Yearly Archives: 2014

Couple Falls in Love, Gets Married in Entropia Universe and Real Life

Entropia Just Married

Entropia Universe AB, the largest Massively Multiplayer Online Real Cash Economy (or MMORCE) game, announced today a classic virtual love story.  Boy meets girl, boy and girl bond over hunting dangerous creatures, boy and girl fall in love, boy and girl get married, and then they do it again in real life.

When Karen Oderkirk and Jetze Koole first met it was 2011 and it was online. They met in another MMO and soon formed a hunting team on Arkadia in Entropia Universe.  Jetze is known as “Geronimo Roni Last” and Karen’s avatar is “Wicked Saradu Hawklord”.  Not long afterwards they bought a two-person spaceship, and using their interceptor they toured the other planets eventually settling on Planet Cyrene.  During their time online together they got to know each other by talking in-game over Skype and developing a large group of mutual friends.  In 2012 they got married online in a ceremony officiated by a friendly starship captain.

Real life took a little more time to get to the same stage as they were living in different countries.  Jetze lives in the Netherlands and Karen lived in the USA in California.  Karen decided to make the big move to be closer to Jetze and started on the long process of paperwork needed to get a permit to stay in the country.  In August of 2013 Karen finally got her permit, and a request for marriage approval was submitted to the town hall.  While it took a long time, the two are now a recently-married happy couple and continue to both play in Entropia Universe and in real life.

Entropia RL Married

Valentine’s Celebrations Begin In The Secret World

TSW Valentines

The Secret World has announced its Valentine’s Day events in a newsletter to its players! All players will be able to log in and find special themed items in the Item Store, including some exclusive unique items that will be tradable for the first time.

Additionally, a new recruit-a-friend campaign has started. For every friend that’s invited between February 14 and February 23, who then upgrades their trial account to a full game within 30 days, players will get $15 worth of Bonus Points.

Year 0 Announces Open Beta

YearZero

Indie Games Developer Legendary Games will release their much anticipated massively multiplayer online strategy game Year 0 into Open Beta on March 3rd. Year 0 not only resets the clock thematically inside the game as a result of a massive global war, but it also marks the start of the birth of HTML5 as a serious platform for creating games good enough to take on native language applications.

Ewan Lamont, CEO of Legendary Games, said “HTML5 is seen by many as the language of the future for games and applications but the question has been when will that future come.  The answer is now. HTML5 games have previously been dogged by browsers and devices failing to implement the latest standards, so most game studios have steered clear of developing on this platform leaving it to the brave pioneers of the future. But now that browsers and devices have caught up sufficiently and there are some serious supporting tools, it is finally possible to create good looking animated 3D games that can be run on any device and discovered in any portal or app store.

Year 0 has been developed by a small group of industry veterans. Full details of the game and game tools used will be released shortly. An Alpha version is available here.

Age of Wonders 3 Talks RMG and Gameplay

Triumph Studios is nearing full launch of their magical tactical empire builder, Age of Wonders 3, and offers a deeper look inside their random map generator as well as how the actual game plays out!

Age Of Wonder 3 RMG

The Dev Journal focused on “Conquering Infinite Worlds” shows how player input combined with multiple checks and balances have been tweaked and balanced for the last 18 months to ensure that the predictable worlds of Age of Wonder 2 will not be repeated. Fairness of starting locations and forced tactical decisions will be present in every match-up.

More than this, we’ve actually gotten a chance to see it in action in the above Let’s Play video, including character customization, army building, city raids, and diplomacy.

Tree of Savior – International test sever coming soon

IMC Games has just announced on their official Facebook page that an international test server will be available sometime after their Focus Group Test, which will be happening directly at the IMC Games offices in South Korea on the 25th of February, as well as the 4th, 11th and 18th of March.

ToS

“*Tree of Savior Focus Group Test can be only participated by Korean residents who have valid social insurance number. The reason why we only allow Korean residents for this test is because we are going to invite testers to imcGAMES studio to receive precise feedback for Tree of Savior. We are planning to prepare International Testable Version for Tree of Savior after this Focus Group Test, and We will let everyone know as soon as we have related news. We know that lots of gamers outside Korea also want to participate for this test so we want to say sorry to those users.
We hope for your understanding.”

Source of information: https://www.facebook.com/treeofsavior

League of Angels full release is now live

R2Games has now fully launched their latest title League of Angels today. The Beta test, initially launched in early January, proved a tremendous success, drawing in over 200,000 players. Those wanting to get in on the action can join by signing up for a free account.

LoZ Launched

With the addition of “Amora” and “Nyssa”, League of Angels now sports more Angels to choose from, along with brand new features such as a Marriage System and new ranking tables, and a much faster and more stable game experience.

