Yearly Archives: 2014

MapleStory (SEA) introduces new boss and dungeon

MapleSEA

MapleSEA has just issued new missions to test its players with the launch of a new boss and a new dungeon as a prelude to the highly anticipated content update: RED.

The first new mission that players have to face is a new boss, Black Bean. A relative of the deceptively cute and cuddly Pink Bean, Black Bean will provide the opportunity for Level 70 and above players to have a first taste of its true power, prepping them up for future battles with Pink Bean. Players can head over to the Gold Beach to seek out this new boss.

High level players need not feel left out as the second new mission is specially designed for them. The new Master’s Road Maze Dungeon only allows the strongest to pass the test. Open to Level 200 and above players, players will have battle their way through the maze, collecting essential materials that will lead them to the final boss of the dungeon. Attractive rewards await players who successfully take down the final boss of this new dungeon.

For more info, visit MapleSEA’s website at http://www.MapleSEA.com

Dragon Nest (EU) Hosts Anniversary Event

Dragon Nest

The acclaimed fantasy action MMORPG Dragon Nest Europe is celebrating its first birthday this March. From 12th March until 9th April, publisher Shanda Games International Europe will accordingly host special birthday events.

Birthday Events
By logging in to the game, Dragon Nest Europe’s heroes can earn up to sixteen event boxes that will automatically be delivered to their mailboxes. The boxes contain exclusive event coupons that will unlock special titles and gestures like e.g. the Gangnam Style dance.

Players who manage to complete a coded message in the chat window will automatically complete a mission and receive a high-grade yellow pouch with valuable content.

The Crazy Duck is also back – hunting it down will reward players with letters spelling out the sentence “I <3 DNEU”. Everyone who untangles the letter salad will get limited pet accessories as well as an anniversary base cap for their character.

Content Update
On top of all the birthday events, there is another content update in Dragon Nest Europe. Shanda Games International Europe is introducing four new dungeons – the Miracle Altar Area, the Madman’s Laboratory, Jasmine’s Intruder Base and the Tel Noir Temple – and new costumes and talismans. However, that is still not all: The next months will keep the exciting updates coming. Dragon Nest Europe will soon patch the fiercest boss yet – the Desert Dragon. Only the toughest and most experienced dragon hunters will manage to defeat it.

More information about Dragon Nest Europe can be found on the official website www.dragonnest.eu

New Alfheim Tales Online Event – Super Transformation

AtO Event

Recently, a hot event called Super Transformation held by Alfheim Tales Online Official shows this interesting topic about clothes transformation. Super Transformation Event in Alfheim Tales Online will be postponed to Mar. 26th SEA (GMT+8), the end time which was scheduled on Mar.18th, due to its players’ active response and enthusiasm discussion. The players still have enough time to join this event.

Participants should move your character avatar to the body you like, and then summit your IGN, server and entry to this thread
(http://bbs.gamedp.com/viewthread.php?tid=34203&extra=page%3D1) or Facebook to win the reward. The official checks all the applications carefully after submission is done. 10 best entries and 15 Lucky players are rewarded with prize from the official.
ATO official site: http://ato.gamedp.com/show/

World of Tanks & World of Warplanes Soundtracks Available for Free

WoT

Wargaming today announced the release of the soundtracks for its MMO action games World of Tanks and World of Warplanes. Albums are available for the minimum price at iTunes Store and can be downloaded for free at World of Tanks and World of Warplanes official websites and Google Music.

“Music plays an important role in the overall experience of a video game, so a lot of effort was put into both soundtracks to ensure the highest quality of sound possible,” said World of Tanks Audio Director Sergey Phomin. “Having the opportunity to add the finishing touches of our soundtrack at the studio where music legends like the Beatles and P ink Floyd recorded their albums, was truly a one-of-a-kind experience.”

The World of Tanks soundtrack was mastered at the legendary Abbey Road Studios in London, and features 37 original tracks, with the newly revamped tracks to be added to the game client in Update 9.0. The World of Warplanes soundtrack currently features eight original songs with additional tracks under way.

