Yearly Archives: 2014

Year 0 Review – A Stagnant Apocalyptic World

By Remko Molenaar (Proxzor)

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There was a relentless war and eventually only the people inside bunkers were the ones lucky enough to survive this terrible event. You are one of the lucky few that survived in a bunker, and it is now up to you to take control of your bunker and team up with other people to explore the area and perhaps get anything of worth that could help you survive for a longer period of time. Since you weren’t the only one hiding in a bunker until it was safe to go outside, you will meet friendly and not so friendly people on your endeavor. Welcome to Year 0.

It always intrigues me when a game puts you into a time where everything went wrong and you are one of the few that survived the horrible events. I really like that type of story, but I must admit that we have seen it repeatedly over the past years. The novelty is wearing thin. Now Year 0 is made by some industry veterans so I didn’t want to judge them too quickly based on the contrived storyline, and thankfully the gameplay showcased their experience. The game is also made with the up-in-coming HTML5, something that’s typically lacked great support in the past, so seeing it used in action for one of the first times was certainly exciting.

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Quickly into the game you are familiarized with your objective in most of your journeys outside of the bunker. It is your job to gain control of the surrounding areas and capture harvesters that help you get more resources. With your army that could consists of different sorts of specialized people, drones, and vehicles you will drive up to the battlefield and secure the area from all enemies vying for control of the harvesters. In the first few areas you won’t find a lot of resistance, and you are safe enough to explore further into the battlefield. In the battlefield, you will select an area for your units to start in and from there you can move them forward a couple of tiles before you run out of actions and have to pass the turn to the enemy. The battlefield consists of quite a large region, so the options for where to send your troops to are quite vast. Since getting the harvester is usually the main objective, you want one unit to start as close to it as possible, and perhaps a couple of other units around it to defend your troops from all possible encounters. There are patches of trees, or buildings that you can hide your troops in. This could also mean that an enemy might be waiting in there for you so you have to be careful with every step you take.

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Currently there is an impressive diversity of units available in the game, and each one of these units is specialized into something different. Training or building a unit takes some time though and you do not want to lose them on the battlefield too soon since they are precious resource wise. Unfortunately training, or creating an army to check out a battlefield all takes time in the Year 0. It could take minutes or even hours to create something or go somewhere. Quite early into the game you will notice that placing even simple scavengers into your army to explore a battlefield could take a few minutes, and since I am not a big fan of waiting I’m not too sure what to think of this honestly. You can speed it up however with rechargeable power, but when you run out of this power you will have to replenish it with something in your stock. Unfortunately a lot of in game actions cost power, even moving units on the battlefield will cost you power, so the overarching connection to your entire army feels like an odd feature in my eyes.

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Year 0 can be played in two graphical options, the first one is in standard 3D settings, the one you will start with. I personally prefer this graphical layout the most. The other one is the enhanced 3D setting and even though this is actually 3D compared to the standard setting, I am not a big fan of the graphics. It is not the best looking setting, and compared to the standard one it isn’t really the best view to plan your strategy with. It does however show you what HTML5 is capable of, but it’s clearly one of the first attempts at it and still needs some tweaking. Since patience is needed when playing the Year 0, this isn’t really the game I was able to focus on completely when I was bored. This game really feels like a side game, something to do when you’re either extremely bored or need something to do during short breaks in your day.

 

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Conclusion: Fair

For a game that is an online strategy game, I feel like there isn’t much ‘online’ content that makes you play with or against other players. It honestly feels like a small mini game that doesn’t look anything close to what the site shows you. I honestly felt Year 0 built high expectations that fell flat, with it standing as the latest browser strategy game in an already overpopulated and uninspired genre. I’ve played plenty of these writing reviews for the site and Year 0 felt lackluster and slow compared to the average. Even the unit aspect of the game is rather slow, the part that should be exciting if anything in the game would be. If it takes 10 turns before something noteworthy happens, I expect a more satisfying payoff for my tactical decisions, and that’s just not present here.

Monkey King Online Open Beta Is Live

Monkey King Online OBT

Global game publisher Reality Squared Games (R2Games) proudly announced today that after the Alpha Test concludes at 7:00 AM PDT, Monkey King Online will proceed immediately to Open Beta. R2Games invites players to create a permanent player character on the Havoc in Heaven server and begin their MMORPG adventure in earnest.

Player feedback is vital to any Alpha, and the Monkey King Online Alpha Test proved that rule. Player input over the past three weeks has helped produce a leaner, meaner Monkey King Online. Thanks to a focus on system tutorials, PvP functionality, and UI refinements, returning players will find that the Open Beta offers a streamlined browser MMO experience.

New players and veterans alike will discover a host of fresh features, including a full suite of new server events, two powerful Immortals, and a fully functional premium shop. The ranks of the Immortals are set to expand even further in the coming months, opening up new combat strategies for Monkey King Online’s shapeshifting heroes.

