Yearly Archives: 2014

C9 Level 50 Character Event Pack Giveaway

The days of summer are winding down, and before school starts up again, C9 has prepared a special Jumping event for all users. In addition to acquiring a free level 50 character, Continent of the Ninth Seal is now offering special support packages through us to net you a prize pack valued at $10!

CONTINENT OF THE NINTH SEAL (C9) takes players to the fantasy world of Glenheim, in which they fight against evil forces and gigantic monsters. Utilizing extremely powerful melee, ranged and magical skills, players will fight swarms of evil, demonic forces using FPS style controls in a huge, dungeon-based 3D world.

The Support Pack Includes:

  • l  PC Café Premium Service – Extra EXP/Stamina/Dungeon clear reward
  • l  Extreme Training x5 (1hour) – Extra EXP
  • l  Skill Reset Scroll (14days) – Can reset Skill
  • l  School Gear Set (7days) – Costume
  • l  Resurrection scroll x5 – Can revive in Dungeon
  • l  Soul : Prelude of Storm (7days)– Gives extra status

 

Recent update regarding the event.

 

To Redeem Your Key:

  • Visit http://c9.webzen.com/ to download the game client and install CONTINENT OF THE NINTH SEAL. If you are new to WEBZEN, please create an account.
  • Choose a server.
  • Create a new character.
  • Visit http://c9.webzen.com/events/redeem and enter the item key. Click “redeem” and begin your adventure!
  • * Please skip steps 1-3 if you are already a C9 player.
  • * Please note that only one code will be available per one account.

The Elder Scrolls Online Patches to v1.3.3

ESO 133 Patch

Zenimax has announced that The Elder Scrolls Online will be patching to its third major update, 1.3.3, on August 4.

The update introduces armor dyes through the armor dye station and updates the Cyrodiil campaigns with new options. Guilds will be pleased to find improvements to existing guild features, plus new features including guild heraldry and guild traders.

The patch also includes a large list of fixes across the board.  You can read the full patch notes here. If you missed the earlier video previewing the content, watch it here!

Cabal II

Cabal II is a sci-fi & fantasy MMORPG created by ESTSoft. As a sequel to the original Cabal Online, Cabal2 uses CryENGINE3 for improved visuals and gameplay compared to original, while retaining the same look and feel.

Features:

Rich story: Cabal 2 boasts rich scenarios and unlike any other MMORPGs, the game has an actual ‘scenario ending’.

Improved combat: Cabal 2’s game play greatly surpasses and evolutionizes the original game’s stylish action-packed combat system and combo skill system

Living world: The game’s lifelike AI monsters and NPCs will vitalize dynamic gaming world, and players will be experiencing rich storylines while confronting enemies and doing many more things other than typical hunting and rooting.

War Thunder: Ground Forces Open Beta Review

By Jonar Isip (Minstryl)

 

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Artillery rounds explode into the foliage of a battle ground as two tanks on either side of the fight inch their turrets toward their intended target, their movement undeterred by the destruction around them. They can’t be distracted – they would die if they allowed that to happen. Regardless, one tank finds their mark faster than the other, unleashing its payload right through the driver’s slit of the enemy tank, killing the crew instantly. As the victorious tank commander views the burning husk of his foe he comes to realize that, in the midst of this dance with the opponent, his tank had been out in the open – his crew and vehicle are sitting ducks. Then, before the commander can give the order to move out, he spots another tank.

 

This one had been watching. This one had its gun trained at its mark. This one was ready to avenge.

 

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Roll Out the Thunder

Ground Forces is an extension of the air combat game War Thunder, by Gaijin Entertainment. The above scenario is something that has happened to me on my playthroughs in the open beta. Well, it isn’t quite that dramatic, but the relatively slower pace of the game, due to its skew towards realism, helps to create situations like that. You can get the sense of that realism as you head into battle.

 

 

Mission Briefing

But even before you play, the game invokes a sense of authenticity. Little tidbits of historical information show up on loading screens. Tanks are separated by country of origin and are designed to look like their real life counterparts. Even the sepia tone photos that accompany each unit card were designed to look like they were taken from a long gone era.

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Even if you ignore these details, you will notice that there are a lot of tanks to choose from. The menu where you select units also serve as a tech tree of sorts: you play a tank in one branch, and eventually you will earn enough to move up to the next tier of tank in that branch. Once you’ve earned enough research points to unlock a weapon of treaded destruction, you can buy it with currency, both earned in game and through cold hard cash.

 

But before any of that, you start out with a fairly weak tank. And, well, let’s just say that things get worse before they get better.

