Crytek
Yearly Archives: 2014
League of Legends Pentakill Single – Deathfire Grasp
The second single for upcoming Pentakill album strikes hard. Check out Deathfire Grasp!
The Gate
The Gate is an action-MMORPG with trading card elements. Smash enemies and collect cards to create an army of disciples for use in PVP and PVE combat.
Features:
Card Collection: Collect cards of angels, demons, and everything inbetween to create the perfect army.
Fast-Paced Combat: Plenty of enemies to smash, summoning cascades of damage and destruction with high-powered abilities.
Strong Art: Stunning artwork, featuring dark and moody themes. Cards and sprites are uniquely rendered.
Large Community: Spanning across Asia and the western world, the Gate is an international title and features easy-to-access gameplay through the unity browser.
Shards Online Press Alpha Demo
By W.B. Wemyess (Tagspeech)
We’ve been covering the development of Shards Online lately – that’s the MMORPG slated to revolutionize MMORPGs by putting development power back in the hands of players. It’s being heralded by some as the proper spiritual successor to the Neverwinter Nights series, an RPG that allowed players to develop their own private gaming servers using the engine, and even put in their own content and features, with enough patience and know-how. Shards Online goes far deeper than the NWN series ever did, and yesterday, I had a chance to play it.
First, I loaded up the pre-alpha build they gave me. It prompted me for a code, which I supplied, and I was in. I had no idea what to expect, other than some kind of demo/playtest for the game engine. So, I named my character “Omika,” which is one of my usual character names in RPGs, and loaded up. At first it appeared I was stuck as a pair of legs with no torso inside of the ground. There was a crate nearby, I opened it, and took out a scroll of fireball to put it in my backpack. I never got around to using it. But now I was a stuck pair of legs with a scroll of fireball, ready for anything.
So I logged out and logged back in again, this time manifesting as a shirtless dude in the middle of the wilderness. If I’d known my character was going to be a guy, I’d have picked another name, but I decided to ride it out, and to explore the adventures of Omika in the wilderness. I couldn’t, though, because I was frozen in place by the admins, along with everyone else, until the event started. So I minimized my window for half an hour (I guess I was early?) and did something else.
Once things got started, I was allowed to wander around for five minutes. I was immediately reminded of the old-school experience of Ultima Online, with this top-down, isometric camera angle and the back-to-basics art design. The inventory backpack and the weapons crates I found were rendered as interactive objects I could rifle through, which was kind of fun. I attacked a bear, and almost won – but then I guess the bear was friends with a nearby deer, and it attacked me. A rabbit joined in, too, and this quickly became a scene. Apparently the forest creatures had formed an alliance against man, or I was secretly thrust into the bloody, adult sequel of Bambi, in which he exacts vengeance upon humanity with a death squad of gentle forest herbivores.
Needless to say, the rabbit and the deer kicked my ass. I tried to fight back, but the RNG was not kind, and my attacks were dodged and missed repeatedly. Old-school, indeed. I was not deterred, however. I was supposed to be using that time to ‘gear up and skill up’ but I had no idea what skills were or how to up them, so I just kept rummaging through crates. I found some armor and a hammer and equipped that. Feeling confident, I wandered to a nearby cave. The event began, and apparently it was supposed to be some kind of PVP deathmatch. I didn’t really have much interest in that, but felt obligated to participate – right after wandering into a cave and attempting to kill an ancient bear.
The bear had none of my nonsense, and smacked me straight down into the earth so hard my body dug its own grave from the impact. It was messy. It was savage. And it was permanent, because apparently the PVP event had turned respawning off. So I sat there dead for five minutes, doing other things, until the event simply ended. No second round. I logged out and that was it.
All in all, the demo didn’t really do much for me. But it’s okay, Shards Online, because I don’t really care about your engine, your world, your PVP events, or whatever else you think people want. I care about what players are going to create with you, and I care about the fantastic, immersive, roleplaying experiences I will have in the game. Why Citadel Studios is showcasing the game this early when the main draw of the project is to simply be a platform for player creativity, I have no idea. When I interviewed Mr. Brinkmann, one of the leads on the project, he seemed quite adamant on insisting that the game was going to be a fully-fledged game at release, with its own worlds, stories, and quests, etc. And that’s just fine, I’m very happy to hear it. I encourage it! But let’s not kid ourselves, Shards Online is about giving power back to players, letting them run their own servers, and create their own worlds. I hope the next demo somehow manages to incorporate that aspect of the project, instead of being some bizarre PVP event.