R2Games has also recently revealed four notable cosplayers involved, namely Maridah, Ginny McQueen, HezaChan and Heroes of Cosplay star Riki LeCotey (aka Riddle). Fans will get the chance to see exclusive live-action cosplays of some of the Angels, along with further game news and updates, by signing up for the official LoA Newsletter.

For more information, visit http://loa.r2games.com/

Black Gold Online – Alpha Test announced for late March

Snail Games USA today announced an Alpha will take place in late March, though with no firm date yet. Top gamers in North America will soon receive Test Drive invitations.

The Test Drive will be using an earlier Alpha Stage Version. Snail Games is looking forward to getting players’ feedback regarding game design and functions, as well as hearing constructive comments and criticism. The development team will actively incorporate some of the good ideas to help grow and improve this game.

BGO

Along with the announcement for Test Drive, Snail Games also surprised the players with Avril Lavigne being a super fan of Black Gold Online. She is keen on the artistic styles, mixing different themes into a seamless production.

For more info, visit: http://bg.snailgame.com/home/

The Elder Scrolls Online – Beta Impressions

By Michael Sagoe (mikedot)

There is certainly a lot of buzz regarding the release for one of the biggest MMORPGs of the year: The Elders Scrolls Online (ESO) is the latest chapter in the long running RPG series that started way back in 1994. Set before the events of the previous titles including Skyrim, Oblivion and Morrowind, ESO promises to carry on the same non-linear exploration and gameplay that made the series so popular. However due to the nature of modern MMORPGs, many fans of the series have expressed their concerns since the very first announcement of the game. Many others are left skeptical whether or not Zenimax will be able to pull it off just right, including myself, so I attended the press event with uncertainty.

 

 

ESO

Keep in mind that I am not too familiar with the series as a whole, so I will not be able to say much regarding story content and lore consistency. Instead, my impressions will mainly be focused on gameplay, pace of progression and the alliance war feature.

Starting off with the initial character creation, players can choose between nine different races between three different alliances: Daggerfall Covenent races include Bretons, Redguards and Orcs. Ebonheart Pact races include Nords, Dark Elves and Argonians.  Lastly, Aldmeri Dominion races include High Elves, Wood Elves and Khajiits. As my character choice, I wanted to play as the manliest looking race in the bunch, so I decided to go with a rugged Nord.

There’s is a decent amount of character creation options available, including various selections for facial shaping, body mass adjustments via a triangular adjustor, skin color, hair style and more, all complete with sliders for some fine tuning. However, despite all these available options, the customization feels a bit restrictive, mainly due to how limited players are with the slider values. Of course, I wasn’t expecting an extensive character creation system (on the same level as, say… All Points Bulletin or Blade & Soul), but I couldn’t help but feel that it would be far too easy for players to unintentionally create clones and look-alikes within every player’s chosen gender and race.

Nord

After character creation, players can then choose their starting class, including Dragonknight, Sorcerer, Nightlblade and Templar. Each class has their own skill lines so players can spec themselves for different play styles, which sounds all well and good, but later on I would find the systems tied to this to be surprisingly limited. So for my class choice, I went with the Dragonknight so I could focus on up-close melee combat.

Once my character was all set, I was dropped into a dark prison cave all by my lonesome, until a strange figure appeared named “The Prophet,” who would then help me escape the cave with other prisoners. Here, I would get my first taste of ESO’s combat. And it was a taste that was incredibly sour and would last throughout my entire playing experience.

The core combat mechanics are fairly straightforward, as pressing LMB performs basic attacks and holding RMB performs blocks. Players can hold the LMB to perform heavy attacks and hold RMB before pressing LMB to perform shoves and interrupts.

ESO

The first gripe I had with the combat was with how unsatisfying melee combat felt, as every hit lacked a sense of impact. Subtle animation and visual tricks such as camera shakes and hitpauses could have gone a long way to making melee combat feel visceral, but ESO failed to accomplish this on multiple levels. It wasn’t until around level eight when I unlocked my uppercut skill that I was actually given an attack that actually felt good to perform, as the attack knocks enemies off the ground.

Another issue with combat was the fact that it used pseudo-non targeting (also known as soft targeting) as certain skills could not be performed until an enemy is highlighted over the player’s crosshair, so if there’s a moment where the player would like to use their combat skills in an unconventional way, such as using a leaping strike in order to avoid enemy fire, it simply won’t be possible.

(NOTE – 2/16/2014: It has been brought to my attention recently that ESO allows players to switch between two weapons sets of the player’s choosing, allowing them to bring a second skill set along in the process. This article has been slightly updated to include this detail.)