You can download the soundtrack here: http://worldoftanks.com/en/content/music/

Ankama Games & Gumi Inc to enter mobile game partnership

Ankama

Ankama Games and Gumi Inc. today announced that they have entered into a strategic partnership focused on mobile gaming. The companies will put together their strength in development and distribution to bring new projects to the market. This partnership is a key milestone in the international development of each company.

Gumi took the number one spot in the 10th Deloitte Technology Fast 50 Japan in 2012 in recognition of the company’s tremendous expansion over the past years. The company opened its subsidiary in Paris few months ago in order to be closer to its European partners. Since 2004 and the release of DOFUS, Ankama Games has been constantly growing and receiving awards from consumers and the industry. Today Ankama Games is one of the largest European independent game studios.

“gumi Inc.’s expertise in mobile game development combined with their in-depth knowledge of the Asian mobile market makes them the best partner to pursue our development” said Olivier Comte, Managing Director & Chief Operating Officer at Ankama. “Our visions and motivations are similar: keeping the momentum of constant growth and bringing AAA content to consumers”.

“Ankama Games is able to create coherent universe that are appealing to a large audience. We are proud and happy to partner with this talented studio to adapt their vision and bring games together to the market” said Hironao Kunimitsu, CEO at Gumi Inc.

The first project of this partnership is due in 2014. More details on the game will be revealed in the coming months.

For more information about Ankama, visit www.ankama-group.com. For more information about Gumi, please visit Gumi Inc. http://gu3.co.jp/en/

WildStar Galactic Drop Part 2 – Raids, Arenas, and Battlegrounds

By Darren Henderson (DizzyPW), Dominion “Peacekeeper”

 

WildStar Arena 2

Welcome to part 2 of OnRPG and MMOHuts Galactic Drop WildStar reveal. Because if you can fit everything in a Galactic Drop reveal in a single article, you’re doing it wrong! There’s plenty more to cover with a look at arenas, battlegrounds, the mechanics of PvP itself, and raiding the likes of which even Warcraft is going to be jealous of. But if you missed our launch reveal, be sure to check it out for all the goodies on Warplots.

 

WildStar Arena

Arenas and PvP

Since before today WildStar has all but disavowed any information on the mechanics of PvP, I have the pleasure of filling you in on the details. PvP in WildStar isn’t that much different than the intense PvE on offer. Your enemies’ attacks will appear as telegraphs just like an AI’s attacks do. You’ll suffer the same CC and snare effects as well. The primary difference I’d say is that on average you can absorb a lot more punishment from a player than you can from most monsters you encounter while grinding. That might be lost on you though as dodging thinking and reacting opponents is quite a bit more of a challenge.

As CC in PvP is such a hit or miss element for gamers, it should be noted that players will experience a system in PvP typically utilized by dungeon monsters in the game known as Interrupt Armor. Interrupt Armor is a CC prevention system that gives you a free pass on getting snared or stunned immediately after suffering a status effect. Being hit by similar status effects multiple times in a row will also initiate a diminishing returns system that makes the effects less noticeable or the duration shorter each consecutive time. There’s also plenty of player skills that can actively reduce CCs effects on you, so building your hotkeys out to be a bit defensive can go a long way towards escaping CC hell.

While obviously anything goes in the open world PvP servers (including gaining experience for harassing your opposing faction once you hit the shared zones at level 22!), it should be noted that there are a few limitations on item use in instanced battlegrounds and arenas. Though it’s not a full lock out! Some potions can still be used to your advantage, so knowing a few good Technologists that know their way around the Coordinate Crafting system might give you a meaningful edge. Just be ware Pkers as knocking an opponent off in the open world will mark you as a rival and put a sort of experience bounty on your head should they track you down and get their revenge.

As for the Arenas themselves, they stand as the strategic no nonsense small party fights where individual skill matters a whole deal more so than nearly any other MMORPG on the market. Once level 30, players can queue for it from anywhere as either an individual or in a party, and the system will do its best to match them with equally leveled opponents. Though besides the experience and nifty loot bags which are on par with PvE loot bags, there isn’t much to be gained in terms of fame and fortune until the “Eldar Game.”

