Yearly Archives: 2014

Trials of Ascension Starts Finish Line Challenge

ToA Screen

Forged Chaos is announcing the start of a “Finish Line Challenge” to help push fundraising for Trials of Ascension.

ToA’s store will celebrate its four month anniversary on May 4th, and supporters have pushed the game with nearly a $10,000 per month average donation level. The new “Finish Line Challenge” offers a series of goals that will reward all backers with exclusive rewards that will be unavailable anywhere else in Trials of Ascension. Every dollar donated also gets entered in a raffle for one of five demo passes.

The deadline for the Finish Line Challenge is May 4, 11:59pm, leaving four and a half days for backers to raise over $5,000. You can find the challenge here.

Games of Glory

Games of Glory is a MOBA-crossover, inspired by different video game genres. It borrows the fundamentals from MOBAs and integrates a faster action controls and flexibility in weapon choices from shooters. The persistent universe and social aspects are inspired by MMOs, and the opportunities to customise your clones come from Hack & Slash games.

Features:

Action oriented combat mechanics: The game is changing the established rhythm of MOBAs as well as some of the basic notions of game play. No auto-attacks with weapons, new types mechanics like “white damage”, faster movement and other innovations puts the player in the midst of frenetic battles.

Gameplay designed for team-play: Games of Glory is above all a game to be played in teams, built on the collaboration between players. Each team has Clones that complement each other with their skills, and with similar functions as those classes traditional in existing MOBAs: Tank, Carry, Scout, Assassin, Support.
Each team elects a captain who suggests tactics in real time, and organises the team around the different objectives in the game.

Varied selection of weapons: During each match, each player has the choice which weapons to choose and how they will evolve. Weapons for close combat as well as lasers and rocket launchers gives the opportunity to vary the way each Clone is played from match to match. In the middle of a fight the player has the ability to change weapons and surprise his opponents.

Personalization of Clones: Each Clone has numerous exchangeable pieces of equipment which change its appearance, so the player can create a unique style. Through different types of uniforms, team specific skins and many other alternatives the player can create his own original Clone.

Fall Schematic

Fall Schematic is a combination of a digital role playing game for mobile and a physical cooperative card game, which work together and synergize to offer a new gaming experience. Take part in a vibrant, techpunk universe and discover the mysteries of the Autumn Network.

Features:

Digital RPG: Join one of four factions, recover and build SubRoutines, and assemble a custom crew to head into battle against The Glitch.

Cooperative Card Game: Summon, modified, and command an army of rigs, working alone or with allies.

Game Syngergy: Play either game stand alone, or enjoy additional benefits by playing both, gaining more powerful cards and frames.

Grey Goo

Grey Goo is a real time strategy game that aims to emphasis tactics over micro-management. Ally with one of three factions – the Beta, Humans, or Goo – and find yourself in the heart of war on Ecosystem Nine.

Features:

Three Factions: Play as the adaptable Beta, the impervious humans, or the dangerously unpredictable Goo, each with their own units and tactics to master.

Multiple Game Modes: Play in a single player, story-driven campaign; offline single player skirmishes; or multiple multiplayer match styles.

Competitive Multiplayer: Supporting both Steam and LAN, Grey Goo will offer ranked and unranked matches, leaderboards, and skill based matchmaking.

Darkfall Holding Anniversary Party Weekend: Play For Free

Darkfall Free Weekend

Darkfall’s Community Lead has announced that the game will host a special extended anniversary party weekend between May 1 and May 5.

All players – new or returning – will be invited to play Darkfall Unholy Wars for free. Players will be granted Double Prowess points during the event. Additional special events, including a Treasure Hunt and a GM event, will also take place during the weekend. More details can be found here.

Monkey King Online First Look

By Jason Parker (Ragachak)

 

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Client Plus Browser Equals Confusion

Reality Squared Games (R2Games) is a company located in Hong Kong who publishes a series of games available via web browser, translated for English audiences. The games themselves are free to play; however, like most f2p games, there are microtransactions so the company may cut a profit (or at least attempt to).  Monkey King Online is just one of many titles the company publishes and makes available online, which also include Zombies Ate My Pizza, Lunaria Story, and League of Angels.  The premise of the game is blurry at best. You play one of four characters who can transform (as the game progresses) into a deity, which completely changes your powers.  It is based loosely on the Chinese epic, “Journey to the West,” where the Monkey God, Son Goku, travels and gets into mischief.

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It does not appear that you can change your character, so pick the one that appeals to you the most: the Monkey, the Fox, the Bull, and the Iron Fan, each with their own personalities and differing abilities. The website offers a very brief bio of each character and some of the skill names; if you really want to make the right choice based on skills rather than physical appearance, I would probably troll the forums for information.  I chose the Bull, because he reminded me of a bulky Nobunaga Oda, with a gigantic axe and a cool horse.  As you progress through the game, you can unlock a variety of scantily-clad Goddesses, each with a different requirement, from logging in 60 times, and having items/chi to a certain amount, which takes an inordinate amount of time.

 

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A Downward Spiral

There are many who do not like free-to-play games, because many of the microtransactions offer bonuses and benefits that put the people who choose to pay leagues above the people simply playing casually for free.  It is the people who are paying that are responsible for the game moving and progressing in the pace that it is, but even still there are worse things to be aware of than the overpowering items you can acquire with some cash sitting around.  For one, the UI is incredibly cluttered.  No matter what size your screen is (I use a 28” personally), there is so much on your screen, and the longer you play, the more doodads get added. Challenger icon, Goddess icon, Quest log, Abilities bar, chat box, and your power level (Think Dragonball: it is just as important).  While the game’s backdrops and character designs are beautiful, often they will clash with your chat, and other UI functions, making some things incredibly hard to see.

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On to the other dreadful part of this beta – it may as well be called “Autowalk: The Game.”  Monkey King Online includes a feature where you can click on the quest in your log, and it will walk/ride you to the next part of the game, and even start combat for you.  Clicking once attacks, and double clicking starts your autoattack.  There was a good two hour chunk where I only clicked or used powers when I was done with a quest chain, and it was time to autowalk to the next part of the game. Granted, the music can be soothing and fits the game, after a while I had begun to drown in this game, despite doing nothing.  You can also teleport to other locations, or fly on a Flying Nimbus, which appeals to me because I am personally a huge fan of the “Journey to the West” story.

 

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State of the Game Address

For what it’s worth, the game is beautiful.  For someone who just wants to casually enjoy an interesting story and beat up ancient Chinese evils, this could be your ticket.  It requires very little of your personal investment, unless you wish to pay, and you have to do almost no work until the end game.  Even then, it is ultimately going to be a question of “pay or grind.” I like the idea they have put out here, and for someone just looking for a little bit of a way to waste their time at work or at home, even if it’s waiting on another game to load or a matchmaking queue to happen, this is right up your alley.  You “can” use skills and abilities, but I saw no problem in leveling just letting my autoattacks go, swinging my axe through evil elementals and deadly soldiers.

 

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Current State: Fair

This game is still in beta, even though it’s an open beta.  There are perhaps still things to do, and bugs to fix; one thing I do hope gets addressed is the horrific load times of the backgrounds. While they are gorgeous to look at, if there are too many people on the screen, the map is incredibly pixelated until it has a chance to load up and show you just how marvelous R2Games’ work is. For people who are fans of microtransaction games, people who feel more liberated when they can pay for things whenever they want, and get ahead, this is pretty standard fare.  People who pay will have an edge in combat and in PVP.  You can of course, simply play this game in your idle time and find enjoyment, if Ancient China is an era you love.