Maplestory 2 Class Concepts Teased by N Square

The official Korean website for Maplestory 2 news has revealed 4 class concept shots for this highly anticipated sequel that still remains shrouded in mystery. These classes don’t seem like the standard starter classes you would expect from Maplestory though, so the possibility that they are hinting as job promotions similar to the original is very likely.

Priest

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Berserker

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Knight

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Wizard

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Previously released concept art suggests these are only the tip of the iceberg. We’ll keep an eye out as details continue to emerge on Maplestory 2.

Maplestory2ConceptArt

 

 

 

Lord of the Rings Online: Executive Producer Discusses Future Details

Lord of the Rings Online

Executive Producer Aaron Campbell of Turbine Studios has recently posted on the official forums for Lord of the Rings Online, regarding future updates for the game in 2014, 2015 and beyond. These updates include a new playable class, combat rebalancing, changes to crafting and more.

“Update 13 launched today, and LOTRO’s 7th Anniversary celebration will soon follow. U13 marks the finale of the Volume 3 Epic Story – this opens us to Volume 4 (and Gondor) later in the year. With that in mind, I wanted to provide you with an outline of our committed plans over the coming months.”

For details, visit https://www.lotro.com/forums/showthread.php?546305-A-letter-From-Executive-Producer-Aaron-Campbell-April-2014

CCP Games Ends World of Darkness MMO Development

World of Darkness Concept

 

CCP Games today announced that they have cancelled the World of Darkness massively multiplayer online (MMO) game project in development in their Atlanta, GA studio.

 

As a result of the change, 56 employees of the Atlanta studio have lost their jobs.  Some team members have been offered roles on other projects inside the company, and CCP has provided severance packages and job placement assistance for those affected.

 

The remaining team in Atlanta will focus on games in the EVE Universe, which will mark the first time since 2006 that the entirety of CCP will be working on a single universe.

 

CCP CEO Hilmar Veigar Pétursson stated:

 

“The decision to end the World of Darkness MMO project is one of the hardest I’ve ever had to make. I have always loved and valued the idea of a sandbox experience set in that universe, and over the years I’ve watched the team passionately strive to make that possible.

 

I would like to give special thanks to everyone who worked so hard to make the World of Darkness MMO a reality, especially the team members affected by this decision.  Their considerable contribution to CCP will not be forgotten, and we wish them well.

 

To our current and former employees and fans of World of Darkness, I am truly sorry that we could not deliver the experience that we aspired to make.  We dreamed of a game that would transport you completely into the sweeping fantasy of World of Darkness, but had to admit that our efforts were falling regretfully short.  One day I hope we will make it up to you.

 

Although this was a tough decision that affects our friends and family, uniting the company behind the EVE Universe will put us in a stronger position moving forward, and we are more committed than ever to solidify EVE as the biggest gaming universe in the world.”

Quantum Rush: New features available

Quantum Rush

The online racer Quantum Rush entered the open beta just one week ago and is progressing at a breath-taking pace. Nearly every week a new patch brings changes, optimizations and new features to the game. Last week saw the introduction of the bonus shop and the in-game web browser.

Players can use the in-game browser to access the Quantum Rush website without leaving the game and the new bonus shop offers boosts and credits! Since today, it is also possible to purchase Qoins on the website! It is important to point out that there will be no more account resets. The reset at the beginning of the open beta was both the first and last one.

The other changes affect all parts of the game. Handling and gameplay are constantly improving. A special challenge is the balancing of the tracks and pick-ups. The feedback of the community plays in important role in this process.

After the account creation on www.quantum-rush.net and the client download, you can immediately join the action and fight for the top spots in the highscores.

Along with the different racing modes and the research and customisation features, the experience of competing against other players is a real highlight. The game is currently available in English and German, more languages will follow soon.

For more info, visit http://www.quantum-rush.net/

2K Games Annouces “Sid Meier’s Civilization: Beyond Earth”

2K Games

2K Games has recently annouced a new entry into the award-winning strategy game series with Sid Meier’s Civilization®: Beyond Earth. Set in the future, global events have destabilized the world leading to a collapse of modern society, a new world order and an uncertain future for humanity. As the human race struggles to recover, the re-developed nations focus their resources on deep space travel to chart a new beginning for mankind.

As part of an expedition sent to find a home beyond Earth, you will write the next chapter for humanity as you lead your people into a new frontier and create a new civilization in space. Explore and colonize an alien planet, research new technologies, amass mighty armies, build incredible Wonders and shape the face of your new world. As you embark on your journey you must make critical decisions. From your choice of sponsor and the make-up of your colony, to the ultimate path you choose for your civilization, every decision opens up new possibilities.

For more info, visit http://www.civilization.com/