Yearly Archives: 2014

Etherlords I and Etherlords II now available on Steam

Etherlords

Nival, the developer of cross-platform strategy games, has announced that the classic games Etherlords and Etherlords II are now available to players on Steam! Known and loved throughout the world for turn-based strategic gameplay and their collectible card game mechanics, Etherlords and Etherlods II have been enjoyed by players for over a decade. Fans can now download the game in either English or Russian and in Windows 7 or Windows 8 on Steam.

Etherlords combines role-playing and strategic turn-based combat with the best traditions of fantasy trading card games. The game takes players into the world of Ether, as they lead their heroes on an unforgettable journey through lands filled with unsurpassed beauty and danger. Featuring four different races each with their own realms, creatures, magic spells and combat styles, players struggle in the ultimate battle for supremacy.

Etherlords II gives players a chance to battle one another in 5 different player-vs-player (PvP) modes, including “Round Table” during which players will be given a random set of cards. A live multiplayer server will remain online for Steam players 24 hours a day, allowing for ongoing action.

For more information about Nival or Etherlords, visit www.Nival.com.

Turbine Hit With Layoffs

Turbine Logo

An unknown portion of employees from Turbine – publisher of Infinite Crisis, The Lord of the Rings Online, Dungeons & Dragons Online, and Asheron’s Call – were laid off yesterday, according to a confirmed Gamasutra report.

A representative from Warner Bros. Interactive Entertainment, Turbine’s parent company, made the following official statement:

“As part of our normal business process, we’re routinely looking at the strategic alignment of our company. Unfortunately, in order for us to invest in growth areas at Turbine, we have to eliminate some positions. These are always tough decisions, which we don’t approach lightly, but it’s crucial that Turbine is structured in a way that reflects the current and coming marketplace.”

While there are many rumors flying around, there is no official confirmation yet on how many were laid off or what this may mean for Turbine’s titles in the near future.

League of Angels Coming Soon to Koramgame

LoA Art

With the excitement of Christmas and New Year well behind us and a few more months of winter ahead of us, for many it feels like there’s not a whole lot to look forward to or get excited about. Luckily for fans of dynamic, turn based, strategy MMORPGs, Koramgame has just announced that they will be bringing the popular League of Angels title to their platform sometime in the very near future. Although no specific date has been given, Koramgame have hinted that League of Angels will open its servers before the end of March 2014.

League of Angels gives you the opportunity to join the quest against evil as part of the resistance known as the Brave! As part of the Brave you’ll battle your way through the mystical fantasy kingdoms of this exciting MMORPG freeing Angels from their dreamless slumber as you progress. These beautiful, magical, powerful angels will in turn assist you on your quest against evil, empowering you to achieve the greatness of a true legendary hero.

 
Packed with features League of Angels has a lot to offer as a top fantasy MMORPG. The Cross –server War, Guild and Team Dungeon systems all bring added excitement to the game and with special features including The Hallowed Hall, the Zodiac and Gemology, the player will be transported straight to the heart of the Broken Kingdoms!

 

Aura Kingdom recieves new update

Aeria Games has just released a new update for their anime styled MMO: Aura Kingdom with a new class, as new dungeon and more.

The new Brawler class is now available, bringing the total number of playable classes up to nine. Brawlers tear through enemies at melee range while wearing sharp claws as their weapon of choice. Their gameplay revolves around building secondary resources called Earth and Sky charges to increase the effectiveness of their strongest abilities. Like the other classes, Brawlers can synergize with certain secondary weapons to unlock new devastating combo skills.

The highly anticipated Sky Tower raid also makes its debut with the update This intense new raid challenges up to 40 players to ascend through increasingly difficult floors full of formidable enemies and all-powerful bosses. The first 10 floors of the Sky Tower are now available, with subsequent floors planned for release in future updates.

For smaller groups and solo players, new zones and dungeons have also opened up. Oblitus Wood and Star Sand Desert offer a host of new quests, while Ghostweep Cave and Ozymand Temple await intrepid parties to dive in and take on challenging bosses. The content update also introduces “Otherworld” versions of previous dungeons, complete with new gear and retuned for max-level players.

For more information, visit http://aurakingdom.aeriagames.com/

Line of Defense

Line Of Defense is a sci-fi MMOG in which thousands players fight for the control of various bases located on planets in the far reaches of space. Play as infantry or in land and naval vehicles, as well as aircrafts some with the capability to travel to space and back as you complete objectives all across the universe

Features:

Dual-person shooter: Game can be played in either a first or third-person perspective.

100% persistent world: Line of Defense contains a seamless space and planetary areas; all with ability to move from planetside starbases to stations in the space region above with no instances.

Housing: Build your own planetary base FARP and use it as your player housing for yourself or your fireteam (guild).

Pure gameplay: No pointless grind. No boring crafting. No inconsequential resource collection. Just pure war on a very – very – large scale

Insurgency Launch Review – Ultimate Immersive Shooter

By Remko Molenaar (Proxzor)

 

Insurgency1

When you are a big fan of first person shooters, you know it’s been flooded lately with arcady spray and pray titles lacking any real seriousness to their style. Not that it’s a bad thing, as I myself enjoy them greatly… in small doses. But if you really want me to get into the game, you have to make it as tactical and realistic as possible. Insurgency is a game I tested in beta almost a year ago, and I thought I had seen at least a glimpse of everything the game would offer. And what was on offer was fantastic, but rough around the edges. Well now that the game is fully launched, I have been testing it out and, barring, a few much needed hotfixes, the progress in just a year’s time far exceeded my expectations.

