This trailer features current gameplay footage from Formula Wincars. All of the video was taken from the in-game engine and normal play.
Monthly Archives: August 2014
DragonJam Studios
The developer behind the online racing game Formula Wincars: MMO Racing Arcade.
Path of Exile Vagan Forsaken Master Reveal Trailer
The Forsaken Weapon Master, Vagan, is revealed as the continued updates for Path of Exile‘s latest expansion continue to roll out.
Guild Wars 2: Mid-season finale now available
ArenaNet, developer of the acclaimed Guild Wars franchise, today released “The Dragon’s Reach: Part 2,” the newest update to the ongoing saga in the Living World of Guild Wars 2. A historic summit is about to take place in the spreading shadow of Mordremoth’s advance, but not all of the world leaders have agreed to attend. Can you convince uneasy allies to come together and cooperate, or will lingering tensions spell Tyria’s doom?
This episode opens up more land for you to explore. Venture further into Dry Top and test your mettle against the new foes you find there. After this release, Living World Season 2 will resume this Fall.
Ministry Treachery
Some time ago, the villain Scarlet launched a devastating assault on Divinity’s Reach. Now, an anonymous source has accused Queen Jennah of being complicit in the attack. Unless her name is cleared, the Queen cannot leave her city to attend the upcoming summit. Work together with Kasmeer and Countess Anise to track these rumors to their source and lay this piece of political intrigue to rest.
Waypoint News
The asura prodigy Taimi has made impressive progress on her waypoint recalibration device, but her troubles are far from over. Councilor Phlunt is trying to interfere with Taimi’s research – and using his attendance at the summit as a bargaining chip. She may be brilliant for her age, but will Taimi be able to both finish her project and convince the asura councilor to attend the summit?
Story Journal
Log in and play today to unlock free, permanent access to the story of The Dragon’s Reach: Part 2. Once you’ve completed the episode, you’ll be able to replay it through the new Story Journal feature and challenge yourself to complete special achievements.
Living Treasures
The Mysterious Seed backpiece from episode three is still obtainable – and what’s more, you can gather new items and coax it to grow into an ascended or infused version. Continue to gather geodes, Zephyrite Lockpicks, and rare crafting materials as you work your way through the story.
Those of you who love PvP will be excited to learn that we’re adding in our first Living World Reward Track. Use the Arid Region Reward Track to unlock Season 2 rewards as you PvP.
For more info, visit www.guildwars2.com
Dofus: ‘The Belly of the Whale’ dungeon now available
“The Belly of the Whale” is now available in DOFUS. Located in Frigost, this new dungeon will add fresh background details to the frozen island.
Designed for high level players (Level 200), this dungeon will add new quests, new items and even new monsters. Will players have what it takes to survive in the “Albatrocious Rock” area?
“The Belly of the Whale” is a part of the 2.22 update.
More information about the “The Belly of the Whale” on the official website: www.dofus.com/en/mmorpg/news/patch-notes/423223-frigost-whale
Path of Exile Reveals Weaponmaster Vagan
Path of Exile has been keeping the hype train chugging for its upcoming expansion, Forsaken Masters, set to launch on August 20. Today, we’re pleased to reveal the details for Vagan, the Weaponmaster, the fifth master to be revealed (of seven).
Backstory
Vagan has come to Wraeclast after having been a blade-for-hire in Oriath. Vagan considers himself the “foremost Duelist” of Wraeclast, sometimes comparing himself to the great Daresso. Vagan, however, is more than just a bigmouth hotshot. He knows he must build his reputation in order to survive, following his father’s mantra, “The fight is won before you ever draw your sword.” Angry fighters make mistakes, and so Vagan seeks to exploit these weaknesses through any means possible.
Vagan’s skills with weapons truly are legendary, bordering on the “preternatural,” and he can smith as well as he can fight. He will share this knowledge with any who prove their mettle against him in battle.
Missions
When players encounter Vagan, they will be challenged to a duel. These duels have random win conditions, and can vary from a simple “Defeat Vagan” objective, to defeating the master under different circumstances, including time limits, additional allies, and kill-count competitions.
Vagan’s character build does not stay static, either. His list of potential builds include bladed weapon specialist, blunt weapon specialist, bow generalist, multiple dual-wielding builds, a fists-only “Facebreaker” build, Flicker Strike, Elemental, Cyclone, Traps, and more. He may also carry different mods, including life leech, curses, fast attack, slowing auras, and blinding smoke.
Even the dueling arena isn’t static. It may be surrounded by rings of flame or searing bond totems, may exist in the wild or be set aside in a dedicated area, and comes in multiple layouts.
In short, Vagan has at least a dozen ways he can kick your character’s ass.
Hideout
With the Forsaken Masters expansion, each Master can offer the players a unique Hideout to use. Vagan’s no exception, and offers a battlefront styled hideout for players who choose to call it home.
Vagan will offer players decorations for their hideout as he levels up, all with a battlefield-theme. These include crates, corpses, wagons, weapons, and more. These decorations may also be taken to other masters’ hideouts for use.
Crafting
Vagan’s final benefit to players is teaching the art of weapon crafting. Players will get access to a growing number of modifications to add to weapons. These include remedial properties (for example, adding elemental damage to items that are missing it), niche properties (for example, blocking with dual-wielded weapons), or properties that don’t normally appear on that type of item (for example, increased elemental damage with weapons).
Meet Vagan for the first time in this video!
For more information on the Forsaken Masters expansion, click here!
