Yearly Archives: 2014

Free to Play in Plans for Asheron’s Call

AC gutted

An update today from Turbine on the Asheron’s Call forums looks ahead to the tenative future of the game – including making it available to play for free.

The game is set to add the February update on March 4, which introduces several new features for players including a new coliseum, Paragon weapons, and an enlightenment system. This update, however, will be the last major update to the game, as Asheron’s Call will then shift into maintenance mode, which many players predicted after news of Turbine layoffs earlier this month.

However, there are two major plans still in store for Asheron’s Call. The first is to make the game free to all active accounts, offering Asheron’s Call and Asheron’s Call 2 as a gift to loyal players. The second will be to allow players to run their own Asheron’s Call servers for those tech savvy enough to create and maintain them.

The full details on this update and changes can be read here.

Age of Wonders III set to release March 31st, 2014

AoW III Release

Triumph Studios, the team behind the Overlord and Age of Wonders series, today announces Age of Wonders III is set to release March 31st. For more than 10 years gamers have been waiting for a sequel to the critically acclaimed turn based fantasy strategy series.

Now, after more than 3 years of development, Triumph Studios is ready to announce the release date, with pre-orders starting at Steam and GOG.com and at retail in select territories. To celebrate, Triumph Studios has released a brand new Official Gameplay Trailer showing all the game’s leader classes in action.

Age of Wonders III conjures up a magical world, filled with arcane powers and ancient treasures. Here empires rise and fall, led to victory or defeat by powerful heroes, who are like Gods to the armies they command. The Sorcerer, uses arcane magicks to shape the fabric of reality and summon otherworldly creatures no mortal man was ever meant to see. The mighty Warlord commands undying loyalty from his battle hardened legions, inspired by his many victories in the past, and the promise of glorious battles in the future. The Theocrat, favored by the Gods themselves, expands his realm by converting the unbeliever and holy war. Rogue leaders strike from the darkness, their cunning units tear into their foes and disappear before any chance of retaliation. Beware of the Archdruid, turning even the very forces of Mother Nature itself on trespassers who dare to defile her lands. All the while the Dreadnought plows through the forests in his massive, glorious juggernauts, using his skills in engineering and mana fueled machinery to crush those who stand against him. These heroes will meet on the vast battlegrounds of the Third Era, and when the dusts of battle have settled, only one of them shall be remembered as the ultimate ruler of the Third Age of Wonders.

For more information and regular updates please visit www.ageofwonders.com.

Pantheon: Rise of the Fallen Kickstarter Ends, Development Begins

Pantheon ROTF New Site

The 40-day Kickstarter campaign for the upcoming MMO game, Pantheon: Rise of the Fallen, ended Saturday, February 22nd. Although the $800,000 USD goal was not met, large numbers in backers and pledges have set Visionary Realms, Inc. into development mode for the game.

Crowdfunding has now been moved over to the game’s development site, PantheonRotF.com, where more payment options are available to potential pledgers through Paypal. A secondary secure payment gateway will be available in the near future.

“We were able to reach over $460,000 in pledges during our Kickstarter,” said Chief Creative Officer, Brad McQuaid. “We also had over 3,100 people pledge to the game and that was enough to show us and our current potential investors that there is more than enough interest to get this game made. So now that we’re doing funding through our own site, we can use those funds to get the development started.

“We won’t be able to secure studio space just yet, but that will be coming soon after we finalize a few things with some angel investors. In the interim we can get started in acquiring more technology and much-needed assets to go into full development mode.”

The new development portal offers backers several options of rewards to select from after they pledge. Additionally, the team has created subscription levels to the site, which allows backers to become more involved with the development of the game by discussing features and direction with the development team, and participating in round table sessions.

Year 0

Year 0 is a post-apocalyptic strategy wargame. Players take the role of the survivors after a long ruinous war that has left the world in a state of anarchy.

Features:

Scrape and survive: Military hardware is easily available and cheap to manufacture, but food and other essential resources are more scarce.

Faction war: Rival factions scavenge the remains of the civilisations that have been destroyed in a battle for survival!

Player vs. Player: Multi-player strategy gaming against other human players.

Cross-platform support: Year 0 can be played on any internet enabled device.

