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Yearly Archives: 2014
Spacecom Trailer
Spacecom is a hardcore multiplayer meditative strategy game where deception, smart movement and choice of battle decide victory or defeat.
Spacecom
Spacecom is a tactical starfleet command game with a focus on multiplayer and a minimalistic design. The game emphasizes real-time tactics and creative planning over random elements or luck. The game will support up to six players per campaign map.
Flow Combine
Flow Combine
Crusaders of Solaria
Crusaders of Solaria is a side-scrolling, fantasy-based fighting game with heavy RPG elements and team play. Players take to the field as a number of classic classes to participate in gameplay modeled after the side-scrolling arcade classics of the 90s, with modern twists and features.
Features:
Classic Gameplay: No frills or nonsense in Crusaders of Solaria. Enjoy classic, small-scale multiplayer with a loose story structure and plenty of smashing. The side-scrolling gameplay is performance-friendly, and reminiscent of old arcade games like Dungeons and Dragons.
Planned Events: Crusaders of Solaria hosts a large number of events to keep players busy. Bounties, token rewards, and kill-quests on a massive scale will bring out the power-leveler in everyone. Community-wide rankings determine rewards, and allow for easy bragging rights.
Special Game Modes: There is more to the game than smashing monsters and clearing bosses. There are elite dungeons, large-party dungeons, statue defense maps, proving grounds, arenas, and more. Players can even cultivate a garden between fights, sewing crops and reaping rewards through patience and attention.
Crusaders of Solaria Trailer
A brief video trailer featuring gameplay footage from Crusaders of Solaria. Features multiple classes and boss fights.
New Neverwinter Class Announced – Scourge Warlock
Today, Perfect World Entertainment, Inc. and Cryptic Studios are pleased to announce that the Scourge Warlock class will be coming to Neverwinter: Tyranny of Dragons. Available to all players on August 14, 2014, the Scourge Warlock class brings dark powers and the brand new Curse mechanic to Neverwinter, making the launch of Tyranny of Dragons the best time for players new and old to join.
The Scourge Warlock is a powerful magic user who plies dark magical abilities, communing with shadowy benefactors to destroy all who would dare stand in their way. A powerful striker who focuses on dealing heavy damage to both single and grouped foes, the Scourge Warlock wields a myriad of options to deal with adversaries using their powerful Warlock’s Curse.
The announcement of the Scourge Warlock is the first of many exciting new additions for Neverwinter. Perfect World Entertainment and Cryptic Studios will be running their “Season of Dragons” campaign from July 1, 2014 through December 31, 2014. “Season of Dragons” is a major Neverwinter news and community event, starting with the Scourge Warlock announcement and community-driven events in July, and continuing in-game with the launch of Tyranny of Dragons.
Players need to pay attention to the Neverwinter official website for further exciting announcements, including more information on the Scourge Warlock, new races, and new regions coming to the world of Faerûn through the end of 2014.
HEX: Shards of Fate Beta Review – The TCGMMO
By Jordan Hall (ApocaRUFF)
HEX: Shards of Fate is an ambitious TCG project brought to us by Hex Entertainment, which is partnered with Cryptozoic Entertainment, producers of a myriad of TCGs and boardgames in the past. HEX will be a fully digital TCG, which is why Cryptozoic wanted to get the full effect out of the game and has plans to turn it into something resembling an MMO – a TCGMMO to be exact. The game will not only have the features typical of TCGs, such as battling other players, collectability, and beautiful artwork, it will also have features that are unique to digital TCGs, such as PVE content, cards that can be transformed, or the ability to carry hundreds of cards with you anywhere you have access to wifi. The game had a successful Kickstarter in June of last year, receiving $2,200,000 of their $300,000 goal. HEX has all its cards lined up to be an extremely successful example of what is sure to become the new genre of TCGMMO.
How It’s Played
HEX is a unique game, with all the features that are planned. I’ve had the luck of being able to participate in the game’s beta since we met with the team at E3, where I got some experience with the game. However, this experience is only related to the traditional TCG portions of the game – starter decks, booster packs, drafts, regular play, and some play against AI opponents. A lot of the most anticipated features aren’t yet available in the game. So, a majority of what I speak of in this article will be related to those portions of the game available in the beta.