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The whole game feels different. Last time I played it, the focus on creating a hyper realistic Counter Strike was glaring in every aspect of the game. That was good for the specific niche of players like me, but turned a lot of casual gamers away. In a team based title like Insurgency though, player population is key. So over the year it seems they’ve watered down the experience a bit to make it more accessible and forgiving for the less professional gaming audience. Now don’t get me wrong. The game does still play and feel like you yourself are in a war, fighting every second to stay alive long enough to complete your objective. That visceral and punishing nature of one mistake meaning your demise remains plenty intact. It’s the less notable aspects that are now easier to pick up and learn.

This tactical shooter is the best shooter you will find if you like down and dirty close quarters combat scenarios. I’ve gone through plenty of shooters and even a couple military simulator games in my life, but Insurgency captures this aspect of immersion better than the rest. Each step you take will have you second guessing if you’re walking right into the enemy’s ambush, and if you have time to think that though out in full, it typically means you’re just giving in to paranoia. The rest of the time, a single bullet to the head, no matter the weapon, spells lights out before you even know where it came from.

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With a wide variety of bullet types and huge armament of weapons, it can be argued that Insurgency isn’t fully balanced. Yet it’s quick style of gameplay adds balance in a more ideal way than most shooters of its kind. Sure various weapons are designed to succeed in different scenarios, and have varying damage value. But none of that matters if you have the patience and foresight to land that clean shot between the eyes for an instant kill.

Insurgency centers around an armed rebellion standing up against a constituted authority similar to the UN. As such most game modes typically revolve around each side’s struggle. There are a few game modes that you can play, but don’t expect any revolutionary ideas to spring forth. Variants on Capture the Objective, search and destroy, and escorting VIPs are all present.  unfortunately these game modes aren’t really that special and these are the usual defend or capture the objective, search and destroy or escorting VIP, but in a different style. Again this comes back to the realism as rushing objectives as a one man army is a quick path to handicapping your team.

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Since the game is heavily focused on realism, running around aimlessly on a street is never a good idea, even if you’re nowhere near an objective. Since sixteen enemy players can be hidden in any reachable nook and cranny, you’ll need to do the same and hope luck favors you. Typically communication and scouting is the key to find the weakness in the enemy’s line to establish a pincer attack on them from both sides. Moving in slightly spread out fan shapes when possible is ideal to quickly offering suppression fire when an enemy is found. The game also encourages players to not fall for the novice trap of hunting down injured enemy soldiers as the end round recap offers no points for enemy soldiers killed. Instead assisting allies, suppressing enemies, and objective points are all that’s counted.

Besides watching each other’s backs in close quarters corridors,  every player in your team has a specific role. And these roles definitely come into play when storming a specific building or objective. Each player has the choice between various guns that they can stock out with different attachments and perhaps different bullets. But besides that everyone is also given some sort of tool. Like engineers have c4 bombs to blow up weapon caches, and other people might have a RPG or a different tool to level an entire building. And since each role is different, each role is also played completely different, some people provide you fire support with a light machinegun, some are sharpshooters and stay in the back picking off the enemy as they emerge from their hiding spots, and some people choose to pack smaller firearms to create diversions as they quickly sprint towards  an objective.

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Although the game has undergone numerous improvements leading up to launch. A few key points stuck out to me. The maps have had a drastic makeover for starters. This doesn’t only apply to the visuals but also the balancing of terrain, camping points, and objective visibility to make things a bit more fair. Some of the linear designs have been expanded to offer players numerous routes to traverse to reach their objective destination. These new routes are clearly not last minute additions as each has received the same level of detailing as their larger arteries. Insurgency is also designed around playing with a group of friends,  with built in VOIP and hotkeyed commands to keep your unity at its best. And I emphasize that the overall experience skyrockets when playing with people you know versus pugs as synergy is vital to success. The intense pressure of coordinating a strike on entrenched enemies in an open courtyard and succeeding rivals that of war movie moments, and will give you something to chat about for weeks to come.

 

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Conclusion: Excellent

On the Internet I read many things about Insurgency, that it was on par with counter strike or that it plays exactly like it. I don’t think this captures the full picture though. The game stands a head above most current gen shooters available. The unique way guns operate, and the methodical yet nail biting intensity of standoff gun fights feels like nothing else I’ve played. Insurgency is definitely one of a kind, and that’s coming from someone who has spent half his life testing this genre. While I again emphasize its mechanics might be a bit too heavy for casual gamers, those with plenty of experience with a virtual gun and aren’t afraid to take the time learning the nuances of Insurgency are in for a treat.

Revolution Ace

Revolution Ace is a top-down shooter for PC and iOS, with unique multiplayer options and a harken back to classic gameplay.

Features:

Large Arsenal: Customize your loadout with over 20 weapons. Level up to unlock more weapon slots and additional perks to maximize your damage.

Stronger Defense: Shields & armor won’t disappate on the first hit, meaning you can focus more on destruction. Need more defensive power? Upgrade them!

Competitive Play: Battle in a unique versus mode where you can send hazards, enemies, and more to your opponent as you race for the high score; or play an asynchronous version in Battle Chains, where every link in the chain gets harder!

Local/Online Co-Op: PC gamers can enjoy local and online two player co-op that expands the playing field while increasing the difficulty.