Yearly Archives: 2014

Star Trek Online Season 9 Gets a Date and New Trailer

STO Season 9

Perfect World Entertainment has announced that Star Trek Online will launch its latest content update, Season 9: A New Accord, on April 22, 2014.

In this latest season, players will experience a brand new Feature Episode that continues the story left off in the last episode A Step Between Stars, starring Tim Russ.  Season 9: A New Accord will also include all new space and ground events, an all-new space Battlezone, deep refinements to gameplay systems, and much more.

Starting on April 14th and lasting until April 21st, players can earn Bonus Experience to get caught up on previous seasons and Feature Episodes.  In the meantime, players can catch up on the story with the newest trailer.

Bomb Buds Now Available for iOS

Bomb Buds Cap

Perfect World Entertainment, Inc., a leading publisher and developer of online games, today announced that Bomb Buds is available to download for iPhone®, iPad® and IPod® devices, and coming soon to Android devices.

 

Bomb Buds is a visually stunning, asynchronous physics battle game developed by Fugazo.  In this turn based game, players battle with garden warriors that shoot weapons out of their heads. Each unique “Bud” comes equipped with special skills, and can be leveled up as they play. Players can challenge their friends in multiplayer battles or play through an engaging single player campaign. Unique interactive worlds with movable platforms and erupting volcanoes present new challenges along the way.

 

With over 100 campaign levels, 30 puzzle challenges and 12 unique physics-based weapons, players can compete and destroy their opponents to their hearts content!

Bomb Buds Bummer Dump

“In the creation of Bomb Buds, Perfect World and Fugazo bring together the Worms generation who loved playing against their friends on PC with the Angry Birds generation, ready to level up for some wicked player against player fun,” said Fabien-Pierre Nicolas, General Manager of Mobile, Perfect World Entertainment.

 

“The team at Fugazo has worked very hard to deliver a game that is both challenging and social. We hope gamers enjoy the experience as much as we loved making it!” said Andrew Lum, CEO, Fugazo.

 

To download the game, go to: itunes.apple.com/app/bomb-buds/id703985854

Venus Rising: (Internal) Alpha Test Now Live

Venus Rising

Venus Rising, the MMORPG that takes players back to ancient Rome in a highly visually and adult oriented role playing game, launched to its internal base of dedicated forum watchers who have been anxiously waiting to play the game. In the first ten days, the game registered over 100 paid subscriptions – with no external marketing – exceeding the company’s forecast. The alpha period ends May 15th or at 500 total alpha users. To sign up for one of the remaining seats go to http://www.foxysoft.net/Alpha.html

“We have maintained a close relationship with our early adopters and are so happy to be able to offer them alpha access to the game” says, Alex Allen Founder & CEO of Foxysoft. “We are relying on our users to really dive in and tell us what they want from the game experience for the beta release in Q4.”

Venus Rising: where intense battle meets passionate lust. Imagine a massive multiplayer online game that combines these two appealing and lucrative worlds into one addictive game play interface that is revolutionizing adult entertainment.

“We could not be more excited for the team at Foxysoft,” says Satish Kodukula of Napkin Venture. “We knew out of the gate that backing this venture just made good financial sense. We look forward to the next evolution of Venus Rising.”

For more info, visit http://massively.joystiq.com/2014/04/10/venus-risings-internal-alpha-has-started/

Gaijin Entertainment Starts Long-Term Collaboration With Russian Museum

WT Museum Video

Gaijin Entertainment announces that it has begun a long-term collaboration with the Russian Kubinka Tank Museum.

This video report about the Sturmhaubitze 42 (StuH 42) self-propelled howitzer restoration is just the first result of this new partnership. War Thunder players already saw some of the 360 tanks exhibited in Kubinka. The museum provided the Soviet T-34-85 and the German Pz.Kpfw IV medium tanks for display on the War Thunder Igromir 2013 Expo stand, where they presented the forthcoming Ground Forces. See the video about that event.

