Prepare for the onslaught in the Invasion mission being introduced to Star Conflict.
Monthly Archives: October 2014
Armored Warfare M1128 Mobile Gun System
Armored Warfare continues showing off just how advanced their warmachines are.
Stormthrone: Early Gameplay Footage Revealed
Global game publisher Reality Squared Games (R2Games) has released the first gameplay teaser for Stormthrone: Aeos Rising, giving players a highly anticipated first look at the browser MMORPG in action. R2Games welcomes veterans and new fans alike to the official Stormthrone site, where the gameplay teaser is joined by the first round of Stormthrone minigames, giving players a chance to earn Pyrum and other bonuses for their characters before the Alpha begins.
The Stormthrone trailer reveals an MMORPG that transcends the minimal interactivity and passive combat all too common in the browser. The war for Aeos is a dynamic battlefield, and victory requires focus, coordination, and real-time skill. Whether players seek their fortunes solo, delve into deadly multiplayer dungeons, or try their hand at world-spanning PvP events, Stormthrone raises the bar for browser MMOs. When the heroes of Dawnhold unleash the long-lost Aeon Weapons, demons will fall before their combined strength!
Stormthrone’s minigames give players an early chance to enhance their Alpha experience. Those who master the daily challenges of Stormthrone Sweets and Stormthrone Spins will earn points towards exclusive item and Pyrum codes, redeemable as soon as the Alpha launches. The Exchange Points function will launch on November 18th at 8:00 AM EST, and new Stormthrone minigames will be released each week before then. Now that the doors to Aeos are just a little more open, R2Games anticipates enthusiastic response by the growing Stormthrone fanbase. Since item codes will be limited, players would be well-advised to collect as many points as possible before the function launches.
For more info, visit http://stormthrone.r2games.com/
League of Legends Hexakill Harrowing Review
By Jason Parker (Ragachak)
Harrowing, Isn’t It?
The Harrowing is upon us, the annual League of Legends Halloween event. What this means for players are new but temporary special skins: Underworld Wukong and Ravenborn Leblanc. A series of sales for older Halloween skins is also featured as well as a resurrection of an old mode, Hexakill. Hexakill is a mode where six on six play, instead of the normal five or three. What makes Hexakill different this time is that it is played in the Twisted Treeline, the map for the three on three matches. This creates an incredibly chaotic, constant fight. The notion of strategy is gone, and instead, the jungle all but ignored. It is just a brawl from start to finish, with barely a semblance of teamwork. Every match I have played seemed to boil down to just one player or perhaps two doing almost all of the work. I did have a match or two that actually had some teamwork, but that required playing with friends.
Personally, I enjoy the temporary game modes. League of Legends is treated as a serious game, whether it is ranked or casuals. And while yes, I do feel like the extra modes promote poor teamwork and gameplay (except Doom Bots; please bring these back!), they are still fun in short bursts. I do not think I could play a lot of Hexakill, but here and there it’s fun to play a wacky character and see what shenanigans your team can come up with. There are too many people to thank for enduring this mode with me, mostly friends and colleagues such as Vulkary Sori, Redthereckless, and Alchemy Master just to name a few. My apologies in advance; this mode appears to create a great deal of rage and swearing and so some screenshots may have vulgarity.
Never Tired, Never Hunger, Never Fear
The Shadow Isles, home to the Twisted Treeline, is also home to many of the League of Legends characters according to the lore: Lord Mordekaiser, Evelyn, Karthus, Elise, and Yorick. Players only fight in a small portion of the Treeline. Though the map is deceptively large, the in-game map is intensely small. It is normally used for just three on three battles, with its two lanes and tiny jungle area. The altars are still there, one on each side of the map. One of the important things to be aware of in this mode is that capturing the altars not only confer buffs onto your champions, but to the minions as well! The Twisted Treeline map is mostly played as it normally is, with the different items (Wooglet’s cap, Blackfire torch, et cetera), and no wards. The map is much too small for that! It should be much easier to pay attention to, but with so much going on, it can be very easy to be distracted and ganked or bullied. Keeping track of six champions at all times is nigh impossible.
There is increased experience and gold for everyone in Hexakill mode, but the ultimate goal remains the same. Team comps are much different in this mode, and the phrase “team comp” is a bit of a misnomer in Hexakill. Sure, you can make a team built around an idea such as Yasuo and a bunch of knockups, or a team of tanks. It certainly seems that assassins and brawlers rule this game, such as Master Yi having 72 kills out of about 110, killing champions before they can even activate abilities (such as Tryndamere’s ultimate). Hexakill is one continuous teamfight, from start to finish. There is not a lot of planning or strategizing, though it does happen, just not as much as in any other mode. Hexakill is best described as a back-alley brawl in the middle of the woods. It’s a fistfight without the risk of a black eye!