 

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Into the Fray

You will take your wimpy tank into “Arcade,” “Realistic,” and “Simulator” battles. These choices affect things like spawn points and how forgiving damage is to your combat effectiveness. Even if you play the seemingly more forgiving “Arcade” mode, you will have a hard time if you are not careful. Your tank will move slowly as it climbs hills and or treads rougher terrain. Should you run into a burly tree at high speed you can damage your treads, which will affect your movement speed or completely disable it altogether. This is because the game leans more toward the simulation end of things, where even the slightest compromise to your vehicle can greatly affect how your tank controls. In Ground Forces, caution is the word of the day.

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Because your tank is so fragile, you have to practice tactical maneuvering and targeting. You can’t just rush in, turrets blazing and treads tearing up the dirt, since it’s easy for your starter tank to get one-shotted into oblivion before you get anywhere near the opposing force. Instead, I found that the optimal playstyle is to stay behind the lines, perhaps barely cresting a hill, letting your beefier teammates trade hits with the enemy while you line up that perfect long range shot to kill a weakened or unassuming enemy, earning those research points and lion marks you need in order to buy that better tank.

 

And maybe, after that fifth tank kill, you’ll hope that you finally earned enough research points. Or maybe you’ll say “screw it” and roll into the chaos. I’ve found myself doing this a few times, and though my survivability dropped by quite a bit, it was a break from the slow, methodical play that I was doing earlier. Heck, sometimes I was able to land a killing shot while on the move anyway.

 

 

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The Sight and Sound of War

Whether you have been benched for the match or are in the thick of the fighting, you may run the risk of looking around and taking in the carnage. While this isn’t the best looking game, what it does with its looks is commendable. Care has been taken to render the tanks with detail. I know that I appreciated the fact that I was able to tell the difference between a German tank and my Russian comrades based on how much more angular their tanks were compared to ours. The visuals also impress when tanks are on the move: treads roll convincingly and small machine guns jut out at the sides like antennas. Fire the main gun and the screen shakes, emitting the sense of power that these machines are known for.

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That shaky screen is also accompanied by the loud explosion of gunpowder along with the clank and ping of metal as your tank resists the force of its launched ordnance. Treads and their wheels creak. The engines that power the tanks sputter and rumble as you lumber along. The sound design is good.

 

 

About the Planes…

There is good reason that Ground Forces is not its own separate piece of software – it’s because of the potential for ground and air combat: tanks duking it out on hillsides while planes dogfight overhead.

 

I say potential because currently it’s not fully baked and has gone through changes over the course of the beta. When I first logged in, I saw a couple of dogfights. I even got bombed to smithereens by one of the enemy planes. However, by the time I decided to try for the skies, I couldn’t fly my plane near the ground battle because of NPC anti-aircraft guns. And now, as of the time of this writing, the feature has been removed, with the promise of bringing it back at a later date.

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For what it’s worth, I hope that they iron out all the kinks and allow the planes to fly over the tanks again. I also hope that they find a way to balance the gameplay for these combined forces. If they pull this off, then simultaneous plane and tank combat would be one of Warthunder’s best selling points.

 

 

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Mission Debrief

I’ve had a good experience with the War Thunder: Ground Forces open beta. The game’s push for authenticity ensures that combat is generally slow (cause, you know, tanks), but also tactical. You can make your way through the game without plunking down cash, though, like most games with this business model, you can speed up your progress if you do. Overall, it’s a fun diversion, and I would recommend that you at least try it out.

 

And, while you’re at it, try out the planes too – they’re pretty cool.

 

Rating: Great

Cabal II: Now supporting the Oculus Rift

Caball II

ESTsoft Inc., the North American based publishing arm of ESTsoft Corp., developer of the highly acclaimed MMORPG, CABAL Online, has announced support of the Oculus Rift VR platform for its upcoming groundbreaking flagship title, CABAL II.

With this announcement, ESTsoft’s CABAL II has become the first commercial MMORPG to support Oculus VR’s immersive head-mounted display.

The ‘Oculus Rift’ is a revolutionary piece of hardware created by Oculus VR (a California based startup recently acquired by Facebook) in the form of a head-mounted display capable of generating an immersive virtual reality experience for the player. Once support is available (scheduled for August of 2014 for the Korean language version of CABAL II), the player will simply enable the “Oculus Rift” option within CABAL II to experience the game in breathtaking virtual reality.

An ESTsoft source has revealed that “Oculus Rift support has been included to enable players to further immerse themselves into the stunning graphical world of CABAL II.” The source also added “Constant updates and enhancements are scheduled in the future to realize the full potential of this technology, including a specialized control-UI specifically for the Oculus Rift. This will provide a more realistic and seamlessly immersive play experience.”

