Yearly Archives: 2014

SWTOR: Galactic Starfighter Launch Dev Preview

By W.B. Wemyss (Tagspeech)

Star Wars: The Old Republic is undoubtedly one of the most famous and high-budget MMORPGs on the market.  With their relatively recent transition to the free-to-play model, TOR has allegedly seen an increase in playerbase and a surge in income.  With the budget for the game said to have been in the tens of millions, one can only hope for the sake of the developers working on the game that this is true.  The game’s AAA status is undeniable, with a rich, well-crafted, professionally voice-acted storyline for every class (a different one for each faction, even), and now, a free-flying, PVP-centric starfighter aspect, TOR is shaping up to be a well-rounded online gaming experience.

SWTOR_Galactic_Starfighter_Bomber_EPK_3

The new Galactic Starfighter expansion is a 12v12 game mode entirely focused on getting your ground character into a custom ship of your making, and battling it out with four different classes of fighter-craft: the scout, the strike-craft, the gunship, and the bomber.  Engines, drives, blasters, wings – all of these things alter your abilities and specializations within your own class of starship, and all of them appear in real-time on your ship, adding a huge layer of uniqueness and ownership over your personal craft.  Things like the color of your engine trails and blaster shots can be altered as well, though to get the widest selection of dyes, you’ll have to visit the cash shop.

SWTOR_Galactic_Starfighter_Screen_EPK_7

I was introduced to Galactic Starfighter by a man named Blaine Christine, the senior producer for the expansion who also happened to lead the game’s free-to-play transition.  According to the woman who gave his introductions, he can “lead you to the beer at any party.”  He was quick to show us his enthusiasm for the game and the franchise by showing off a very real, very fresh-looking tattoos on his right arm – it was the symbol of the Old Republic, a half-and-half marking of the Republic and Empire faction symbols.  In his own words he, “… bleeds the Old Republic.”

SWTOR_Galactic_Starfighter_Screen_EPK_11

After an enthusiastic introduction to the expansion by Blaine (as well as one instance of him asking us to ‘please play it[TOR]’), we were handed off to a man with a much more relaxed bearing, and then into a Q&A session about the game itself.  As a responsible journalist I felt it my duty to ask if the ink-branding of employees would become mandatory at all EA subsidiaries in the future, but my question came too late in the session, and was ignored in the end.  We confirmed that progression in the Galactic Starfighter content does level up your ground character, but that unlocking the companions to be used as co-pilots and ship crew in Galactic Starfighter can only be done in the ground game.  So, one thing (the progression of the main story) should come before the other, ideally.

SWTOR_Galactic_Starfighter_Screen_EPK_12

The matches do not yet have a PVE mode, as apparently more than half of the TOR community wanted to see these games as PVP-centric.  There are different modes of competition, usually based around objectives and free-flying through some truly dazzling arenas.  And of course, there is the 12v12 team deathmatch, in which players simply kill each other until no one on the opposite team is left to fight.  During the demo, I was surprised at how immersive and striking the gameplay was, and it was hard to imagine the Galactic Starfighter content coming from the same engine as vanilla TOR.  The whole expansion is remarkably well done, and captures much of the iconic space conflict in the Star Wars movies.

SWTOR_KuatDriveYards_EPK_1

To go along with this expanion, a new flashpoint called Kuat Driveyards is being introduced.  It’s linked to the Galactic Starfighter games, and is apparently ‘dynamic,’ in the sense that the content of the flashpoint changes every time players run through it.  This would of course do well to reduce the tediousness of back-to-back flashpoint running, and is a feature welcomed by the playerbase.  According to its developers and what I saw in the demo, TOR continues to lead the pack in art, player customization, and immersion.  It is first and foremost a Roleplaying-Game, and that’s a rare thing in the MMO genre.

SWTOR_KuatDriveYards_EPK_10

In the future, players can look forward to the Starfighter content in TOR being greatly expanded, with some speculating that the next great space arena will include some manner of gigantic, asteroid-dwelling space-worm.  Only time will tell.  New modes, new ship parts, and new ways for the ground game to interact with the spaceflight game are on the horizon, and it seems that the developers at TOR are only just getting started with what they describe as a regular, reliable rhythm to game updates and expansions.  It’s purely speculative at this time whether or not the next expansion will be for the ground game (increased level cap, continuing the story, etc.) but it’s probably safe to assume they have to get back to it at some point, no matter how expensive it is to pay all of those writers and voice-actors to keep the story going on eight different plotlines.

SWTOR_KuatDriveYards_EPK_6

So why not start your journey today? A certain tattooed producer would love to welcome you to his world.