Gunscape Shoots on to Kickstarter and Steam Greenlight

Gunscape

Gunscape aims to be the start of a new evolution of FPS games by combining accessible level building and sharing functionality with core FPS single player and multiplayer gameplay. It does this by providing easy-to-use tools based on a block-placement interface everybody’s already familiar with to create single-player campaigns, co-op maps and multiplayer arenas and the functionality to share your creations with your friends and others. Gunscape is unique to other crafting games in that the core gameplay is centred on reproducing fun, engrossing and balanced FPS levels.

Blowfish Studios is excited to release the pre-alpha demo to the public. Gunscape is currently for Windows, Mac and Linux. The demo allows players to build their own FPS worlds with a limited set of game elements and then to publish their world for everyone to play. Both Crafting and Shooting gameplay modes can be played offline or online, co-operatively or competitively.

Support the game through the Kickstarter and Steam Greenlight campaigns, both of which are live now!

Kickstarter page is at  https://www.kickstarter.com/projects/1786613985/gunscape
Closing date for the Kickstarter™ campaign is Friday March 28th, 2014.
Gunscape pre-alpha demo is available for download at  http://playgunscape.com/downloads

Nosgoth: Closed beta available on February 27th

Nosgoth

Today Psyonix & Square Enix are pleased to announce that Closed Beta access to Nosgoth will begin on February 27th.

Nosgoth is a free-to-play team based, third person online multiplayer game, offering ferocious action and competitive gameplay. To celebrate the launch of Nosgoth’s closed beta phase, an all-new mode will be made available called Siege. In Siege, Humans must capture specific locations and keep them safe from Vampires, while the Vampires must satisfy their blood-thirst and hunt down their Human opponents. This is in addition to the asymmetrical, melee versus ranged Team Deathmatch mode that defines Nosgoth’s signature gameplay.

The game will be updated continually throughout closed beta, with future additions including new maps, modes and character classes, plus new weapons, abilities, skins, and more.

For more info, visit http://www.nosgoth.com/

Epigenesis Preview: The Would Be Griffball

By Jason Parker (Ragachak)

 

Epigenesis 8

If Unreal Tournament Met Basketball

I would like to start by saying that I like the idea for Epigenesis.  I was never a big Halo fan, but it really felt like Griffball, suspended over pits of doom.  The premise of the game is a futuristic setting on Earth, with two factions competing in this violent, fast-paced game of Quake-inspired combat.  There are two main factions in the game, both vying for control.  First, we have the gray and violet clad Gladiators of Argos.  From what was once Asia, they became one with the kill-or-be-killed jungle; there, only power rules, and the only way to get somewhere in life was to kill the person above you.  The law of the jungle rules Argos.

Next we have the African Omani Nomads.  They lived between the North African deserts, and before that, the ocean floor, which explains the armor they use to protect them from the pressure and the denizens of the deep.  Their armor is adorned with curious shade of oranges and browns that allow them to blend in with the heat of the desert that is their new home.  It does not matter which faction you choose, only that you choose one.  It is a game filled with fast paced action, violence, and close calls:  each map has several platforms that hover over a bottomless void that threatens to engulf anyone who does not to make it from one platform to another.  If you are anything like me, you will fall. A lot.

 

Epigenesis 11

Time to Play The Game

Epigenesis is fairly simple, but still requires a little bit of strategy if you want to win a decisive victory.  The matches are ten minutes long, with ten people (five per side). When you join a match, you pick your faction and then press F1 to signify that you are ready.  Each side of the map has a portal that you throw the ball (located in the middle of the platforms) using your mouse. Players carry an item called a “Gravity Cannon” that allows them to push or pull a friend or foe. This can be amazing in many ways:  you can throw enemies off a rooftop to their death, or a friend up to a goal to make the game-winning point.  There is also melee on the F key that can assist you in stealing the ball from other players.  You also have a type of pulse blast that you can swap between.

Epigenesis 10

There are other things of note on the map, such as power-ups.  These can help you in a variety of ways, which only have one use.  They are:

  • Grappling Hook: This will fire away to a nearby platform or player, sending you to them immediately. I found some pretty crazy ways to use this, like double jumping and pulling to the ball-platform to snatch it up before other players can get there.
  • Speed:  This will give you a momentary burst of speed, which I regrettably did not master.  Most of the time I would run swiftly, right off a platform, or jump too far, right to my death.
  • Repulsion Field:  This can be used in a few ways as well, but the primary use is to force enemy players away from you, keeping you safe; this is best used by the ball holder, I have found.