Announcing Hazard Ops, a Brutal Third-Person Action Shooter

Hazard Ops Angry Dudes

Publisher Infernum and developer Yingpei Games (previously Epic Games China) have signed a license agreement for the third-person action shooter Hazard Ops. In so doing, Infernum has secured the rights to market the hard-hitting title in Europe. The release of the online shooter, which is being developed based on the Unreal Engine 3.5, is planned for the third quarter of 2014, initially in English, German, and French language versions.

Hazard Ops offers action-packed gameplay and unique challenges. The diverse mission design sets new standards and hurls would-be mercenaries into a twisted alternate reality:

It’s the early 21st century. The world is gripped in fear under constant terrorist attacks, the rising threat of WMDs, and merciless nefarious entities. Due to the chaotic political landscape, the security of all nations has been entrusted to two private military agencies carrying out dangerous missions. The IMSA (Independent Military Security Alliance) strives for unlimited money and power, conducting risky experiments in order to create an army of super-mercenaries. Meanwhile, the mercenaries of the ICF (International Coalition Forces) must struggle to keep these nefarious plans in check. On their missions, players will face the most insane opponents imaginable: zombies, monsters, robots, mutants, and mummies, as well as even crazier enemies like dinosaurs with rocket launchers!

In deadly co-op missions and thrilling competitive matches, players can expect the ultimate monster hunt with extreme boss fights. Serious weapons, ultra-modern equipment, and slick gadgets allow for endless gaming fun as mercenaries take on countless missions.

Infernum CEO Andreas Weidenhaupt looks forward to the partnership, commenting: “As soon as I heard about this title, I knew: This much insane gaming fun and hard-core action just has to find its way to Europe! We are proud that Yingpei Games have entrusted us with their product, and we are confident that Hazard Ops will become a success story. And I’m already looking forward to the day when the first players experience their very own “WTF?!” moments.“

Hazard Ops will be operated in North America by En Masse Entertainment under the name “Zombies Monsters Robots”. For first impressions and information on Hazard Ops, visit the official website: www.hazardops.com

The Elder Scrolls Online – Launch Review

By Jordan Hall (ApocaRUFF)

 

 

Introduction

Elder Scrolls Online is ZeniMax’s attempt to create an MMORPG set within the beloved Elder Scrolls universe. The game shares the same rich history and deep lore as Morrowind, Oblivion, and Skyrim, all popular games that share the Elder Scrolls setting. If you’re a fan, you will want to give this game a try so that you can finally adventure with your friends while participating in the interesting storylines, quests, crafting, and adventures that make Elder Scrolls so special.

 

 

Customization

Part of what makes Elder Scrolls so amazing is how much customization you are given. You get to choose from an impressive list of races, have full customization of the looks of your character, and there is a huge selection of skills to train yourself in. Elder Scrolls Online lives up to its name in the customization department. At first, you will feel like the class system introduced in the game is a bit restricting, and it kind of is when compared with what we’re used to from other ES games – even Skyrim. But, in all honesty, the selection of skills you can raise is nothing to scoff at.

 

Elder Scrolls Online Launch Review Character Creation

 

When you choose your class, of which there is currently a relatively small selection (in my opinion), you are then given three possible trees you can train in. For example, for sorcerer you can train in Dark Magic, Daedric Summoning, and Storm Calling. Each is a different face of the offensive caster. And then for even further customization you are able to train in ANY of the weapons, which give you access to new abilities. From there you can join different guilds (such as the Mage, Fighters, the Undaunted, etc…) to gain even more access to other abilities. New trees with new abilities will open up pretty frequently in the early levels. And, for those Twilight fans, you can even become a vampire or werewolf, just like in other Elder Scrolls games, which gives you even more customization for your character. Then there’s Morphing, which gives your abilities extra effects.

 

Elder Scrolls Online Launch Review Skills List

 

Race selection is important for two reasons. First, each race has its own distinct look and lore. So you’ll want to choose something that you’ll actually enjoy. Second, there are the racial abilities and stats. High Elves are great at destructive magic, for example. Each race has something that it is a bit better at compared to other races. There are a few racial abilities from other Elder Scrolls games that don’t come into play in ESO, unfortunately. For example, the Khajiit ability to see in the dark isn’t really necessary due to night time not being all that dark.