 

Tagspeech is the alias of author W.B. Wemyss, who was responsible for the bizarre cyberpunk fever dream called Children of Athena.

Nether introduces crafting and future planned features

Nether

The urban survival game Nether has earned some new features requested by the community. The long awaited crafting and tradining feature is now live and now players can now scavenge the city ruins and create their own arms for dispatching nethers or trade them in safe zones for needed supplies. Other features that are soon to be available is the upcoming creature mode that lets players wreak havoc as a nether and use their stalking skills to terrorize the streets. They’re also planning to add a tribe system, featuring tribe bases, a tribe skill tree and tribe objectives that will go into the game at the end of February.

“The main focus of any survival game is to see how long someone can last before biting the dust, but what makes for a rich playing experience are added elements that challenge players on another level,” said Chip Sineni, Creative Director at Phosphor Games. “With creature mode and crafting, we are giving players these added components that not only make surviving more exciting, but also gives fans new ways to explore the city.”

More information on this title can also be found at http://playnether.com

Ruthless Chaos

Ruthless Chaos is a free-to-play MMORPG that harkens back to classic RPGs and Ultima-style exploration and adventure. The game features four playable vocations, over 300 quests, challenging bosses, and server-wide events. Players can also look forward to dedicated community challenges and events.

Loadout Review: Guts, Gore, Glory

By Jason Parker (Ragachak)

Gore Fortress 2: The Fortressing:

I had no idea what was waiting for me when I was handed Loadout, no clue what was waiting for me beyond the title.  What I found was a humorous, interesting title. Many people on Steam have played Team Fortress 2. Not everyone liked it, and the “Hat” collecting could be seen as stupid, or absurd. Loadout’s absurd in quite another way.  It’s like the drunken older brother of Team Fortress 2, in that it’s violent, filled with blood and exploding bodies, nudity, piles and piles of guns, and interesting game types.  Weaponcrafting was the biggest thing to me.  Being able to avoid simply using an AK-47, or whatever trite gun Call of Duty shooters offer was a treat.  The only major problem I had was the wait to get into a match on the first day or so I attempted to play this interesting title. The first night or two, I could not even get into a match.  Over an hour’s waiting left me irritable and horrifyingly bored.  On the third day, however, it became easier, and I had a blast.  I do not know if it was an error on their part, or simply not enough people logging in, but I got a chance to view this wonderfully fun, free-to-play title.

Loadout Review 01

In Loadout, you play as one of three equally awful-looking characters in a series of manic, fast-paced team-based events, blowing up body parts, spilling blood, and causing chaos and violence everywhere you go.  This cannot be more adequately explained by the way matches begin. All matches start with a huddle of players from both teams.  They’re all standing right in around each other; a person fast on the draw with a grenade or wide spraying gun can make quite the killing right before the match, and give their teammates an advantage.  Yes, even the ones they blow into chunks.

It’s Kind of Like Hooters:

Only there’s no real class to be had – just tackiness.  But it’s still entertaining in its own right.  The charm of Loadout is in the customization of weapons.  You do absolutely crazy things for any occasion.  As you level up (exp is gained in matches), you can get more slots for customized guns, which you name, and apply the desired types of parts.  New parts cost “blutes” which are also won in matches, but you can purchase an xp/blute boost from the real-money store.  That is the closest the store comes to giving a player an edge. The devs assure us that it will never be pay-to-win, but they have to make money somehow.  That comes in the form of boosts, and interesting costume changes. Not like League of Legends, which sells skins, but more like Rock Band.  The avatars from the characters are very reminiscent of Rock Band and Guitar Hero, and you can buy different pants, shirts, hats, et cetera.  You can even purchase nudity, if such is your desire.  You can make custom loadouts, with different guns for different occasions, much like in Call of Duty.

Loadout Review 06

It may take a bit longer to farm parts and levels without that, but it is far from necessary.  Once you have you saved a gun to your liking, you can try it in the test chambers, before you save it and spend your money. This is incredibly helpful, because you might decide it is not quite the way you want it. Now, I’m no ace at shooters.  I’m mediocre at best.  But, the wackiness of the game is really appealing.  The idea of having bouncing chain-lightning bullets fills a hole in my soul that I, until this point, did not know even existed.  I saw lots of various guns, even this early into the game. Wide spread chain guns, tesla rifles, rockets that explode into lightning or fire, and healing lasers.  There’s even options for support-style players, such as being able to use guns that buff your friends and debuff enemies. There’s easily something craftable for everyone on the spectrum.

