Yearly Archives: 2014

New details for Gloria Victis

Black Eye Games has revealed some new details regarding their upcoming sandbox MMORPG: Gloria Victis. During the holidays, they have completed a full rebuild of almost every aspect of the game.

Gloria Victis

Using motion capture technology, they have completely re-hauled animations based on popular demand and will be shown in an upcoming video we are currently working on, as well as we added flesh to the frames of our combat system and now different weapons do different forms of damage and different armours more efficient at blocking certain types of damage such as: blunt, pierce, slash, crush. The Pre-Alpha world has also been completely redone and is now much larger. Game difficulty has also been increased and truly represents the harsh medieval wilderness with bandits preying on unsuspecting adventurers unprepared for the hostilities of unguarded forest paths.

In the coming months, they will be working on NPC dialogue based on our newly written lore by professional writers to lay down the frameworks of moral decision making and non-linear quest system. We will also be fleshing out on the frameworks of warband mechanics via the introduction of heraldry on equipment such as shields, surcoats and banners on polearms. Another focus will be inter-player and inter-warband conflict with the introduction of our partial player looting system.

For more information, visit: http://gloriavictisgame.com/

Jake Song Reveals Civilization Online To Enter Testing in 2014

Mr-Jake-Song

A recent interview with Jake Song reveals the anticipated (though sadly not yet slated for an English release) MMO edition of Civilization is roughly 60% complete. As things stand, it’s likely to see a Korean test in the first half of 2014. CivFanatics unite so we can show this game needs to be brought across the great ocean!

Velvet Sundown Enters Closed Beta Testing

Velvet Sundown Closed Beta Test

The pioneering new Dramagame Velvet Sundown, from the Finnish development team Tribe Studios Ltd., has begun its official closed beta test. While getting an early look at the game, beta testers will provide valuable feedback for the unique social game that combines a mix of social experiments with major role-playing game elements. Players can visit join the beta now by snagging a key from our giveaway page.

Velvet Sundown takes players on a high-seas adventure aboard a luxury yacht. Players are assigned one of 11 different characters all with different personalities and background stories. There are different storyline combinations available as playable scenarios. Gameplay depends on the negotiating skills of the individual players via the chat function. Each character has their own unique background stories and missions that players must strive to fulfill.

To celebrate the closed beta testing, Velvet Sundown is holding several events where you can play with the developers and give live feedback on the experience. All times for these will be announced on the website and forums.

Cabal Online (NA) recieves update on February 6th

ESTsoft Inc., the North American publisher and developer of CABAL Online has today announced the release of CABAL Online’s latest content update: Return of the Guardians.

cabal online

Continuing ESTsoft’s dedication to providing consistent new content and support, the latest update to CABAL Online features a plethora of new features that will unlock exciting new opportunities for hardcore and casual players alike.

Return of the Guardians features the addition of all-new Player vs. Player systems, introducing an elevated layer of depth to CABAL Online, expanding competitive possibilities and encouraging heightened intensity in combat. Players will become Guardians for their Nation, establishing their reputations on the field of battle.

Guild Rankings have been introduced to Mission War: Guilds will represent their Nation and mercilessly compete for glory and recognition. Winning guilds will be rewarded with the power to influence the world outside of PVP combat.

Players will now explore the mysterious Forbidden Island as they never have before. Forbidden Island (Awakened) has now been unlocked, offering an unprecedented challenge to seasoned veterans of dungeon exploration.

Modify skills with a new equipment type: Effectors. This addition will allow players to change pre-existing skills to match different play-styles, allowing for deeper character customization than ever before.

For more information, visit http://cabal.estgames.com

Velvet Sundown Closed Beta Key Giveaway

OnRPG has partnered with Velvet Sundown, a unique Dramagame experimenting with social interactions in a goal driven environment, to help with continued testing of the closed beta!

VelvetSundownCBKeyGiveaway

The fascinating mix of social experiments and serious role-playing game elements, which will be released for both Windows PC and Mac, not only required the invention of an entirely new genre, the Dramagame engine, but will also be equipped with an innovative text-to-speech feature, the first ever in an online game of this caliber.

Before the adventure on the high seas begins, players are assigned one of 11 different characters all with different personalities and background stories.  Each player is randomly assigned various tasks which must then be fulfilled. The special feature here is that gameplay depends on the negotiating skills of the individual players via the chat function. Players can let their imagination run free in order to convince others to follow their suggestions – thanks to the integrated text-to-speech feature, all text entries will be converted to spoken word in real-time; making the game experience incredibly immersive.

 

 

To Redeem your Key:

  • The code can be used for registration here: www.velvetsundown.com/register.
  • Follow instructions to complete registration and flag your account for beta.

Arena of Heroes Hero Pack Boost Bundle Giveaway

OnRPG has partnered with SneakyGames to offer up some sweet Hero Pack Boost Bundles for their turn-based MOBA, Arena of Heroes!