 

Graphics

The game looks amazing. It’s as simple as that. The game is full of the stunning vistas and ruins we’ve come to love in Elder Scrolls. You can visit towns full of life, with their own unique history, lore and architecture. You can see forests with massive trees, ancient ruins with glowing runes, or even floating rocks. There are swamps, valleys, mountains, snow, everything you could want because this game encompasses all of the lands from previous Elder Scrolls games, and some that were only ever mentioned. If you’re like me, you’ll find yourself exploring often (which is something you are rewarded for in ESO).

 

Elder Scrolls Online Launch Review Graphics

 

The UI is very sleek, and elements of it will disappear or appear depending on need (such as the health bar, mana bar, ability bar, etc…). This helps a bit with immersion, but a lot of people seem to prefer using add-ons to change the look/functionality of the UI. Personally, I do not like the health/mana/stamina bars very much – they feel small and hard to pay attention too in the heat of combat, compared to what I’ve seen in other MMOs. But, with the availability of add-on support, I suppose you can change the UI however you like and that makes the problem null.

 

 

Controls

The controls in Elder Scrolls Online are fairly straightforward. Both first and third-person are available, and you can freely switch between the two using the scroll button on your mouse. At least that’s the theory in a lag free environment, which was unfortunately non-existent this past opening weekend (but I think the lag will get better over time as the population stabilizes). To be clear, I mean server lag – which I will get more into later. When things are working smoothly, the controls are very responsive and the combat can be fun. Using the dodge and block functions is vital to combat, and they both work very well.

 

 

Community

As you might have expected with the name, Elder Scrolls Online already has a rather huge player-base. And the great thing is, a lot of the people playing have been playing Elder Scrolls games for years, so it’s quite possible to have deep and insightful lore discussion, or just chat about game mechanics, in the /zone chat. That’s more than a bit refreshing compared to the trolling and hate that you usually get from an MMO community. Not to say ESO does not have its fair share of trolling and hate, that is.

 

 

Gameplay

In general, Elder Scrolls Online does well while attempting to emulate the usual gameplay elements found in an Elder Scrolls game. There are a few key things that semi-ruin the experience for me, but the other features that are done extremely well sort of make up for it. The most noticeable elements true fans will find themselves missing are the lack of thieving features or land/home ownership. But, as the game is a big title, it’s very possible that these features may be introduced at a later date. All-in-all, though, ESO seems to be shaping into a very good MMORPG, if nothing else. And let me be clear, the game is FULL of content. I’ve put 40+ hours into the game on just one character and I’ve only just reached level fifteen. Of course, others have reached much higher levels in the first few days of the release, but you can definitely take your time and have something to do constantly.

 

Elder Scrolls Online Launch Review Objects

As you can see, a lot of objects are just props you can’t interact with, which is unlike other Elder Scrolls games.

 

Just like other Elder Scrolls games, ESO puts a huge emphasis on questing. True to its name, the questing in this game puts the questing in almost every other MMO to shame. Almost every quest you do will be part of some story-line you can’t help but be immersed in. The voice acting, the writing, the choices – they all add up to the signature Elder Scrolls story-telling experience that we’ve all come to love. And ESO has it all.

 

Elder Scrolls Online Launch Review Quest

 

While I have yet to see a major impact of one of my choices during a quest, the choices I make do have an effect on how the story-arc ends. You might choose to give a greedy Lady a cursed crown in order to trap her spirit and teach her a lesson, only to find out that she has her innocent servant touch it before she does and instead traps his soul. Or you could just give her the true crown and keep the current trapped soul in his prison so that no innocents would be sacrificed to free him. Almost every other quest you do will have you make some choice or another that will affect the outcome.

 

Elder Scrolls Online Launch Review Choices

 

Another great thing about the questing is it actually impacts the world around you. Well, to be clear, it impacts your own personal vision of the world. Due to the phasing technology that ESO employs, the world you are seeing can be quite different than that of your friends. Sometimes this is as simple as making a previously hostile zone free of enemies (or vice versa), or it might make the Wyr Sisters show up to help a struggling town with their wounded, after you’ve saved their Wyrd tree. One drawback to this is that, even while in a group, you may suddenly find your comrades disappearing while adventuring. They will enter a phase of the same zone that is completely different, so while they might be standing in front of you, you won’t be able to see or help each other in combat until you leave the area and rejoin in the same phase again. Needless to say, this is very confusing and frustrating at times.