At level 50 players will quickly discover there is quite a difference between a freshy 50 and a veteran 50 as gear upgrades continue on. As such a player’s elo and generic power level are factored in to decide who the most ideal allies and opponents are for any player queuing for PvP at end-game. Thus if you’re slightly faster of mind than the rest, you may get a challenge by taking on other elite rookies like yourself, or you might just end up smashing heads against a dull Granok with a bit more raid experience than you to level the playing field.

Rather than battling to a time limit for points and the like, Arena matches give teams a shared respawn pool to decide the victor. This is nice if your team ends up having one member getting trashed as they can choose to sit the fight out and spare an extra life for the player carrying their team to victory.

Oh and of course loot bags in ranked matches will be a nice find for any end-game crafters looking to showcase their maximum potential. Be sure to make some friends if you intend to spend all your time in-game cracking skulls so you have someone you can turn to in order to reap the benefits of your success.

 

WildStar Bloodsworn 2

Battlegrounds

Those looking for a more massive and more casual experience need look no further than the Battlegrounds. These are level tiered instanced arenas with more specific scenario goals in place to reward coordination and planning over raw dueling. Only the two earliest ones were in a press ready state, but here’s the details we can share.

 

WildStar Walatiki Temple 2

Walatiki Temple – At level 10 players will be introduced to the basics of Battlegrounds with a simple capture the flag (i.e. Tiki Masks) arena featuring a giant circumnavigatable crater in the center with two narrow bridges criss-crossed and joined by a precariously small island in the middle. Amidst the carnage in this central region, neutral masks will spawn for collection for the fastest side to snag and run with. Running is rather challenging though as teleports, jumps, and most any movement bonus skills will cause you to drop your mask on the spot. Basic dodges though are still okay.

WildStar Walatiki Temple 1

In addition, power-ups also spawn (mostly in the outer ridge) offering increased attack power or increased movement speed. As players are pretty tanky in PvP, the attack power buffs are almost necessary to destroy a Tiki runner in time in the current build. The speed boosts on the other hand can ensure a hasty getaway for any Tiki runner that is lucky enough to stumble upon one.

WildStar Walatiki Recap

One final twist of this mode is players can steal tiki masks directly from the rival base. It’s not easy but you can run them all the way across the map to steal a point directly from them. In my experience though it wasn’t so much the challenge of grabbing a mask and escaping it that hindered me so much as the challenge of getting across the map with enough HP left intact that I had a chance to make the run. HP regeneration is rather lacking in battlegrounds and without a friendly medic or powerful potion on hand, it’s best to stick in the middle and unleash hell on the enemy rather than pull any covert operations. Though a well-tuned medic/warrior team running the gauntlet on the outskirts of the crater can pose a serious threat to the other side.

 

WildStar Bloodsworn 2

Halls of the Bloodsworn – At level 15 a slightly more complex battleground becomes available. Teams face off against each other in back to back rounds, one time acting as an attacker and the other as a defender, in a game of castle siege and control point contestation. Unfortunately I never had a chance to try this mode myself but the layout of the map suggests narrow bridges and heavy fall damage can play a serious factor, meaning push back skills can play a big part in victory. The nature of it also pressures teams into more intense group PvP over small control points, as opposed to the more sporadic and spread out skirmishes players face in Walatiki Temple.

 

WildStar Raids 4

Raids

All PvP’d out by now? Ready to relax a bit in the end-game grind to calm your bones? Wrong MMO cupcake! In WildStar PvP is the vacation from the mind (and potentially keyboard) breaking challenges that await your favorite group of forty players in end-game Raiding. And while I don’t have exact names of dungeons or bosses at the ready, I’m here to describe the details of some of the challenges that will soon push organized PvE to the fringes.

Raids in WildStar take on an incredible level of randomness all while remaining as nonlinear as possible. You may have five optional mini-bosses in a raid that are simply there to provide extra loot or exist to make your dungeon easier after their defeat. In other cases they may just block vital paths, forcing efficiency focused groups to seek alternative dangerous routes to hurry to the final boss for a shot at more legendary Eldan Artifacts. Though focusing solely on the bosses doesn’t give credit to the power that even the basic creeps provide.

