Yearly Archives: 2014

Marvel Heroes 2015 Announced

Marvel

Gazillion has announced the imminent launch of Marvel Heroes 2015 occurring on June 4th, the first anniversary of Marvel Heroes. Along with the anniversary, Marvel Heroes 2015 will be launching its Open Beta on Mac.

The culmination of a year’s worth of game content, Marvel Heroes 2015 marks a significant step forward for the Marvel Heroes franchise and includes sweeping improvement made over the original launch. New features and a number of new game modes have also been added alongside the ever-expanding superhero roster. For the anniversary, players can look forward to new end-game raid content that will have them face off against the ruler of fire demons himself, Surtur.

“Marvel Heroes 2015 nicely represents everything we have accomplished and intend to accomplish with one name,” said David Brevik, CEO, Gazillion. “We’ve come a very long way since our original launch a year ago, and the now imminent release of Marvel Heroes 2015 alongside our massive anniversary celebrations marks the beginning of something even better. Whether it’s defending the X-Mansion or recruiting your favorite superhero as a Team-Up, we’re excited to continue delivering on our community’s expectations. We truly believe we put more improvements into our game than any other iterative release out there. The 2015 moniker reaffirms our commitment to keep doing it.”

What is Marvel Heroes 2015?

Marvel Heroes 2015 is a new launch for the Marvel Heroes brand coinciding with a one-year anniversary milestone on June 4th and it highlights all the new game content added since launch. Marvel Heroes 2015 also includes even more game content, including end-game raids, alternate advancement systems and other various additions. For Gazillion, it’s a new release and a challenge to continue adding more content and improvements than any other iterative release on Earth.

World of Speed Reveals the Sunny Azure Coast

wos_azurecoast_01

My.com has released new track screenshots for their action-racing game, World of Speed, revealing the sunny Azure Coast.

There are few places in the world more beautiful than the Azure Coast. It’s one of the locations in World of Speed featuring a point-to-point track rather than a circuit.

wos_azurecoast_02

It is a highly technical track filled with enough difficult corners to rival that of the Nürburgring. But it is long enough that there are quite a few sections where you’re guaranteed to hit top speed.

This track has something for everyone.

wos_azurecoast_06 wos_azurecoast_05 wos_azurecoast_04 wos_azurecoast_03

WildStar – Countdown to Headstart; Livestream Event Annouced

WildStar

Carbine Studios is set to celebrate the start of a new era in action adventure MMO gaming tonight when thousands of fans jump into WildStar for the first time, all primed to kick some serious @$$ and take names. WildStar is not your typical MMO, as it brings a fresh look and feel to a stagnant category as it is rich in personality, fast-paced action orientated combat, epic raids, competitive PvP and tailored content to satisfy every type of gamer – all wrapped up in a tiny little bow.

So, along with opening up the doors to experience the most feature-complete MMO ever launched, the Carbine team has compiled a star-studded line up of notable streamers to help christen the game, including Hot Pepper Gaming, Monika Lee, Bajeera, Sevadus and Mindcrack to name a few. The developers could have smashed a bottle of Champagne over a server or something to celebrate the launch, but that seems like such a waste of good Champagne.

Streaming live Saturday, May 31 through Monday, June 2 between 10 a.m. and 1 p.m. and 2 p.m. and 5 p.m. PDT on its Twitch channel (www.twitch.tv/wildstar), the streams will include sweet giveaways, gear from Nvidia and Logitech. So, when taking a break from exploring the new world riddled with mystery, players can watch the stream to see developers beat themselves up in PvP battles and attempt to embarrassedly progress through  insanely hard dungeons, all for the price of entertainment. A full schedule is available on the WildStar forums.

To experience what everyone has been talking about three days before the official launch, players can still pre-order the game and join WildStar’s head start program beginning tonight at midnight. Not only will players gain immediate access to planet Nexus, but this is the last chance to receive a variety of exclusive in-game items and perks.

To learn more about WildStar and check out some of the most hilarious video game videos, visit www.wildstar-online.com.

Elite: Dangerous – Premium Beta Begins

Elite

Frontier Developments plc (AIM:  FDEV), the leading independent game developer with studios in Cambridge, UK and Halifax, Nova Scotia, today reaches the next milestone in the development of its forth-coming Elite: Dangerous title.

