Yearly Archives: 2014

Supremacy 1914

Supremacy 1914 is a browser-based real time strategy game. Lead a great European nation to success in the battlefields of the first World War! With the entire world at war, you’ll have to choose a side. Manage your resources well and overcome your foes by any means necessary. Once a conflict goes global there is no holding back!

Features:

Multiple Nations: Play in a stage of 30 playable nations and AI opponents.

Extensive Strategy: Detailed province management, resources, diplomacy, spy tactics, and more. Build barracks, factories, harbors and more in your provinces to expand their potential.

A Taste of WWI: Researched units will move across a historic map of Europe in real time.

Divinity: Original Sin Launch Review – Turn-Based RPG Goodness

By Jordan Hall (ApocaRUFF)

 

 

Introduction

Usually, we don’t have the time or resources to cover most co-op titles on the market. But when one of particularly high caliber hits the scene, we’re compelled to make exceptions. Back in January of this year, I did an Early Access Preview of the game and now I am back to do a full review. Divinity: Original Sin was funded by a very successful Kickstarter campaign, receiving $500,000 beyond their $400,000 goal. Larian Studios, the developer and publisher for the game, has proven itself in the past with other games within the Divinity franchise – with my personal favorite being Divinity II: Ego Draconis. Already being praised for its comprehensive RPG features, strategic turn-based combat evolving relationships with NPCs/your co-op partner, comprehensive scenario editor, and an in-depth crafting system, Divinity: Original Sin promises to be a fantastic experience.

 

 

Customization

Divinity: Original Sin has a nice amount of customization in all areas. Even though the game is set-in-stone with its two main characters, you are given a decent amount of freedom to change the way they look. The only downside is that you’re going to be choosing from lists – so don’t expect any sliders or whatnot. But there is still enough to make yourself look unique.

Divinity: Original Sin Character Creation

Also in character creation, you can either go with the defaults or fine-tune your starting stats and abilities. During your first play-through or two, you probably won’t want to mess with those but I can definitely see myself messing with them more on replays to shake up the experience. The overall character creation in Divinity: Original Sin actually reminds me a lot of one my all-time favorite RPGs – Star Wars: Knights of the Old Republic. They both go into similar depth.

Divinity: Original Sin Starting Stats

Once you’re done with character creation, the massive amount of customization continues throughout the game. Whenever you level you are given points to put into your stats and abilities to make them stronger. You can also learn skills from skill books to fine-tune your character to be whatever you like. So, you might find your end-game character being completely different than the class (of which there are eleven to choose from at creation) you chose when making your character.

 Divinity: Original Sin Stats

 

 

Graphics

Divinity: Original Sin looks fantastic. Everything in the game looks amazing at ultra settings. The best part of that is, the game isn’t very resource intensive, so most people will be able to run the absolute highest settings without an issue. However, that’s when you’re looking at the whole. When you zoom in close to something, it doesn’t look very high quality – but, because of the landscape focused isometric view, you won’t spend much time zoomed in so much that you’ll notice an issue. I loved the graphics and art-style chosen in this game.

Divinity: Original Sin Graphics

 

 

Controls

The controls are mostly smooth, once you get used to them. When I first started playing, I did notice a few problems that took a bit to get used to. These issues are magnified a hundred fold if you’re primarily playing a caster, like I was. The issue in question is that if you select an ability or spell, and then decide to switch to a different one, you can’t just click on the other ability to switch to it – you must first right click or hit ESC. If you try to click on another ability before doing that, you’ll find your character turning around and throwing your fire-ball at the ground. I admit that I lost a decent number of my first few battles because of screwing up like this over-and-over before I finally got into the habit of right clicking before I clicked on anything else.

Divinity: Original Sin Controls

Other than that, the only other issue I ran into was that sometimes moving my mouse to the sides of the screen wouldn’t always move the camera like it should. This isn’t anything game-breaking, but it’s annoying to have to switch back to WASD camera-movement when this issue begins popping up. Hopefully an update is released soon to fix this. Besides those two problems, nothing else bothered me. I enjoyed the tons of customization options given when it comes to the controls of the game, as it was nice to fine-tune my controls to fit myself.

 

 

Gameplay

The gameplay in Divinity: Original Sin is quite similar to the gameplay in some of my all-time favorite RPGs. The games that repeatedly popped into my head while playing were Neverwinter Nights and Star Wars: Knights of the Old Republic. What Divinity shares with those games is its story-driven nature, awesome character customization (in terms of stats, abilities, traits, etc…), and how much you get sucked into them. I’ve spent months of my life playing Neverwinter and Knights of the Old Republic due to how great the games were and how much replayability they had, and I can definitely see myself doing the same thing with Divinity: Original Sin.