Die First, Then We’ll Talk
What’s the point? I was glad to see the mode come back, but it seems unnecessary. Bringing these modes back from time to time is great, sure, but what purpose does it serve? It does not show us anything new. DoomBots showed us that intelligent bots could appear, and Ascension attempted to make Dominion relevant again, at least temporarily. But all Hexakill shows us that they can cram lots of players onto one tiny map and let them throw down. Now if they want to bring back a ridiculous mode, I think I speak for the entire community when I say: Bring Back URF mode! A mode that serves no purpose but to be hectic and fun; that was probably the most fun I had in an extra mode in this game.
Don’t get me wrong, the mode is fun, at least in small bursts. One or two games of it, and I’m ready to stop playing for a while. People who specialize in hypercarries might have more fun at this mode than me, but I tend to play supports, and there are many champions who are subpar at best in Hexakill. Master Yi, Yasuo, Katarina, Braum, Thresh, and Akali are the big names I see most often. Bear in mind it is only Blind Pick, so there are no bans, and it will be very common to see mirror matches. The items and buffs of the Altars are also just as important. People who don’t play Twisted Treeline often may not be aware of the many changes, and it would be advisable to at least check it out before jumping in.
Anime Pirates Trailer
An official trailer for the anime-inspired Anime Pirates MMORPG.
Anime Pirates
Anime Pirates features some of your favorite anime pirates. Using a turn-based combat system, you can build your own personal pirate crew, explore the world, meet fellow pirates, and dominate the seas.
Features:
Bar Hopping: Visit the local bar to recruit a variety of pirates to join your crew.
Harbor Attack: Battle other pirates at the port, and take their crew on as slaves.
Daily Events: Battle world bosses, venture into arenas and dungeons, and participate in tournaments – there’s never a dull moment.
Babeltime
Babeltime
Tribal Wars 2 Reaches 1 Million Registered Users while in Beta
Online games developer InnoGames has published first numbers for the open beta start for Tribal Wars 2: The worldwide browser beta, which already supports a total of 20 language versions, amassed over a million registered players within 6 weeks. This makes Tribal Wars 2 the fastest game to ever reach a million registered users for InnoGames. The game follows its legendary browser predecessor Tribal Wars, which has 55 million registered players worldwide. Following the company’s cross-platform strategy the Android and iOS-Versions will be released soon.
Less Than 65 Hours Left for Indie MMO Ascent: The Space Game
Fluffy Kitten, the studio behind space MMO Ascent The Space Game has only 65 hours to reach $35,000 Australian dollars — or it’s Game Over.
Ascent was developed by James Hicks and Chris Mitchell — who invested more than $70,000 out of pocket to create the PVE MMO of their dreams. Ascent sports a mind-boggling 270 billion star systems—and it allows players to build and customize their own ships, colonize faraway worlds, compete with other players for currency and resources, mine asteroids, trade, and much more. Successful funding through Kickstarter will allow the devs to hire an artist full time to completely revamp the graphics, improve the user interface AND add cool new features such as smuggling, bounty hunting, assassination missions, and active NPCs that respond to text commands.
Unlike most Kickstarter projects, Ascent offers a trial version available here. It’s limited to 30 days but fully unlocked otherwise. You can even spot some of the new ship designs!
You can find Ascent on Kickstarter and Steam Greenlight.
If there’s one developer who deserves that extra push from gamers, it’s Fluffy Kitten – the fearless Australians devs who dared go against Elite: Dangerous and Star Citizen with their own space game.
King of Wushu
King of Wushu is the upcoming martial-arts themed MOBA from Snail Games. Developed by the same studio as flagship Age of Wushu, the game utilizes the CryEngine graphics engine to create an immersive and visually stunning world modeled on traditional Chinese “Jianghu” martial arts.
Features:
Unique combat: Building on experience in traditional fighting games, King of Wushu aims to pioneer new frontiers in 3D MOBAs, combining TPS perspective with fast-paced combat including aerial maneuvers, blocking, and dodging.
Multiplatform: Will be playable on PC, Xbox One, Mini-consoles, mobile devices and more.
Incredible visuals: Using Cryengine technology, King of Wushu presents an immersive and visually stunning world.









