Yearly Archives: 2014

Popup Dungeon

Popup Dungeon is a rogue-like dungeon crawler featuring tactical, turn-based RPG gameplay in a uniquely papercraft-style setting.

Features:

Roguelike: A mix of handcrafted and procedurally generated loot will be found in a game with permanent death and procedural dungeons, but also persistent gains.

Infinitely Expandable: Users can create weapons, abilities, characters, and even enemies.

Multiplayer: Hot Seat or Online Co-op multiplayer lets you join in with your friends.

Variable Challenges: Choose dungeon types that fit your schedule and playstyle.

Mercenary Kings PS4 Review: Metal Slug vs the World

By Jason Parker (Ragachak)

 

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Welcome to the Tropic (Thunder)!

Oh, come on. I had to do it.  Mercenary Kings is a title by Tribute Games, famous for their console title, Scott Pilgrim vs. The World: The Game.  Though the same artist – the fantastic Paul Robertson – provides design, the gameplay is incredibly different. In Mercenary Kings, you play as King (or Empress) and you are the most badass mercenary walking the planet.  Your every step is a warning to anything before you that they are most likely about to explode in a hail of bullets.  Originally released early last year on Steam, thanks to Kickstarter, Mercenary Kings now has online multiplayer (four players), local co-op, and a PS4 release, free to PSN+ users.  This alone has made me glad I have PSN+, because Mercenary Kings is a blast from the past with a touch of the future.

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I started my adventure into the wilderness blasting defenseless animals as “Empress,” the female of the team. Character stats do not change depending on which character you choose, so pick whichever you prefer.  Most of my play was single player, but I did get fortunate towards the end, and grabbed a friend or two to cause some carnage with me. One of my guildmates in Final Fantasy XIV, as well as my good friend Phil, joined me in the woods; they also showed me a few neat tricks with my gun to make the most of my damage.  The customization options are many, and there are a host of Easter eggs that I found, which filled me with nostalgia and joy.  It shows respect to many titles, the biggest being Metal Gear Solid through the communication screen; I chuckled and grinned stupidly as I watched the silly dialogue unfold between characters.

 

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The Mercenary CLAWS

King and Empress are employees of the Colonel, fighting against the CLAW Corporation, a flimsy excuse for a private army on a once-deserted Island.  There are a number of other people on the team that help you in your mission of conquest and violence, who you have to free from the clutches of CLAW.  As you progress, the camp has more options, such as upgrading your knife (such as a seashell that emits lightning), or even Zelda 1’s “Wooden Sword.”  You can upgrade your body with modifications and tools to help you, such as an auto-parachute when you descend certain distances.  Mods like this can be a double-edged sword however; I cannot count the number of times I slow-fell into my own demise.  Customization is the real big winner of this game.  Some of it is goofy, some of it is lethal.  A great example would be my current gun, which is an assault rifle.  The scope is … well, there’s no way to put it, other than it is a part of a porcelain throne.  Yes, I have a toilet part attached to my rifle, as a scope. Why?  Well, why not?

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There are of course items as well: First Aid kits, rations, riot shields and more to assist you in the missions that lay ahead.  Of course, none of this is free.  Just as you get paid to kill, you pay your crew to outfit you.  It would be nice to just stock all of your money, but ultimately, it is there just to get you ahead.  From Fashion Designers to a Knife Expert, your camp is packed to the brim with a team that is ready to deliver this island to freedom; freedom away from CLAW!  There are so many different options; several I have not unlocked yet because I don’t have the parts.  But there are some truly fantastic ways to make this game fast-paced and exciting. From bouncing fire bullets, to caustic bullets that melt shields and punch through resistances, freezing bullets and even a wide spray option. The options are countless.  Pump action shotguns that require you to reload constantly, and 32 bullet magazines, ready to spray and pray.  Luckily, this game has infinite ammo; you just have to hit R1 to reload and hit within the yellow or green part of the bar to be ready to go.  Failure will equal having to wait longer to shoot people.

