Yearly Archives: 2014

Project Zomboid

Project Zomboid is a zombie survival sandbox game. As a survivor, you must loot houses, build defenses, and delay your death as long as you can.

Features:

Real Time Survival: Lighting, sound, visibility, and line of sight mechanics will all come into play if you want to stay alive.

Scavenge and Build: Carefully seek out loot in order to cook, craft, and defend against the zombie hoard.

Develop Skills: Character customization comes through skills and perks based on what you do in game.

Many Ways To Play: Play in Survival, Sandbox, Last Stand, and online multiplayer modes to test your skills.

Snail Games Announces Free-to-Play MMO & Mobile Lineup for E3

Black Gold Art

Snail Games has announced its E3 2014 games line up today, featuring Black Gold Online, Age of Wushu: Tempest of Strife, and the first glimpse of Snail Games’ upcoming mobile titles. The company also announced that Black Gold Online will enter open beta on June 20.

Snail Games will be in South Hall, Booth #2803 during E3 (Electronic Entertainment Expo), June 10-12 at the Los Angeles Convention Center.

“Snail Games continues its rapid ascension as a global online games leader, highlighted by this summer’s blockbuster steampunk/fantasy blended game Black Gold Online, a title that pushes the boundaries of the MMORPG experience, and the fourth expansion of its first U.S. release — Age of Wushu,” said Shi Hai, chief executive officer of Snail Games China. “Black Gold Online and Age of Wushu: Tempest of Strife further define Snail Games as an innovator in the MMO space. With the unveiling of mobile games, Snail Games is offering a glimpse of the company’s remarkable future.”

Snail’s E3 Lineup includes:

Black Gold Online

  • Platform: Windows PC
  • Developer: Snail Games
  • ESRB Rating: Teen
  • Availability: Open Beta begins June 20
  • Summary: Black Gold Online is an immersive MMORPG set in the vivid world of Montel where the Neo-Victorian steampunk Kingdom of Isenhorst clashes with the Maya-inspired high fantasy realm of the Erlandir Union. Players create a character using myriad customization options and engage in intense action combat with a variety of unique classes. Personal mounted carriers include mythical beasts for the Erlandir Union and mechanized units for the Kingdom of Isenhorst. They take control through open-world player vs. player (PvP), large-scale faction vs. faction battlegrounds and timely Energy Well battles for factions and personal guilds.

 Age of Wushu: Tempest of Strife

  • Platform: Windows PC
  • Developer: Snail Games
  • ESRB Rating: Mature
  • Availability: Now
  • Summary: Age of Wushu: Tempest of Strife is the fourth free expansion of the popular martial arts MMORPG, Age of Wushu. The most recent expansion brings six emerging sects; character customization options like equipment engraving and facial surgery; a dynamic weather system, including snow and rain; varying time of day; a neutral ‘Vagrant’ class; and dynamic events unlocked by the weather system, including searching for treasure during a desert dust storm and stopping a rebel army under a solar eclipse.

Heroes of Gaia

  • Platforms: iOS / Android
  • Developer: Snail Games
  • Availability: To Be Announced
  • Summary: An all-new 3D turn-based strategy mobile game, Heroes of Gaia lets players enter a fantasy world of magic and mercenaries, paladins and power-hungry warlords as they raise forces in a bid to rule the land.

Puzzle Heroes Saga

  • Platforms: iOS / Android
  • Developer: Snail Games
  • Availability: To Be Announced
  •  Summary: Explore a new type of game, mixing match-three puzzles with combat in an RPG. Guide characters on their journey in a world of magic and mayhem, growing and expanding arsenals throughout the quest. Players will discover all kinds of amazing treasures in this unique puzzle game.

Taichi Panda

  • Platforms: iOS / Android
  • Developer: Snail Games
  • Availability: To Be Announced
  •  Summary:Taichi Panda brings an action RPG adventure. Players journey through a visually stunning world in a three-quarter view perspective where they battle unique enemies and powerful bosses using accessible analog replicated controls.

I am Ninja

I am Ninja is based on the highly popular Ninja manga series. The upcoming RPG features plots rooted in the Ninja world, alongside an original drawing style and unique gameplay features that utilize the latest web-based gaming technologies for maximum accessibility.

Minimum – An Early Look

By Jordan Hall (ApocaRUFF)

 

 

Minimum is a new shooter brought to us by Human Head Studios. Living up to its name, the game has a unique “minimal” art style that features a lot of block-based shapes and few colors. It also features crafting, customization, and fast-paced shooter action. Just about everything that’s needed for a fun time, right? Minimum is currently in Early Access on Steam, and this is written based on my experience playing the game in its early stages.

