Yearly Archives: 2014

Aeria Games Sells European Subsidiary to ProSiebenSat.1 Games

P7S1 Games

Aeria Games & Entertainment, Inc. (“Aeria Games”) has signed an agreement to sell its worldwide PC games business including its subsidiary Aeria Games Europe GmbH to ProSiebenSat.1 Games, a leading game publisher and a subsidiary of one of Europe’s largest major media companies. In addition, the transaction will include certain successful mobile games licenses.

Aeria Games, together with its group companies in Asia, will focus exclusively on, and will use the proceeds of the transaction to invest in, its global mobile games development and publishing business.

“As one of the pioneers in the Western markets for free-to-play PC games, we have successfully built a global publishing business with 50+ million users. The company is extremely proud of our team’s accomplishment and the transaction will give the business the requisite scale for continued growth,” said Lan Hoang, CEO and co-founder of Aeria Games. “With the additional capital, we will invest exclusively in the mobile business with additional game launches. We have already proven ourselves as a strong publisher and developer of mobile games, and we look forward to exponential growth in the mobile business for years to come.”

With offices in key Western and Asian countries and years of experience navigating the rapidly changing industry, Aeria Games has the breadth and depth to cover all major mobile gaming markets.  The company will continue to develop mobile games for global launches, such as X-Men: Battle of the Atom, as well as use its substantial expertise in operating and publishing mobile games to work with Asian partners to bring titles to the Western markets and vice versa. Prior to the closing of the transaction, Aeria will rebrand itself under a new name.

The transaction with ProSiebenSat.1 Games will not impact the Aeria Games player community. The entire Aeria Games brand and platform will be acquired and further expanded by ProSiebenSat.1 Games, and users will continue to enjoy their accounts and all the games that they have been playing. The combination of the Aeria Games PC platform as well as mobile games with ProSiebenSat.1 Games will provide the operational and marketing scale to further grow the business moving forward.

The acquisition of the European subsidiary is subject to approval by the responsible cartel authorities.

Ultima Forever Review: A Throwback to the Good Ultima Days

By Ojogo

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There are many mobile titles right now that offer an RPG experience on Android and iOS, but I would say not a lot of them really caught my eye or could sustain me playing it hours on end.  There have been attempts to port games such as Ragnarok Online to the mobile platform but so far, I wouldn’t consider it a commercial success and frankly, I would rather play that game on the PC.  But August of last year, Mythic Entertainment released a new game for the iOS that brings back the old elements of classic western RPGs but with an updated story and graphics.  The game is Ultima Forever.

Ultima Forever: Quest for the Avatar (sometimes simply known as Ultima Forever or Ultima 4Ever) is a free-to-play, online, action role-playing-game developed by Mythic Entertainment and published by Electronic Arts.  Now, I know what you’re probably thinking, “OH NO! EA! THIS GAME IS BOUND TO BE HORRIBLE! THEY’VE RUINED ANOTHER GREAT TITLE!” But listen to what I have to say before making any judgments.

Starting off before you judge….

Ultima Forever is actually a throwback to the original Ultima series (specifically Ultima IV).  When you log in for the first time, you are asked to login either your Facebook account or as a guest.  The choice to login using your EA Origins account is not yet there.  This can be a good thing though as you have the option not to clutter your Facebook account.  You are then given a choice to jump right in or answer a few questions and let the game recommend a kind of character you should create.  These questions will tell you, your overall virtues within the game.  I will explain in a moment what these virtues are for.

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The game recommended I start with a mage character.  Unfortunately, there isn’t much customization available in character creation unlike the original Ultima Online where you get to choose your character or even the class you want to portray.  I believe at the moment there is only the Fighter and the Mage class available.  Other classes are supposedly going to be available but have not yet been introduced in-game.

The game will ask you to select the avatar you’ll be using to represent your character.  You can either be male or female and it’s obvious from the avatar design which one is which.  Once you’ve made a decision, you’ll be then thrust into the Land of Britannia.

ALL HAIL BRITA!—waaaaittaminute

The game begins with you being summoned as the Land of Britannia needs the help of a certain stranger (that’s you).  However, during the summoning process something goes horribly wrong as your summoners seem to have been attacked by a strange demon that uses slime and tentacles (yes, I know) to incapacitate them.  You are immediately taught by the game how movement and combat works to defeat the slime monsters that are attacking.