 

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Apocalypse Later

This game is a blast. There are lots of missions, with each military rank offering new challenges; new rewards; and a constant barrage of enemies to shoot the crap out of.  I did notice that not all of the “kill” missions were simply fighting X amount of this type of enemy, or defeating Y boss.  One of the more creative missions I set out upon was to “Capture a Steel Soldier.” The Steel Soldier is the pilot of a humongous robot that has a rocket fist and carries a cleaver.  If you blow up the suit, he dies, and your mission fails – as I found the hard way, with a trophy to prove it.  Instead there is a shock grenade you have to throw into the cockpit to nail him, just before the robot explodes from too much damage.  This can take a little doing, and the farther you progress, the greater the challenges.

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It is unfortunate that Mercenary Kings suffers from the same trouble that many platformers and run’n’guns do: repetition. While the stages do change from rank to rank, many of the maps, while using that beautiful “Scott Pilgrim” sprite style, do suffer from performing the same types of missions again and again.  After the tenth or twentieth “gathering” mission, I start to feel like I’m playing an MMO.  But at least in this MMO if I dislike my surroundings, I can cover them in violence and destruction, massacring everyone on the screen that is not me. Well, everyone except hostages; and even then, there were hostage stages where I wondered to myself how my bullets just grazed the ropes.

Multiplayer more than makes up for doing the same thing over and over, because at least now you are doing it with your friends. Camaraderie can more than make up for it; poor jokes and laughter add a new element of fun to the game. One thing I would like to see is some manner of open-world mode, where you can just wander all of the stages connected and cause violence.  Maybe randomly spawned missions?  That would be terrific.

 

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Run’n’Shoot 2: Electric Boogaloo

I have to say, I was very pleased with Mercenary Kings, published thanks to the supporters on Kickstarter. Originally asking for $75,000, they received almost $120,000, and they did not disappoint.  The lack of other modes to play in can be seen as a drawback, but there are tons of missions to explore, and multiplayer can also offset this oversight. All in all, I feel like this is the total indie package. Besides Dynasty Warriors, this is easily the title that I have spent the most time in on the PS4, and there’s no signs of my addiction slowing down. One other thing I feel it could benefit from is cross Steam-PS4 play; the majority of people I know personally play on Steam, and boy would that be a blast!  To anyone with a PS4: if you have not downloaded this, you are wasting your PSN+.

 

Graphics: 4/5

The sprites’ similarities to Scott Pilgrim vs. the World in no way detract from the beauty of this game. It is a simple style and lends itself well to the run’n’gun genre.  The characters are all unique and goofy, while being sort of serious at the same time. From the Colonels’ bristling mustache and beard, to the Knife Expert’s resemblance to Hugh Jackman, the world is beautiful and worth exploring.  Each map is something special, and offers something unique in the video game world that we have not seen since the days of platformers like Earthworm Jim.

 

Controls: 4/5

The controls are nice and solid all around.  It’s not terribly complex and simple to figure out on the fly. The only thing I would have changed was allowing dash roll and then jumping at the end for a fluid motion, but that could be unlocked a little later on down the line.  I have died to misjumps and misfires, but that was due to my own lack of skill, and not the controller set up.

 

Features: 4/5

While there are not many modes at all (only multiplayer story and single player story), the customization more than compensates.  Each player’s weapon and tent are bound to be different, with hundreds of different choices you can make for your weapons. Whether you want a laser pistol, rifle, SMG, or assault rifle, the choices are endless.  You can modify yourself, the colors you wear, hell, you can add banners to the inside of your tent to represent a nation, or a hamburger (in a manner sort of similar to banners in Call of Duty).  I do hope to see more modes and exciting additions to this game, but as it stands, it is more than playable.

 

Sound/Music: 4/5

When I saw the game was made by the same team that made Scott Pilgrim, I was direly hoping to hear the wonderful sounds of Anamanaguchi; sadly, this did not appear to be the case.  This is not to say that Patrice Bourgeault is anything to sneeze at!  The feel of the 80s military action movie music felt right at home.  I was just expecting something and did not get it.  The synthesized, sometimes grindy sounds feel just about perfect.  The sounds of guns blasting and animals squeaking, and then exploding . . . while it can become monotonous after several sessions of play, it still remains a fun sound to hear during gameplay.

