Yearly Archives: 2014

Das Tal – Stealth and Tracking Implemented in New Update

Das Tal

Fireballs and stuns aplenty in Das Tal this month, as the skills system is revamped. Each of the existing three weapon and armor sets in the indie MMO alpha has had their skills doubled, and a brand new weapon comes with the update, the ‘over-time-effect’ focused totem.

The game’s developer, Fairytale Distillery, has also made a number of aesthetic improvements to the game world, the most interesting being the ability to hide in vegetation and track enemies using their footsteps. Coupled with these features is the addition of ambient audio tracks and early stage ability sound effects. The video provided by Fairytale Distillery has more details.

Smaller tests this month have offered a chance for testers to check out the new changes, and they have been scrutinised by members of the experienced MMORPG guild Syndicate, who have offered their feedback on where things can be improved. Further focus tests with Syndicate and other clans and communities will take place throughout development when appropriate.

For more info, visit http://steamcommunity.com/sharedfiles/filedetails/?id=286465576#_=_

Eve Online: All Systems Go For Fanfest 2015

EVE Online

CCP Games, a leading independent developer of massively multiplayer games, today announced that the final details for Fanfest 2015 are now available for eager fans interested in attending the annual gathering of thousands of EVE players and developers.  Complete information about travel packages and tickets can now be found at http://fanfest.eveonline.com.

Tickets for Fanfest 2015 went on sale earlier this year, and while the least-expensive early-bird options are sold out, a limited number of discounted tickets are still available.

At EVE Fanfest, gamers from all over the world mix and mingle with CCP’s developers, learn about what’s coming in the EVE Universe, and celebrate with their online allies and adversaries.  The three-day event culminates with the epic “Party at the Top of the World,” an event that will not be forgotten.

Unique to Fanfest 2015 will be a total solar eclipse on 20 March 2015, and NASA’s website says that Iceland is the best place in the world to view the event.
Other activities at Fanfest 2015 include:

  • Presentations by CCP developers and community members
  • Exclusive reveals and sneak previews for all of CCP’s games
  • Live tournaments
  • Player/developer roundtable discussions
  • Exclusive charity dinner hosted by CEO Hilmar Veigar Pétursson and other CCP staff
  • The infamous Developer Pub Crawl
  • The Blue Lagoon Hangover Party

Additional activities will be announced in the coming months.

Standard admission tickets for Fanfest 2015 are $200 (€160), but a limited number of discounted tickets are available for $175 (€140) while supplies last.  Players can also use PLEX to pay for their tickets and other event-related activities.  EVE Fanfest partners Icelandair and Center Hotels are offering special rates on a variety of airfare and lodging packages.

Tickets and more information about Fanfest are available now at http://fanfest.eveonline.com.

Age of Wushu: Lingxiao City and “The Path of the Departed” explained

Age of Wushu

New details have been revealed about a feature of the upcoming expansion to Age of Wushu: Winds of Destiny, including info about the back-story behind the new region and accompanying the new game features.

The added region, known as Heaven’s Lake and Snowy Peaks, is located in a new environment with snowy and mountainous terrain. In the region, the city of Lingxiao becomes the focal point for the conflict. The city’s ruler, the local elder Wang Yue, is at odds with 3 rival groups: the Snowy Valley people, the Blood Blade Clan, and the Valley of Frozen Souls.

Players who choose to join in the battle are randomly placed on one of these four factions, with the ultimate goal of acquiring the most points for their team. The event is multi-staged, culminating in a battle in which the Lingxiao forces defend the city as the other factions attack.

Key Features

  • Random team placement
  • Gathering resources to benefit team
  • Recruiting powerful NPCs to act as combat allies
  • 3 factions competing while also assaulting the defending faction
  • New Espionage system – players can be placed under cover in other factions
  • Teams acquire points, rewards distributed at the end based on ranks

For more info, visit http://www.ageofwushu.com/news/view/443

Kings and Legends gains Undead Pirates

Kings and Legends

Set sail for the River Styx as the Undead Pirates plunder their way into Kings and Legends!

Blackbeard boards the enemy and fires his dual-pistols, the vampiric Mary Reade feeds on her victims, skeletal Klaus hurls his exploding-skull at the enemies’ decks and the pirate lovers: Anne Bonny and Calico Jack blow the enemy away with their combination of Cannon and spectral Backstab abilities…and they’ll even resurrect each other from death if killed.