 

WildStar Raids 1

Thinking Raids, not Wiki Raids

Every element of raids is designed to make you think and force you to take a calculated reaction to stand a chance of surviving. One so called ‘trash mob’ for instance carries a mechanic that infinite spawns more minions unless it’s stunned. However each time it becomes stunned, its interrupt armor will increase to force further CC to stop it the next time. Eventually teams will have to find the right balance between minion disposal, crowd control, and raw damage output to take the foe out before it overruns your dungeon.

And since Carbine Studios are such obvious fans of platforming, you can be sure you’ll face just as much challenge from the path to the boss as you do from the monsters that stand in your way. From the usual bottomless pitfalls to plenty of lasers and even radiation requiring standing in water coolant systems to reduce your radioactivity, surprises a plenty wait to test your raid party. But one of the most wicked challenges of all came from a raid demoed in which a party is forced to navigate across a bridge filled with eggs.

Touching an egg will not only blow you and nearby allies backwards, but result in a disorient status that rearranges your arrow movement keys. And the path itself is quite narrow, meaning falling to your death after bouncing across a few eggs is more than a likely scenario. Yet fighting to the center of the raid to crush the insect boss will remove all eggs from pathways for the remainder of the dungeon, giving raid leaders the option of quickly eliminating this threat if their group isn’t coordinated enough to handle it.

 

WildStar Raids 2

Boss Battles with Console Level Complexity

This same dungeon focused on the corruption of Eldan experiments features a five boss super battle. The scary part is that six bosses are designed for said battle, meaning there is always an element of randomness in terms of what you will be forced to fight. It gets even trickier as each of the bosses can channel the energy of the other four to unleash special ultimate attacks that each require a different counter strategy to survive. One such example was six or so nodes sticking from the ground that shielded the boss, and eventually summoned a swarm of additional minions from each node until they’re all destroyed. With five other variants of super abilities yet to be revealed, you can imagine plenty of trial and error awaits groups trying to master this raid content.

The fun part? That’s still only one of the multiple mini-bosses in the corrupted Eldan dungeon. The real boss is none other than a jumping frog mutation that challenges players atop a series of hexagonal platforms. At first he can be a bit imposing as his leap is powerful enough to send the platform he is standing on shuttering and crashing into the acid below (stay on your toes melee classes!). But the real party begins when he throws a bomb on one of your raid members’ head, resulting in a legendary game of hot potato with explosive results after a few seconds pass. The uninitiated tend to panic and become living bombs, blowing away up to a quarter of the entire battleground and the slower members of their raid in an instant. The trick turns out to be jumping off the side with the bomb, minimizing damage to the battle arena and knocking yourself back into the action as the blast radius hurtles you a couple dozen meters above the arena. Beware of motion sickness in the process.

WildStar Raids 3

Yet another fantastic boss battle takes place on a sky bridge of sorts with 18 or so stationary platforms. The platforms are too spread out to jump across and you’re up against a flying bird-like monster to make matters worse. The element that levels the playing field is a specialized grappling hook that can send you soaring from platform to platform with ease. But the variable that begins to truly test your raid’s synergy is the secondary function of the grappling hook that acts as a pull to drag nearby allies to you. This comes in handy when the boss simultaneously stuns and knocks a portion of your raid party into no-man’s land between platforms, and the only chance they have of survival is a friendly raid member plucking them from the abyss like a giant claw machine mini-game.

The boss will also stun players for longer durations than his build up for some powerful and potentially fatal blows, forcing their teammates to yet again snatch them from the jaws of defeat with their hooks. Yet a third function exists for this as occasionally the boss will smash an entire platform out of the equation, and teammates already on nearby platforms can snag their slower allies to safety with good coordination.

 

WildStar Caretaker's Revenge

The Caretaker’s Revenge

Perhaps some of the most dynamic bosses in the equation though arrive when you’re eventually forced to face the dark corrupted side of the Eldan Caretaker in a his own turf, the Eldan computer world. Players will be faced with beauty amidst the constant threat of death as luxurious mansions and elementally themed landscapes are literally programmed into existence before your eyes in something clearly taking inspiration from reading code in The Matrix.