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Combat and movement is very intuitive and easy to get into.  The game was designed to make it easy to play on touch devices.  It doesn’t have any specific controls, which was a complaint I had with other RPG titles ported to mobile devices *coughfinalfantasycough*.  The game itself can be played even with just one finger.  This makes it easy for navigation and combat and makes for a truly mobile experience.  The controls are also very responsive without any noticeable lag in movement despite it being an online game.  This makes for games to be fast paced without the frustration of your characters not moving the way you want it.

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The game graphics are superb for a topdown view game.  It’s a big update from the previous Ultima titles, even comparing it to Ultima Online.  It definitely maximizes the computing and graphics capability of the iPad to deliver crisp colors and sleek looking design.  The game itself has a good mix of 3D models for characters, NPCs and monsters on a 2D background that has a watercolor feel to it which makes the backgrounds very beautiful.

Music and not love makes Britannia go around

A big part of the game is also the music.  Now many fans of the original Ultima series may be familiar with the musical score, but it has been updated with a full orchestra sound.  Personally speaking, it adds a great feel and ambiance to the game and I would definitely play the game with the music on.  It makes you feel like you are really inside the game, exploring dungeons and fighting those slime monsters.  The music is not repetitive so you can really play hours on end with the music in the background.  Sound effects are great too as they give an added effect to your quest and make it feel like you’re really giving monsters a beating.

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This game had a great challenge of really bringing together old players who are familiar with the series and introducing new players into the game.  I think Mythic was successful in being able to bring those two together, as there seems to be an depth of story and lore where fans of the original can really dive in and reminisce, while new players can be eased in and catch up with what’s going on in the land of Britannia.

Another interesting thing about this game is that the choices you make when speaking to characters can affect how the story plays out.  The game runs on the idea of virtues and each decision can affect your alignment towards those virtues.  The virtues are like a reputation and the more you have a certain virtue the more you can unlock certain storylines and quests in game.  On top of that the game does run on a reputation system, as you get more rewards for completing quests for certain characters and factions which in turn affects how much game content you can access.

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Ultima Forever is, however, a freemium game, which means that it relies heavily on in-game purchases for many items, quests and rewards.  While Mythic promises that you can go through the game and finish it without ever having to purchase anything from their store, you cannot truly maximize the game without those purchases.  Many quest rewards for example require you to collect gold keys which are very rare in-game and encourages you to buy them online to get many of the rares that you would want to improve your character.

Another downside to this game is the online requirement.  While the game is not tagged as massively multiplayer, it has many multiplayer elements and is quite similar to the system Blizzard employs for games like Diablo III.   The game was designed to be mobile, but also requires an internet connection to even log in to the game servers and play.  Sadly, not everyone has mobile internet to take advantage of the game.

Conclusion: Great

In conclusion, this game is definitely something one should take a look at especially if you have working mobile internet connection.  It delivers a lot for existing fans of the franchise while still appealing to new players.  It has great graphics and beautiful artwork and gameplay is very intuitive and easy to get into.  Music and sound effects also add ambience to an already beautiful looking game.  Currently the game is only available on iOS but as the game developers promise this to be cross-platform, we’re hoping to see this available on Android and maybe even a PC or Mac version of the game.

Cloud Raiders Is Now Available for Android Devices

Cloud Raiders

Game Insight is pleased to announce that their epic action strategy Cloud Raiders is now available for download on Google Play. The new captivating game pits players and their armies of sky pirates against terrifying monsters and other players in PvP mode. Start your sky conquest today!

Cloud Raiders takes action-packed strategy games to dizzying new heights by bestowing players with a massive island stronghold floating in the sky. Players assemble armies of ruthless raiders while also fortifying their bases with defensive measures to fend off enemy invasions. Over time, players can also form in-game clans with their friends to launch daring player-versus-player raids and blast their enemies right out of the skies.

In Cloud Raiders, players can fortify their bases with different types of defense equipment: from cannons and traps to magical artifacts. You must be ready to fight off massive monsters and legendary buccaneers wandering the skies in search of easy prey as well as be prepared for raiding parties sent by enemy players in search of loot! In order to keep your own holdings safe and conquer this brave new world, you should research and unlock new troop types, brew powerful potions to strengthen your forces, launch mighty cannon volleys to even the odds, and build ever-larger armies of axe-wielding marauders, grenade-lobbing bombardiers, and fire-breathing dragons to win the day!

