Hirez Studios has reworked SMITE‘s Mountain Man Odin skin into an epic skin as revealed in this video.
Yearly Archives: 2014
Obsidian Entertainment
Obsidian Entertainment
Therian Saga Review – An Epic Browser-Based Adventure
By Jordan Hall (ApocaRUFF)
Introduction
Therian Saga is a browser-based, turn-based, 2D MMORPG brought to us by Studio Fatecraft. The game has all the elements of a good RPG – questing, crafting, exploration, gold, and loot. It has a large focus on player-to-player interaction, encouraging players to work, trade, or adventure together. Therian is one of the few games where you can focus on the side of adventuring that isn’t strictly combat related, by participating in a craft. Therian Saga has all the makings for an epic adventure, and should be a grand way to spend your time.
Customization
Customization in Therian Saga is very straightforward and typical of MMORPGs. You are given a few options at character creation, but not a large amount. That’s to be expected from a game with 2D graphics, though. After creation, you are able to customize your character’s path and choose what specializations he has. You’re also given the ability to equip armor and weapons that can customize the looks of your character. All-in-all, it’s nothing spectacular but nice none-the-less.
Graphics
The graphics in Therian Saga are 2D. Personally, I generally find 2D graphics to be a bit harsh on the eyes. However, due to the bright art-style used in the game’s artwork, I found I enjoyed the graphics quite a bit. The fact that most things are static and there isn’t very much in the way of animations may have contributed to that. In the end, I did enjoy the artwork of the game quite a lot.
Controls
The game can be played completely with the mouse. You’ll be clicking a decent amount. Between the sometimes long wait times, that is. Basically any action you do will come with a 10+ second wait time to complete. But I’ll get more into that later. The UI, and the game itself, was very responsive and I only noticed bits of lag when I was loading other websites at the same time. Otherwise, it was completely fine.
Community
The community in Therian Saga seems to be of a healthy size. Each time I log on, it seems like there’s a constant stream of chatter in the chatbox. The community seemed fairly nice, though I did notice some name calling and insulting a few times. Whenever I had a question, I did get an answer from someone helpful almost immediately. Overall, it’s your typical MMORPG community.
Gameplay
The combat in Therian Saga is a bit different. It’s played more like a board game than anything, I would say. A massive board game with thousands of players that can all make turns at the same time, that is. You travel around the map, visiting locations to find quests, resources, to craft, etc… Dungeons are fairly simple, and are done quite similar to how it’s done in a MUD. Move North/East/South/West into different “rooms” of the dungeon/cave, fighting anything you happen to come across or interacting with things you find. It’s all actually quite fun.
As I mentioned in the introduction, the game does have a fairly decent amount of crafting. Personally, I found myself enjoying the crafting portion of the game more than anything else. It’s a fairly typical system – you get ore, smelt it into nuggets, smelt that into ingots, use it to craft blades, use wood to craft handles, combine them to make weapons. That sort of system. It was a decent amount of depth, considering how new the game is.
Notice the 30 minute wait time.
As you might suspect, combat is turn based. And fairly simple. Just like the lay-outs and exploration of dungeons, the combat is basically the same as in a MUD as well. Thinking of it like that, I would have to say Therian Saga is closer to a graphical MUD than a board game. It has (most) of the elements that make MUDs so fun, but has the advantage of having beautiful artwork to help suck the players in and keep them interested. Best of both worlds, really.
Exploration is a pretty big part of the game. You won’t find something unless you look for it, as they say. Exploring around can be your path to riches, but it’s not for everyone. Such as myself. Although I knew how important exploration was to the game, I just couldn’t enjoy it and found it more of a chore. Others, however, enjoy it a great deal and will say it’s what makes the game so fun. At its simplest level, exploration is traveling around the map and then searching around for something interesting.
The feature that makes this game most interesting to myself (and possibly others), is the fact that you can find your own home. The website talks about building cities and becoming a lord. Myself, I much rather prefer the hermits life, so I will probably settle somewhere more quiet. Any game that offers this sort of feature deserves a chance to be played, as it’s a game where the players can truly craft the world and help write history.
The energy system is kind of a downer. Not because it impedes in your gameplay, but simply because of the idea that you might be restricted. However, while I was playing, I never noticed a problem of running out of energy. Perhaps later on, after you’ve been playing for a long while, it will become a larger problem. I can understand the need for it, though. Although I don’t like it, I have to admit I didn’t notice much of a problem with it.
Conclusion
Therian Saga is a magnificent browser-based MMORPG. It combines what makes MUDs so great, with a neat graphical interface and other MMO features. It has politics, adventuring, crafting, and more. Everything needed for an epic adventure in a fantasy world. As it’s free-to-play, I would definitely say you should give it a chance. The only downside to the game, which is something I can understand the need for, is the energy system and the sometimes annoying timers. Other than that, it was a great deal of fun to play!
Features: 4/5 – Great features!
Customization: 3/5 – Could use a bit more.
Graphics: 4/5 – I loved the artwork.
Controls: 5/5 – I noticed no problems.
Community: 3.5/5 – Typical online community – sometimes helpful, sometimes vile.
Overall: 4/5 – Definitely worth a try!
Cyberpunk 2077
The upcoming Cybperunk 2077 title – a highly anticipated, AAA production from the venerable RPG makers at CD Projekt Red. Based loosely on the tabletop RPG, players become V, a gun for hire, in the urban jungle of Night City, where opportunity is exceeded only by danger.
Business Model: Retail Purchase
Microtransactions: Unknown but unlikely. Perhaps cosmetics.