 

Total Score: Great

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Clancraft Releases New Lore Behind The Game

Clan Craft Cannons

Gogogogo.com, a premier game portal for MMOs big and small, reveals the lore and storylines behind their newest title, Clancraft!  A browser game that crosses town building and simulation in an exciting mix, the game features classic artwork inspired by European fairy tales.  But don’t think these cutesy characters don’t come fully loaded with plenty of power!  Players can leap straight into the open beta right now at www.Gogogogo.com.

The land of Dios: peaceful, plentiful, with a highly developed human civilization, flourishes and grows day by day.  But one day…was not like the others before it.  This one single day would change Dios irrevocably forever!  The people’s happiness, and their carefree lives, changed to sorrow and anxiety as their world was rocked with the strangest events…

The land of Dios is made up of numerous continents, commonly referred to as “islands,’ including Sophia Island, Gex Island, Miguel Island, and Freya Island.  Other important landmarks include the Sky City, and the Watt Fortress.  Each of these areas are also broken down into a variety of zones, each with their own themes: a prairie, a graveyard, and more; other areas have gained a name by being the gathering spot for a specific monster, such as Werewolf Hill, the Stone Giant, and more.

Clancraft formation

Clancraft is a new type of browser title, combining together flawlessly base building, combat, questing, and much more!  Taking its cues from other town/base building games such as Clash of Clans, Clancraft adds in a broader combat system, a deeper PVE story, and a more meaningful town construction system.

Whether you’re gathering resources, pitting your troops against a fierce enemy, or building the ultimate base, there’s always something to do in Clancraft!  Available to play now in closed beta, players can try out the game via Facebook at https://www.facebook.com/clancraftofficial or on the www.Gogogogo.com portal.

Atlantica Online Launches Empires of Gold Update

El Dorado Mayan Atlantica

With the Empires of Gold update, Nexon America has added new dungeons, a new mercenary and a new class to Atlantica Online, its 3D massively multiplayer online roleplaying game set in an alternate history Earth. Players journeying in-game to Mesoamerica, the land of ancient magic, golden cities and powerful warriors, will find new content awaiting their arrival. Details below:

New Dungeons

Empires of Gold update adds four new dungeons, including:

·         Forgotten City Chichen Itza (Level 28+, Level 30+ recommended): In a city set aflame by invaders, players must fight back the invaders to save High Priest Cualli.

·         Machu Picchu the City of the Sun (Level 38+, Level 40+ recommended): The Oracle’s Tower lies in this ancient city, which has been captured by invaders. Players must help Tupac Amaru II, one of the Inca’s most celebrated and respected leaders, reclaim his kingdom from the enemy.

·         Golden City El Dorado (Level 48+ to enter, Level 50+ recommended): Legend has it that deep within the highlands of Guyana, on the shore of Lake Parime, lies a city constructed entirely from gold. Though conquistadors have searched for decades, its location remains a mystery. But now the Amazonian Queen Hippolyte has discovered new clues that point the way to the Golden City, and needs experienced trackers to join her expedition.

·         Golden Empire of Defense (Level 155+, Raid dungeon): The evil Riederan and his dastardly minions have descended on the Incan Empire, and it’s up to the player to defend the golden lands and their wealth from his greed. Rumors abound of a secret magical weapon the Incas hold dear, which Riederan will stop at nothing to acquire. Players completing this raid will receive five Hero’s Insignias, which can be traded for items.

 

Atlantica Online Quilla

New Mercenary

In the Golden Empire of Defense, players also can obtain the new mercenary Quilla, an astrologer to the Mayans. Using the sun, moon and stars as her guides, she is able to understand the past and predict the future with an uncanny accuracy. Her skills include:

Star Spite: Quilla calls on the stars to avenge her by damaging enemies who attack her.
Stellar Hunt: Unleashes massive damage on a column of enemies.
Celestial Venom: Damages enemies over time. If the magic is dispelled by Holy Guard, Ocean’s Blessing, or Empress’ Blessing, a secondary effect will be triggered.

