War Thunder explains the tank locations changes made in update 1.41.27.
Yearly Archives: 2014
Zombies Monsters Robots: Now in Closed Beta Phase 2
En Masse Entertainment is excited to announce that the Zombies Monsters Robots Closed Beta 2 opens its doors today. Players with closed beta access will be one of the first in the world to KILL EVERY THING in the over-the-top-anything goes, third-person shooter for PC.
Players who already have access to the Zombies Monsters Robots Closed Beta 1 will automatically receive access to the recently launched Closed Beta 2, featuring everything from the first action-packed closed beta phase as well as four all-new maps, including Minesweeper, Headshot Hotel, Rooftop Rumble, and Area 51. With a total of ten maps, eight gameplay modes, brutal bosses, and an insane variety of enemies, the Zombies Monsters Robots Closed Beta 2 ups the ante and opens its doors wide for a new wave of recruits.
For more info, visit www.playzmr.com
CS:GO – ESL to host its second $250,000 Tourney
ESL is yet again set to gather the best Counter Strike: Global Offensive teams from around the world to fight for a community funded prize pool of $250,000. Continuing ESL’s tradition of support for the CS:GO community, the announcement comes off the back of ESL’s record-breaking Counter Strike event in the Spodek Arena (Katowice, Poland) earlier this year. The most recent CS:GO event in Katowice saw Polish team Virtus.pro with the trophy and reached an all time viewership peak for a Counter-Strike event. An unprecedented 3.5 million hours watched and over 6.2 million sessions were recorded; data which Ulrich Schulze (Managing Director Pro Gaming at ESL) promises is a sign of things to come:
“After our thrilling event in Katowice, we are excited to once again host a tournament with a community funded prize pool. eSports is a great place to be right now and with the community growing as it is, we’re happy to be given the opportunity to showcase the best in competitive gaming once again. The biggest gaming event in the world is the perfect place to host the best CS:GO teams from all over the globe and all of us here at ESL are looking very much forward to what gamescom has to offer.”
Check out the preview video for a taste of the epic competition you can expect from ESL One.
From August 14th – 17th, Cologne (Germany) – the European capital of eSports – is set to see gaming fans from across the world flock to the exhibition center for gamescom 2014 to experience the latest developments in the industry. Meanwhile, in the middle of it all, ESL One will feature teams battling it out for $250,000.
Qualifying for the Event
Up-and-coming teams will have the opportunity to qualify for the tournament. The competition line-up will include the top eight teams from the Katowice event alongside eight teams decided by regional qualifiers (six from Europe, one from North America and one from Oceania/Australia).
Invited Teams:
- Virtus.pro
- Ninjas in Pyjamas
- Team Dignitas
- TEAMGLOBAL (former LGB eSports)
- compLexity Gaming
- HellRaisers
- Team LDLC.com
- Fnatic
“Having watched the Finals in Katowice it will be absolutely brilliant to watch Virtus.pro and Ninjas in Pyjamas take the stage again in Cologne. With exciting teams such as Team Dignitas and HellRaisers, who constantly improve their gameplay to surprise their opponents, the tournament looks to be fantastic. Can’t wait to see which teams qualify in the coming weeks. You definitely don’t want to miss this tournament.” said Alexander Nehr, Product Manager at ESL.
For more information about the tournament and qualifiers please visit the dedicated tournament page: www.esl-one.com
Ridge Racer Driftopia: Open Beta Ends on August 15th
BANDAI NAMCO Games Europe S.A.S announced today that RIDGE RACER DRIFTOPIA’s open beta will be finished in 60 days. The leading developer and publisher wanted to take this opportunity to thank all its players for their permanent support and dedication! All the feedbacks will be taken into account for the upcoming projects.
By August 15th, servers will be turned off and the game will no longer be in Early Access.
For more info, visit http://www.ridgeracerdriftopia.com/en/
Zombies Monsters Robots Closed Beta Preview
By Jaime Skelton (MissyS), Senior Editor
Few things inspire Hollywood levels of terror than zombies, monsters, or robots destroying mankind. Hell, we’re pretty sure that’s what half of the summer blockbuster movie craze is all about. With En Masse’s latest offering in Zombies Monsters Robots, you get to take on the role of hero and fight back these non-human beings from whence they came. With closed beta ongoing, we had a chance to get our hands dirty and take down some of this scum – and now the NDA is lifted. Is the game a hero? Or is it an apocalypse waiting to happen?
Create All Humans!
Creating someone to represent you in ZMR is both simple and straight forward. There are several facial options to choose from, along with different skin tones, hair styles and colors, and an assortment of starting costumes to wear. Additionally, you have your choice of character voice to select, so ensure your voice is heroic enough to take on the worst foes possible.
There isn’t much else in the way of customization to speak of, however. You can obtain different costumes and gear by playing the game, or by purchasing, but these items are not permanent, nor do they offer any benefit other than making you look different.
