Mark Jacobs offers the goods on massive news about to break on Camelot Unchained this month including a teaser of the final name.
Yearly Archives: 2014
Solstrike Trailer
Solstrike is a quick turn based arena strategy game for 2 to 6 players. Each match takes approximately 30 to 60 minutes to play.
Solstrike
Solstrike is a turn-based arena strategy game. Players can battle in matches of 2-6, and must balance skill with luck in order to win.
Features:
30 Units Strong: – and growing. Solstrike features two planets with 15 unique units, buildings, and buffs to choose from; more planets will be added over time.
Barracks: Choose carefully what you want to take with you into your next match.
Missions: Completely missions to gain research points, which can be used to unlock new planets and actions.
Private Games: Use an invite-only game service to customize your game and play only with those you know.
Fen Research Ltd
Fen Research Ltd
“Kronos” Announced as First Release of Upgraded EVE Online Dev Model
CCP Games, the world’s leading independent developer of massively multiplayer games, today took the main stage at EVE Fanfest 2014 to announce the plans for EVE Online’s summer release, Kronos. Shipping June 3, it will bring a huge overhaul to industry in the sci-fi MMO. Aimed at further improving accessibility, diversity and meaning in industrial gameplay — the true backbone of the EVE Universe — the changes in Kronos will keep EVE’s critically acclaimed “vicious cycle” of harvesting, creation, and destruction churning forward.
Kronos also marks a major shift in EVE development from two expansions per year to around 10 releases annually as CCP aims to deliver more content, more frequently, to its legendary playerbase.
Vast industrial operations are behind the famous player wars that rage across EVE’s sprawling universe, while smaller individual efforts generate wealth, meaning and power at a personal level. Kronos will create dynamic shifts in the industrial landscape by adding cost-scale differences, specialized workers and teams, changes to reprocessing, and more.
Players’ activity will begin to affect the industrial palette of solar systems, allowing for more meaningful decisions and giving them more reasons to interact with each other in cooperative or adversarial ways. New players will be able to get into Industry more quickly as manufacturing opens up and the user interface is reworked.
Kronos will also offer other features in CCP’s ongoing commitment to improve EVE Online year after year. New Mordu’s Legion ships (frigate, cruiser, and battleship) are coming alongside a new mining frigate, the Prospect. Rebalancing efforts will change heat, transport ships, freighters, pirate faction ships, and drones. A new in-game store will prepare for even more customization options in the future, and other changes from sound customization to solar flares and warp effects will complete the release.
Kronos will be available free to all EVE Online subscribers and trial users on June 3, with more details offered in coming weeks via a series of dev blogs.
“The new cadence of development will allow us to take on bigger, more ambitious features, deliver content at an increased pace, and give our players even more to look forward to,” said Andie Nordgren, Senior Producer for EVE Online. “Kronos is the perfect release to kick off the series of upcoming changes as it provides the foundation for the colonization dreams of player empires we’re working towards—epic sci-fi construction projects that lead to new parts of the universe.”
Game Insight’s Cloud Raiders Soars onto Windows Phone
Game Insight, a global leader in the development and publishing of free-to-play games for mobile and social platforms, is pleased to announce that its epic cross-platform action-strategy game, Cloud Raiders, is now available for Windows Phone. Entrusted with their own massive island stronghold floating in the sky, players and their armies will fight dreadful pirates, terrifying monsters, and the most dangerous opponents of all – other players. Cloud Raiders, which is also available for Android and Facebook, was developed by innoWate studio, creator of the popular city-builder game series My Country.
Additionally, Cloud Raiders has also received an important update, allowing players to form in-game clans. This new feature enables players to be in constant contact with their friends, who can help them by sending troops. Each successful raid will earn points for the whole clan, so players can work together to defeat more enemies to earn the highest game rating and glorify their clan’s name!
Everquest Next Landmark Raising the Bar Trailer
The EQNext Landmark team discusses the development that’s only been made possible by the dedication of their playerbase.
Sol Strike – An Early Look
By Jordan Hall (ApocaRUFF)
Solstrike is a turn-based strategy game brought to us by one of the creators of Runescape. Originally devised as a demo for the FenForge game engine, developed by Fen Research, it quickly became apparent that the game was much too fun to leave as just a demo. Because of this, Fen Research has decided to develop and release Solstrike as a full game. The game is played with up to 6 players and the gameplay has been jokingly referred to as “Space Checkers” by many gamers. Soltrike’s quick strategy gameplay is already a blast, and only going to get better once the Steam Greenlight campaign gets accepted and full development of the game can begin.