 

Atlantica Mayan Class

New Class

Also introduced in this update is the first new Hero Class, which gives players the option to create two additional character slots, increasing the limit from three to five. The first Hero available is the Celestial Hunter, a fierce archer who can best any challenger with her bow and arrow skills.

The Celestial Hunter originated in a small village, where her innate skills with a bow and arrow brought her swiftly to the attention of the village chief, who sent her away to hone her talents. While on her quest, the Celestial Hunter’s village was razed and she returned home to find that everyone and everything she had known before was gone, leaving nothing but ashes in their place. She now wanders the lands, looking for answers and revenge.

The Celestial Hunter begins as a Level 30 character upon creation, and any player who creates this Mayan warrior will receive a free Komodo Mount. The Hunter’s basic attack allows her to hit one main target and up to two ricochet targets. Skills include:

Parting Shot: Passive magic that grants a chance to fire an extra shot.
Agile Counter: Another passive attack, which allows the Celestial Hunter to counter an enemy’s physical attack with an arrow of her own.
Piercing Arrow: Launches an arrow that drives through a column of enemies to deal massive damage.
Hunter’s Mark: Lowers the defense of a single target.

The new Atlantica Online content is available now to all players meeting the level requirements. For full details check out the official post.

Epigenesis Introduces Single Player Mode, All New Legacy Arena Level

Epigenesis SPM

Developer Dead Shark Triplepunch today announced Epigenesis, the award-winning online multiplayer sports/FPS ball game of the future, now includes a single player mode for any would-be cybernetic ball players looking for a match with other bots. In single player mode players can create a match with up to nine different AI opponents and practice their cybernetic ball game skills. Epigenesis is an online multiplayer arena sports game in which two sides are locked in an epic, never-ending fight for world-domination by playing ball, and is now in Early Access on Steam for $9.99.

The latest update also includes a new Legacy Arena level that introduces a mineshaft, giving players a height advantage but also exposing them to opponents’ projectiles. Jump pads are hugely important in the Legacy Arena; players can jump higher and use vertical space to their advantage to move faster around the map. However, the newly implemented light bridges provide a way to move around the arena without jumping. Players who still prefer to leap across the level can use smaller platforms that lead to pickups to help dominate their opponents. The arena also brings cover into play, enabling more tactical movement for ball and seed carriers.

Epigenesis won Make Something Unreal Live in 2013 hosted by Epic Games and won 2013 Game of the Year from the Swedish Game Awards. For more information about Epigenesis, please visit the website: www.EpigenesisTheGame.com.

Popup Dungeon Kickstarter Launches After Successful Greenlight

Popup Dungeon Kickstarter

Triple B Titles Kickstarter project, Popup Dungeon, took a mere 11 days to Greenlight. This is in stark contrast to their previous game, Ring Runner, which took 399 days. Triple B believes the cause of this radical difference is the style and genre of the game as well as their now established fanbase, since Ring Runner was the first game their studio created. Popup Dungeon is a completely flexible Rogue style game with functionality to create any spell, ability, weapon, or character – limited only by your art and imagination.

Long ago or yet to be, a Wizard from another world stabbed his tower into the side of the Earth like an immense dagger. It pierced into stone and time, deeper than anyone can ever dig. The only way in is through portals scattered around the world. These portals are disguised as enchanted board games, and they come with an invitation:

“Come, morsels. Your bodies do not interest me; it is human imagination which I invite into my domain. Only the greatest of you will reach the high spire of my lair, now buried deep in the roiling rock. And I will be waiting, fork in hand, to devour the banquet of your creativity with a side of wits.”

Popup Dungeon is a single player or co-op multiplayer Roguelike game with infinite flexibility on creating, sharing, and building anything you’d like. You’ll never know what will be encountered in each dungeon as you delve into the depths of the Wizard’s tower, or how you can mix your skills and abilities to survive each new challenge as the doors open before you. Find out more at the Kickstarter Page at http://kck.st/1ovuVD9.