Monthly Archives: December 2014

SEVENCORE Releases First Expansion with New Battlefields

Sevencore

WEBZEN, a global developer and publisher of free-to-play games, is delighted to announce that free-to-play MMORPG SEVENCORE released its first expansion on the 2nd of December.

With this first major content update, SEVENCORE offers new battlefield areas and new mount items with the Occupation War for the English server Balmung.

This expansion includes the battlefields Tillau and Crimson Plateau, where players can earn Victory Points (VP) to spend on weapons, armour, random boxes, and even mounts from the PvP vendors.

With the activation of the Occupation War, the Guild versus Guild (or GvG) competition is bound to heat up. Each Saturday at 9:00 p.m. UTC, GvG enthusiasts will compete against other guilds each week on the English server to occupy a certain area in order to collect taxes and manage prices in regional goods. Winners of this competition will be able to access the finals, Presidential election for Inadar, a world that combines science fiction with elements of fantasy.

To support SEVENCORE’s guild system, a variety of events for guild competition will be organized by the SEVENCORE team until 16th December. The best guilds will be able to get special prizes, including: Star Turtle Invitation, Mounts (Skeletal Armada, Scorpion, or Turtle) and many more.

Starting Tuesday, 16 December, 2014 (UTC), players will be able to enjoy Christmas in-game events and purchase limited edition Christmas cloak, costumes, Rudolph and Mounts until 30th December.

More information about the first expansion can be found on the official SEVENCORE websites: http://en.sevencore.webzen.com and http://es.sevencore.webzen.com.

The Repopulation: End of November Report Available

The Repopulation

The Repopulation team has updated their website with yet another progress report, this time for November. In this report, it is stated that new servers are expected to arrive soon for alpha tests and NDA restrictions will soon be lifted. Many changes to the game have also been made including changes to Adversarial Camps, Dens, Housing, Visuals and more.

For more info, visit https://therepopulation.com/index.php/news/179-end-of-november-2014-report

Battle for the Throne: City-building/TCG Mobile game now Available

Card

NHN Entertainment USA and its mobile publishing arm, TOAST today announced that Battle for the Throne, a fast-growing, social legion-building TCG, is now available for both Android and iOS devices across North America.

A kingdom under siege by the Devan Empire is nearing the brink of annihilation. Players must take control of the scattered armies and take their place as Lord in Battle for the Throne, the grand fantasy strategy war game from TOAST.

Ranked as the #1 free downloaded game on the T-Store in Korea, and featuring strategic kingdom-building gameplay and TCG-esque combat, Battle for the Throne combines the most engaging elements of social war gaming, card battling games, and strategic city creation into one stunningly-animated package. Players can collect and upgrade hundreds of heroes to compete against thousands of players in real-time.

In preparation of the upcoming global iOS launch, players can pre-register for the iOS version of Battle for the Throne in order to receive seven Premium Ticke ts as well asone Epic and one Legend Tier hero card both for use on launch day. Any players that are currently playing the Android version can also take part in the event with the Free Runes Coupon Code: SHOWMETHEMONEY

For more info, visit http://www.toast.com/mobile.nhn?gameNo=10340

Journey to the West International Open Beta Pack Giveaway

OnRPG has partnered with Cubinet to usher in open beta testing for their action packed MMORPG set in the legendary Chinese Novel, Journey to the West International. Grab an open beta pack below and add your own tale to the story!

Journey to the West International is a fast paced 3D MMORPG oriental fantasy free to play game developed by Xiao You and published by Cubizone. The game is based on a well known eastern mythical story line and unique psyche combat system.
Players can learn the art of 72 transformations where each has a set of unique skills, acquire different charms to build their own character’s attributes and obtain different Psyche skills to conquer the battlefield.