Tagspeech is the alias of author W.B. Wemyss, who was responsible for the bizarre cyberpunk fever dream called Children of Athena.
Ticket to Ride Tutorial (Windows)
Learn how to play Ticket to Ride on Windows.
Ticket to Ride Online
Ticket to Ride Online is an adaptation of Days of Wonder’s best-selling board game. Take the lead as a railway master and connect train routes in order to win!
Features:
Solo & Online Play: Play alone against up to 4 AI players, or face real opponents from thousands of players across the globe and across multiple platforms.
Detailed Tutorial: A video tutorial, plus an interactive turn-by-turn tutorial in-game, will have you mastering strategy in no time.
Additional Maps: Purchase and play on additional maps that include Europe, Switzerland, Asia, and more.
Days of Wonder Inc.
Days of Wonder Inc.
Ascend: Hand of Kul
Ascend: Hand of Kul is a free-to-play multiplayer action RPG. Experience the robust world that is Ascend with other playerss and watch the struggle unfold as the balance of power between the three alignments alters the world.
Features:
Crusade: Wage war with brutal weapons and the primal powers of the Gods of the Dark, Light, or Void as you battle in a parallel world—separate yet visible to other players—on a unique journey to Ascension.
Combat: Ascend features exciting combat that puts you in the role of a Caos. See how enemies react to your brutal finishing moves!
Challenges: Join your alignment in weekly challenges for total dominion and unlock special rewards for your effort!
Signal Studios
Signal Studios
ESL Announces Twitch Partnership and Exclusive Broadcast
ESL continues to strengthen its position as the world’s biggest independent eSports brand, announcing today that it has signed a multi-year, extensive partnership agreement with Twitch. In addition, Twitch will be the exclusive streaming partner for ESL One Frankfurt 2014, the biggest European Dota 2 event held in one of the 2006 Football World Cup stadiums: the Commerzbank-Arena in Frankfurt (Germany). The long-standing partnership is the result of good synergy between the companies and numerous broadcasting milestones set by ESL using the Twitch platform.
The announcement comes after ESL has closed the most successful Intel Extreme Masters season to date. Using the Twitch platform, it shattered all viewership and attendance records. The renewed deal is a natural step for ESL, as the company recently announced the expansion to North America, where it hosts competitions for all major titles, and has opened a full TV production studio in Los Angeles, California.
The deal includes far-reaching content and co-marketing collaboration worldwide, including Twitch being the exclusive Western world broadcaster for all ESL events. ESL will also use Twitch to air the ninth season of Intel® Extreme Masters, events from gamescom 2014, the ESL One Frankfurt 2014, and in ESL’s studios in Europe and North America.
“We are a pioneer within the industry by creating the most epic and magical moments possible,” said Ralf Reichert, CEO and Managing Director at ESL. “A big part of this is communicating and sharing an event’s atmosphere in high definition to thousands of eSports fans at home unable to attend. This wouldn’t be possible without Twitch and the power of its platform.”
“ESL has created a premium esports product at worldwide scale and are a top example of the premium gaming content available on Twitch,” said Stuart Saw, Regional Director, EMEA, Twitch. “They have a passion for games and have built a great community. And when you look at their record setting numbers and international reach, they are clearly one of the key players in the esports industry.”
ESL have worked with Twitch since the livestreaming platform launched in 2011 and from then on one viewership record after another was broken. ESL have worked with Twitch since the livestreaming platform launched in 2011 and from then on one viewership record after another was broken. Since 2011, enthusiasts from over 180 countries have tuned in to watch ESL’s content on Twitch. The streaming platform recorded a peak of over 280,000 concurrent viewers on a single stream at the Intel Extreme Masters Cologne in 2013, which was broken only a few months later during the Intel Extreme Masters Katowice 2014, when the concurrent viewership in the Western world across all games at the event peaked at 643,000.






