Yearly Archives: 2014

War of the Immortals launches New Expansion

War of the Immortals

Perfect World Entertainment has announced that The next installment to War of the Immortals: Cult of the Wyrm is now live. Several new features have been introduced in the game including:

  • Level cap increased from 120 to 130.
  • 2 new zones, with new monsters to capture and use as combat pets!
  • New plot quests: Toxic ash is poisoning the Midgard Highlands, and the Paladins need your help investigating this. There are even rumors of a giant dragon, so you’d better be prepared to fight…
  • 5 new instances, including the climactic fight against the dragon-god Nidhogg. Defeat the cult that’s trying to resurrect her, and stop her before she can devour Yggdrasil and destroy the universe!
  • Essence Cards: Collect this new equipment type from bosses and monsters. Cards can be combined to upgrade them, or embedded with materials to unlock passive skills.
  • Feats of Heroism achievement system. When you unlock all the achievements in a tier, you start unlocking passive stat bonuses, a Phoenix mount and more!
  • New 3v3 PvP arena, with exclusive rewards that buff your combat mounts!

For more information, visit http://community.arcgames.com/en/news/war-of-the-immortals/detail/3043303-cult-of-the-wyrm-expansion%3A-now-live!

9Dragons’ Spring Content Update Now Available

Leading online game publisher GamesCampus announces the latest content update for their popular martial arts MMORPG, 9Dragons! From adding an entirely new dungeon, renewing the Black vs. White War system, and holding their latest Spring Events, 9Dragons gives their dedicated players the opportunity to challenge their skills and earn stronger gear!

9D Dungeon

The new Dungeon of Conqueror challenges players with four different levels, and increases the level of difficulty depending on the color passes they use to enter. Players must navigate through the stages by defeating monsters, avoiding traps, and claiming their rewards from the Treasure boxes and item drops.

In the Black vs. White renewal, players are tested with tougher bosses, while enemy clan members try to prevent each other’s victory! This update requires strong teamwork in order to come out on top and claim the great rewards. The battles begin twice per day in Bloody Plains and end in the Cave of Conqueror.

9D Spring Banner

Last but not least, the five-week Spring into Spring event is an exciting chance for players to collect and use new event items, gear, and Spring Dragon weapons. Combined with the special EXP events like Triple Threat and Weekend events, leveling up and earning new gear has never been easier.

All these exciting features are now available, so head over to their official website at http://9dragons.gamescampus.com and sign up now!

Divinity: Original Sin Release Date Announced

Exactly one year ago, Larian Studios celebrated the end of a million-dollar crowdfunding campaign in support of its innovative, old-school-inspired RPG, Divinity: Original Sin. Today, the studio celebrates this anniversary by announcing an official release date of June 20th 2014.

But Steam Early Access participants aren’t to be forgotten! Today, players can enjoy a huge update featuring a variety of improvements and additions to the game:

  • Complete overhaul of loot generation matrix. Expect much cooler treasure.
  • Added 135 music tracks, including some all-time favourites from previous Divinity games
  • Added a new “Way of the Rogue” ability and a variety of new Rogue skills

And plenty more changes/new features/additions.

For more information, visit: http://evolvepr.createsend1.com/t/j-l-itzsd-ajdhtljj-p/

Happy Wars PC Closed Beta Testing Starts April 30

Happy Wars Screen 1

Toylogic Inc., a company based in Toshima-ku of Tokyo, has announced on Friday April 25, the release of Happy Wars for Windows on Steam and that it began recruiting for testers today for the closed beta testing of the title.

“Happy Wars” is a free-to-play, large-scale, multiplayer action game, where as many as 30 players can play together in a single match. In Happy Wars, players from all over the world are engulfed in a realm of heated sieges and big magical battles. Get involved with everyone and go crazy in a fantastic world of wacky melees!

Players can obtain items such as character parts, weapons, gear and other various accessories with the Happy Stars earned during battles, or with Happy Cards, which requires the purchasing of Happy Tickets, and create their own unique player character to use for charging through the battlefields.

Happy Wars for Xbox 360 was released on Xbox LIVE Arcade in October 2012, and 6 million copies of the title have been downloaded worldwide since then.

Happy Wars Screen 2

The closed beta testing is where a limited number of users are invited as testers to play through some of the features of Happy Wars to test its functionality, server capacity, and its matchmaking system to help improve the game so that it is ready for its official online service.

The closed beta testing is an opportunity for participants to experience almost all of the game’s features that are to be made available from the start of the official service, including the online multiplayer matches with as many as 30 people per match, co-op and Single player modes, and the collecting and powering up of items. (However, purchasing of paid contents will be excluded from the closed beta testing.)