One particular battle in this scenario will pit players in a metaphorical battle between the two sides of the Caretaker’s artificial brain. While defeating minions of darkness to maintain visual control of enough of the room to stay alive, players will face off against a representative of the Caretaker who grows more powerful, the further the Victorian palace is corrupted form the pleasant light interior to the hauntingly black death ensuring interior.

WildStar Raids 5

In terms of the elemental regions, players will be pitted against three sets of elemental regions with an elemental matching boss and supporting boss for each waiting at the end. There’s nine bosses in total and the real trip of the whole experience is that you’ll actually need to use the attacks of one boss to overcome the powers of the other in this twin titan showdown. The examples given mention facing off against the wind elemental who is notorious for tossing players high above the battleground, only to use gravity to turn them into a dreadfully destructive missile capable of taking themselves and any players in the splash range of the resulting crater out with them.

Against the earth boss though, players will be exasperated by an impenetrable shield. By using your character as a living missile shot up by the wind elemental, you can aim your landing directly into the waiting goliath to shatter his shield! In another instance, players can utilize rings of water formed as an attack by the water elemental to slow their descent after being launched skyward, ensuring you can survive the fall damage if you hit enough of the rings on the way down. With 9 total bosses and three pairs changing every week, you’ll be learning the various mechanics for some time to come.

For those that dislike raiding because they feel individual contribution doesn’t play as much of a factor, the Caretaker’s dungeon throws a bone by forcing your group to break up into five man groups at one point to complete challenges as squads rather than united. Be sure to bring five tanks and lots of healers to prepare for it.

Perhaps the scariest raid boss displayed was the Caretaker himself. Prepare to face the larger than life maniac as he attempts to ‘delete’ you from his world. Players will be forced to jump across a Tron-esque landscape of floating and corrupted squares as they dodge telegraphs that in some cases, such as the ‘delete all data’ command, encompass the entire arena. Unfortunately the devs turned on God Mode during this display so I can’t share any trade secrets of how to prepare for this living representation of the Eldar Game. Best of luck to those hardcore enough to think they can win!

 

WildStarRaids6

PvE is Srs Bsness

I mean that with no sarcasm implied. See raiding is the only way to acquire certain Eldan Artifacts of legendary quality. These rare weapons, armor,and trinkets start off broken, but in the hands of a masterwork level crafter can be forged over time and through countless quests into unparalleled equipment. Meaning those crafters playing with the sole goal of getting their name known throughout the server better get in good with the major raiding factions to be among the first honing these mysterious pieces.

Beyond that, Carbine Studios decided to do something rather sweet to add a competitive element to raids. Each week when the randomization of the bosses and other elements in these dungeons changes, it will do so across all servers. The race will then be on to see which server can figure out how to clear the current iteration of the dungeon first. I would be rather disappointed if appropriate event rewards weren’t on the line to award the leadership and coordination of the winning server’s raid party.

 

WildStar Teaser

The End…?

Oh you thought I was done? Galactic Drop means really really big. There’s more info on the way regarding the Eldar Game and public events so chill. The Dominion takes care to keep its citizens well educated on all things Nexus.

 

WildStar THE Galactic Drop – Warplots and Launch Info

By Darren Henderson (DizzyPW), Dominion “Peacekeeper”

 

It’s finally here! 6am, Wednesday, a day that will go down in MMO history as the day the hype train went full steam ahead for Carbine Studios WildStar! Why? Well let’s get the cat out of the bag right now. WildStar’s launch is now known. June 3rd in fact! And overzealous fans can pre-order the game starting March 19th with either a deluxe edition or regular offering offering a fancy Eldan Hoverboard (fully customizable mind you), an Eldan costume set, an Eldan player title… you know what this list is rather lengthy. To the bulletpoints!

 

Standard Edition Pre-Order ($60):

  • 30 Days of gameplay.
  • Eldan House Décor (that’s extra bonus EXP).
  • Three 7 day guest passes to give your friends a taste!
  • Beta Access.
  • 3 day headstart on server launch (May 31st).
  • A house, that may also be a rocket. Protostar will help me explain this one below.
  • 10-slot storage bag for more inventory.
  • Reservation of Character and even Guild Names.