The game is played very similar to other TCGs. In fact, I would say the game is played pretty similar to Magic the Gathering and Hearthstone. Cards have their resource cost to enter play, and there’s a couple of different types of actions you can take during your turn. Your “troops” are responsible for doing a majority of the fighting and damage dealing. There are also cards called “Artifacts” that have some unique abilities and are neutral in terms of element/color/type. There are event “Constants” as well to further mix up your tactics with. Each deck is assigned a champion, as well, which will have its own unique abilities that grow with your account.
If you’ve played a TCG, especially Magic the Gathering and perhaps Hearthstone, you’re going to find HEX quite easy to get into. At least in the battle portion of the game. The flow of the battle is pretty simple – draw, play, attack, end turn. Of course, when being attacked you have the option to defend with any troops you have in play that aren’t exhausted from your previous turn. Each card has an over-all cost, as well as a specific requirement of a certain type of resource card. For example, a card may take five resources, and two of them need to be sapphire while it doesn’t matter what the other three are.
The goal of the game is to defeat the other player’s champion. To do this, you’ll either need to find a method of bypassing the other player’s troops, or defeat them in order to clear the way so that your damage can reach the champion. There are a few ways of doing this, such as a troop with the flying modifier – which can only be blocked by another flier, or perhaps the crush modifier – which is extremely good with high damage troops, as it’ll cause any left-over damage you have after killing a troop to go straight to the opposing champion.
Each champion has 20 HP plus a special ability that can be activated once you have a certain amount of resources. Generally, this is usually spawning a special troop but not always. The abilities can be almost anything, from damaging the enemy champion to healing your own. Each champion also has a certain color alignment plus a faction alignment. However, there’s really nothing stopping you from attaching a champion to your deck that requires a type of resource that isn’t in the deck. Not that you would want to do that.
Card Layout, Artwork, and Graphics
Now that you have a basic idea of the various gameplay elements, let’s talk about something important. Such as the graphics. By the screenshots I’ve shown already, you’ve probably noticed the card layout. Top left corner is the cost, and under that is the specific requirements of color type. Under the artwork of the card is where special information relating to the card (such as any modifiers like flight, crush, or lifesteal) and often times a small quote or back-story relating to the card’s lore. Bottom left is attack score, and bottom right is the defense score.
You may have also noticed that the cards are designed in a similar fashion to Magic the Gathering cards. Not quite the same, but similar elements. This is one of the reasons that Hex/Cryptozoic Entertainment are now being sued by Wizards of the Coasts. Most people think that Hex will not be affected by the suit, including myself, so there’s not much to worry about. However, if you’re interested in learning more about it,
The Artwork in the game is fantastic. It has a realistic style to it, but the themes are mostly fantasy. As a steampunk fan, the dwarf and artifact cards are usually my favorite, due to the steampunk technology apparent in the artwork for those cards. Not all of it is serious, though. Especially when it comes to the Shin’hare cards, which are a bunch of Bushido themed zerging rabbits. Overall, the quality of the artwork is some of the best I’ve seen in a TCG.
Last, I want to close up this portion of the article by talking about the graphics in general. The UI and play area in particular. When I first heard about HEX, the game board/play area is one of the things that caught my eye the most. It has a very arcane feeling to it, which is something I like. The UI is also sleek, for the most part. It tries to give you the information that you need, while leaving as much space as possible for the cards so that things won’t feel cramped. I’m quite pleased with the UI and play area.
Customization
There isn’t much customization in the game, yet. Later on there should be a lot of it. For example, from what I’ve seen there are plans to allow you to customize champions by equipping them with gear. And some cards are socket-able, which I believe means you can attach gems to them for bonus enhancements. However, neither of those are functional. To be honest, about the only customization currently available in the game is when it comes to building your deck and choosing a deck sleeve. But there are a lot of planned customization features, so that’s plenty to look forward to.