Cloud Raiders will soon be released on other mobile and social platforms like Facebook, iOS, Windows 8 and Windows Phone 8. The game developer is innoWate studio, creator of the popular city builder game series My Country.


Visit the official Cloud Raiders website: http://cloudraiders.com/

KOG Games To Publish MMORPG Action-Brawler Grand Chase

GC-KOG-Games-Logo

Leading game developer and publisher of popular free-to-play  MMORPGs, KOG Games (Kill3rCombo) announced today that they will now wholly service their acclaimed action-brawler Grand Chase.

Starting now, Grand Chase players can apply for the transfer of their account, all characters (including current EXP and Levels) and character items to the brand new KOG Games Grand Chase service.  Current Grand Chase players will notice that the game login has changed slightly and some new information is required for successful game login. Along with the Account Name and Password, an Email field entry will be required to validate and secure your Grand Chase account transfer. This application for transfer will only be allowed until the current Gamerage.com game service ends. Once the current service closes, the transfer application will no longer be offered. So, hurry and login to the game to complete your transfer application now! Though the KOG Games Grand Chase servers are not yet available, they will be open soon. Keep your eyes on the KOG Games website as Grand Chase announcements will be posted regularly!

New Grand Chase Site: http://grandchaseonline.com/

“KOG Games is strongly committed to the players that have made Grand Chase the iconic action MMO brawler that it is, and we’re just getting started, said Eugene Kim, CEO of KOG Games.  “We couldn’t be more proud that Grand Chase is coming home to the KOG family.”

Age of Wushu: Item Locker Now Available

As part of the continuous efforts to offer more in-game security options to players, Age of Wushu is introducing the Item Locker this week. The new feature will allow players to place items in a “protected status”. Once the item is placed in the locker, the item cannot be traded, deleted, sold or disassembled within a 2-day cooldown time.

Jianghu VIP players can get 15 free slots of the Item Locker; while Non-Jianghu VIP players can only get 5.

For more information, please visit Age of Wushu’s official site. – http://www.ageofwushu.com/news/view/297

CCP Announces Details For EVE Fanfest 2014

EVE Fanfest

CCP Games, the world’s leading independent developer of massively multiplayer games, today announced the first round of programming for the tenth EVE Fanfest, the massive gathering that will celebrate eleven consecutive years of growth of the EVE Universe.

EVE Fanfest is the annual festival at which over 1,000 EVE Online capsuleers, DUST 514 mercs, soon-to-be EVE: Valkyrie pilots and their friends and family come together in Reykjavik, Iceland, for three days of celebration. This year promises to be the most expansive Fanfest yet as the three different games set in the EVE Universe converge into a single fan experience.

Unique events supplement the amazing panels, presentations, PvP tournaments, exotic local excursions, game demos, round tables, developer pub crawls, concerts, parties and unprecedented access to the development team. Highlights include:

  • The first live demo of EVE Online‘s summer expansion and more information about the long-term vision for game.
  • Reveals of what’s next for DUST 514 and a world-first hands-on opportunity with its next major evolution.
  • Exclusive hands-on with an entirely new build of the virtual reality dogfighting game EVE: Valkyrie and details about what’s in store for the game recently announced as an Oculus Rift launch title.
  • A special dedication ceremony for the “Worlds Within a World” monument to EVE players. This unique event, taking place in picturesque Reykjavik Harbor where the monument will be installed, will feature the monument’s creator, Reykjavik city officials and players from around the world.
  • The “Make EVE Real” speaker track returns with visionary scientists outlining how the science fiction portrayed in the EVE Universe might not be that far off from reality. Among the speakers is Dr. Michael Meyer, who will speak about his work as the lead scientist for NASA’s Mars Exploration Program and how the Curiosity rover has changed the way mankind searches for extraterrestrial life.
  • Headlining the legendary convention finale, the “Party at the Top of the World,” are musical acts Z-Trip (US) and FM Belfast (Iceland). Z-Trip returns triumphantly from last year’s massive DJ set and FM Belfast is back again after their killer 2010 performance.
  • Further updates on CCP’s transmedia projects, such as the company’s collaboration with Dark Horse and its partnership with director Baltasar Kormákur on an EVE television series.