 

 

 

Deluxe Pre-Order ($75):

  • All of the above.
  • Eldan Customizable Hoverboard (it’s a mount, but better)
  • Limited Edition Eldan Dyes (rumored to be an offset of green and gold).
  • An Eldan fashion set.
  • An Eldan Title.

 

 

Many thanks to the no nonsense folks at Protostar for the explanation. But now the question is why would you want to pre-order in this fantastic year of major MMO breakthroughs? Well this is where things get fun.

 

WildStar Warplots 4

Welcome to the Warplots

As a renowned PvP junky that has been dying to scratch the itch of organized competitive skill-based MMO combat for years, learning of WildStar’s PvP system felt like getting a rude awakening with smelling salts. Namely the alliance versus alliance 80 player PvP battles known as Warplots. But before I get into the details I’d like to address the formation of War Parties and why they are exactly what a stubborn PvP has been longing to see in a good MMORPG.

See Pkers typically aren’t the easiest people in the world to bend to a single leader. Organization and structure is nice and all, but eventually some career minded guild leader establishes one too many game restricting activities that just breaks the fun for you. Up until now though you typically had to put up with this in a open battleground type MMO in order to experience the end-game battleground contents and experience any kind of success. War Parties takes a stab at eliminating this forced system by standing as a separate entity from Guilds.

As such a War Party can consist of a massive guild of players, or be a series of smaller guilds united as one War Party, or any mix of the two options. If you’re truly anti-social (and I know some pkers are), you can even forge a War Party too small to fill the full population requirement to do battle, and have random mercenary players queue up to help you reach the total population needed. Thank you Jen Gordy and everyone on the Carbine Studios PvP team! You get me. You actually get me.

 

WildStar Warplots 1

Player Housing Meet Player Hotels

After your War Party infrastructure and admins are established, and you’ve won a couple of unorganized barbarous brawls, it’s time to get fancy with base building. See the trick to the name Warplot is in fact referring to a plot of land that functions similarly to a much expanded version of WildStar’s housing system, rather than a devious plot to enact war on other guilds. Only instead of building fun mini-games and the like, you are constructing defensive structures, guard towers, traps, and other means to ensure anyone crazy enough to invade your base during a battle will be met with a swift and brutal end.

See each match you fight unlocks a special currency only attainable here. And that currency is then utilized to build upon nodes with specific purposes in mind from trapped paths filled with radioactive poison, spikes, and cannons, to guard houses filled with cute little chobocabras that love to eat rival faces while looking incredibly cute. As matches extend, these functional add-ons can then be fed Nanopacks to unleash their full potential, such as reinforcing your spikes, repairing broken cannons, and adding health, shields, and damage buffs to your wicked pets, or even unlocking their cages to send them on the offensive.

In total plugs can be upgraded a maximum of twice during a fight, unlocking special perks depending on the plug. I’m sure this is in flux as proper testing hasn’t been done yet, but some of the more interesting nodes offer sick utility such as rocket pods that catapult players into the thick of the fields of battle, or even a holographic projector that can summon dungeon bosses members of the War Party have defeated in the past as personal protectors of their base. Only said bosses are balanced more towards facing an onslaught of dozens of players, and pack some new powers you might not expect.

WildStar Warplot Super Weapon

All these nodes pale in comparison to the Super Weapon though. This plug requires a massive amount of nano energy to unleash, but is sure to reign death across wherever its fire is focused. In our play session we witnessed one such Eldan Weapon fire a swarm of super locusts that completely engulfed our generator, making it nigh impossible to fight on equal terms with the assaulting troops hidden within the swarm.

Oh and to give a nod to the crafting system, a few special nodes can only be crafted by Architects. You go PvP crafters!

 

WildStar Warplot Victory Conditions

The War Plot Objective

So while all of this seems cool, by now you’re probably like I was during the demonstration and pining to know what the objective of all this wonton destruction is. Well victory conditions in the Warplot can be fought in two ways.

