Yearly Archives: 2014

Stormthrone Teaser Site Goes Live

Stormthrone

Global game publisher Reality Squared Games (R2Games) announced today that the official teaser site for Stormthrone: Aeos Rising, its newest and most ambitious browser MMORPG yet, is open to the public. R2Games invites players from across the world to discover the ancient world of Aeos, a world besieged by demons and defended by a new generation of heroes.

Stormthrone players will create a character from one of six classes – Knight, Rogue, Priest, Warrior, Sniper, or Mage – and journey to the city of Dawnhold, crown jewel of the human empire. The teaser site offers a tantalizing glimpse into the world of Stormthrone, but more content will become available in the coming weeks – featuring developer interviews, in-depth previews of Stormthrone’s orchestral soundtrack, and more.

But previews can only reveal so much – the best way to understand Stormthrone is to play it. Subscribers to the Stormthrone Newsletter will get a chance to play before anyone else.

Transformers Universe: Pandemic and Outsider showcase available

To celebrate Transformers Universe’s presence at EGX 2014, Jagex are delighted to introduce Pandemic and Outsider to the ever growing barracks of warriors. Both are now available in the game’s live beta and will also be showcased on the Twitch stage at the event from 5pm BST on Sunday the 28th September.

Pandemic is the first warrior to bring ‘controller’ status to the Decepticons – an inventive new sub-class that can weaken, trap and manipulate enemies against their will. Utilizing his versatile armory, Pandemic is able to inflict insidious viral infections, grapple enemies, drag them to his position and then temporarily disable their currently equipped weapon. While being all about locking his adversaries down, he can also hold his own in an offensive capacity and still escape retaliation in his stylish sports car vehicle form.

In every arms race there needs to be a counter-deterrent, and this comes in the form of Outsider for the Autobots. Equipped with a fearsome array of assault weaponry, his true talents for control come from his equipment load-out. The Localized GroundBridge acts as a short-range teleportation device that allows him to drop into combat, attack enemies and then blink back to the location where his Unstable Receiver was previously placed. Not only that, but Outsider can also employ the same teleportation technology to generate a Matter Anchor – a deployable gravity well that binds enemies and drags them towards its center.

Both Pandemic and Outsider expand the ever increasing strategic diversity of the game, and re-emphasizes Jagex’s commitment to bring new and exciting content to all combatants within Transformers Universe. PC and Mac players can choose to install the Transformers Universe client, or play the game directly in their browsers at www.transformersuniverse.com.

Dragon Pals Gives a Boost to Character Crafting in New Update

Global games publisher R2Games has announced that its successful adventure MMORPG, Dragon Pals, will be getting a major update this Friday, September 26th. This will consist of several new systems and functions, as well as a number of optimization adjustments aimed at improving the character crafting functions in the game.

The main highlights of the update comprise two new systems: Gem Resonance and Pet Potential. These give players more opportunities to craft and add essential bonuses to their character and pet dragon, respectively.

Other changes involve minor adjustments to several existing systems and features, including:

Changes to Artifacts, Marriage, Holy Seal and Wardrobe systems
New functions added to Nymphs and Dragon Orb systems
Character level and Dragon Pet level cap raised to 120

The update will be rolled out gradually over the next few weeks, with Gem Resonance and Pet Potential being the first changes to go live.

For more info, visit http://dragon.r2games.com/

Star Wars: Commander Mobile Review

By Ojogo

 

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 Star Wars: Commander, Clash of Clans, Star Wars Style

With the filming of the latest addition to the Star Wars franchise in high-gear, it’s pretty much expected that Star Wars titles will come out alongside the production. So it’s no surprise that LucasArts has released the latest Star Wars title with Star Wars: Commander, a mobile game for the iOS, Android, and just about every other mobile device you would expect a game to show up on.

 

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Gameplay

Star Wars: Commander puts you in the position of mercenaries trying to pave their own way in a war torn world. You and your NPC partner are busy setting up your base of operations in Tatooine. Commander follows the typical sim-strat gameplay where you are set to build up your resources, defenses and attacking units in your base.

 

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Units, Structures etc.

The structures that you can create in game are level-locked and building them up is time bound. The game uses the premium currency system where you can speed up structure building or unit training by using the crystals you can either earn through quests or by buying them in actual currency.

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The units, typical to other titles of the genre can be created through either the barracks or the war factories. If all of this sounds spot on familiar with Clash of Clans, then you’ve guessed the premise. LucasArts is out to reskin the proven popularity of said game while banking on the popularity of units based on actual Star Wars lore.

 

You can create and control AT-AT walkers, wookies and even some of the more famous starfighters of both the imperial and rebel side.