For more info, visit http://www.estgames.com/en

New cloud-based service coming to Stardock game titles

Stardock

Stardock announced today the addition of Adrian Luff as its new director of platform architecture. Luff, who oversaw Battle.net’s growth from a single PC to a global network of thousands of systems during his 17-year tenure at Blizzard Entertainment, is leading Stardock’s move into next-gen connected gaming, currently codenamed Project Tachyon.

“Stardock has a long legacy of innovating from the ground up and this is a fantastic opportunity to continue that tradition,” said Luff, who also architected and built World of Warcraft’s launch infrastructure. “Cloud-based computing lets us do things that used to only be possible for the biggest-budget games – now we don’t have to fly around the world and spend millions of dollars setting up hardware like I’ve done in the past.”

Luff is responsible for the rollout of Project Tachyon, which will manage the online infrastructure to provide the meta-game experience for Stardock games. Unlike similar services, Project Tachyon will exist entirely in the cloud – meaning that Stardock can scale its capabilities to demand in real time. In addition, for PC gamers, Tachyon is expected to make use of Valve’s Steamworks where possible.

“With Tachyon, we don’t want to create yet another social network that gamers have to sign into,” said Stardock CEO Brad Wardell. “On each platform Tachyon resides on, it’ll use that platform’s inherent features. For example, on the PC, that means Steamworks. Tachyon is about giving players new ways to enjoy Stardock games, such as integrated ladders, seamless matchmaking, or even data mining shared ship designs for game AI to make use of.”

Upcoming Stardock games including Galactic Civilizations III, Mohawk Games’ Offworld Trading Company, and Oxide Games’ unannounced title using the Nitrous engine will all use Project Tachyon in some capacity. The first public-facing rollout of Project Tachyon will come in early 2015.

For more info, visit www.stardock.com

Moonrise: New mobile RPG by Kabam

Moonrise

Kabam, the leader in the western world for free-to-play games for traditional players, today announced it is working with Undead Labs to develop Moonrise, a brand new role playing game (RPG) for mobile devices.

This deal marks the first time the two companies have jointly worked on a game. Kabam is a global leader in the free-to-play and mobile games space creating such durable franchises as Kingdom of Camelot, Dragons of Atlantis, and The Hobbit: Kingdoms of Middle-earth each generating more than $100 million in revenue. Undead Labs is the creator of State of Decay, the innovative zombie survival-fantasy game that was the fastest selling original game in Xbox Live Arcade history, and is now among the top sellers of all time on that platform.

“We are thrilled to partner with Undead Labs. They are a veteran team that has worked on some of the greatest game franchises of all time,” said Aaron Loeb, senior vice president of Kabam’s North American Studios. “Their new creation, Moonrise, will bring a truly next generation mobile experience to gamers around the world.”

Seattle-based Undead Labs was founded by games industry veteran Jeff Strain, whose career in games includes work at Blizzard Entertainment programming for StarCraft and Diablo, as well as forming the team that kicked off development of World of Warcraft. Following that, Strain co-founded ArenaNet, where he was programmer and executive producer for the Guild Wars franchise, which went on to sell more than six million units.

“We’re a gamer-focused studio with a great console pedigree,” said Strain. “And Kabam is a world-class publisher focused on delivering console-quality games on mobile devices. It’s a perfect match.”

Moonrise will have its worldwide debut at the PAX Prime convention on August 29, 2014 in Seattle, Washington.

For more info, visit http://moonrise-game.com/

GoD Factory Wingmen: Pre-order offer announced

GoD Factory

NAMCO BANDAI Games Europe S.A.S., leading video game publisher and developer, and Nine Dots Studio announced pre-order details for GoD Factory: Wingmen, coming out digitally on PC on August 29th 2014.

Fans are now able to pre-order the game on http://store.steampowered.com/app/262750/, to get their hands on an additional key offered, as well as extra content including a digital soundtrack & artbook and a Hypershiny skins pack. To embark on this epic space journey along with a friend, pre-order the game to get a second key for free for maximum fun team play! Fans will also extend the interstellar adventure and immerse themselves in the GoD Factory universe with the official 13 soundtracks from the Dual Dragons. A 40+ pages digital artbook will also allow them to discover the depth of the universe and the creative drawing of the gunships and characters. Last but not least, they will also get exclusive Hypershiny esthetic skins to customize their gunships, to be unique with Bright Copper, Bright Silver & Bright Gold skins.

For more info, visit http://www.godfactorygame.com/