Hanakai Studios offers an early overview of travel and dialogue mechanics in Prodigy.
Monthly Archives: May 2014
Nosgoth: New playable character “Prophet” now available
Ahead of E3, Square Enix is excited to announce the Prophet as the latest character to be joining the Human roster in Nosgoth, from today. Attendees at E3 this year will be able to get hands-on in the dark fantasy world of Humans vs. Vampires, where the new character class will be playable within the City of the Razielim, a brand new map set in the underground for the very first time.
The Human character, Prophet, delivers severe damage to Vampire characters, with her blood curses and magical abilities. Using tainted blood as weapons, bullets dipped in the fluid carry wicked hexes that the Prophet can use against the Vampires. Dual handguns are their weapons of choice and they can select between three unique types:
Dual pistols – Two finely crafted flintlock pistols
Heavy pistols – Heavier Flintlocks that deal more damaging, but fire more slowly
Quick pistols – Lightweight flintlocks that can fire rapidly at the cost of power
As the first class to wield dual weapons along with the ability to use powerful curses and magic, the Prophet is a welcome addition to any team with both supporting and offensive capabilities to aid her allies and devastate her enemies.
Soon to be available after the new character update will be four new terrifyingly striking skins, which allow players to customise a stand out Nosgoth experience, in the fight for supremacy and survival.
Gloria Victis Launches Crafting, Hunting, and Swimming Alpha Update
Gloria Victis takes a major step forward towards building their ideal sandbox MMORPG world today with update 0.0.6.7, focusing on crafting, hunting, and beaches. This update not only expands the playable landscape by 30% and introduces swimming and swimming animations, it also makes the all important connection of gatherable resources and craftable goods a reality.
The current state of the crafting system is as follows:
– Ability to gather resources.
– Ability to use resources to craft into items.
– Ability to gain proficiency in a craft.
– Proficiency Based Success.
– 250 Recipes (Already!).
– Temporary Access to all professions for test purposes.
Final Goal of Crafting:
– Unique animation for every gathering and crafting process.
– Crafting process mini-game extension.
(Reflexes, Timing, judgement, stable hands and dextrous fingers will be needed for these tasks)
– Skill of player determination of success.
(Tasks still can be delegated to chance (based on proficiency) with easier tasks having 100% success rate for master craftsman such as smelting ore but higher end tasks such as the actual forging of a blade would be benefited by a skilled player taking over the process personally)
– Addition of many, many more recipes.
– Players have a maximum of 200 crafting points, mastery of a craft requires 100 points be put in. Therefore, players can choose to be a jack of all trades, a specialist or a bit of both.
– Possible extension of maximum crafting points if the player decides to invest in wisdom traits in character creation / development.
To further implement (aka force) these changes on the current alpha testers, Gloria Victis has removed all items previously available for purchase via NPCs. The economy will now be built off player trades, barters, and sells.
Another interesting implementation of this update comes in the form of open development, in which the team will be sharing their experience building out the game including regular images of what they’re working on. The official dev forum thread can be found here!
Dawngate Break the Meta Trailer
Experience the all new Dawngate, a MOBA free of Meta!
SMITE Mountain Man Odin Skin Reveal
Hirez Studios has reworked SMITE‘s Mountain Man Odin skin into an epic skin as revealed in this video.
Obsidian Entertainment
Obsidian Entertainment
Therian Saga Review – An Epic Browser-Based Adventure
By Jordan Hall (ApocaRUFF)
Introduction
Therian Saga is a browser-based, turn-based, 2D MMORPG brought to us by Studio Fatecraft. The game has all the elements of a good RPG – questing, crafting, exploration, gold, and loot. It has a large focus on player-to-player interaction, encouraging players to work, trade, or adventure together. Therian is one of the few games where you can focus on the side of adventuring that isn’t strictly combat related, by participating in a craft. Therian Saga has all the makings for an epic adventure, and should be a grand way to spend your time.
Customization
Customization in Therian Saga is very straightforward and typical of MMORPGs. You are given a few options at character creation, but not a large amount. That’s to be expected from a game with 2D graphics, though. After creation, you are able to customize your character’s path and choose what specializations he has. You’re also given the ability to equip armor and weapons that can customize the looks of your character. All-in-all, it’s nothing spectacular but nice none-the-less.
Graphics
The graphics in Therian Saga are 2D. Personally, I generally find 2D graphics to be a bit harsh on the eyes. However, due to the bright art-style used in the game’s artwork, I found I enjoyed the graphics quite a bit. The fact that most things are static and there isn’t very much in the way of animations may have contributed to that. In the end, I did enjoy the artwork of the game quite a lot.
Controls
The game can be played completely with the mouse. You’ll be clicking a decent amount. Between the sometimes long wait times, that is. Basically any action you do will come with a 10+ second wait time to complete. But I’ll get more into that later. The UI, and the game itself, was very responsive and I only noticed bits of lag when I was loading other websites at the same time. Otherwise, it was completely fine.