Now, I’m personally fond of accessibility and simplicity, but ESO takes this way too far by only allowing a limited number of skills that can be used at a time per battle, which will inevitably make combat feel repetitive early on. I mean sure, games such as Guild Wars and the upcoming WildStar have similar systems with limited action sets, but just for fun: Let us compare each of these games with the amount of active skills available to the player:

ESO
Guild Wars 2: Five skills (among two weapon sets) for weapon abilities and five other skills separated by one for healing, three for utility and one elite skill. (Up to 15 skills available per battle.)

ESO
WildStar: Eight skills for assault, support and utility, one for path skills, one for gadget skills and one innate skill among two stance sets.

Now taking a looking at what ESO has available…

ESO
ESO: Five slots for combat, support, buff skills and one ultimate skill (among two weapon sets.)

With these direct comparisons, you can see just how limited things are with how ESO handles the limited action set approach. It’s nice that players can switch between those weapons on the fly in ESO, but with only six skills usable at a time, several skills coming off as too similar to each other, and some of which cannot be used in unconventional ways,  it still comes off as lacking.

The reason they wanted it this way is mostly contributed to the fact that the developers want to make this game accessible enough for home consoles, which personally is a horrid idea for even the most casual of MMO players out there. If it was up to me, I would rather have those home console players stick a mouse and keyboard into their consoles, rather than sticking everyone with a dumbed down combat scheme.

So with all that said, I can drop the rant and focus back on the questing in ESO. After escaping the prison, players are free to roam around a village on a snowy Island. My time spent on that island was mainly filled with typical fetch and kill quests, one after another, until I was able to leave the island after completing a critical story quest. The early questing experience fails to give me any real sense of freedom or exploration, as ESO’s leveling progression pretty much dictates where I can go and what I can do, more so than any other modern MMO I’ve played.

ESO

After I was able to leave the island, complete a few more quests and painstakingly grind my way to LV10, it was time for me to try out the game’s alliance war mode, which was one of the major highlights during the press event. For anyone that has ever played World vs. World vs. World mode in Guild Wars 2, you’ll know almost instantly what alliance war is all about: Players will fight over towns, farms, castles and resources in an attempt to control the continent of Cyrodiil.

ESO

Starting out in my alliance castle, players in my alliance were already getting prepared for battle, with our first attack set out on a nearby fort owned by the Aldmeri Dominion, which already had 70% control over the map. As some players were explaining finer details of battle, others were busy trying to attack the well-guarded fort only using ballista cannons and catapults. It was a long task trying to take the fort door down, but we managed to do it with very little interference from the enemy. Once we got inside, a player instructed others to use battering rams instead of other siege weapons. After a bit of an impromptu boot camp on siege weapon use, our fort attacks started going a lot smoother.

ESO

We managed to bust down the inner fort door in record time, fully capturing the fortification in minutes. Afterwards, everyone purchased some repair kits in order to fix all the damage we had done to the fort before heading off to the next one. We continued on our merry way expecting some sort of resistance, but three more forts fell without a single peep from the Elven scum and their cronies. Yet in an inconspicuous looking farmland, the enemy alliance finally let us feel their presence. An entire army from the Aldmeri Dominion appeared out of nowhere and ambushed us, leaving most of us dead where we were, forced to watch the rest of the battle in ghost vision.

ESO

Of course, we didn’t want to take it lying down, so we tried launching our own ambush. The , Aldmeri Dominion was looking to take back one of our captured farms, so we all ran off to the spot and tried hiding away from plain sight.

ESO

Once they arrived, we sprang into action and tried to beat them at their own game, but ultimately failed as they continued to push on. But unfortunately for me: my time was up, and that was end of my ESO press test experience. I managed to strike someone down just as I had to split.

ESO

While my time spent playing around during the Alliance War was fun, it was the only enjoyable part of my entire ESO experience. Everything else about the game seems to be too accessible and simplistic for my taste, so I’m very uncertain over how much lasting appeal ESO will have for anyone that isn’t a diehard fan of the Elders Scroll series. With reports of the game having no open beta test for the public, it only worries me further regarding how well ESO will do in the long run.

Arena of Heroes Review – A New Type of MOBA

By Jordan Hall (ApocaRUFF)

 

 

Introduction

Arena of Heroes is a relatively new Turn-based Battle Arena brought to us by Sneaky Games. The game is similar to MOBAs such as League of Legends or DOTA2, but with a turn-based twist. You can collect heroes and lead them into galaxy-spanning war. There are PVP rank ladders to climb and a variety of ways to play. Arena of Heroes has all the ingredients for an addicting Battle Arena game.

 

 

Customization

Just as you would expect, you can purchase heroes and skins. There is a decent selection of Heroes, and you’re given a decent number of them to work with in the beginning. As the game is still relatively new, the skin selection isn’t that large. You can gain the currency to purchase the Heroes and skins by playing the game or by purchasing the currency from the shop. While in a match, you can upgrade your heroes’ skills. Unlike other MOBAs, you won’t have to worry about purchasing items or improvements as that’s not part of the game. Basically, it’s the level of customization you would expect from a MOBA.