Each time a player scores, their team gets to claim a platform as theirs, via planting a seed on that platform.  The game is over when you have the most points, or when you can plant a seed on the enemies’ main platform. My major problem so far has been that I have not had a single opponent in any match except one.  The one match I found with players pitted me in a two versus five match, and it was a rout from start to end. From what I have read, the game is primarily played in Europe, so the prime hours are very peculiar to those of us on the other side of the pond.

 

Epigenesis 19

Trail Mix Without Pretzels

This game has so much potential to be fun and entertaining; regrettably, as it stands right now, it is far from playable for the American audience.  I live on the East coast, and my gaming times can vary from mornings to evenings.  But I have tried everything from 3am to 9pm and have had virtually zero luck finding a full game in the beta. In conjunction, I do not know anyone else who is involved, so I cannot even one on one.  I have however, played most of the maps in single-player multiplayer rooms. That’s an odd phrase to have to use.  But I have gotten a feel for most of these interesting, unique maps, and I do have to say, they really do call back to the old days of shooters.  But single player, without any foes to compete against, is no fun.  They could at least add the option for bots, so that players who have no one to play with can still improve while waiting for full launch. Even Call of Duty has bots, and it hasn’t changed since its inception.

 

However, Epigenesis is beautiful.  The vivid colors and unique, interesting maps really paint a wonderful picture, and the lore for this game could be fantastic if they put some out there.  There could be so much more to this! While it is good that it feels like an early 90s title, there are negatives attached to that as well.  There was very little in the way of story or anything to draw me in, other than “Futuristic Basketball.”   I think this title has the potential to be fantastic.  But as it stands, from what little I have had a chance to play, I am a little let down.

 

Epigenesis 6

Conclusion

I feel that this game still has a long road to launch. I am not positive that it is ready to be released to an audience at all.  While normally, I’m very bad at sports games and shooters, I could not say very much about this.  I desperately wanted to enjoy it, as a call back to my youth, but I was really expecting something more.  These graphics are not bad, not at all. The character portraits are detailed, and very nice.  The maps are beautiful and varied in where the platforms are placed.  However, this is about all the good I can say here.  While these things are pleasant to look at, they do not in any way enhance the game or make it more enjoyable.

The controls are a little stiff, but still responsive.  It was sort of hard to get used to playing without my controller, but luckily the tutorial does teach how to play the game. It teaches you the power-up items, the double jump, and similar useful things to know. Beyond the gameplay there is a glimmer of customization options to increase replayability. There are apparently loadouts you can put together in the options, but there is nothing in the tutorial that explains or gives you any idea on what these could possibly do.  There are no bot matches, and only one real game mode that I saw.

Epigenesis 18

The in-game sounds were pretty cool, I have to say.  The title page music was very drum-and-bass, techno style music, which I guess can fit the sci-fi/future setting, but it was very overpowering.  I felt like I was listening to very repetitive dubstep.  The in-game music was a little different, and a bit easier on the ears.  The sound affects for weapons and power-ups were pretty cool sounding, though, and certainly felt like they belonged.

We’ll be revisiting this game closer to full launch to see if it can get ironed out and provide a better experience once an actual playerbase is inside and testing it out.

Psychemon Slams in to Digimon Masters

BelialVamdemon

Leading online game developer and publisher Joymax has kicked off a very limited edition sale for a unique Digimon in their worldwide MMO sensation, Digimon Masters this month.  With a short two weeks to grab the Digimon fans have been clamoring for, Tamers will need to rush over to http://www.joymax.com and register for a new account or leap straight into the digital action with an existing Digimon Masters login.

Starting Feburary 25th, players will be able to acquire the fabled Psychemon!  An unusual variant of Gabumon with a green tummy and fuchsia fur, this Data-type Digimon is considered very shy which explains why they’re not around for very long.  Their bright fur allows them to unleash their signature Colorful Dance, and their horn is the source of multiple attacks including Colored Sparkle and Psyche Horn.

Psychemon2

The Psychemon digivolution remains a mystery, and players will need to discover this Digimon’s inner strength by training diligently with their newest partner.  Don’t wait too long to decide whether this Digimon is for you: Psychemon will disappear forever on March 11th!

Along with a new welcome back campaign and White Day celebrations, now is the perfect time to join or return to Digimon Masters!  Fans can find everything and anything about Digimon Masters Online on its official Facebook page, which has more than 383,000 likes from all over the world.