Yearly Archives: 2014

Erebus2 Open Beta Begins

Erebus2 OBt

Zemi Interactive, Inc., Korea’s leading MMORPG developer and service provider of famous free to play MMO “4Story” and “Erebus” has announced the beginning of the Open Beta Erebus2 Global. Open Beta will last until October 15th,. The level cap for Open Beta is set for 40 at the moment but it is planned to be increased in the next Open Beta update.

Currently Erebus2 is undergoing several Open Beta events. Amongst the players who reach level 40, the first 5 will receive 2000 gold (worth $20) and 5 more will be nominated to receive another 2000 gold. This is a joint event with 4Story where all 4Story players who reach level 40 will receive 500 gold.

Big Clowns will be roaming the maps to give various potions. One such item will be 1000 capacity HP pack where the potion can be used continuously until the capacity runs out. Others will be exp and ability increase potions. But it won’t be easy to hunt at first because the level is set for 40.

Jackpot event, where the monster has the chance of hitting jackpot of tons of Tra (in-game currency), will also be run.

More information can be found at www.erebus2.com .

Project Blackout’s International Championship Coming 9/27

PBIC Tournament

International publisher and developer, Zepetto who is responsible for the popular online FPS, Project Blackout (known as Point Blank outside of North America), announced today it will host the fourth annual Point Blank International championship, along with Nfinity Games from September 27-28, 2014 in Istanbul, Turkey.  Eleven national teams from 10 different countries will be competing for a cash prize of $50,000 USD in the ultimate FPS tournament.   For complete details visit http://us.fps-pb.com/

The Point Blank International Championship (aka PBIC) is an international in-person tournament launched in 2011 by Zepetto, developer of the popular free-to-play FPS.  PBIC is the only FPS international championship tournament in the world hosted by the game’s own developer!  Project Blackout (Point Blank) is internationally revered in 70 countries with 11 publishers across the globe.  Teams from all over the world compete in Project Blackout (Point Blank) online, and finally the top national teams all over the world come to Istanbul for a chance to become the champion of all champions!

Teams from South Korea, Thailand, Indonesia, Russia, Turkey, Brazil, Latin America, Malaysia, Singapore, North America and the Philippines will all compete in full leagues of two groups moving on from semifinal tournament style to the finals and, finally, the ultimate cash prize.

Dawn of the Immortals Mobile Launch Review

By Ojogo

 

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Yet another typical MMO with Dawn of Immortals

If you’re in the mood for some generic, glitchy MMO gaming for your mobile devices, have we got the title for you.  The name of the game is Dawn of the Immortals, and like all titles that try to sound epically cheesy or cheesily epic, it comes off as a lackluster clone of something that was famous then, but failed to replicate its success.

 

In this case, it’s a copy of the many browser-based MMO games porting over from China lately. It’s certainly not a good base to start out with. It was merely reskinned for obligatory copyright purposes and served as a mobile port for downloaders that will try and bite.

 

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Gameplay

Dawn of Immortals is a 3D mobile MMORPG. The player chooses a character from the start from an array of three stereotypical RPG job classes – a melee type, a ranged magic type, and a support type – each available in both genders. The game is set to explore a world that’s inspired by both steampunk and fantasy designs.

 

It’s not really that expansive as the game follows a linear quest system. No side quests or optional dungeons or anything. So you can take your own sweet time grinding and exploring an area without fear of getting sidetracked or activating a scene or a boss fight you’re not ready for. But that too in itself is a bad thing as the creators only really add new content at the latest development of the “story,” so there’s no real option (or purpose for that matter) for backtracking.

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Thankfully, there is no stamina system. You are only limited by your health bar and how long you can stand repeatedly tapping on the screen. There is no mana bar as well. Your skills just follow the cool-down system, which is nice as it means you won’t really be bothered to manage a lot of resources in combat, and you have most of your moveset available to you right from the get-go.

 

Like other browser-based MMORPGS, it has a quest bar that you can click that automatically directs your character to the quest destination. So if you need to talk to someone or go somewhere or deliver something, just tap on the quest title and your character automatically dashes towards where you need to go. It’s convenient but also easily abused.

 

It also works on combat quests, meaning that if you need to kill 10 of a certain monster, you can just repeatedly tap and mash the quest, and your character will automatically hunt said creature. This is what ruins the game as you will feel that everything is on auto-pilot.

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Most of the quests are dungeon-based instances, which means you get to fight wave after wave of different enemies, and it gets dull so fast as there is little to no challenge in the fights themselves. With good equipment handed out like candy and powerful movesets available very early in the game, you will rarely need to worry about breaking a sweat to progress. Boss battles stand as the only entertaining piece of the puzzle, as simple auto-attacking won’t cut it and a few attacks need to be manually avoided to succeed. Unleashing your special attacks as soon as they come off cool-down is vital to winning these drawn out wars of attrition.