More about the Closed Beta Testing
Period: From Wednesday April 30, 2014 to Tuesday 13, 2014
How to apply: Access the special website for the closed beta testing (http://www.happywars.net/) Qualification requirements: Must be age 18 or older. (A Microsoft account with a Steam account and Xbox LIVE account linked is required to play the game.)
Selection process: Participants are decided by lot drawing. (Winners are notified directly via email.)
Notes: Saved games and leaderboard data created during the closed beta testing stage will be reset once the closed beta testing ends.
Bonus: Happy Tickets will be provided to the participants at the start of the official service of the game as a gift.

ArcheBlade Now Available on Steam

Archeblade

Codebrush Games announced today that their 3D multiplayer fighting game “ArcheBlade” launched officially on Steam.

Influenced by fighting games such as Street Fighter, and Tekken combined with online multi-player game modes, ArcheBlade offers combo-based face-paced combat action. With 14 characters currently available, each character has unique combos and fighting style.

For more information, visit http://store.steampowered.com/app/207230

Shards Online Derek Brinkmann Interview Recap

By W.B. Wemyess (Tagspeech)

 

ShardsOnlineDevInterview1

The future of the MMORPG genre has been a hotly debated subject for years.  It’s no secret that the games have come a very long way from their more open-ended origins in the late 90’s and early 2000’s.  The design direction of WoW, a game that’s more tightly controlled and managed by its developers, has influenced the entire genre.  The concept of the ‘theme park’ game has never been more widespread and dominant – these are games that funnel players through a carefully controlled and designed progression in a carefully controlled and well-organized world.  We all do the same quests, the same tasks, the same raids, and the same instances.  Few question it.

 

In the past two years, as the monumental success and popularity of sandbox titles like Minecraft began to shake up the preconceived notions of publishers and other ever-hungry profit gods, it’s becoming a much more widely accepted notion that players actually want freedom in their games.  A lesser example is the popularity of Skyrim, a single-player RPG noted for its extensive modding capabilities and open-ended gameplay.  People like forging their own path and doing things at their own whim.  This makes sense.  People are not livestock to be prodded through narrow corridors, lined up at proverbial troughs and made to eat.  Never has criticism of the ‘theme park’ profiteering model been more under fire.  Developers and publishers are responding.

ShardsOnlineDevInterview2

In the world of indie development, the effort to break away from the old models has been going on far longer.  One such effort is the one being made at Citadel Studios, a company with an incredibly wizened and experienced pedigree in the MMORPG field.  I recently had the pleasure of sitting down and watching a demo of their upcoming title, Shards Online, guided by a man by the name of Derek Brinkmann – he was a lead in the development of Ultima Online, a name that should be synonymous with the very concept of the MMORPG among old-school gamers and long-time fans of the genre.  UO was marked by many to be the very beginning of the genre, and it was known for being more of an open-ended sandbox than a tightly-controlled playground.

 

Derek, along with two of his peers, were once a big part of a studio called Mythic – more veterans of the genre will recognize that as the studio responsible for Dark Age of Camelot, and the (unfortunately) unsuccessful Warhammer Online.  DaoC at least was a huge hit during its time, and beloved by realm vs. realm PVPers for its deep, open-ended gameplay and strong focus on persistent world PVP and tri-faction conflict.  This background might lead us to believe that Shards Online is going to be another PVP-centric MMORPG to add to the overflowing pile of games in the MMO lineup, but the ambitions of the team at Citadel Studios are far higher than just doing the exact same thing everyone else is doing and praying for success.  The definition of insanity, after all, is doing the same thing over and over and expecting different results.

 ShardsOnlineDevInterview3

Shards Online is intended to be the Next Big Thing in terms of moving the MMORPG-sphere forward and into the hands of player developers.  They’re developing a new kind of technology that will allow them to connect player-made worlds together.  A single Shard is a player-made world, a world made using their engine, that can support about sixty-four players.  A cluster is a group of shards connected on the network to form one large microcosm that shares an agreed-upon ruleset.  These rules can be anything the players imagine.  Do you want to get together and create a survival-centric MMORPG with no factions, hunger, thirst, etc.?  Do you want a DOTA-style game set in an open-world?  Do you want your camera to be over-the-shoulder?  Isometric?  Top-down?  Do you want to just rip the game open and play with the code?  You can do that, if you have the skill.  Most of us don’t.

 

In fact, most of us are just going to be playing with the game’s already provided editing tools for creating new worlds and rulesets.  Assisting us in that is the ability to go into our worlds as “gods” with the capacity to invisibly shape the world, possess NPCs, spawn monsters, etc.  What does this mean?  Some of you may be familiar with Neverwinter Nights 1 & 2, a pair of games developed by Bioware that sought to give players the ability to run and DM their own Dungeons & Dragons games using purchased servers and special editing tools.  Shards was made specifically to cater to the kinds of players who enjoyed that sort of endlessly sandbox-y, player-made experience.  The only way to be assured of continuously new and organic experiences is to turn development to the hands of the players themselves, and this is something the creators of Shards Online are keeping in mind throughout the entire development process.  The vanilla game is important to them, but the true attraction is the server infrastructure and editing technology being put into player hands.

