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Monthly Archives: June 2014
CI Games S.A.
CI Games S.A.
Blockstorm Trailer
A preview of the gameplay and features in Blockstorm, the voxel-based first-person-shooter.
Blockstorm
Blockstorm is a voxel-based 3D shooter, combining the building aspects of Minecraft with environmental destruction and team-based multiplayer deathmatches. The game allows players to build their own avatars and arenas, and then destroy them in widescale firefights.
Features:
Create the Environment: Just like any other voxel-based game, players are free to construct their own arenas, characters, and weapons block-by-block. These arenas an then be saved for future play.
Destroy the Environment: Rockets, bullets, bombs, shovels – anything can be used to demolish the environment. Removing supports and pillars will cause rooftops to crash down on your enemies. Use the environment to your advantage.
Team-based Multiplayer: Large teams square off in sprawling, destructible arenas. Multiple game modes available, with more planned for the future.
Vast Arsenal: Players can modify, create, and expand a vast arsenal of weapons, from explosives to sniper rifles. There are plenty of ways to crush your enemies in Blockstorm.
Ghostshark
Ghostshark is the developer behind Blockstorm, a team-based multiplayer voxel game featuring environmental destruction and creation, with plenty of guns.
Enemy Front Launch Trailer
Step behind enemy lines on June 10th, when Enemy Front hits shelves.
Pantheon: Rise of the Fallen
Pantheon: Rise of the Fallen is a buy-to-play fantasy MMORPG developed by Visionary Realms for PC. The game takes place in the magical world of Terminus, an extremely diverse land created from a collision between different realms and times, resulting in each of their respective civilizations coming together in a single world. People and cultures will clash for power and form alliances among one another as they all try to gain some sort of foothold in this completely new universe. Even the world itself can change based on player actions. So what are you waiting for? Go make Terminus your own!
Features:
Race and Class Combinations: Do you want to be a Halfling Rogue, or maybe an Ogre Dire Lord? Great combinations of races and classes will give you the chance to become the adventurer you’ve always wanted to be!
Environment Effects: As you progress and traverse different environments you’ll notice that they affect how your skills work. Learning to master different environments is what will set true adventurers apart.
Questing: Talk with the locals and go on quests for them, further developing your understanding of the world while you reap the rewards of your efforts.
Visionary Realms, Inc.
Visionary Realms, Inc.
SPACECOM: New strategy sim created by former “The Witcher” Devs
11 bit launchpad, the new publishing label of 11 bit studios (Anomaly, This War of Mine), announces SPACECOM; a strategic-to-the-bone game of deception and cunning that emphasizes creative tactics over complex mechanics.
SPACECOM pushes your ability to strategize with a focus on real-time tactics and planning – not fast clicking – using a minimalist design inspired by military technology. Use proven maneuvers learned from military legends or devise your own cunning plans, and dominate your enemies in planetary systems with up to six players per campaign.
Spacecom was developed after-hours by Flow Combine and emerged as a prototype that was quickly approved by the Steam Greenlight community. Flow Combine teamed up with 11 bit launchpad in early 2014 and began working with Marek Ziemak to finish Spacecom and bring it to Steam and other digital platforms.
“SPACECOM focuses on the mental elements of hardcore, real-time strategy. It’s not about quick clicking, but rather, devising plans and properly executing them,” said Lead Designer Kuba Stokalski. “I’m happy that we found a partner that can back us financially and with the necessary experience. It’ll enable us to make the most of what SPACECOM is, and what it can be.”
Marek Ziemak (former Gameplay Producer for The Witcher) said, “We were struck by how great SPACECOM works on a strategic level, and we were not surprised that the community quickly greenlit this game on Steam. Now, we’re not so far away from the game being finished and delivered to strategy gamers.”
11 bit launchpad is the new publishing label operated by 11 bit studios. As Senior Producer, Marek Ziemak will lead the production of SPACECOM and other unannounced titles. Flow Combine is home to additional alumni from The Witcher, including Programmer Maciej Czerwonka, Audio Designer Maciej Miasik, and Graphic and Design artist Adam Kozlowski.