Continue to Part 2 of our Elder Scrolls Launch review.

Mentor System Coming to Age of Wulin

Age of Wulin Mentorship

WEBZEN, a global leader in free-to-play MMORPGs, share information about Senior and Junior Brother system, new feature from the Age of Wulin upcoming expansion – Immortal Legends. The expansion will be available to all European players in May 2014.

The system will allow rookie players to pair up with veterans to enjoy game together, to acquire special benefits but ultimately, to save plenty of time from just playing Age of Wulin.

With the Senior and Junior Brother system, the game progression for the players who just started their adventures in world of Wuxia, will be simple like never before. It will help them understand Internal Skills, or in other words, player’s passive statistics better and will allow experienced players to get special bonuses and gain precious reputation.

AoW Respect

In order to be able to use this feature both players will need to match certain criteria, for example, be in the same martial arts school or have certain level of Internal Skills. The master player, in game called Senior Brother will be allowed to look after two apprentices, called Junior Brothers.

Once the apprenticeship is formed, the Junior Brother will be able to select Internal Skills that they would like to improve. With every 5 levels of the Internal Skills up to level 25 that the Junior Brother gain, both Senior Brother and Junior Brother will receive a reward box with the precious items. They will also be able to participate in special weekly quests. Additionally, as long as the Senior Brother is online, the Junior Brother will also receive health and defense boost.

Age of Wulin Determination

Upon graduation, the Junior Brother will receive special discounts for new Internal Skills and the Senior Brother will receive not only reputation, but also massive amount of Cultiavation points.

With all these benefits and rewards the Senior and Junior Brother system will provide game-changing social experience to new and veteran players alike, and will also allow to build strong Age of Wulin community of players who enjoy spending time together and helping others.

The Senior and Junior Brother system will be introduced with the Immortal Legends expansion in May 2014.

Elite Dangerous – Premium Beta Begins Today

E Dangerous HUD

Frontier Developments plc, the leading independent game developer with studios in Cambridge UK and Halifax, Nova Scotia, today announced the delivery date of the next milestone in the development of its forth-coming Elite: Dangerous game.

The Premium Beta effectively starts today, with Premium Beta players able to download a single player combat build of the game. The full Premium Beta will start on 30th May 2014, and until then, players will be able to practice with the single player combat build.

Upgrades are on sale now for anyone who has already pre-ordered the standard Beta or the final game. Before the first Premium Beta release, Frontier will release one final Elite: Dangerous Alpha phase, Phase 4, which adds Travel and Trading.

EDangerous Fire

Alpha phase 1 covered the vital moment-to-moment combat and ship controls. Alpha phase 2 added internet-based multiplayer capability. Alpha phase 3 expanded on these technology tests to add docking and the first elements of gameplay progression.

Alpha phase 4 expands significantly on this with two modes of faster than light travel – in-system ‘super-cruise’ and between-system ‘hyperspace’.  The full Milky Way galactic map, containing some 400,000,000,000 star systems, will be present. Alpha 4 gameplay is focused on a 200 cubic light year volume of space, far from Earth.

The date and further details of Alpha Phase 4 will be announced shortly.  Alpha contributors get early access to future builds and a lifetime benefit of discounted in-game ship insurance. Elite: Dangerous Alpha access is available for order until 25th April.

EDangerous Shipblast

David Braben, CEO of Frontier, said:

“The Alpha process has worked well for us. We have gradually built out the key elements of the game, first locally, with single player combat, then with a few thousand players across the internet. On 30th May the Premium Beta extends this to many thousands of players worldwide, with an increasingly rich game.

I want to take this opportunity to thank all those who have played such an important role in Alpha testing, and I’m very happy that we will continue to benefit from their valuable input as they test Beta builds approximately 2 weeks in advance of release.

On 30th May we move into a new phase of Premium Beta testing, and I’m delighted to be able to welcome a significant numbers of new players to Elite: Dangerous today.”