That’s just some of what EVE fans will be able to look forward to. Much more will be revealed between now and the end of April–including the final schedule–with several surprises in store for the event itself.

Tickets for EVE Fanfest and more information about the event can be found at: http://fanfest.eveonline.com. Fanfest 2013 sold out, so anyone interested in attending should act fast.

Black Gold Online: New class revealed — The Conjurers

Today Black Gold Online unveiled a mage class on the Steampunk Side – The Conjurers, who fuse steam tech with powers of dark magic.

http://www.onrpg.com/wp-content/uploads/2014/02/Concept-Art_Conjurer-e1393522817882.jpg

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The Conjurers draw their power from beyond the grave, using enigmatic sorcery and steam technology to cast powerful spirit spells. They are excellent mid- to long-range mage class with continuous casting and flexible tactical moves. These unorthodox sorcerers are well-suited to command positions and managing the battlefield. With lighter defense and health, they are ideally used in support and for crowd-control, taking advantage of longer range.

Read more on Black Gold Online’s official site

Jagex Holds Large Fundraiser for SpecialEffect’s GameBlast Weekend

Jagex Gameblast

Jagex Games Studio, makers of the multi-award winning fantasy MMORPG, RuneScape, today revealed the results of their 24-hour long gaming marathon in support of SpecialEffect’s inaugural GameBlast weekend.

The marathon, which witnessed 90,000 unique viewers over the course of the stream, saw staff and selected members of the RuneScape community play RuneScape and Ace of Spades throughout the 24 hour period, raising over £48,000 as a result.

“It’s been great to see our players really get behind such a worthy cause as SpecialEffect,” said Jane Ryan, Head of RuneScape Community Management and co-organiser of Jagex’s gaming marathon. “It’s been a crazy 24 hours; we’ve seen staff rise to the occasion and take on all kinds of challenges in the name of charity.  The generosity of our players is both touching and gratifying and we can’t wait to do it all again next year!”

“We’re absolutely delighted with the way that Jagex and their players have thrown themselves into the GameBlast weekend.” Said Dr Mick Donegan, Founder and Director of SpecialEffect.  “This has turned out to be our biggest gamer-driven fundraising event ever and we cannot express how grateful we are for the support we have received.  The money raised this weekend will help us to bring video games to all those who are passionate about them, whatever their disability.”

In addition to direct donations though the studio’s JustGiving page, the in-game Well of Goodwill re-opened for the weekend. The well allowed players to donate their in-game gold, items and RuneScape bonds to charity, which were then converted into a real world contribution on their behalf.  In addition, 50 percent of all profits from the sales of Ace of Spades were also donated to SpecialEffect during the GameBlast weekend.

Infinite Crisis: Open Beta Date Announced!

Warner Bros. Interactive Entertainment and Turbine are excited to announce that on Friday, March 14, Infinite Crisis, the highly anticipated multiplayer online battle arena, will enter Open Beta. To celebrate this milestone three never-before-seen Champions have been revealed!

Green Arrow, Aquaman and Mecha Superman will join an already robust lineup of Infinite Crisis Champions, which includes Batman, Superman and Wonder Woman, among many others (*Bios for each of these new Champions’ can be found below).

In Open Beta, players will be able to test their skills on Infinite Crisis’ exciting new tri-lane map, “Gotham Divided,” where two universes collide and players can battle across Gotham City and its Multiverse variant, Gotham by Gaslight.

Since beginning Closed Beta in 2013, Infinite Crisis has gained an enthusiastic fan base with three popular maps and dozens of Champions already revealed, offering bountiful choices to players of all skills and styles.

Skara: New alpha footage of the Lava Coliseum Arena

Skara

With eight solid months of development under its belt, SKARA is now focusing its efforts on completing their playable demo to be released on STEAM early access within the next few weeks. The playable demo will comprise of a lava-filled arena deep inside the Rhozha Mountains, the home of the barbarian Khärn tribe.

“Players will finally be able to get a feeling for SKARA gameplay,” said Pablo Rodriguez, CEO and Creative Director of Skara, talking about the release. “The character control will feel like that in a versus game”

“After a lot of thought, we decided the best way for people to think about SKARA was as: A versus fighting game…for sixteen players” he said. “The team and I have been playing it for a few weeks now—and we are very addicted so get ready for the early access!”

Visit www.thebladeremains.com/skara for more information.