The Premium Beta phase starts today with all the major features that have been added through the four Alpha phases. The immediate focus is on testing the systems and servers with a step change in numbers using a re-balanced game based on feedback and information from the recent Alpha 4 build.

More than 10,000 additional people, a number which is growing daily, are today able to earn credits to upgrade their ships and weapons by blazing their own trading, piracy and bounty hunting trail though five star systems covering a 200 cubic light year volume of space.  There are a range of different economies and governments, ranging from Anarchy to Federal Democracies to Corporate-run systems.

All this action takes place around ten stars in five star systems that make up part of the Boötes constellation (when viewed from Earth) and set within the 400 billion star systems of the Elite: Dangerous Milky Way galaxy.

The Premium Beta, which includes a lifetime Expansion pack, is available now for new customers. Customers who have already pre-ordered the standard Beta and the Expansion pack only need spend an additional £15 to start playing the Premium Beta today.

David Braben, CEO of Frontier, said: “The start of the Premium Beta phase is another exciting moment in our development – from today we have over 10,000 additional people playing the game.  This is a significant and sensible step-change with which to test the next level of scaling of our cloud-based systems and servers as we move towards the very large numbers of people we will eventually have playing.

I once again would like to thank all those who played such an important role in the Alpha phase, which is now at an end. We’re looking forward to continuing to collaborate with the expanded community during the beta phase as we deliver greater scale, richer content and ever higher quality.”

For more info, visit http://elite.frontier.co.uk/

Sentinel Heroes Celebrates Registered Users over 100k in the 1st Week of OBT

Sentinel

Sentinel Heroes Studios today announced that its strategic RPG game Sentinel Heroes has welcome over 100k registered users in the 1st week of OBT.

“The OBT went smoother than we expected and we got 10 times more testers than our original plan.” said Alex, the cofounder of Sentinel Heroes Studios, “We want to celebrate the good start and show our appreciation to our international community. And the support of our fans motivates us to keep making Sentinel Heroes a better world.”

So here is the big celebration to arrive in Sentinel Heroes:
From June 3, 2014 to June 5, 2014 (Orson Calendar), there will be a Treasure Chest Giveaway. Players can complete the new quest “Carnival” to get a Carnival Chest which contains lots of amazing items. There are also other benefits provided during the event, such as, the success ratio of recruiting heroes will increased and it will become really easy to get an ideal hero; EXP and coin reward for passing levels will be doubled; CD time for Boss levels will be reduced; stamina supply in the Nucky’s Grocery will be doubled, too. More to be found here: http://www.sentinelheroes.com/forum/viewtopic.php?f=5&t=318
On June 3, 2014 (Orson Calendar), diamonds (the hard currency in Sentinel Heroes) will be on sale for the first time. On that day, for example, you can buy 100 diamonds with 10 dollars and then get 100 extra diamonds for free.
In addition, the old server “Pioneers” will be back! From June 3, 2014 (Orson Calendar), all CBT testers can enter the old server “Pioneers” to continue their journey. All the data are kept the same. All pioneers are welcome to claim a mystery gift pack from the Sentinel Heroes Team.
Besides the events, Sentinel Heroes Studios also made some small changes based on fans’ suggestions:
1) Lowered Strengthen’s unlocking level from lvl 30 to lvl 18
2) Added another round of Arena. Players can join the Arena during A.M. 5:00 to A.M. 5:30 (Orson Calendar) every day from 3, 2014 (Orson Calendar).
Get prepared for the big celebration in Sentinel Heroes – see you in Orson Land!
For more info, visit http://www.sentinelheroes.com/

Astro Lords Review – Asteroid for Rent

Jason Parker (Ragachak)

 

 

Really-Einstein

Rockets, Rockets Everywhere

The Beta for Astro Lords is really a fantastic thing: in it you play an Astro Lord, controller of a large asteroid, floating through space.  This title is an interesting blend of turn-based Strategy, a la Civilization, and Star Wars, with its crazy, fast-paced space combat.  Your job is to build a powerful empire on your asteroid, though you can, with the right upgrades, have sub-asteroids to expand your empire – and that is not the only option for you!  Even though PVP is a big part of the game, you do not have to necessarily go out and invade other bases. You can spend your time trading supplies, or being a space pirate, stealing from players but never keeping their territory.