SPACECOM will be released on Steam, Games Republic, and other digital distributors in the second half of 2014, and will be available for Windows, Mac, Linux, and Mobile devices.
For more info, visit http://www.spacecom-game.com/
War Thunder Playstation 4 Launch Review
By Jason Parker (Ragachak)
The Red Baron Strikes Again
I have played a myriad of war games in my day, though my personal favorite will always be Wolfenstein, if that counts. I was never very good at flight simulators or combat games when utilizing PC controls. I am just dreadful for some reason, and all I do is take off and then crash again. So when I was given the PS4 Beta for War Thunder, I was pretty excited. Using a controller, surely I could take to an aircraft and defend Russian skies! Oh, how wrong I was. I did however manage to drive up fuel costs across the Soviet Nation, I’m willing to bet. War Thunder is a unique war game, unlike World of Tanks, as it also offers aerial combat (which in my opinion is the core gameplay. Ground-based combat isn’t bad, but it doesn’t yet compare to the dogfights). It does not focus solely on World War II, which is far overdone, but the bulk of vehicles are from the WWII era.
Roughly the same concept.
Though the beta does not feature them, there are possible micro-transactions, such as purchasing some of the vehicles or the “Pro” service, which gives boosts to currency and experience points. These are not necessary in the least, and one can easily enjoy the game playing it for what it is, a free PvP shooter. But the Advanced Pack does include the Campaign, which is one of the big draws to this title. In addition to simply doing battle in dogfights or ground-based tank battles, there are a series of campaign missions, dynamic and changing that take place across the battlegrounds in Europe. Better yet, they offer a large focus on a portion of the war that does not get a lot of video game coverage: The Pacific Campaigns.
There is so much to see and so many beautiful areas to explore; if you can avoid bullets and rockets long enough, you can admire the world that the fine folks at Choice Provisions brought to War Thunder. The game is fairly true to life, which I certainly noticed as bullets sheared off wings to my planes; moving up too high too fast caused enough G-forces to make my pilot black out and crash; tanks being stuck in ditches and unable to scale hills that are too steep; and blasting fuel lines so tanks and planes alike erupt into a column of smoke and flame. It’s a beautifully crafted game and this beta brings with it some fascinating, and wonderful news: the PS4 version is able to be cross-played with people on the PC! Now if only we could get this on more titles. However, there is a drawback to be had here, one minor caveat if you will. Your account for the PC version does not transfer to the PS4, you have to make a brand new account. This is not a big deal to me because I did not have a PC account, but many of my friends do, so now I can play with them on a format that suits me better. Kudos, War Thunder team! There are benefits for the PlayStation crowd, such as 15% off the premium service for PS+ members, and also an exclusive DLC with US attack plane A26-C Invader.
Hunting for Red October
Going into the game, I expected only a handful of aircraft, and not to be able to fly as Italy or other major powers. However there are at present 350 aircraft and 70 ground vehicles in the game, with more on the way in future updates. So there are tons of choices, and you really cannot go wrong with whatever you choose. Granted, though your starting craft (if you play for free) will probably be uninteresting, patience is a virtue. Eventually you will have slick fighters that pack rockets, or heavy, swift armored tanks with shells that shred anything in your path. The tutorial will help immensely, giving you missions to learn how to fly and fight, appropriate distances, and target the enemy. It will go over many important things to make the game easy, and I for one am glad that I went through them. It will make you aware how planes function differently from each other, and how to use different views from the cockpit, which I really enjoyed.
Personally, I found tank piloting to be a bit of a chore. It is well designed but incredibly clunky, much like a tank is. Many of the missions I piloted a tank in I found myself caught in ditches, trapped against rocks or hills, and unable to progress without leaving the vehicle, meaning it cannot be used further in that battle. It was troublesome, and I really feel aerial combat is fleshed out better, but the developers are constantly working to make the game better, so I feel this will only get better with time. While there aren’t dozens of different mission types in PVP combat, each time I took the skies or the ground I always felt like each mission required different approaches and strategies, because players will always react differently. A lot more thought went into battle than I initially expected.