The first and rather boring way is through attrition. See nodes have a maintenance cost (both inside matches, and in currency outside of matches) with the more powerful nodes draining a War Parties resources at a faster rate. This maintenance cost during a match is paid for with nanopacks that can be earned by capturing and controlling three major points spread equally apart in the center of the wasteland of bumpy terrain, twisted paths, and poisonous sludge that separates the Warplots from each other. The longer your side holds these points down, the longer your generators will continue functioning and feeding energy into your nodes.

As soon as your side’s energy hits zero, you’ve lost. This can be further sped up by killing off enemy players (it costs an imperceptible trickle of energy for players to revive) or breaking enemy node generators, as repairing them back to working status costs a fee of energy as well. Upgrading nodes during a match also costs energy, making the tactical decisions of your generals quite heavy. Carbine’s goal is to make both offensive assaults and balanced defensive strategies equally viable in these tests of strength and organization.

WildStar Warplots 3

For those with less patience and an overwhelming skill advantage over their foes, the more direct generator destruction method may be preferred. If you can manage to crush your foes relentlessly while breaking through their various guard structures, you can attack their nanogenerator directly and cut their power supply off in one go.  With both generators down, it’s game over. And matches can end much faster than the typical thirty to forty-five minute wars of attrition that they are intended to be.

This is a real test though as an advanced War Party can deploy a maximum of one-hundred decorations including land mines, laser barriers, rocket launchers, and more to delay your progress. Turtle bases are no joke in this game. So until you break through the outer walls, you’ll never know what dangers lay in weight for you.

 

WildStar Warplots 5

Elo Ranking and Real Warfare

The launch state of Warplots have a huge positive and huge negative to them. As it now stands there is no direct challenge mechanism to pick a fight with a rival War Party. If you want to try to coordinate this, they’ll have to be near equal to your War Plot’s elo level, and queue up at the same time as yours. The positive is that an elo system will be in place and you’ll be facing off against roughly equal groups to your own. And that’s something you should be very glad of, as there are serious costs to facing a brutal defeat as a War Party.

The damage done to your base will linger beyond the instanced battlezone, forcing War Parties to pick up the pieces and repair their broken nodes if they want to be at full strength before their next battle. This means a full defeat will sting your coffers quite a bit, especially if you’re a more advanced War Party with a fully built out base. At the same time it adds a level of epicness to these battles as seeing a famous War Party pop up as your challenger is sure to make the accountant in all guild leaders cringe.

WildStar Warplots 6

One final positive that I didn’t expect is that War Parties can face off against members of the same faction, whether it be Dominion or Exile. I’m sure the main reason for this is to lesson queue times, but the possibility of some inter-faction rivalry is always music to my ears.

The Galactic Drop is only beginning. Catch our part 2 article up shortly focused on Raiding and smaller scale PvP encounters, as well as a closer look at Housing and PvP straight from Jen Gordy over on MMOHut’s video page!

Eden Eternal Brimming with New Features

Eden Eternal_Crystalline Sword

Brand new challenges await! Aeria Games is pleased to unveil the first major update to Eden Eternal since the game’s Reawakening patch. The level cap is being raised from 75 to 100, and there are plenty of opportunities for players to level up with three new maps, four new dungeons, and much more.

The Eloise Plains, a new map, constitutes a common route through the knight’s realm, and contains two new dungeons. The Meteor Crater is the impact site of a large meteor, which has brought rare crystal deposits with it, which are to be found amongst the smoldering landscape. Players should also seek their fortunes in the second dungeon, the Dark Tide Cave.

Eden Eternal_Flying Monster

Hayward Seavale, a new lakeside map, has been seriously affected by the meteor shower and faces many new dangers. The mysterious Durango Kingdom, an ancient city long lost, has been rediscovered and brings with it two more dungeons: The Kahlo Tower, a magical palace of the ancient kingdom, and the Iyernafalo.

Along with the new maps and dungeons, players can expect new level 80 dungeons, an update in racial crafting and the ability to upgrade their guild to level 10. The new update is ready and waiting for players.