Key Features:
Cyberpunk Setting: A richly detailed world in the Cyberpunk sci-fi setting largely in the style of an 80’s dystopian retro-future, based on the Cyberpunk 2020 tabletop RPG.
Customize your Cyberpunk: Your name is V, but you can be any V you want. Change your gender, appearance, and even background to mold the character you want to play. As you progress in the game, you will be able to further customize your character’s abilities and skills.
Immersive: Cyberpunk 2077 is played in the first-person, as an RPG, drawing you as the player into the story. You BECOME V as you navigate Night City’s 6 distinct districts, in your own way.
Massive City: Dozens of miles worth of roads and hundreds of buildings with thousands of total rooms to enter will give players a true playground to explore.
CD Projekt Red
An RPG developer based in Poland. Responsible for the Witcher series.
Cyberpunk 2077 Trailer
A teaser trailer for CD Projekt Red’s upcoming Cyberpunk 2077. There is no gameplay footage in this video – it is only a teaser.
Hazard Ops: Closed Beta Now Live
The closed beta phase for Hazard Ops, the third-person shooter licensed by Infernum in Europe, is live. The first mercenaries, drafted by the highest authorities of the publisher themselves, are now able to take their chances, facing fearful odds. Applications to join them and start bashing zombie skulls or burn down mummies are still possible on the official website www.hazardops.com.
The content available for this first phase will be focused on PvE missions, in which soldiers will need to cooperate to finish scenarios in different difficulty settings. And their mission is going to be extremely tough, having to deal with mutant explosive dogs biting their legs, armored zombies laughing at machine guns or meat-grinding traps which would reduce these heroes to the state of a meaty pancake. The new video should give them a rough idea of the horrible suffering they’ll have to go through.
The lucky few who got in from today on can already get a taste of what Hazard Ops player versus player is going to feel like by trying out the Team Deathmatch mode. More PvP content will be introduced in the next patch for the game, adequately nicknamed “Massacre”, which should go live in just a couple of weeks as part of this first test phase.
Mercs, shit just hit the fan, and you’re the happy campers who get to clean it. Play hard. Die hard.
Whoever wants to join the mercenary forces of Hazard Ops can still register for the closed beta phase on the official website www.hazardops.com. Additionally, if they want to support the effort, they can get their hands on the exclusive founder packs.
Bohemia Interactive and ICRC promote respect for health care in video games
Bohemia Interactive and the International Committee of the Red Cross (ICRC) today shared a new video to raise awareness for the topic of ‘Health Care in Danger’. In the video, Christian Rouffaer – head of the ICRC’s international humanitarian law and video games project – discusses his role at the ICRC, the ICRC’s Health Care in Danger campaign, and the connection with Bohemia Interactive’s €500,000 Make Arma Not War contest.
The ICRC’s Health Care in Danger campaign, which is part of the organization’s many efforts to protect victims of war, aims to address the current violence against the health care sector – ranging from direct attacks to patients, medical staff and health-care facilities and medical transports, to denial of access to and forced entry and looting of health care facilities. The campaign was launched as a response to an uprising of illegal and violent acts that impede or prevent health care delivery.
Aside from developing practical solutions to improve the safety of health care, the ICRC is also committed to raising public awareness for the problem. This led to the unique collaboration with video game developer Bohemia Interactive, who is well-known for its award-winning Arma® military game series. Looking to create a change in virtual reality which can hopefully be carried into the real world, the two parties set up the Health Care in Danger Special Award as part of Bohemia Interactive’s €500,000 content creation contest for Arma 3. Given to the entry which covers the topic of ‘health care in danger’ the best, the winner(s) of the award will go on a one-week trip to an ICRC mission in a foreign country, organized by the ICRC.
“We’re looking for game content where medevac procedures are more complex. For example, a game mod where providing first-aid to a wounded enemy would be rewarded – or new hospital, ambulance, medical personnel and equipment models, which other players and mission builders can use to enrich their gameplay. We believe that you can get inspiration from many real-life stories from past and present conflicts”, said Christian Rouffaer, who also represents the ICRC in the Make Arma Not War jury.
The winners of the Make Arma Not War contest, including the winner(s) of the Health Care in Danger Special Award, will be announced on January 15th, 2015. More information about the Make Arma Not War contest, the rules, prizes, and categories is available on www.makearma.com
Brick-Force: 4th Season Introduces Wild West Theme
Infernum is happy to announce a new update to its popular sandbox shooter, Brick-Force, which will be deployed over the course of June. After making it to outer space in Season 2 and traveling back in time to the Middle Ages in Season 3, it’s time for Brick-Soldiers to dust off their Stetson and polish their Colts for a trip west on the 5th of June!
Life used to be peaceful there, in the open air, but the westernmost part of the Brick realm has seen drastic changes over the past few days! The Brick Native Americans are building new maps together with Muchachos, while Sheriffs are trying to catch Bandits, preferably more dead than alive. The bullets will be flying, the spurs will be chiming, and the bricks will be climbing as soon as the first part of Season 4 is deployed on all our servers on the 5th of June.
New weapons, new bricks, and new game mechanics will be released with this new season. You want to find out more or get to know who you’ll have to shoot down once the game is updated? You will find more information on our brand-new content page: https://www.brick-force.com/en/game/seasons and concept art of the new costumes on our press server: http://press.infernum.com/2.BrickForce/Artworks/20140528_Season4
Forge of Empires Post-Modern Era Overview
InnoGames discusses the new buildings and gameplay options available in Forge of Empires Post-Modern Era (1970s/80s).