Auction House
Something that was added just the other day is the Auction House. It wasn’t actually in the game when I started playing, so I’ve only got a couple of days of experience with it. As you might have figured, the Auction House is for buying/selling/auctioning cards. Both gold (in-game currency) and platinum (the cash currency) can be used in the Auction House. That means you can sell cards you don’t want for platinum so that you can buy booster packs or other cash shop items.
Conclusion
HEX: Shards of Fate is shaping up to be a great TCG. Even with most of the planned features not in the game yet, I’ve still had a blast playing it. I can’t imagine how fun the game will be with the dungeons and other PVE content. Between the AI trials, the daily drafts and tournaments, plus regular play, you’re not likely to get bored anytime soon. If you’re a fan of TCGs, I definitely suggest giving HEX a go. In just six weeks, over 15,000 players, 600,000+ booster packs opened, 300,000+ games played, and 5,000+ tournaments is all the proof you need, if you’re worried about how fun the game is.
Shikihime Garden: Pandemonium mode introduced
Appirits, the Japanese game developer and publisher recently has released a unique play mode namely Pandemonium for their free-to-play browser-based card & simulation game Shikihime Garden since July 1st 2014.

Shikihime Garden may be seen as a RPG Farmville edition made by Japanese combined with traditional card combat gameplay. The game requires players to battle against numerous enemies to collect new cards (called Shikihime, i.e. girls using magic) and items which later can be used as decorations in their small but cute gardens. The good mix of card-based gameplay and simulation factors is what makes Shikihime Garden outstanding from other card games.
By introducing the brand new Pandemonium mode, Appirits now put players’ gardens under numberless attacks from hordes of monsters and evil spirits. Players will select Shikihime cards to a special deck to fight against those fierce enemies. Pandemonium mode will force players to overcome several waves of attacks to protect their peaceful gardens.
For each wave, players need to select a Shikihime card for the role of a leader who will determine Attack power of the whole deck. In addition, to raise higher chance of winning, players can throw garden objects or ornaments at the enemies to lower their HP.
By expelling those monsters successfully, players may earn a variety of rewards and a new currency called Killing Stone Fragment which is used for summoning rare items and ornaments in another new summon type Spirit Stone Summon. Moreover, Appirits also promised that Killing Stone Fragment will be used for the unity of Shikihime, i.e. combining 2 cards into 1 new stronger cards, in future updates
However, if players fail to fight back enemies in Pandemonium mode, their farm fields will be ravaged! Farming is another update that Appirits has implemented into the game recently. By planting seeds on the fields, players can harvest various rare and valuable items for Shikihime or ornaments for decorating their gardens. The mechanics of farming in Shikihime Garden is similar to that of popular simulation Facebook games but rather simplified.
For more info, visit http://skgen.aprts-games.com
Astro Lords: Oort Cloud – Now officially launched
The BISBOG Group, an international publisher of online and mobile games, today announced Astro Lords: Oort Cloud has officially launched in English language territories, as of 10AM PDT / 1PM EDT July 1, 2014. Following a successful three-week beta test, the free-to-play science fiction, massively multiplayer online game is now available to all players in North America and Europe.
During beta testing, over 2,800 players registered and logged more than 45,000 hours of Astro Lords browser gameplay. Players mined over 17.5 million crystals, earned over 10.7 million credits and racked up over 19,000 victories in the combat arena.
All beta testing activity has been wiped from the game, ensuring a fresh start for all players. Everyone will start on an equal footing at the Tutorial stage, meaning all early players in the game will have the advantage over latecomers, with more time to develop their asteroids, sciences and skills.
In Astro Lords, players build their own asteroid bases, send spies out to enemy territory, and shoot at other spaceships in drag-and-click arcade style PvP combat. Moving bases on a 3D spherical map makes Astro Lords unique, bringing an entirely new dimension to multiplayer challenges. Astro Lords also seamlessly combines three different gameplay genres – construction management, arcade-style shooting, and strategic raid warfare – into one cohesive experience.
For more info, visit https://astrolords.bisbog.com/