 

Divinity: Original Sin OnFire

Don’t mind me, just setting myself on fire.

 

Combat is a pretty important part of the game, all-around. Not just in combat itself, either. The combat is pretty awesome, though. And that’s coming from someone that usually doesn’t enjoy turn-based combat systems (though I admit I’ve been finding them more enjoyable lately). The combat uses a typical Action Point system, where each movement, ability, or attack takes from your overall pool of Action Points.

 

One thing that really stands out in this game is the ways you can chance the environment. By casting a fire spell on the ground, you can create a small burning pit that will burn (most) enemies that walk on it. Or you could first cast a spell to create a small spurt of oil to burst from the ground, then have someone in your party shoot a flaming arrow at it to catch it on fire (or just a simple flare spell). You can electrify water, or create steam clouds to help obscure the vision of your enemies. There’s lots of things like this, and some quests will require you to use your head to solve puzzles in this matter. This also adds a few extra layers to combat – you can cast chill on yourself to make yourself more resistant to fire-based attacks or get your enemies wet with rain as a primer for an electric-based attack.

Divinity: Original Sin ElectroWater

Divinity: Original Sin Steam

The class system is pretty diverse with eleven classes to choose from. But they’re generally all part of the traditional class archetypes – melee damage dealer, tank, magic damage dealer, healer, rogue/assassin, etc… After you choose your class, you are given pretty free reign over developing your character, though. For example, even though I chose to make my main character as Wizard, I could easily turn him into a spellsword of some sort, or completely for-go magic all together and switch my focus to something more physical.

 Divinity: Original Sin Skills

 

 

Story

As I’ve said already, Divinity: Original Sin is completely story-driven. And I don’t mean that you’re going to be spending the whole game following a single story-line, either. I mean there’s so many unique and interesting quests in the game that you’ll always have something to do. Early on, you’ll find your journal full of multiple quests that you can do – some requiring combat, some needing you to wear your detective hat. It’s actually hard for me to refer to them as quests, too. From years and years of playing MMORPGs, quests are synonymous with “kill X of Y and collect Z from their corpse.” The quests in Divinity: Original Sin are more like participatory stories that take you on a meaningful journey.

Divinity: Original Sin MainStory

Humor is something you’ll come across frequently within Divinity. The game manages to have fun with itself, while still managing to be quite serious. An example of this is the Fabulous Five pyramid scheme you’ll be introduced to early on. It’s hilarious at times, due to our outsider’s context, but it’s still a (mostly) completely serious part of the game’s lore. Another example that you’ll run into early on (I’m trying to just mention stuff you find early on so I spoil as little as possible) is the tragic murder of an important council member of the first town you visit. At first it seems like it’s just about aa adulterous wife who killed her husband and is openly flirting with any man she perceives as strong and noble – days after her husband has been killed. However, as you get deeper in, you find that it’s something much deeper and meaningful than that.

 

Divinity: Original Sin FabFive Scam

Typical pyramid scheme.

 

 

Conclusion

Divinity: Original Sin is the RPG I’ve been waited for, to be honest. It’s made in the same vein as a lot of the “old school” RPGs, including one of my all-time favorite games, Neverwinter Nights. If you love party-based RPGs like the original Fallout games, Neverwinter, Baldur’s Gate, Arcanum: Of Steamworks and Magick Obscura, etc… You will love this game. It has that sense of sending you on an epic adventure, complete with amazing character development, and enough meat and potatoes in the features department to keep things entertaining from start to finish. I would definitely suggest you pick this up whenever you can, as you won’t be disappointed.

 

 

 

Features: 5/5 – A lot of great features, leaving you not wanting for much.

Customization: 4/5 – Almost perfect, I just would have liked more customization in the looks of my character.

Graphics: 4/5 – Looks great from afar, but up-close it’s a bit less than great.

Controls: 3/5 – Some things need to be polished.

Story: 5/5 – Great fantasy world with deep and interesting lore, and yet keeps things light and funny at times.

 

Overall: 5/5 Overall, the game is great and I wasn’t disappointed at all. This is a perfect example of how a Kickstarter project can turn out amazing.

Beer, Beaches, and Bikinis in New Alfheim Tales Update

01

Ray Media has announced its latest update for Alfheim Tales Online.

In addition to a raised level cap of 75, two new events are added to the game to help celebrate the summer. Every day for the next ten days, players who log in can get free beer and summer carnival chests.

Each glass of beer grants a special 30 minute buff, including 10% attack, 30% experience, and more. Carnival Chests can include a variety of useful items, including a special Swimming Garment costume.
For more information, please visit this news post.