ShardsOnlineDevInterview4

The gameplay in the base game is very old school, with an emphasis on ability synergies, loadouts, and positioning.  But this is something that can be tweaked by persistent and determined players and modders.  The vanilla game will contain a huge selection of maps and worlds to explore – but players will be able to design their own, possibly even bring in their own custom art if they have the time and talent to do so.  This game is intended to be the opposite of hand-holding, it’s intended to not just be an open-ended experience, but a democratization of the entire MMORPG development process.  It is a way for players to truly create a home for themselves and their guild or friends online.

 

Instancing is minimalized.  The developers want ‘homes’ that players might build for themsleves in the game to be structures they just wander into the wilderness and start putting together on their own, in real-time, for all to see.  Immersion and persistent realism seem to be design goals brought by this team into Shards Online.  The base game’s system for open PVP is taking a page from EVE Online’s playbook, in allowing players to clock NPCs or anyone else for that matter, but suffer immediate consequences if they’re in heavily guarded areas.  Players managing their own worlds can of course decide just how “wild west” they want it to be.

ShardsOnlineDevInterview5

The game is currently somewhere between the prototype and alpha stages, but at the time of my viewing, seemed far closer to alpha than prototype.  It’s no lie that the game is rough around the edges presently, but for something that hasn’t even emerged into the alpha phase, it seemed to run surprisingly smooth.  No doubt the largest hurdle will be UI work and making everything ‘pop’ in order to appeal to the sensibilities of the modern gamer.  If talent and experience should inform hopefulness in the development of this game, then I am nothing but optimistic.  It’s an ambitious project that deserves recognition, and I have no doubt you’ll be hearing more and more about it over the next year.  Keep an eye out.  This could be a game-changer.

Tagspeech is the alias of author W.B. Wemyss, who was responsible for the bizarre cyberpunk fever dream called Children of Athena.

KingsRoad Introduces Monthly Events and Exclusive New Appearance Items

KingsRoad Fire Dungeon

KingsRoad, the multiplayer action-RPG from Rumble Entertainment that delivers full-featured RPG depth, visuals and gameplay instantly in browsers, is introducing monthly in-game events for players to participate in and earn unique items new to KingsRoad, beginning with Appearance Items.

 

Appearance Items allow players to fully customize their KingsRoad hero by equipping stylized vanity gear (think: a shield with a demon’s face stretched across it) over top of an existing gear slot. In this way they can create a completely unique hero look without sacrificing the power and stats of the gear they love. In addition to maintaining the stats of the previously equipped gear, equipping Appearance Items adds additional stat boosts, making their heroes even more powerful.

KingsRoad Appearance Items

The first monthly KingsRoad event kicks off Thursday, April 24th and will run until Thursday, May 22nd, adding an all-new map each week throughout the month. Players that participate in the event will have the chance to earn exclusive Appearance Items along the way and compete with their guild for a top spot on the global leaderboards.

Card Hunter: Attack of the Artifacts Expansion Released

Card Hunter AotA Cards

Card Hunter’s first expansion, Attack of the Artifacts, is now available for play at http://cardhunter.com. Included are over 70 new cards, 200 new items and six new adventures as well as a brand new multiplayer league system.

Explore the mysterious Valley of Tezkal and collect powerful new cards and artifacts from the distant past. Challenge Sharkbears, Umber Bulks and other monsters of legend in fiendishly difficult new adventures.

In the brand new league system, play as monsters wielding devastating monster cards or use your multiplayer party to challenge others on radically new boards to win prizes including pizza, treasure chests and unique figures.

Every day during our launch week, simply log in to Card Hunter to receive a free magnificent artifact chest and try out the league system for free in Artifact Anarchy or Clash of the Geomancers.

Attack of the Artifacts is Card Hunter’s first expansion set, bringing new depths to the game that was nominated for Best Debut at the Game Developers Choice Awards and accoladed as the most original game of 2014 by PC Gamer.

Expansion details and launch specials can be found here.

New Orcs Must Die! Unchained Infographic Documents PAX East Experience

Robot Entertainment is giving fans an inside look at the many great battles waged in ORCS MUST DIE! UNCHAINED at PAX East. Fortresses were sieged through strategic cunning, orcs were diced into tiny giblets and heroes were incinerated by vengeful opponents. The infographic recounts all the gory details from the 1,890 players that lined the booth and played head-to-head Orcs Must Die! for the first time.

“The previous Orcs Must Die! games were also unveiled at PAX East shows,” said CEO Patrick Hudson. “But, we were especially excited to let fans play this ambitious evolution of the franchise. We couldn’t be more thrilled with the feedback. Orcs Must Die! fans told us it is the game they know and love, but that it’s also so much more.”

OMDU-PAX-infographic