Dat-micro

I am always a little leery of games that tout microtransactions, especially in a strategy game: the people spending money have a distinct advantage over the players who just leave the browser up overnight with a queue of upgrades or buildings ready to go.  However, I did notice you cannot instantly finish upgrades to your skills or civilization. You can purchase a speed boost, but they do not automatically finish production, which does level the playing field quite a bit. Everyone has to have the obnoxious wait times!  It is an intriguing game of spies, rocket barrages, and space piracy; something for everyone, to be sure. You can gain resources via the quests and through combat. Whether you set out to negotiate galactic truces as a diplomat, or just pose as one to steal your enemy’s secrets, there always seems like there’s something to do. Sometimes to the point that it becomes overwhelming.

 

JBL-Referenced-It

Failure Will Land You In A Pain-Amplifier

In the beginning, you complete a series of quests in the beginner’s cloud, a little nebula where you learn the ropes and the inner workings of the game.  As soon as you learn the science for a Flying Asteroid, it leaves and heads into the galaxy, where it floats around alongside other players.  You can pan out and view the other bodies near you, and marvel at the beauty that is outer space.  That is another thing I really feel is captured well in this game, the majesty that is the stars. But enough of pretty pictures, let’s talk about the features that keep your civilization going. You need power, as without enough power flowing, you cannot have your structures doing their job.  This is the Civilization portion of the game. You also need mining and lots of different structures that offer everything from ammunition and bombs, to microbots to help run your spaceships, to cyborgs that study, improve, and spy.

House-of-M

Just building structures is all well and good, but research is another very important aspect. It allows you to have stronger generals; to use extra, outlying secondary asteroids; and much more.  There is no “right” way to build your base or research; that is entirely up to you and whatever you feel is most important. Again, some of the research topics can take a very long time, so what I did was leave the browser up, and queue up a great deal of important processes overnight. Then I rushed my research to free up my actual playtime for destroying aliens and flying through space!

 

Whatcha-Wanna-Buy

Micromanaging, Macromanaging… So Many Resources!

One of the drawbacks to this game is it has what feels like a mountain of different resources.  Instead of just gold, metal, and wood, everything has to be scifi themed. Now, bear in mind this is a free-to-play, and as such, there is the option for microtransactions.  Deuterium is a resource that can be purchased with real money and is used for “Premium Services,” which include a variety of items you can use to boost your progress in the game. You can use Deuterium to instantly finish construction or purchase items, or invade and pirate with teleportation instead of flight. But you do use real money on it, this cannot be stressed enough.  It can certainly make the game a lot more enjoyable, but it is not a necessity at all. The remaining resources function as follows:

Crystal:  Extracted at asteroids in the Oort Cloud; it is your fuel for the asteroid and a building material.

Energy:  Acquired at Power Plants.  This is also used in moving, and powering your buildings on the asteroid. Without enough, buildings do not function.

Microchips:  One of the main resources, used in building Minibots. It can be gotten in a variety of ways: purchasing it at the store, from other players, the daily bonus, or battling in the arena.

Minibots:  Completing tasks, the Minibot plant, and purchase with in-game currency get you Minibots, which repair vehicles and other tools.  Incredibly important!

Ammunition:  This kind of speaks for itself.  There are a variety of plants that get you ammunition, or you can buy it.   You can have too much, however, and if you have overflow, it vanishes; you can however construct storehouses to hold extra currency and resources.

Credits:  The most important and primary resource used to purchase most things.  There is no limit to how much you can have.  Battlefield victories, quest rewards, and fighting near asteroid fields get you credits. You can also place wagers on battles in the arena once you hit a certain point in the game.

Tritium:  This is a very rare resource, but incredibly useful.  It can be farmed in rare green nebulae, acquired in alien battles and from arena bosses.  In auctions, tritium can be used instead of credits, if you’re low.  Rare bosses can also give tritium.