Another core mechanic that should be addressed is Research. You research new technology or upgrades to your current technology that you can use in combat. You simply do not get to start off with an M1 Abrams tank or anything like that. You gain Research Points or RP by going into battle against other players. The amount you get after a battle is the result of several in-game factors such as victory or defeat, activity (were you with the squad, or did you just crash and burn immediately?), first victory of the day bonus, and whether or not you were actively completing objectives (blowing up ground targets, holding choke points). Premium accounts also gain more RP in addition to all other factors.
Heading into the Danger Zone
There are tons of aerial shooters, and many more that are devoted to World War II. But what makes this one in particular stand out? The primary theater is that of the Pacific, the US/Japan battles out in the East Seas. Instead of the usual European theater (which is still there, the first missions I did were as a member of the British Royal Navy), there are many new and intriguing places to do battle at and blow stuff up around. I do not feel the Pacific theater of operations gets enough attention as a part of World War II, because everyone wants to shoot Nazis. Not that I think this is a bad thing. For those who are unfamiliar, a “theater” in this instance is the place where combat is taking place, aka a military operation. There are two single player campaigns available here for those who purchase them (and they come highly recommended) and there are also really amazing cutscenes using real WWII footage; kind of felt like I was interacting with the History Channel.
There are also other scenarios and campaigns that can be completed alone, or you can bring up to three friends with you to compete with/against. Again, you can play with people who are on PC and Mac, but you cannot use your PC/Mac account on the PS4 edition of the game. The social tab is where you can add their nicknames and invite them to join the chaos with you. What makes this particular war game so interesting is that unlike other shooters, such as Call of Duty and Battlefield, you have a limited number of tries to go into battle. If your hangar only has say, four slots for aircraft, and all four get shot down, that’s it; your tour of duty is over. You can use in-game currency to get a few more slots for tanks and airplanes, but be aware that you do not get infinite tries. I sort of liked this because it really gave me pause to consider what aircraft I was going to use, and to try not to fly off on my own like I was in Top Gun.
Use The Boost To Get Through!
Did you really think I would review a game about aerial combat and not stick something about Star Fox in there? All in all, I really think this title is doing a bang-up job of providing realistic combat; sometimes too realistic and that can be infuriating, but sticking to one’s guns is important. I do feel like the purchase for the campaign might be stretching, but after playing through a chunk of it, I feel it was certainly worth the purchase. They are working hard to add more content and more interesting designs for their ships, and with any luck, they will expand before and after the WWII/Korean War era. It’s a lot of fun, and I think just about anyone can pick it up and have a good time.
Graphics: 5/5
This game is beautiful. There is not enough I can say about this game; it is stunning, and everything about it is just crafted fantastically. I can see the smoke billow from the damaged parts of my vehicles as bullets whizz into them. Each map is well designed, and I occasionally get distracted by how delightful it looks. Each vehicle is unique and true to form from its historical counterpart, and the cut-scenes of the WWII combat are tasteful.
Controls: 4/5
Most of the controls are pretty easy to use in War Thunder. Not a big fan of the tank piloting again, and found myself struggling to get to the objectives. Combat with a tank was incredibly gratifying, and sniping another tank from a jungle of trees and bushes felt so very, very good. The controls are a little weird to get used to, but the tutorial helps you acclimate yourself a great deal.
Features/Gameplay: 4/5
There are not many different modes to play on, but they are all well-fleshed out and fun to play. The campaign is a blast, and though I do not have many friends that I play with, I love the notion of being able to play multiplayer campaigns. That is a huge draw for me, and I really enjoyed every game type I played.
Music/Sound: 4/5
The sounds and music of this game are pretty great, but can tend to drone on after a while. I need a little variation. But I love the sounds. The whirr of airplanes, the chunk! of tank shells blasting into metal armor, and the violent explosions of crashing airplanes were so impactful. There are a lot of things to hear, and the constant changing stimulus is pretty fantastic, even if a little distracting.
Catch some actual gameplay footage from my review time below!









