card attribute (sword/axe, magic/recovery/sprite, bow/spear) has different color to differentiate cards during combat easily. Besides, a graph of rivalry of each attribute will now display at the top right during battle.
Like most Japanese tactic games, Shikihime Garden uses a rivalry system to balance strength and weakness of all Shikihime and monster cards. It works similar to the rock-paper-scissors relation. Keep it in mind will help player win battles more easily.
card attribute
Send Gift function: Now players can send gifts to their friends in Shikihime Garden at the [Gift] tab in [Shop]. At first, the “Send Gift” feature is only available for Power-priced items, i.e. Gold Ticket for now. Gold Ticket is a special item used to obtain powerful Shikihime via God Summon that normally cost players 500 Power.
Guild Effects: Joining a guild in Shikihime Garden will give players more benefits than before. By raising Guild Rank and Guild Effect Level, players can enjoy a significant boost of Attack, Defense, Agility, Item Drop rate, and EXP when battling against Underworld Bosses and in subjugation battles on the world map.
guild effect
Moreover, Appirits is holding a special event only for new players who register for Shikihime Garden from May 13th to May 20th.
Gifts to new players: All new players joining Shikihime since May 13th 00:00 PDT will be given a valuable set to start their adventure. The gift set includes [set of Element Brush x1, AP Recovery Pill x5, Bottle of God Wine x5, Brush of Training x5].
- ▪ Element Brush: used to increase Atk/Def/Agi/HP/Rec of Shikihime
- ▪ AP Pill: used to restore Action Point
- ▪ Bottle of God Wine: used to restore HP of all Shikihime
- ▪ Brush of Training: used to gain EXP for card
Besides, if new players can reach Player Level 6 during the event will be rewarded 1 Gold Ticket at the regular maintenance next week May 20th.
For more info, visit http://www.appirits.com/en/
Shards Online Gameplay Kickstarter Launch Trailer
Shards Online reveals the first early look at its gameplay as they launch their Kickstarter campaign.
Shards Online: Sandbox MMORPG Hits Kickstarter
A new upcoming indie group named Citadel Studios has just annouced their kickstarter campaign for their upcoming customizable sandbox MMORPG called Shards Online. Shards Online is heavily inspired by the great herald of online worlds, Ultima Online, and other popular sandbox games. Citadel is breaking away from the modern MMO conventions of levels, classes and quest grinds. With Shards Online, we are returning to living virtual worlds where stories emerge naturally as players explore the worlds laid out before them.
With a base goal of $320,000, this project aims to provide skill based character development, dynamic and emergent content, multi-verses spanning many genres, unlimited custom rulesets and a living virtual world.
For more info, visit https://www.kickstarter.com/projects/1468280928/shards-online-a-customizable-sandbox-mmorpg




