Yearly Archives: 2014

Minimum: Now available on Steam with New Features

Minimum

After months of katana-waving mayhem and Titan destruction, Atari, one of the world’s most recognized publishers and producers of interactive entertainment, announced today that its MOBA-like third-person shooter Minimum has exited Steam Early Access and is now available as a full release.  Starting today, until September 17th, Minimum will be on sale for 50% off and available for $4.99. With full release, Minimum combatants can now team-up with other players in the new game mode, Co-Op Horde Mode, to fend off waves of fiendish block foes while defending strategic map points and seeing how long they can survive.

“Since launching Early Access, we’ve continually worked with our passionate community to improve Minimum’s development and use Early Access the way it was meant to, getting player feedback to create maps, fix balancing and prioritize new features to make Minimum a gaming experience unlike any other,” said Norm Nazaroff, Game Programmer at Human Head Studios. “Our players are passionate and we’ve been honored by their dedication to help make a solid game. We believe now that Minimum has officially released many more gamers will discover why the game’s fans have been so passionate about the genre-bending title.”

For more info, visit http://www.playminimum.com/

Mythborne: New MMORPG in Open Beta

Mythborne

Global games publisher R2Games has announced that its newest free-to-play browser title, Mythborne, will soon be entering its Open Alpha phase. To celebrate the launch, the game will be holding a series of in-game events to help players get acquainted with all the game’s features and systems.

The Mythborne Open Alpha test is set to close on Friday, September 12th at 00:00 EDT, after which all character and account data will be wiped. The Open Beta server will go live on the same date, on September 12, 2014 10:00 AM EDT.

Mythborne is a 2.5D browser-based RPG, loosely based on ancient Greek mythology. The game features turn-based battles determined by attack speed, and the ability to recruit and deploy multiple Heroes to join players in battle. As well as five available classes with unique skills, Mythborne includes core systems such as Character Upgrade, Hero Recruiting, Dungeons, and more.

To play Mythborne, go to myth.r2games.com.

Terraria (Mobile): Update on Windows Phone Now Available

Terraria

505 Games today announced a major mobile content update to its critically acclaimed sandbox hit game, Terraria. In this sweeping update, 505 Games has added the much-awaited ‘Hardmode’ functionality. This update is the biggest to date doubling the game content on mobile and for the first time, Terraria is now available for Windows Phone with Xbox LIVE enabled features.

The vibrant Terraria online community of millions of players has been clamoring for ‘Hardmode’ and won’t be disappointed. The feature automatically unlocks after players defeat the ‘Wall of Flesh’ boss and is jammed-packed with:

  • New tougher bosses
  • New biomes
  • 20+ new enemies
  • 100+ new crafting items
  • New combat targeting!
  • New NPCs

As part of this exciting update, Terraria will join forces with Team17’s Worms™.  The Worm pet is triggered by suspicious looking apples, which players receive when they kill enemy worms of any kind.  Although the Worm pet doesn’t have the ability to attack, they do accompany players into boss battles as can be seen in the recently unveiled screenshots. Worms™ is the original laugh-out-loud turn-based strategy sensation from Team17, originally launched in 1995. With millions of players and fans around the world, the game has spawned versions for almost all platforms! Worms™ 3 is out now on iOS, Mac and Android.

For more info, visit http://bit.ly/TerrariaWindowsPhoneStore

Elite: Dangerous: Pricing and Pre-order Details Released

Elite

Frontier Developments plc (AIM:  FDEV) today announced pricing details for the release version of Elite: Dangerous along with additional information about the day one digital pre-order edition.

Elite: Dangerous on final release will be available for £39.99 ($59.99 and €49.99) through Frontier’s online store.

Frontier also announced that a special pre-order digital pack — the Mercenary Edition — is now available for £35.00 ($50 and €40) to all customers who pre-order the game before the day of release. Those who have already pre-ordered the final release version of Elite: Dangerous or backed the game through Alpha and Beta stages will also receive the pre-order digital pack when the game is released.

The Elite: Dangerous Mercenary Edition is loaded with digital extras. As well as a digital download copy of the game, the pack contains:

  • An additional Eagle fighter ship docked in a secondary location in-game
  • Exclusive pack of ship paint schemes
  • A ‘Day One’ ship decal
  • A digital players guide
  • A digital concept art book
  • Plus additional in-game benefits and other digital goodies to be announced over the coming weeks.

David Braben, CEO of Frontier said; “We are hugely appreciative of everyone who has demonstrated their support for the game by backing it through the early development phase or pre-ordering the game prior to release. Without those people, Elite: Dangerous would not be at the stage it is today. The Mercenary Pack is our way of rewarding them before we release the game.”

For more info, visit https://twitter.com/EliteDangerous
And https://www.facebook.com/EliteDangerousOfficial

PAX Prime Day 3 Recap – Better Late than Never Edition

By Darren Henderson (DizzyPW), PAX Pox Survivor

 

CloudCosplayPAXPrime2014

Late apology to our readers on this one. Life combined with one of the nastiest flus I’ve ever gotten at PAX combined to take me full out of commission at the end of last week. As such I’m just now finally putting words on paper to describe my indie heavy final day visiting the Seattle Convention Center. I wouldn’t normally even follow up this late after the event but one thing gives me motivation to, the Indie Mega Booth. These hard working individuals don’t get nearly enough media spotlight as they should and I met up with two particularly stellar individuals this year that have stories to be told. As such I now jump into recapping my final fateful day at PAX before the Pox struck in full force.

StrifeDragonBullPAXPrime2014

 

Table of Contents

Blizzard – Heroes of the Storm

Muse Games – Guns of Icarus Online

Endless Legend Dev Interview and Demo

Kitfox Games – Moon Hunters

Bonus Pics and Cosplay Day 3 Edition

More Coming Soon!

Be sure to check out Day 1 and Day 2 of our PAX Recap!

Evolution: Battle for Utopia

Evolution: Battle for Utopia is an RTS/shooter hybrid developer for tablets and mobile devices. Players begin as a refugee on a distant planet called Utopia, and fight for survival, to unlock mysteries, and even build their own extensive base.

Features:

Real-time Combat: The game’s combat system is played in real-time, allowing individuals to react to enemy actions and traverse a pseudo-shooter environment. The strategy gameplay is similar, and also played in real-time.

Custom Bases: Players develop large bases, filled with many different building types. There they can research upgrades, enhance their resource gaining potential, equip themselves, and create new units.

Touch-screen Optimized: Evolution: Battle for Utopia has been designed from the ground-up as a mobile game with touch-screen support. It’s designed to be used in conjunction with touchscreens, and has gameplay built around it.

Deep Story: There is a long storyline in the game, and players fight to uncover the mysteries of the planet Utopia. Paths open up and decisions are made as the story is pushed through.