 

Like most browser-based MMORPGs, the game has a reward system based on how much time you spend in-game. Rewards are bountiful in this game, and I guess it’s what they offer as incentives for people to keep playing an otherwise monotonous routine.

 

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Pet System

One of the signature elements of PWE’s Immortals franchise has always been the pets and Dawn of the Immortals is no different. Like everyone else here, pets can be unlocked very early on in your adventure. Pets fight alongside you and can be customized, collected, and evolved. Tapping into the tried and true monster collecting and evolving aspects utilized by so many other mobile games is one of the few features that likely keeps anyone playing. Some visual alterations are also available if you want to set your pet apart from its counterpart clones.

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Unlike most mobile-based MMOs, anything you equip here actually gets displayed on your in-game avatar – weapons, headgear, shoulder armor, even certain special effects like auras and wings. There is a huge expanse of parts to collect and mix and match. This is quite notable because, boring as the game may be, the art isn’t too shabby. Character designs and in-game portraits are articulately detailed and well-done, and the 3D models are expertly rendered.

 

Another notable advancement for a mobile MMO is its support of a moveable and zoomable 3D camera. That said it’s kind of sad that this game would score more points with me as a simpler pet and fashion game than a standard MMORPG. But the game can’t even win based on aesthetics.

 

The interface is horribly cluttered. GMs and player shout outs often pop up in the middle of the screen and it gets hard to appreciate or even understand what’s going on when there are a bajillion things happening in-frame. Some text hasn’t even been fully translated as the game often displays loading info in Chinese.

 

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Critique

One last good thing I can say about Dawn of Immortals is that it at least isn’t a “pay to win” business, meaning you can go through the entire game normally without having to succumb to shelling out real cash to access most of the game content and enjoy it (if you can).

 

It’s more of a “pay to spice things up” model type of freemium, where you pay to get more costumes, more pets to collect, and such – purchases that don’t really change your own personal meta of the game. And even though it’s an MMORPG, you are not forced to interact with the online community.

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Though it doesn’t really hurt to try. Sure, the world chat box is annoying, but other aspects such as the auction house – where you get to buy and sell off your items and pets with in-game currency – are a good way to promote the online community feature of the game without having to bother you with social interaction. Because let’s face it, if you are playing an MMORPG on a mobile device, I am willing to bet this month’s salary and my left butt cheek that you’re not exactly the outgoing type. To some extent, Dawn of the Immortals can be considered as an online yet single player MMORPG, and that works well when dealing with the flexible needs of your everyday mobile gamer.

 

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Conclusion: Fair
As a game in itself, it leaves a lot to be desired, but that doesn’t mean its total trash. There are a few gems to be found while playing, though I really suggest that you pick this up if you want to get into the MMO scene but are really lazy or too casual to actually invest some hardcore effort into it.

LEGO Minifigures Updates With Element System & More

LEGO Minifigures Series 12

Funcom has kept the updates coming for players of LEGO Minifigures, introducing the Element System and preparing to launch Series 12.

The Element System gives each minifigure a specific elemental attunement as Light, Nature, Magic, Shadow, or Tech. Each epic dungeon and pocket adventure now also have attunements, meaning that some minifigures will excel in certain areas. Along with this system, Pocket Adventures have been opened to all non-Members, although they will not receive Super Chests.

The game’s next series of minifigures is also nearing its arrival in the game world. 16 new minifigures, including Wizard, Video Game Guy, Prospector, and Swashbuckler will be released in this series, and full details about each of the figures can be found here.

Finally, a free Tennis Ace Minifigure will be gifted to all players who are Members by October 1st.

DOFUS update 2.23: The Gears of Xelorium Now Available

Dofus

Xelor’s domain, this new Divine Dimension is at the heart of the next update. The Great Chronomaster messes with the temporal markers there. Players will travel between the past, present and future while resisting the onslaught of Xelomorphs, Altdemons and The Lost, who are lurking in the three areas of the dimension. When ready, players can challenge Fraktale, XLII, and Vortex, the three new dungeon bosses!

On the menu: 3 never before seen monster families and their bosses, the Museum and its curious collections, 3 new dungeons (for level 120, 170, and 200), the owls (guardians of the Xelorium), new Feca class changes and the new Veteran Rewards. The Treasure Hunting system has also been improved thanks to a large number of new clues and new rewards.

More details on the update page: www.dofus.com/en/mmorpg/news/patch-notes/424324-gears-xelorium