 

Bulletstorm Meets World:

In most other shooters, you have a variety of cover to duck behind, to peer around walls and shoot at your opponents. That does not quite happen in Loadout!  Instead, you have a roll, which you can chain into a super high jump to get on top of rocky outcroppings.  The landscapes aren’t all “Brown City,” “Gray City,” or “Green City” like in Call of Duty or Battlefield.  I have seen my share of post-apocalyptic, beat up cityscapes, and while they are sort of cartoony, the backdrops are very nice. They fit the setting, and are certainly different from your average grimdark shooter.  There’s lots of action gameplay elements: running and jumping up hills, leaping gallantly across pits (where you can and will die if you fall), and then attempting to make a super sick rolling jump, only to helplessly tumble to your death (which I did several times.)  There are ranked matches, and there are casuals; you can also test your mettle against bots, if that is more to your speed. I have yet to try out ranked, as I’m still kind of a low level, but I expect to be back for more!

Loadout Review 02

There are several match types in Loadout, which are random when you select a casual matchmaking game.  I have experienced all of the match types so far, and I have to say, they are interesting, each and every one of them.  In the match making hall, like most other shooters, the group picks the map that they play on, and each map has its advantages and disadvantages.  There are four match types, which I will give a brief explanation on:

Blitz:  The purpose of this map is to capture a control point and hold it for points.  Only one is active at a time, and as an end result, there is massive bloody violence to secure and hold it.  Working as a team is very important, as you try to hold the choke point, no doubt your enemies will constantly barrage you with grenades and bullets to steal it.

Death Snatch: Stealing “Blutonium Vials” off of dead bodies is key to success in this match type. It is very similar to “Kill Confirmed” in Call of Duty, in that you acquire off the desiccated bodies of your enemies.  Now, you can get your side’s vials off their bodies before the enemy can to deny them points.  The first to the ascribed total wins!

Extraction:  Each side has a “Collector”.  That person has to collect the Blutonium on the map, and take it to the grinder, to grind it down for their uses.  There’s an indicator that shows when you are the chosen one.  If you aren’t the collector, defend yours, or blow the enemies up as fast as possible.  You need to keep your collector alive.

Jackhammer: This was one of my favorite modes. In Jackhammer, your goal is to steal a humongous hammer (more of a sledge) from your opponent’s base, and run it back to your own.  Running, jumping and rolling with that massive weapon is pretty hilarious.  You can also use it to mash your opponents into a greasy mess on the landscape.  First to the correct amount of turn-ins wins this one.

Loadout Review 07

 

Grooker Status: Dookered:   4/5 Great.

Graphics:  4/5

I rate these graphics high not so much for the graphics themselves, but the vast different from the other shooters on the market.  The cartoony style really stands out in a sea of “realism.”  The name of the game seems to be “outrageous,” and from the buckets of blood, the wackiness, and general carnage, I think these graphics deliver on any number of levels.

Controls: 3/5

The controls aren’t quite what I hoped, but you really cannot reinvent the wheel, so to speak.  It’s mostly controller compatible, with a few keyboard exceptions.  The controls are pretty solid. A little getting used to, with the placement of the roll, but a few matches and you’ll be high jumping with the best of them.

Features/Gameplay: 5/5

While there are only a few gameplay modes, this game stands out with its customization.  Granted, while the character customization is very light unless you spend real money, it’s all in the guns.  I feel like I’m playing a blend of Bulletstorm, Borderlands, and Team Fortress, in one delightful, zany package.  There are crazy options, and I can see some pretty game-breaking potential here.  But, in a world where everything is powerful, nothing is.

Music/Sound: 3/5

The music can get a bit monotonous after a while, but that’s all shooters as far as I’m concerned.  The sound effects are pretty entertaining, though. Explosions, cursing, the sounds of blood squelching out of bodies, and watching a large white man do the “Carlton”, complete with the background music of “It’s not unusual” really made my gameplay worthwhile.  I personally turn the game music down, and crank up “Demons and Wizards” or “Blind Guardian.”  Sometimes “Sabaton.” Something suitable to get my blood pumping.

TERA Opens Valentines Card Caption Challenge

One of the major events En Masse’s community loved leading up to the launch of TERA was their various caption events. Well, for Valentines Day they’ve brought back yet another, challenging their playerbase to offer up the most clever V-Day card text for one of a series of sample cards.

TERA Valentines Event

Catch the event details here. The best two entries are promised brand new party fashion!

Blizzard Gear Store Re-Opens

Blizzard Gear

Blizzard’s branded products store (Blizzard Gear) has re-opened today with a wide variety of items, including previous BlizzCon Swag and new Diablo III and Hearthstone gear.

The store closed last year, apparently for a “remodel,” but the new interface is sleek and so is the gear! If you’re itching to see what’s for sale, visit gear.blizzard.com.