Deuterium:  Nothing is more valuable than Deuterium.  With it you can buy rare, powerful weapons, accelerate crafting, and increase the amount of resources you farm.  You can exchange tritium for Deuterium, and certain tasks and events also offer small amounts.

 

Quests

While this does seem like a lot of different resources, and managing it can be a terrible task, it is worth it.  Deuterium, Tritium, and Credits are most important but the others are useful and needed as well.  The UI is pretty good for telling you what you have and what you don’t, and clicking on certain pieces of the UI will tell you what that resource is good for, ensuring you’re never truly lost in the infinite vastness.

 

Boom!

Combaaaaaaaat!!!

The part of the game that shines the most for me is combat!  It is exciting, it’s fast-paced, with a nice wide map with lots of room to maneuver, and resources to collect if you blow up junk floating in space.  You control a spaceship, and can be joined by friends on teams to do battle with aliens (AI controlled) or other players in a test of skill and ammunition.  There are tons of different ammunitions, bombs, rockets, lasers, and drones that support or assist you in battle.  But you can run out, so make sure you have a nice heavy stock before you go into repeated battles. Your ship also has shields, which can be destroyed if you collide with a weak ship.

Victoly

While you start off with a light ship, you can upgrade it with skills. While it takes a while to get them, it is worth it; I look forward to flying around in a destroyer, turning players and aliens into dust. The combat is real-time, but your movement has a recharge timer.  Say, you left-click and aim to go south-east.  You will fly a certain amount of space, and have to wait a few seconds before you move again.  It’s almost fast-paced turn-based strategy. Instead of just actively flying, you have to really consider your movements while anticipating your opponents’. All weapons have their own range and damage, and certain skills and Generals will allow more damage output. Weapons also have recharge times, so be aware of that as well.  I have to say, they really outdid themselves, and this, despite me being a strategy junkie, is where I spend most of my time, even if it’s just challenging myself solo against teams of aliens.

 

Galaxian

Fear Will Keep Them In Line:  4/5

I love this game; I really do.  Again, I am a sucker for a good strategy game, and while I love Sid Meier’s Civilization, the games take forever; absolutely bloody forever. But with this, I can play at my own pace, set some stuff to level and improve while I am working on something else, whether it is in the same room or not.  I don’t have to exclusively play this game.  It allows me to multitask, which is something I tend to prefer in my gaming.  I really feel like this is a browser game that can go places, with the right advertising and with good exposure. I do feel that perhaps some of the leveling for skills is outrageous, but conversely, that is how they keep you there.  I can appreciate that.

 

Graphics: 4/5

For a browser game, I really like what I see here.  The backdrops are beautiful, and the ships, while mostly fairly small, are detailed, and the weapon fire in space looks so cool.  The asteroids themselves are pretty fantastically designed, and I loved how my little “Asteroid M” (I’m an X-Men fan, what can I say?) grew and expanded with more and more structures.  It feels like a sci-fi game in the look and feel.

 

Controls: 4/5

The controls for strategy games do not require very much. Left clicking menu buttons sums it up. However, the space battles in this game require precise controls to work. And tight they are. You use your left mouse to do most of the work here as well, but everything is clearly labeled and set-up in a way that you never have to worry about misclicking the wrong directive.

 

Features/Gameplay: 3/5

While I love most of the features that are on offer, I feel perhaps maybe they have incorporated real-money Deuterium into just about every nook and cranny.  You can even use it to upgrade your asteroid to a “Premium Elite” Asteroid. It throws off the sense of time flow and any competitive aspect of the game as a result.

 

Music/Sound: 4/5

I do feel the music drones a little at times, but in space, I can sort of understand that.  Conversely, I also enjoy turning off the music in space combat, and just listening to the hover of ships and the sizzle of laser blasts.  Perhaps a little more variety in the music would be nice, and I am at least glad they have an option to turn it off if you are leaving the game going while doing other stuff in the foreground.  All in all, they have a good thing going here, if they just keep up the hard work.

Arena of Fate

Arena of Fate is an online battle arena for PC and console, with characters straight from fairy tales and other classic stories. Play as Jack the Ripper, Tesla, Little Red Riding Hood, Joan of Arc, Frankenstein, and more in an action-packed 5v5 arena where kills aren’t the only way to earn points.