The Way You Move Your Body
Before you can get into playing the game proper, ZMR requires you to go through a quick tutorial. It covers staples like WASD movement, using left and right mouse buttons for firing and using sights respectively, taking cover, and reviving teammates. The tutorial is just enough to get by, but those looking to get a little more in depth can use the game’s Training Hall. There you will learn some additional tactics like blind fire behind cover, sniping, and using dodges effectively.
This makes the control scheme of the game quite simple to learn. Outside of using the mouse to look around and fire, your other hand will generally be glued to your spacebar. Spacebar controls a good amount of addition function. You use spacebar to sprint. You use spacebar to take cover. You use spacebar to leap out from cover. You will wear out your spacebar. Other than the obvious use of the spacebar, E is the default key for interacting with everything else, like ammo pickups, grabbing weapons from the fallen, or healing your teammates.
Something, Something, Shooting, Explosions!
Much of our time spent in between games was found in the lobbies. Yes, unfortunately, this common theme in many shooter titles is also the norm in ZMR. The lobbies allow you to join a game, change your loadouts, buy new gear, take a look at your current missions (think quests in other MMOs), view your achievements, or even put yourself or your team into ranked PvP matches.
Joining a game takes you into that game’s personal lobby, where you can adjust your equipment. When you’re ready to go, you simply need to press ready, and you’re off to fight the hordes when your teammates are too. If you join and a match is already underway, you’ll start when it’s convenient to, likely between waves of baddies.
As you play, you can complete various missions, such as play at least 60 minutes, or kill 100 enemies. There are even specific missions for PvE and PvP. Completing these missions gives substantial currency rewards, useful items and power ups, and even new weapons or cosmetic gear to use. There are also various ranks of quests, and completing the group of them gives even more rewards. It was nice to see being rewarded for time spent more than with shiny badges.
Modular Distinction
Let’s face it. Sometimes you want to mow down zombies, dismantle robots, destroy monsters, and generally save the human race from rampaging threats. Other times, you want to be the bringer of that ruin. Thankfully, ZMR offers both competitive PvP and cooperative PvE gameplay.
PvP players also get the benefit of having ranked play to see how they stack up against their competition. While some maps are shared between the two modes, both also have unique maps of their own. PvP is thankfully very fast paced – players die easily, and you can expect to respawn within five seconds. Matches also last for quite a bit of time (which can be incredibly frustrating if you’re finding yourself dead on the ground too much). You’re also not locked to only playing one or the other – players can switch between PvP and PvE lobbies whenever they choose.
PvE matches also have a variable difficulty system. Players can select from normal, advanced, expert, and nightmare difficulties. Nightmare difficulty requires an item to unlock, and said item is consumed. Higher difficulties require intense cooperation amongst players to complete, such as sticking together, and distributing ammo and power-ups evenly. Revive tokens are also a must, as they will get a player back into the action should they fall.
The Ol’ Spit Shine
So, you’ve put some time into the game, but the monsters are just too strong, and other players are laughing at you. Why not head to the shop to buy some better gear, and really show them you mean business! As you play matches, you earn gold and prestige, which you can spend on getting new guns, parts to upgrade your current ones, costumes, and more. Be aware, however: outside of your starting assault rifle and pistol, very little in game is permanent. Think carefully about buying a weapon if you don’t plan on using it extensively.
The exception to the rule comes in the form of the game’s cash shop. There, you can spend real world currency for a veritable smorgasbord of destruction and customization. If you’re willing to spend a little cash, you can have amazing stuff at all times. Completing missions also give you an additional “currency” in bullets – silver, gold, and platinum – which you can use to take part in shooting gallery challenges for a chance at even more permanent gear.
Final Thoughts
ZMR’s trailers and teaser videos have had a lot of us hyped up for an awesome third-person shooter that gave a Borderlands vibe. Unfortunately, the gameplay is as dated and generic. Most of the AI is laughable, and relies simply on swarming during later phases of matches in order to present a challenge. Some enemies do nothing but blindly charge for the nearest player; others fail to account for the nearest player and let you walk casually around or behind them while they focus on your teammates. Any group of players that stick together and divide up weapons and ammo appropriately will have little problem plowing through even the most difficult of content.
One of the most aggravating features is the auto-kick mechanic. In certain modes (e.g. Assault Ops in PvE), you will be automatically kicked from the game if you’re not revived by other players, unless they manage to make it to the next round or wave. Without their help, or 1Up tokens of your own, you can’t get back into the action, so in some regards this mechanic makes sense. However, if your teammates fail to revive you – whether it’s because they’re out of tokens or because they just don’t care – you get to rejoin the main lobby with a quit under your PvE stats. It may be their fault, but it’s your punishment.