Trials of Ascension Releases Combat Demo Video

Trails of Asension

Forged Chaos is pleased to announce the release of their Combat Demo video for Trials of Ascension. The video showcases the combat system of Trials of Ascension, including their unique multi-motion action system.
Trial of Ascension’s combat design is based on the very simple idea of you swinging, shooting, throwing, or defending in the direction you are aiming by using the left mouse button to control one arm and the right mouse button to control the other arm. There will be no locking onto a target by clicking on/tabbing to it. Depending on the motion that players use while attacking, the motion for their attack changes. Players can double click to block.

Beyond this very straight-forward setup will be the ability to dodge by double tapping the movement keys, and doing a power attack by releasing the attack button after holding it down for a certain length of time.

Still further, you will have five slots in which to put in combat techniques you’ve learned. These techniques are of both the offensive and defensive type and depend on which weapon type(s) you have equipped. Clicking on a technique will toggle it as the active strategy you want your character to use. Clicking it again, or clicking a different technique will deactivate it. You can have only two techniques active at any one time. This can allow you to setup an offensive strategy by toggling two offensive techniques, a defensive strategy by toggling two defensive techniques, or a balanced strategy by toggling one of each.

While a technique is active, your character will attempt said technique with each strike or block. As an example, if you toggle the disarm technique on, your character will attempt to disarm with each strike. The amount of technique points he has in disarm will determine how successful he is.

For nearly every technique, there will be a counter. Using the disarm example, a defensive technique of ‘grip’ could be toggled to curb the effects of the disarmer you’re fighting.

For more info, visit http://www.trialsofascension.com/

Red Bull Battlegrounds: eSports tourney to take place in Atlanta

Red Bull Battleground

The first major StarCraft II tournament hosted in Atlanta, the live spectator event brings the best in eSports entertainment, to Atlanta’s massive gaming fan base. Featuring competitors from China, Australia, Korea, Canada – and of course – Atlanta, Red Bull Battle Grounds promises a weekend of intense global competitive gaming, with Blizzard Entertainment’s real-time strategy game, StarCraft II, as the playing field. These world class players will be joined by local hopefuls, in this open registration tournament. With the top 32 players taking home a cash prize, these players aren’t just competing for coin – the overall winner will receive $8,000 in winnings, and a coveted spot in the eight competitor line up at the prestigious, name-making Red Bull Battle Grounds Grand Finals, September 20th -21st in Washington, DC.

This live spectator event will be commentated by eSports personalities including massively popular, Sean “Day[9]” Plott, a Forbes “30 under 30” inductee.

Event runs from Friday, July 11th Sunday, July 13th, with doors opening at 10 a.m ET. For more info, visit http://battlegrounds.redbull.com.

C9: New ERTA class released

C9

WEBZEN, a global leader in next-generation free-to-play games released a brand new class, ERTA, for the dungeon-based MORPG, CONTINENT OF THE NINTH SEAL (C9).

A new advanced class for the Mystic, the ERTA is now available for C9 actionists. The ERTA is an aerial juggler who excels at dealing damage with quick, powerful melee attacks. She’s also very mobile, able to deceive her enemies with lightning-fast dashes.

The ERTA mainly utilizes Stance Change and Teleport skills. She can execute powerful combos by switching between ranged and melee skills with Stance Change. Also, she can use Teleport and Link to move instantly for a trick attack on the enemy. Her primary weapon is the Chakram, a throwing weapon which is circular in shape, with a sharpened outer edge to slice through enemies.

For more info, visit http://c9.webzen.com/events/teaser

GAMEVIL Launches Third Installment of Warlord Series, Fantasy Warlord

GAMEVIL

Leading mobile games publisher GAMEVIL announced today the global launch of its social network/RPG title Fantasy Warlord. Like Monster Warlord and Dynasty Warlord, GAMEVIL’s other card-battling games that launched in 2012 and earlier this year, Fantasy Warlord engages players in friendly competition as they collect and use cards featuring stunning manga-inspired artwork. However, instead of warriors or monsters, this new installment includes cards that depict hundreds of unique guardians with various strengths.

In addition to competing against each other, players everywhere can join forces to attack a common enemy in the World Boss Battle. All players also have the chance to receive in-game rewards based on their real-time worldwide rankings.

With a simple and intuitive user interface design that makes it easy to check stats, view missions, and scout or attack other players, players will find expanding their card collections, competing with each other, and participating in world battles in Fantasy Warlord stress-free and enjoyable.

Fantasy Warlord is available to download for free on the App Store and Google Play.

For more info, visit https://www.facebook.com/FantasyWarlordGAMEVIL