Community
The community in Therian Saga seems to be of a healthy size. Each time I log on, it seems like there’s a constant stream of chatter in the chatbox. The community seemed fairly nice, though I did notice some name calling and insulting a few times. Whenever I had a question, I did get an answer from someone helpful almost immediately. Overall, it’s your typical MMORPG community.
Gameplay
The combat in Therian Saga is a bit different. It’s played more like a board game than anything, I would say. A massive board game with thousands of players that can all make turns at the same time, that is. You travel around the map, visiting locations to find quests, resources, to craft, etc… Dungeons are fairly simple, and are done quite similar to how it’s done in a MUD. Move North/East/South/West into different “rooms” of the dungeon/cave, fighting anything you happen to come across or interacting with things you find. It’s all actually quite fun.
As I mentioned in the introduction, the game does have a fairly decent amount of crafting. Personally, I found myself enjoying the crafting portion of the game more than anything else. It’s a fairly typical system – you get ore, smelt it into nuggets, smelt that into ingots, use it to craft blades, use wood to craft handles, combine them to make weapons. That sort of system. It was a decent amount of depth, considering how new the game is.
Notice the 30 minute wait time.
As you might suspect, combat is turn based. And fairly simple. Just like the lay-outs and exploration of dungeons, the combat is basically the same as in a MUD as well. Thinking of it like that, I would have to say Therian Saga is closer to a graphical MUD than a board game. It has (most) of the elements that make MUDs so fun, but has the advantage of having beautiful artwork to help suck the players in and keep them interested. Best of both worlds, really.
Exploration is a pretty big part of the game. You won’t find something unless you look for it, as they say. Exploring around can be your path to riches, but it’s not for everyone. Such as myself. Although I knew how important exploration was to the game, I just couldn’t enjoy it and found it more of a chore. Others, however, enjoy it a great deal and will say it’s what makes the game so fun. At its simplest level, exploration is traveling around the map and then searching around for something interesting.
The feature that makes this game most interesting to myself (and possibly others), is the fact that you can find your own home. The website talks about building cities and becoming a lord. Myself, I much rather prefer the hermits life, so I will probably settle somewhere more quiet. Any game that offers this sort of feature deserves a chance to be played, as it’s a game where the players can truly craft the world and help write history.
The energy system is kind of a downer. Not because it impedes in your gameplay, but simply because of the idea that you might be restricted. However, while I was playing, I never noticed a problem of running out of energy. Perhaps later on, after you’ve been playing for a long while, it will become a larger problem. I can understand the need for it, though. Although I don’t like it, I have to admit I didn’t notice much of a problem with it.
Conclusion
Therian Saga is a magnificent browser-based MMORPG. It combines what makes MUDs so great, with a neat graphical interface and other MMO features. It has politics, adventuring, crafting, and more. Everything needed for an epic adventure in a fantasy world. As it’s free-to-play, I would definitely say you should give it a chance. The only downside to the game, which is something I can understand the need for, is the energy system and the sometimes annoying timers. Other than that, it was a great deal of fun to play!
Features: 4/5 – Great features!
Customization: 3/5 – Could use a bit more.
Graphics: 4/5 – I loved the artwork.
Controls: 5/5 – I noticed no problems.
Community: 3.5/5 – Typical online community – sometimes helpful, sometimes vile.
Overall: 4/5 – Definitely worth a try!
Cyberpunk 2077
The upcoming Cybperunk 2077 title – a highly anticipated, AAA production from the venerable RPG makers at CD Projekt Red. Based loosely on the tabletop RPG, players become V, a gun for hire, in the urban jungle of Night City, where opportunity is exceeded only by danger.
Business Model: Retail Purchase
Microtransactions: Unknown but unlikely. Perhaps cosmetics.
Key Features:
Cyberpunk Setting: A richly detailed world in the Cyberpunk sci-fi setting largely in the style of an 80’s dystopian retro-future, based on the Cyberpunk 2020 tabletop RPG.
Customize your Cyberpunk: Your name is V, but you can be any V you want. Change your gender, appearance, and even background to mold the character you want to play. As you progress in the game, you will be able to further customize your character’s abilities and skills.
Immersive: Cyberpunk 2077 is played in the first-person, as an RPG, drawing you as the player into the story. You BECOME V as you navigate Night City’s 6 distinct districts, in your own way.
Massive City: Dozens of miles worth of roads and hundreds of buildings with thousands of total rooms to enter will give players a true playground to explore.
CD Projekt Red
An RPG developer based in Poland. Responsible for the Witcher series.
Cyberpunk 2077 Trailer
A teaser trailer for CD Projekt Red’s upcoming Cyberpunk 2077. There is no gameplay footage in this video – it is only a teaser.