 

The Open Beta Pack includes:

  • 200k EXP Pill *1
  • Lucky Egg Lotto *10
  • Normal Sea Copper *30
  • Normal Sea Silk *30
  • Mid Sea Copper *30
  • Mid Sea Silk *30
  • Gravel LV1 *30
  • Gravel Dust LV1 *30
  • Gravel LV2 *30
  • Gravel Sand LV2 *30

 

 

To Redeem your Key:

No log-in required. Simply choose your appropriate key from the image below:

Journey to the West International Beta Pack Giveaway

Then follow this redemption guide to information on where to turn your key in for prizes: http://tinyurl.com/JTTWRedemptionGuide

Steam Introduces Player Broadcasting

Steam Broadcasting

Look out, Twitch – Valve has announced that Steam will now support broadcasting with no additional software required.

Players will now be able to watch friends play any game on Steam by selecting “Watch Game” from their profile or friends list. Gamers will be able to select privacy settings for their streaming, which is automatic, as well, allowing only requests from friends to allowing anyone publicly to watch the game stream. The service is currently in beta on the Steam Client.

Terraria 2014 Review: Retrospective & Refresher

By Tyler Wood (Zelus_Craft)

Terraria is a colorful sidescrolling mining and crafting game developed by Re-Logic, originally released in 2011. Though released on the Xbox 360, mobile devices, and the PlayStation Vita, this retrospective will largely cover the PC version. Warning: Contains some spoilers.

I first encountered Terraria in the wee hours of the morning while working on a project with some classmates in college. A member of the project was playing it while taking a break, and I asked him “Wow, what ugly game is that?”

“It’s Terraria,” he calmly replied, “It’s a lot like Minecraft.”

“It reminds me of Soldat.”

“Yeah – it plays like it too.”

The game looked cheap, but colorful – I was charmed by it after only a few minutes of watching my colleague play. Fortunately, Terraria was, and still is, an inexpensive game and now features far more bonus content than back in 2011.

Many comparisons between Terraria and Minecraft have been made; I made many comparisons myself when I first started playing. Both Minecraft and Terraria had their 1.0 debut at about the same time, and both feature mining, crafting, bosses, and exploration, as well as passionate communities egging on great development teams. On the surface Terraria and Minecraft are very similar, but after a few hours with each it’s very clear that they gravitate towards different goals with completely different execution. Just setting the record straight: Minecraft is not 3D Terraria, nor is Terraria a 2D Minecraft.

With hundreds of hours of playtime and many sleepless nights, let’s see what Terraria has become over the last three years:

Starting Out

In Terraria you play as a human who is prone to grunting whenever struck. Character creation is somewhat barebones, but functional: Name, hairstyle, and color options for hair, skin, eye, shirt, pants, and shoes are available. In reality, very little of character creation customization actually matters as it’s soon buried under armor and accessories. Two parts of character creation are important, the first being the character name as it’s visible to allies on the same team color. Though teams are optional, they’re very useful for locating and tracking other players (in both co-op and PvP play). The other important part is the difficulty option, which is character specific. Among the difficulty options are Softcore, Mediumcore, and Hardcore. When a Softcore character dies they will drop half of their money and respawn at their ‘Home’ location. Mediumcore characters will drop all of their inventory, in addition to their money, and then respawn, and Hardcore characters drop their inventory, are automatically deleted, and the player plays as a ghost until they close the game. Terraria allows players to have as many characters as they want in addition to locally saved worlds.

Building-a-New-Base;-Nurgle

I’m safe at home while Nurgle is out getting shot.

Worlds in Terraria come in different sizes – small, medium, large – but they all work the same way. All worlds are procedurally generated; the generation sets up stuff like biome location, dungeon locations, and chest loot. Again, world creations are unlimited in number, but they’re each strictly the same set size throughout play.

When you first start playing Terraria it can be a little overwhelming – Players spawn into the world unceremoniously with a copper shortsword, pickaxe, and logging axe; no cutscenes, no narration, and no tutorial. The usual videogame tropes apply: Go kill stuff, horde loot, and try not to die. Upon the creation of a new world and spawning in it, players will start near an NPC called the Guide. The Guide serves as a rudimentary crafting reference sporting a side job as a very basic hint system. Talking to the Guide will prompt him to quip a one liner about the state of the world. For more detailed info, try offering the guide one of your materials, such as iron ore or a piece of stone, and he will reward you with a list of everything that the material is used in creating.