Thankfully, the boss fights are incredibly epic, and are a true test of your skill. If your group can handle them, it substantially makes up for the mediocre feel of the generic mooks being tossed at you. The team is also releasing new content regularly. For its part, En Masse is passionate about making the game work and communicating with the development team to make changes to the game. If the developers can address some of the bland AI, lack of permanence to items, and boorish auto-kick system, ZMR might be worth more than a passing glance.
Puzzle Heroes E3 2014 Trailer
Snail Games revealed its upcoming mobile line-up at E3 including an intense real-time match 3 game called Puzzle Heroes.
HEX: Shards of Fate How to Play Guide
Cryptozoic offers the basics you’ll need to know to win a game of Hex: Shards of Fate.
E3 2014 Recap – Hex: Shards of Fate
By Darren Henderson (DizzyPW), General Manager
I had the fortune to book a meeting with Cory Jones, President of Cryptozoic, for the second year in a row to see how his monumentally successful Kickstarter MMO TCG Hybrid project, Hex, is working out. Honestly I had a hard time believing the game that is barely a year out from its initial Kickstarter funding has come so far in so little time. It’s amazing what $2 million can do for an online card game!
The Battles
The concept was present in last year’s presentation but seeing it all functioning with solid UI and responsive controls was still a sight to behold. It’s a bit overwhelming and comes off as being designed for the more hardcore TCG audience ala Infinity Wars rather than Hearthstone. The turns play out in more standard fair but with enough opportunities for traps, power-ups, and other magic counters and activations to make a Yu-Gi-Oh episode proud. The flow is nice as well and seems set to ensure that matches are neither too long nor too short, and almost always end in an epic bang.
The Cards
My God the cards! There’s so many already. It’s absurd to call this game a beta title when they’re already packing hundreds of top notch cards, both in terms of art as well as variety. There’s factions dedicated to extremist Christianity themes, to holy Native American coyotes, to Bushido samurai bunnies, to grown men riding giant canaries, to undead necromancy cults, to all-out offensive orks, to Steampunk worshipping dwarves, to druidic elves.
And beyond just being well themed, the cards pack special states that offer boons and banes in battle, and can even tell a story while evolving through the course of battle. In essence the imaginative gamer can see the entire ordeal playing out, as monks transcend mortal desires to become omniscient, bunnies spawn armies of hundreds, powerful magi are freed from prison, and great heroes are avenged in glorious battle. All these elements are tactical with counters and necessary goals to enact in the playing field, and add a layer of creative glory that is lost in most other TCGs on the market.
I’m sure that’s just scratching the surface but the wild part is Cory claims they aren’t even binding you to utilizing a single faction in your deck, allowing you to hybrid mix and match tactics so long as you can pack a reasonable number of related resource cards into your bag of tricks to make it viable. And of course the real hat track is the merging of Champion cards into the RPG element that is sure to be a cornerstone of the incoming MMORPG elements.
Putting the MMO in Hex’s TCG
The only disappointment of the demo was not getting to see the MMO elements playing out as of yet. And that’s grasping at straws as I didn’t expect half the features present to be looking so smooth and polished already. Elements of multiplayer team battles are already being tested, and the auction house is in the final passes before being implemented. Got to love a TCG actually offering an auction house! Your champion (basically your RPG representative of yourself) can even be equipped with gear and socketing exists to add specialized elements to cards in your deck to keep even veteran Hex fighters guessing at your tactics.
In Cory’s words, they are concerned with making sure the PvP is solid. Once they know they have a better foundation than any other card game on the market, that’s when they will build it out with the MMORPG elements to truly make their game shine as the world’s #1 card fighter. One of the primary pieces of the puzzle they are working out is making the PvE flow quickly, so players don’t get bored waiting on their PUG to think through a hundred strategies before making a move.
And while I could rattle on and on about our half our meeting with Cory, I would rather spare the effort for one major reason. Cryptozoic caught us entirely off guard and invited JamesBl0nde and ApocaRUFF into the beta this week. So keep an eye out as our best dive into the world of Hex to bring you the full report later this month. Until then, enjoy the eye candy of some of the more epic cards we stumbled upon in the asset pack.
Puzzle Heroes Saga
Puzzle Heroes Saga is a free to play game that blends puzzles and combat in a uniquely styled RPG. Solve puzzles quickly to beat your opponents, manage a team of units that offer special abilities, find interesting treasures, and make friends in this colorful saga.
Brave Brigade
Brave Brigade is a strategic, tactical combat mobile RPG set in a surreal fantasy world. Summon and unleash your team to become the ultimate crusader!
Features:
CHOOSE your specialized Hero, directly affecting your squad build and combat style
COLLECT: from over 200+ Mercs, each with its own exclusive set of skills and abilities
DEPLOY a balanced squad of Mercs to heal, attack, and take damage in each fight
TEAM UP with existing friends or make new ones and tackle challenging Raid Bosses, reaping the rewards with extremely rare and epic drops

