Press the Pirates into your service from October 6th but hurry, they set sail on the 11th.

Chaos Heroes Online: Now in Open Beta

Chaos Heroes

Chaos Heroes Online, the action-packed multiplayer online battle arena (MOBA) from Aeria Games, today commenced its Open Beta program! Players ready for the fast-paced challenge that the free-to-play game offers can sign up now at ChaosHeroes-Online.com and start playing immediately. The Open Beta kicks off with a whole new set of skins, a variety of Heroes available for purchase, and daily in-game bonuses, including currency and consumable items.

“The feedback we received from players during our Closed Beta was very positive and we are happy to deliver the game to all players beginning today,” says Pascal Zuta, CEO of Aeria Games. “With the launch of Open Beta, we constantly want to bring a new dynamic to the overall gameplay with multiple opportunities for players to engage first-hand, while continuing to ensure balance in game flow.”

A brand-new trailer to celebrate the launch of Open Beta outlines the backstory of the game, revealing how the world has been thrust into chaos by a fallen God, corrupting harmony and destroying peace.

In Chaos Heroes Online, every player has the chance to turn the game around until the end of the match. Developed in Korea by a team with more than 10 years of experience crafting challenging MOBAs, Chaos Heroes Online includes powerful consumables and sophisticated skins. Hardcore MOBA fans will appreciate the unique game mechanics such as a fifty minute time limit and the ability to re-equip during battle, opening up new tactics and emphasizing the importance of each player’s individual skills.

For more info, visit http://chaosheroesonline.aeriagames.com/?utm_source=redirect&utm_medium=URL%20Redirect&utm_content=domain&utm_campaign=chaosheroes-online.com%20Redirect

Ascent: The Space Game Now on Kickstarter Seeking Funds

Ascent TSG Unicorn

Fluffy Kitten Studios, the indie developer behind the ambitious space MMO, Ascent: The Space Game, has embarked on a Kickstarter campaign that will allow the studio to complete the art and interface overhaul that began earlier this year. The added funds will also allow Fluffy Kitten to add features such as active NPCs that respond to text commands and new gameplay—including smuggling, bounty hunting, and assassination missions.

Three days in, Fluffy Kitten has already received $16,700 of its AU$ 35,000 goal. The money will be primarily used to hire George Karandais, the artist responsible for Ascent’s new ship designs—all of which have been widely acclaimed by the game’s thriving user base.

Ascent’s Steam Greenlight campaign is near 4,400 “yes” votes–and inching closer to a green light from Valve. Every Ascent premium user will receive a Steam key from Fluffy Kitten.

Ascent TSG Alien Worlds

“I spent $70,000 out-of-pocket to create Ascent,” says James Hicks, founder of Fluffy Kitten Studios. “Without external help and relying only on my savings, I have just four months left of full-time development. We’re taking the Kickstarter route so that we can hire an artist full-time and an interface designer part-time—and to add some awesome features to the game. I reckon that’s what Ascent needs to become the game it was always meant to be.”

Ascent sports a mind-boggling 270 billion star systems—and it allows players to build and customize their own ships, colonize faraway worlds, compete with other players for currency and resources, mine asteroids, trade, and much more. The game’s two gameplay modes are roughly divided into “Industrialist” and “Combat” campaigns running side by side – it’s possible to switch between the two at any time. ”Industrialist” is more trade-oriented: Players are tasked with rebuilding business empires and attempting to restore order to the human race. Priorities include food and raw materials. In contrast, “Combat” features ship-to-ship (PvE) skirmishes as the player is recruited by the last remnant of the military (United Nations Combined Arms [UNCA]) to help protect the wealthy Janus Merchant Cabal against a pirate syndicate. The game’s engrossing storyline can be read here.

Ascent TSG Asteroid Mining

If funded, Fluffy Kitten will add the following features to Ascent:

  • Active colonists that can walk and talk
  • Keyboard interaction with NPCs—similar to classic text-based adventure games
  • New gameplay: Hire NPCs to pilot ships—along with smuggling, crime and punishment, bounty hunting, and assassination

Kickstarter users considering backing the game can play the unlimited browser version or download a time-limited demo for PC from http://www.thespacegame.com/download-demo.html