From there, you can do pretty much whatever you want, like fighting monsters, gathering materials for better armor, exploring the depths of the earth, and much more. Though it’s really tempting to look at a reference guide or a wiki during the first few hours of playing, I strongly recommend to go without them because the raw experience of exploration into the unknown to stumble your way through hundreds of crafting discoveries is nearly unmatched in today’s world of handholding tutorials and long winded expository narrative.

Controls

The controls in Terraria are somewhat MMO and FPS-ARPG inspired. All weapon and spell aiming is mouse driven while WASD, E, and spacebar control general movement. Additionally, the ‘Shift’ key is used for suggested items when the mouse is hovering over something interactable. The number keys correspond to items in the lockable hotbar, ‘H’ is used for quick healing – the ‘best’ healing item in your inventory – and the inventory and crafting menus are accessed with ‘Esc.’ While the player is (almost) always in the center of the screen, the speed at which players initially move takes some getting used to. At first, everything feels a little sluggish and out of reach but that soon changes with items like the Hermes Boots, Grappling Hook, and eventually, Wings.

Progression and Modes

The progression arcs in Terraria are differentiated by the mode that the world is in – which is different from the difficulty of a given character: Normal, Hard, and Post-Plantera. A world starts in Normal Mode where only the lower tiers of mineral deposits, enemies, biomes, and NPCs will appear. Upon killing the final boss of Normal Mode, the Wall of Flesh, Hard Mode is unlocked automatically and starts immediately. Upon entering Hard Mode new bosses, monsters, biomes, resources, NPCs, and events can be triggered or will start to appear by themselves. Hard Mode also introduces the spreading of the Corruption biome and the spawning of the Hallow, which covers a large swath of land and begins to spread like the Corruption. Once Hard Mode is “done” by killing the boss of the jungle, Plantera, the world itself doesn’t change but the summoning of even more powerful bosses becomes possible. On a site note, holiday events like the Pumpkin Moon and Frost Moon are actually manageable at this state of the world.

There is a small amount of character progression outside of gear and items: Players may increase the maximum health and mana pool of a given character by using health/mana crystals and health fruits acquired and crafted throughout play. Both health and mana are capped at 500 and 400, respectively. Gear and weapons can be dropped and transferred to other characters at will, but health and mana pools cannot.

The World

The World is full of different biomes which all have their own music, bosses, and loot. Jungles, tundra, caves, beaches, and Hell are among the many biomes, and each changes slightly when they become corrupted or hallowed (hardmode only). Depending on how the world was generated, different ores and biomes will be accessible; for example, some worlds have lead ore instead of iron ore and the Crimson biome instead of the Corruption biome. As players become more powerful it becomes easier to traverse these varied biomes. A common way of vertically exploring the world is by pillaring upwards to space and building hellevators (Hell Elevators) that bridge the surface and Hell by way of one large vertical shaft. Horizontal exploration is mostly influenced by character movement speed, but if you can afford wiring it up, teleporters eventually become available and are the fastest way to travel. Long underground tunnels are also possible, if you think it’s worth the time investment of creating them.

Terraria Dungeon-Crawl

Dungeon crawls are dangerous – be sure to light your way!

Multiplayer

Multiplayer is a very large contributing factor to the longevity of playtime in Terraria. Everything in Terraria can be done with multiple people. Some boss encounters and dungeon crawls almost demand multiple people to fight through, and they’re much more entertaining for it. Coordinating people is sometimes a little difficult with text-only chat, but, as previously mentioned, team options help players locate each other on the map. Of course, like other multiplayer games, voice chat helps tremendously and makes the entire experience of exploring the game much more fun. Although Terraria doesn’t have a game browser or lobby system, finding other people to play usually isn’t an issue if you’re part of an existing gaming community or forum. Though the merits and mechanics of Terraria stand well on their own in single player, I think multiplayer is where Terraria really shines. Terraria doesn’t have any structured PvP modes but players on opposing team colors can hurt each other and make up their own game modes like CTF or deathmatch arenas. A thing to note about multiplayer is that items and stats are client-side character based, not server based, so a super powerful character can be brought to any server at any time.