Miss the previous masters? Check out their videos below:
Space Engineers Announced Exclusively for Xbox One
Independent developer Keen Software House has announced that their space-based sandbox game, Space Engineers, which has become a viral hit on PC via Steam Early Access, will be released for Xbox One, the all-in-one games and entertainment system from Microsoft, via the ID@Xbox self-publishing program. The game will be exclusive on Xbox One for twelve months and will retain its trademark open-ended creative and survival gameplay. The news was first announced live during the Xbox news briefing at gamescom 2014.
Space Engineers offers a robust platform for creative gamers to build and maintain space stations and ships in a single or multi-player environment. Offering both Survival and Creative modes, as well as resource management, multiplayer, and even combat, the limits of what can be built and played are only bound by the player’s own creativity.
“We are really excited to introduce Space Engineers to an all new audience on Xbox One and provide gamers from around the world the same open-ended creative environment that has enamored PC gamers,” said Marek Rosa, CEO and Founder, Keen Software House. “With the power of Xbox One, we will be able to offer all of our features with amazing multiplayer options. We expect the Xbox community to unleash amazing creations and astounding worlds that we can’t even imagine.”
For more info, visit http://www.spaceengineersgame.com/
Wings of Saint Nazaire Alpha Preview
By Remko Molenaar (Proxzor)
While all the focus in the space race these days is on StarCitizen and Elite: Dangerous, there’s a lesser known underdog slowly gathering a following. With ambitions on par with their rivals, and a unique graphical style that’s both clean and eye catching, this indie title is sure to give the big dogs a run for the pound.
Wings of Saint Nazaire is a game most of you, if not all probably haven’t heard of yet. I must admit that I also never knew that this game was in development, let alone being this far along in the development process. Wings of Saint Nazaire is an action-oriented space simulation game that is heavily inspired by the Wing Commander and the X-Wing series. But unlike StarCitizen and Elite: Dangerous, Wings of Saint Nazaire takes a different path, one much friendlier to lower spec PCs. By making the game completely playable in the browser, almost anyone is able to play this game with a simple keyboard and mouse.
Currently the game is more a concept and trial than a game, as content is still limited. But unlike their competition, their dog fighting game mode is already available for free testing to the public. Even if you haven’t backed the game, you’ll still be welcomed as a sort of test runner to try to wow you into getting behind the game. Honestly it’s an impressive experience for any game still labeled as being in alpha. After I installed the Unity player, I locked the door to my room and spent the next few hours in space, immediately hooked.
The game begins with your initial launch out of a massive mothership as you fly straight into battle. Wing Commander immediately came to mind as the obvious inspiration behind everything from the look to the controls. The view is just like any other space simulators, perhaps even going a bit retro with their UI to appeal to the older audience. The cockpit reads off your current speed as well as the current state of your ship, and is filled out by the all-important radar. No more, no less, and I absolutely love it.
Moving your ship around is easy, and it shows us that you don’t need to be full on hardcore and realistic to still have fun in space. By simply using the WASD keys and your mouse you will be doing quick maneuvers in no time and enjoy the content in the way you are supposed to. Unfortunately besides shooting the other ships, and trying to figure out how the radar exactly works, there isn’t any more content to have fun with. And after a couple of hours of playing you are pretty much done with what the game has to offer right now. With that said, I still often sneak in an hour or two per day just to enjoy the gameplay, as it has a way of grating at the back of your mind, making you want to come back for more. I mostly enjoy the change of pace of removing realism, and blasting my engines at full speed without fear of my pilot passing out. Essentially this is the arcade space shooter MMO any casual sci-fi fan has waited a long time for.
The future of Wings of Saint Nazaire is still questionable, not that it will be finished or not, but what exactly the team behind this game wants to do. As of right now they are no longer taking crowdfunding donations, but they have said that there will be more details available about this soon. As to whether the game becomes free to play or not, their finalized business model is still up in the air. They have set the goal to try and make it a free game, but if the game eventually is going to cost something, the team promises it will definitely not be anywhere near as expensive as a full price title. And I think this is fair, especially since you need funding to keep working on a game that is as promising as this.
Conclusion
Wings of Saint Nazaire shows potential, and I personally got hooked right off the bat just like the other crowd funded games did to me. This game is definitely one to keep a close eye on, because from what we’ve seen it is absolutely amazing how smoothly it runs in a browser. If graphics are vital to your experience, they might be a deal breaker, but those looking for the sheer pick up and play fun will have a home here. Hopefully there is a large enough playerbase as a result to build a fantastic universe filled with warfare and alliances. But in the meantime you can partake of mindless dog fights or even offline play with a quick 75mb file download.
Life of Rome
Life of Rome is a third and first-person MMORPG set in the persistent world of Rome. The game is played from the point of view of both Roman and Barbarian; designed to emphasize roleplay and community using a faction system and player-driven politics. The in-game world is a fifty square-kilometer representation of Rome and its surrounding areas, including several small villages and Roman forts.
Features:
Roleplaying Focus: Players interact with each other in a series of locations spread across the area. Major roleplaying-based storylines, purely optional, will be started and run by Breakout Studios staff as well as players. Players in a position of power may also affect gameplay by setting a faction’s agenda, creating long-term political, economic, or military goals, which are broken up into missions handed down through a faction’s hierarchy in the form of player generated and driven missions.
Two Factions: To create a new character, players must choose either to be part of the Roman or Barbarian faction. Players may choose from several sets of starting clothing as well as between male and female. Characters from each faction can communicate with others nearby or use the in-game mail, but players in the same faction can use a faction only chat to communicate with each other from anywhere. Each faction also has its own perks and play a different role in the game.
Breakout Studio
Breakout Studio is a developer based in the UK. They are responsible for the roleplaying, historical sandbox Life of Rome.