 

Minimum Early Look Graphics

The Graphics

The first thing that stands out when you look at Minimum is the graphics. They aren’t the most detailed in the world but, oddly enough, that’s part of the charm. The simple shapes and colors come together in an eye-pleasing manner. I was surprised to find just how awesome the weapons look, despite how blocky they are. Especially the katanas – as they evolve throughout a match, they continue to become something amazing to look at. I’ll keep things as simple as the graphics – the game looks great.

 

 

Customization

For now, you don’t get much chance to customize the looks of your block-dude. Some of the screenshots I’ve seen suggest there will be more stuff to fiddle with in the future, but not yet. For now, most of your customization will come, at least in a pre-game sense, from fine-tuning your load-outs. The load-out system is typical of a shooter – you choose a primary weapon, a secondary weapon, and some gadgets (deployable turrets, grenades, that sort of stuff). Basically all you could really want in a load-out.

 Minimum Early Look Loadout

Besides the load-outs, once you’re actually in the game you get a bit more customization. For now, there are only two armor sets in the game, and you can’t do much of the stuff they have planned for the future (such as more deployables and structures). Of the two armor sets, you can choose from Knight and Berserker. As you kill opponents, you gain a special kind of currency which is used to purchase and upgrade these armor sets, piece by piece. In short, when the match starts you’re going to be naked, as it progresses you’ll notice yourself and others getting bits and pieces of various armors, and (if all goes well) towards the end of the match you’ll have a full suit to work with.

Minimum Early Look Armor

 

 

Controls

Usually, when a game is this early in development, the controls are one of the first things you will notice that need improved. I was surprised to find that was not the case in Minimum. Right from the start the controls felt smooth and responsive. You’re even given a fair amount of choice when it comes to fine-tuning the controls and key-bindings to your taste. I’m glad the game controls were so smooth, as they are usually what makes-or-breaks a game for me.

 

Minimum Early Look Controls

Gameplay

As with everything else, the gameplay in Minimum is quite simple. So far as I know, there are three planned game modes, with only one available at the moment (but the rest should be out fairly soon). Right now, the Titan gamemode is the only mode available. The other modes will be Team Death Match and Dungeon Crawl. I’m personally looking forward to Dungeon Crawl, as it seems like it will be interesting.

Minimum Early Look Game Modes

So far, the only mode I’ve been able to play is Titan. In this game mode, each team has a giant Titan that walks along a linear path in an attempt to get to the enemy base and destroy it. It is the job of the teams to assist and protect their own Titan, while they try to hinder or destroy the enemies. Mixed with deployables, this mode actually feels kind of like a tower defense game mixed with a Team Death Match shooter. And, while it is quite fun, I have to complain that the matches seem to be quite short. Hopefully the devs will change things around later on to make them last a bit longer.

 

Minimum Early Look Titan

Combat

The combat in Minimum is very fast-paced. You’ll need to be moving constantly if you want to stay alive. This is one of the few games where I actually enjoy having motion blur on. Usually I can’t stand it, but I found the experience much improved in Minimum, especially while in the middle of a full-team fire-fight when there are explosions and bullets going everywhere and people with flaming katanas sprinting around. If it’s this fun right now, I can’t wait to see how things are later down the line.

 

Minimum Early Look Combat

As you might imagine, it’s hard to convey how good the motion-blur is in a screenshot.

 

As I mentioned, deployables are a thing. There are also structures, but they’re not yet in the game. Right now, there are three types of turrets, including a flamer and a regular mini-gun turret. Making use of these turrets is a great way to turn key-locations into kill-nest, allowing you to farm up parts for upgrades. They’re also a decent way to watch your back while you’re trying to snipe, although in that case they’re better as an early-alarm system to tell when someone shows up behind you rather than actually being useful.

 

Minimum Early Look Turret

Crafting

You can gain schematics, which you can then use to create new weapons and deployables to add to your loadouts. At the end of each match, you’re given resources that can be used to craft these schematics. The system is prettying interesting and gives a sense of progression. My only worry is that it may make it harder for newbies to get into the game if they’re contending with decked out players. It’s a nice system overall, though, and I can’t wait to see it fleshed out more.

 

Minimum Early Look Schematics

Conclusion

Minimum is an interesting game so far and should evolve into something magnificent as time goes on and development continues. The combat was quite nice, even with motion-blur enabled. The crafting system is interesting, but I’m worried about how it’ll affect gameplay for newbies. The game seems surprisingly polished for an alpha game, and it seems like right now all the developers have to worry about is adding features and tweaking things. If you’re looking for a new third-person shooter with a unique art-style and fun gameplay, check out Minimum on Steam Early Access. Be sure to keep an eye on this one.