Mining! (And other material gathering)

As implied by the title of the game, mining and other earthly resource collection makes up a large portion of the gameplay. Early on, most everything is related to resource gathering, but that takes a back seat as crafting, boss battles, and boss summoning becomes more important for upgrading and acquiring gear. Resource gathering becomes progressively easier and faster with the acquisition of higher-level equipment and access to mining buffs. Surprisingly, mining requires some precision and dexterity when being done quickly; monsters like to glomp you while you’re treading in unknown territory, and quickly defending and evading is crucial to keeping the mining run going.

Terraria Mining

Mine. Craft. Mining, THEN crafting.

Crafting!

There are a lot of things to craft – Decorative objects, tools, potions, food, armor, accessories, and quite a few more types. There are hundreds of items to play around with, and they’re all really simple to make if you know the recipe and which building area to stand in front of. Crafting takes place in the inventory/escape menu – a little odd, but it works – and it’s as simple as having the required items in your inventory, standing in front of the appropriate building area, and clicking the craftable from the inventory/escape menu. Certain craftables can only be made in specific building areas; for example, from spider webs you can craft silk while in front of a loom, and the silk is then used with wood in front of a table saw to craft a bed. Many craftables are used in other recipes, and some crafting chains expand from the early game all the way until post-Plantera mode.

Building, Housing, and NPCs

Housing for NPCs and yourself is nearly required for progression into the later parts of the game. Over time, NPCs will start to appear at the world spawn point and they’ll need shelter (or else they’ll die and respawn sometime later), so building housing for them is required if you’d like to access their wares conveniently. ‘Suitable’ living requirements for NPCs are really barebones, and it’s quite common to build low-income housing for them to begin with, but one of the more enjoyable parts of playing Terraria is being able to build a varied and unique looking town or mansion for you and your NPCs to inhabit. With dozens of decorative items, blocks, backgrounds, and traps, Terraria offers one of the most diverse 2D building experiences around. Unfortunately, there is no sandbox mode or in-game importing and exporting options for quickly building or sharing creations.

Terraria Economy-Housing

Economy housing and symmetrical bases never go out of style.

Gear & Loot

Depending on how you count, there are over 15 tiers of resource gathering tools and armor sets, which is far more than other games in the 2D genre (besides MMORPGs). The best gear is usually crafted, but some top tier gear is “better” than others depending on the named modifier prefix. All weapons and accessories have named prefixes that define their attributes. For example, ‘Ruthless’ melee weapons do more damage but have less knockback on-hit while ‘Demonic’ melee weapons have higher damage output and higher critical hit success. There are dozens of prefixes, and you can create builds for your character based on these prefixes. Though Terraria sports an item color rarity tier set like an MMO, the rarest items are not always the best. Again, like an MMO, there are named rare drops, chest-only rewards, and awesome craftable weapons, armor, and accessories which have their own special effects like firing light swords, healing on hit, and tanking damage automatically for allies.

Like in other games, some gear and drops are extremely rare. Most of the time enemies will drop material blocks semi-reliably, but others only drop when the enemy is in a particular biome or when certain weather/time conditions are met. Most frustrating among the drops are boss trophies and banners, which are used solely for bragging rights, and key molds used for crafting single-use keys for chests that contain the best weapons in the game. There aren’t any luck-based stats in the game, so drop influencing is limited to items and buffs which increase enemy spawn rates (as slight of a difference this makes).

Combat

The combat in Terraria is one of its strongest points, complimenting the variety of craftables and the many tiers of resource gathering. Generally, combat is skill based and rewards proper spacing, rapid attacks, and evasion from enemy attacks. It’s always beneficial to strafe while attacking and any chance to hitstun an enemy against a wall is not to be missed. There is a small amount of randomness in combat via critical hits, but the statistics of critical chances are well known and listed on the weapon being used. Combat difficulty is only an issue in a PvP situation or if you’re outnumbered; only bosses can reliably provide a challenge once you’re properly geared. Difficulty certainly spikes when the world game mode changes, but overall becomes easier as time goes on.