How It’s Played
As I said in the introduction, Solstrike is a turn-based strategy game. The game board is made up of hexagons, which can hold one unit each. In that way, I suppose it is sort of like “space checkers,” which is what people have taken to calling it (in a mostly mocking manner). However, in general, the gameplay is nothing like checkers. There are a bunch of different units, you can bring new units in on each turn, each unit has its own statistics which are used in combat, and overall there’s a lot more variation and strategy involved.
There are both alien and robotic/human unit types. Both types cover all areas – from flying, to projectile, to mountable, etc… Though both have their own specializations to make them unique. The robot/human units have more long-ranged-type projectile units, such as artillery and missiles. While the aliens have units that can poison, or increase the projectile damage of friendlies. They both are interesting and offer something unique to your strategy. Even more variety is brought into the game due to the delayed availability of units – as you summon units, newer and different units will become available.
The game is played in rounds, and each round has two phases. The first phase is action selection – where you can bring in new units or give upgrades to existing units. Each unit has a probability of success shown as a percentage that can be increased via various means. This means that bringing in a very powerful unit will come with a smaller chance of successfully spawning, while a weaker unit may have a better chance at success. So you’ll have to balance out the risk versus reward… you may find that having that one powerful unit will turn the tide of the battle drastically, but then again you might find the summoning has failed and you’ll be out of luck for that turn.
The second phase is the move/attack phase. In this phase, each unit can move using its speed/movement score. The higher the score, the further you can move in a single turn. Each unit also has a strength and defense rating used in combat. There’s also both melee and projective types of attacks. There’s also flying and ground-based units. On top of all that, almost every unit has something that makes it a bit special, such as the shield generator giving a bonus to defense to any friendly units within its range. Once you take a look at the game, you begin to realize that it is much deeper than what you would expect and that makes it a ton more fun.
The end goal is to defeat all enemy Commanders. This is similar to the “Hero” unit in other strategy games. The Commander usually has better stats, and it can be upgraded in various ways to give it an edge against the ever growing enemy forces in late game. You could give your commander a better gun, or perhaps you would prefer a chainsaw, or you could go with some extra armor for better defense. There are also special mountable units that can be used to grant movement bonuses or extra protection to the commander, such as the VTOL flying mount or the stationary fortress.
If you find that you’re playing against a small number of players and you’re having trouble cornering your enemy, there’s no reason to worry. Eventually, the game board will begin to get smaller in order to promote “diplomacy.” This shrinking can also have disasterous effects on anyone that isn’t fast enough to get their units away from the walls of the board. If they’re caught, they’ll instantly die. That means boxing in your enemies, even if it means sacrificing units, can be a valid strategy to win.
The Graphics
The graphics in Solstrike are 2D with an isometric perspective. Right now, the game isn’t much to look at. The artwork is of a cartoony-style, which is nice and fits with the not-so-serious theme of the game. The animations are alright, but nothing spectacular – they do give you a nice explosion when you kill something, though. All-in-all, the graphics are just alright, not too bad and not too great either.
Customization
Right now, Solstrike is in an early stage of development. It’s just a demo at this point. However, you can already get a small glimpse of what sort of customization will be available later on. Currently, you are able to customize the colors of your “Commander.” That’s honestly not much, but the variety of different parts of the body that you can change the color of bodes well for what looks like will be a very nice customization system in the future. It’s not on par with an MMORPG, but it’s definitely nice for a 2D strategy game.
So Is It Fun?
After having played several matches with friends, I would have to say it was a decent amount of fun. We had a bunch of laughs while playing, and the game kept us interested. I can’t say if our interest would have continued in the incomplete state of the game, but I’m sure we’ll be revisiting it later on if/when the development continues and more features are added. I would suggest you go ahead and give the game a try if you’re looking for a fun and easy to get into strategy game to pass some time with friends, as Solstrike is definitely worth a try. Also, don’t forget to check out the Steam Greenlight campaign if you see the potential in it that I do!
Strife Claudessa Dragonsbane of Gael Champion Reveal
Strife welcomes a new tank to the fold, Claudessa Dragonsbane.
SMITE Dev Update – Siege Mode
HiRez Studios discusses a new siege minion focused 2 lane mode coming to SMITE‘s public test server this weekend.