 

Arena Of Heroes Review Heroes

Graphics

Arena of Heroes has 3D graphics with a default isometric perspective. However, it is possible to rotate and change the camera perspective freely, so you’re not stuck with it. The quality of the graphics isn’t very high, with both models and textures being fairly simple. I believe that this is a purposeful choice to make the game more accessible to those with lower-end PCs, and to make the cartoonish style of the game stand out more. I personally enjoyed the cartoony sci-fi style chosen for the game, but wish there was a bit more detail.

 

Arena Of Heroes Review Graphics

Controls

Although there are keyboard hotkeys, you will probably end up doing most things with your mouse. This includes the movement, selecting attacks, and other things. The game is designed for mobile devices at its heart and the UI reflects this simplicity. You can change your camera perspective using the right mouse button. Personally, I liked that I wasn’t stuck with the usual isometric perspective that MOBAs tend to have. For the most part, the controls were quite responsive, however I did feel that they were a bit rough around the edges. I’m sure that they’ll be smoothed out over time, though, and it’s not a game-breaking issues.

 

 

Community

As Arena of Heroes is still fairly new, the population is pretty small. Depending on the time of day you log on, you might find that you cannot find another player to play with. On the other-hand, if you get on during the various ‘prime times’ you might find that you get a match within a few seconds of entering the queue.

 

 

Gameplay

Arena of Heroes is pretty unique in the Arena Battle genre. It’s a MOBA with a turn-based twist. This is something quite refreshing in an industry that seems to center around doing what works with little-to-no innovation. However, don’t be mistaken, if you’ve played League of Legends or DOTA2, you will be almost instantly familiar with this game as, past the turn-based combat, it sticks to the MOBA formula closely. This isn’t bad however – the insane popularity of MOBA games is a testament to the fact that something in the formula works. It’s a mixture of what works and new ideas, which is just what I like to find in a new game.

 Arena Of Heroes Review HeroSelect

Something that is quite awesome that the turn-based combat allows for is asynchronous play. That means that you can play matches with others that have up to 24-hour turn timers which, as you might guess, means that the match could possibly drag on over several days. This is great if you want to play with a friend in a different time zone, or just want to play a lot of games at once for whatever reason. There’s also the usual real-time and AI matches.

 

Arena Of Heroes Review GameModes

 

Games are played One versus One, with each player choosing several heroes to play with. Each hero is given a certain number of action points, which are used when you move or when you do an action. This is a bit different than how most turn-based combat games do it, as they usually have separate pools for movement and action points. While it’s not as fast-paced as other games in the genre, it’s just as intense when it comes to strategy and tactics.

 

Arena Of Heroes Review Movement

 

There are three lanes, each with a sentry turret. The primary goal is to bypass the enemy sentry turrets while protecting your own so that you can get to the enemy base. You won’t have an easy time of doing this, as you’ll have to worry about the enemy Heroes, the enemy minion bots, and even the sentry turrets themselves shooting at you if you get too close. Positioning yourself just right so you can get off your attacks, while making it difficult for the enemy to attack you without putting themselves in danger is an important skill to learn.

 

Arena Of Heroes Review Combat

 

I felt the matches had an odd pacing at first. Sometimes things would feel like they were going too slow, but (oddly enough) it felt like things were going a bit too fast more often than not. When I first started playing, matches would seem to end just a handful of minutes after they began, seemingly for no reason. Each time has a sort of “health” pool and when one reaches a certain threshold, the match is over. This can be tens of minutes, or just five minutes after the match starts.

 

Arena Of Heroes Review End Match

Conclusion: Good

Arena of Heroes is a pretty neat tack on the MOBA genre. It takes what works and gives it a unique twist, which is something we don’t often see. I’ve got to commend Sneaky Games on making their game so accessible as well. However, while I enjoyed the gameplay, I felt the controls and graphics need a bit more polish. All-in-all, I enjoyed the game and would recommend others give it a try if they enjoy the turn-based genre, as you will more than likely enjoy this title.

 

Features: 4/5 – The gameplay was fun, but a bit simplistic in some areas.

Customization: 3/5 – Not much of it, but that’s to be expected from a MOBA. However I would have appreciated a bit more.

Graphics: 3/5 – I’d like to see the graphics polished a bit more and given more detail.

Controls: 3/5 – They were OK, but need a bit of fine-tuning.

Community: 4/5 – The community is small (for now) but I had no negative experiences with it, which is a massive plus in a MOBA.

 

Overall: 3.5/5 – The game is fun, but has room for improvement. It is free, though, so no reason to not give it a try and see if you like it.