Throughout the game different potion ingredients become available and allow you to craft buffs, which temporarily aid in gathering resources or fighting. Though there are a lot of potion options, few of them seem truly amazing or unique. On the flip side of things, enemies can afflict debuffs on players; some of them are really annoying – like reversed controls – but most are manageable and fair.

The three stereotypical and archetypical RPG classes are present in the game: The warrior, who favors health and high armor stats alongside melee combat, the mage, with many flavors of magical weapons and accessories, and the ranger who uses bullet, rocket, and movement based weapons, armor stats, and accessories. Regardless of what style is being played, the equipped gear is ultimately the #1 factor for an encounter. Boosted heath, boosted mana, and buffs are helpful, but they don’t matter as much as the arcing swing of a sword or the total armor points a character has.

Terraria The-Destroyer

Destroy it before it destroys you!

Fighting bosses is really entertaining, and all of them can be fought repeatedly in a given world given the right conditions and materials. Defeating bosses provides the mainstay and long-term challenge in Terraria, at least until you’re geared for unstructured PvP. All of the bosses are unique and are both surprising and challenging to fight the first few times around.

Combat overall seems to favor high armor values and ranged DPS over magic weapons and spells. Although the magic has the higher ‘cool’ factor and is visually more appealing than melee and ranged projectiles, they don’t seem to pack the punch needed for quickly killing bosses.

Technical Issues and Limitations

Terraria originally suffered from a number of technical issues – many of which have been patched out over the last couple of years – but some game crashing and lag related issues still remain. Over the course of normal play the game is largely very stable, but one of the more annoying things that players will regularly encounter is the way liquids update in large lulls and chucks; during these large chunky updates it’s possible to accidentally clip into walls and die or be carried off by an invisible stream of water (or worse, fiery lava).

People hosting their own servers may experience crashes or lag when saving the game world or alt-tabbing, and players on the other side of the connection may sometimes become desynchronized and see phantom enemies or pieces of bosses attempting to attack them long after the danger has subsided. Terraria isn’t very tolerant of poor connections or large numbers of particle effects. Very often players will drop out with quick timeouts, and some enemies in the upper echelons of the Pumpkin and Frost Moon events can create enough particle effects to bring an NVIDIA 690 GTX to its knees. One of the largest limitations of Terraria is the engine it uses, which was built on Microsoft’s XNA platform, so it’s not available on all major platforms yet. Both Mac and Linux ports are in development, but it would have been nice to have the game on these platforms a bit sooner.

Terraria Final-Base

A floating fortress in the sky – no monster has broken these walls.

Conclusion: Excellent

Besides a couple of technical issues here and there, Terraria is a real joy to play. It has a strong single player and multiplayer experience, tons of content, cool bosses, and a solid set of gameplay mechanics. A lot of time, care, and love went into the making of Terraria, and it continues on to this day in the form of various bug fixes and tweaks. Word is there’s a 1.3 update coming “soon,” which is phenomenal news for fans of the game. Though it may not be the prettiest 2D game on the market, it’s certainly one of my favorites. If you don’t already own it, I highly recommend it.

Path of Exile Teases Update 1.3

Path of Exile 1-3 Update

Grinding Gear Games has revealed new information about its next major update for Path of Exile, scheduled to launch on December 12.

The update will introduce two new Challenge Leagues, Torment and Bloodlines, plus a major PvP revamp that will introduce regular competitive events and tournaments and UI improvements. Players will also meet a new Master focused on PvP boosts, Leo. Many other updates to the regular and passive trees will come into play, including both PvE and PvP changes.

More details can be found on the news post here, and a teaser has been offered in the video below.

Dragon Atlas

Dragon Atlas is a free-to-play browser MMORPG. Step into the fantasy world of Ymir, tame and keep dragons, and save the world from destruction.

Features:

Active Combat: Choose your characters’ skills and use them at the right time to launch powerful combo skills against your enemies.

Complex Instances: Eliminate boring gameplay as you solve problems with levers, switches, gates, and more, unlocking treasures with each boss you defeat.

Team Dungeons: Join with other players to attempt dungeons on two difficulty levels and earn special rewards.

Manage Your Manor: Manage your own personal castle, upgrading them, collecting taxes, buffs, and resources to help you in battle.