 

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Storyline

Since the gameplay itself is similarly tailored to that of CoC, Star Wars: Commander offers another element that CoC didn’t have. That would be the storyline that you’ll be following as you choose the side where you belong to.

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Choosing either the Imperial or Rebel side only opens up the tech tree of your chosen faction. Alongside this exclusivity are the missions that you will be undergoing for each side. You are given a brief glimpse of the mentality/philosophy each side represents, thus adding more elements to the Star Wars experience that you’d only normally expect from bigger Star Wars titles. Also, the units that you’ll be getting follow the theme of the chosen side, so even those disinterested in the backstory can still choose to set themselves apart with the brighter colors of the Rebels or darker drab colors of the Imperials.

 

You will also be given the option to create “hero” units relating to the chosen side at your disposal. In my run, since I’ve chosen the Rebels, I can create hero units like Han Solo, Chewbacca and even Leia. These units are incredibly stronger than the grunts and can even take down turrets without the use of mech units.

 

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Battles

Battles in Commander follow the typical asynchronous battles seen in Clash of Clans. So therefore you’ll have to set up your units in the training stages before you bring them out to battle.

 

You have to deploy your units by tapping the areas in the map surrounding your opponent’s base. The targets are randomly set once your units set foot on the map. Every military resource you use in the battles are expended within the battle proper itself so you have to recoup your units as soon as the battle ends.

 

The game also follows the rating system judging your assault in terms of how much damage you unleash within the allocated time. Clearing out the enemy gives you a three star rating and the star you get decreases as the amount of damage dealt to the enemy base lessens.

 

PvPing also follows this same rating system, and similar to how CoC handles it is a randomized skirmish between players once the safety net is removed after a time. You are also awarded medals for PvP matches and lose them if your base was destroyed by a player. You can however, try and take revenge immediately once this happens so you can hit back as soon as possible.

 

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Critique

Star Wars: Commander is similar to Supercell’s sim-strat game, Clash of Clans in a lot of ways. The most notable similarity is its gameplay. The difference however in Commander is that you are given the choice to either join the Imps or the Rebels.

 

I liked how LucasArts used the CoC gameplay as its core mechanic while tweaking the theme to fit the Star Wars universe that we’ve all grown to love. I liked how the game puts in characters and elements within the Star Wars universe and make it really feel like an authentic SW experience (or as much as a mobile game can bring).

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The game however is still rough around the edges. This is a good example of a game that could’ve been great if they just took more time in the development stages before releasing it to the public. There were tons of game breaking bugs that, if I wasn’t reviewing the game, would’ve stopped me from playing it altogether. In fact there was one bug that had me reinstalling the game three times just to make it work past the choosing side stage of the game.

 

Overall though, I’d still say that Star Wars: Commander is a great game to spend time on, especially if you’re a Star Wars fan. The game uses all of the familiar Star Wars elements you can see in the cinematic universe, and in fact I can go as far as saying this is a “smaller” version of the Star Wars RTS game, Star Wars: Galactic Battlegrounds.

 

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Conclusion: Great
If you are a fan looking for a Star Wars game with a solid gameplay and has the patience to ride out the public beta state of a launch that the developers are working through, then Star Wars: Commander is the game for you.

Star Wars: Commander

Star Wars: Commander is a mobile combat strategy game. Build a base, recruit troops, and challenge other players for either the Empire or the Rebellion.

Features:

Choose Your Side: Work alongside the strong Empire, or the heroic Rebellion.

Build and Defend: Fortify your base with turrets, artillery, and other defenses while you train your faction troops.

Battle Wisely: Deploy armies, units, and vehicles against both player and the enemy faction.

Grow Stronger: Invade enemy territory, upgrade your strike team, and travel across the galaxies.

Tyrant Unleashed

Tyrant Unleashed is a combination of strategy and fast-paced battles. In a far future setting, players build card decks from various factions: Xenos, Righteous, Bloodthirsty, and Raiders.

Features:

Strategy and Combat: In addition to strategic battles taking place with assorted card decks, players also take part in fast-paced combat. Bullets fly, conveyed through quality artwork and extended cutscenes.

Guild Alliances: Players can join guilds, form alliances, and formulate strategies through live guild chat. A great deal of the game’s content is opened up through participation in guilds.

Large Community:Tyrant Unleashed has an international community, with hundreds of thousands of players online at any given time.

Multiple Factions: The factions in Tyrant Unleashed are a big part of the games dystopian, far-future setting. They create the various types of cards available to players, and each one has its own distinct storyline, strengths, and weaknesses.