Collect your Heroes and lead them to victory in the intergalactic Turn-Based battle arena! Play in Realtime or Asynchronous modes against your friends and foes, or test your tactics against the A.I. in fierce single-player modes. If you are up to the challenge… climb the PVP Ranks to become a champion of the Arena! Arena of Heroes is 100% Free-to-Play and currently available on PC, Mac, iPhone, and iPad. Now it’s your turn! Download and begin your tactical domination NOW!

The Hero Pack Boost Bundle Includes:
1 Hero Pack (randomized hero)
3 Day +100% XP Boost
1 Day +100% Gems Boost

 

To Redeem your Key:

  • Download Arena of Heroes from https://www.arenaofheroes.com
  • Open the Redeem Code section of the in-game Shop
  • Enter the code and get your stuff!

Warlock 2

Warlock 2: The Exiled is a turn-based hex strategy that returns to the world of Ardania from Warlock: Master of the Arcane. Battle against other exiles, Mages, and the Four Vicars of the United One to take your revenge.

Features:

Become the Great Mage: Select from a roster of over a dozen Great Mages, each with their own unique talents, or build your own from scratch.

Wield Powerful Magic: Research over 170 spells, ranging from direct attacks to terraforming, and customize them further using powerful glyphs.

Diverse Worlds: Use terrain to defeat your enemies and set up defenses in the game’s varied and randomly generated maps.

Different Campaigns: Play on the path of the Exiled, a revenge tale to take your place back in the world of Ardania, or in the sandbox-style game mode. Alone or with friends, there is endless opportunity!

Armies and Heroes to Command: Raise armies from among six different races, including Human, Undead, and Planestrider. As your reputation grows, you will attract new heroes to your cause.

WildStar Early Access – Playing for Fun over Progress

By Darren Henderson (DizzyPW), the Lucky Rabbit Aurin

 

WildStar Intro Cinematic

Wednesday morning was an exciting day. Not only did I finally receive beta access to WildStar, but I gained permission to cover the first fifteen levels for a write-up. I figured I could easily play the first 15 on both factions and have a write-up ready by Friday morning with two all-nighters. But there was something I didn’t expect. WildStar revived my inner child with its wonder, focus on exploration and discovery, and overall graphical appeal. Yet it kept my jaded veteran gamer side entertained with its fresh combat that meshes the realms of TERA’s action, Guild Wars’ skillbar building, and Dragon Nest’s pacing. Good decisions are rewarded while bad decisions are horribly punished, ensuring you never fully lull into the ‘grind’ mentality, unless you’re willing to shell out some currency to recover from your mistakes.

WildStar Elden Tree

But back to the coverage. Well for one, I only slept four hours the past two nights, ensuring all spare time not dedicated to work and my fiancé’s demand for Chinese New Years’ celebration was spent in the game. And despite this I managed to only see up to around the level 13 content for the Exiled faction. Why you might ask? WildStar is an ADD gamer’s ultimate playground. Everywhere you look there’s a subtle joke being told, an unusual monster/npc interaction occurring, a nook that seems oddly designed for climbing, and even a wave to catch! While the questing is streamlined to be as simple to follow as it gets short of a full out auto-path system, I spent hours ignoring it just to see what wild discoveries awaited me in the world of Nexus.

WildStar Youth

They’ve essential brought the magic from the past age of platformers like Donkey Kong 64 and Banjo Kazooie and introduced it into an MMORPG landscape complete with all the mission related goals, sidequests, collecting, jumping, dodging, baddy smashing, and achievement hunting one would expect from the golden era of platforming games. Only now you can experience it in a glorious multiplayer setting.

 

WildStar Settler Station

The Purpose of Paths

If you can’t tell by now, I went with the Explorer path. I.E. out of the options of Settler, Warrior, Scientist, and Explorer, the concept of mapping every inch of every territory while performing death defying leaps appeals to me like nothing else can in an MMORPG. But that’s what makes WildStar so special.

WildStar Explorer

These devs are OCD about the details and want more in their world than the standard gamer’s mind can possibly grasp in one playthrough. Beyond that, there’s certain activities some gamers never want to be a part of, often describing it as a chore more so than an engaging experience. My fiancé for instance never wants to touch a jump quest again after the hell Maplestory forced her through. Meanwhile I get bored to tears watching her catch butterflies mindlessly in Skyrim when she could be delving into dangerous caverns instead.

WildStar Flitterfly Chase

And that’s exactly why the Paths are here! She catches butterflies, I climb mountains, and we both have a good time. We then meet back up and show off our unique path related skills, such as my ability to dive off huge cliffs and suffer no damage. And occasionally she even opens up areas I couldn’t otherwise explore, making the full experience even more joyous.

 

WildStar Character Customization

Character Customization

This has come a long way since my initial tests of the game for sure. And given its graphical appeal, WildStar is interested in getting some girl gamers onboard. Yet the character customization still clearly has some ground to cover. The facial sliders are pretty impressive and offer a decent amount of options, and no race felt like it was ignored or given special treatment above the others. But beyond that it’s pretty standard fare of choose from around eight hair styles, with a wide variety of colors (not surprisingly, the colors are plentiful and random. Actually this game’s entire slogan could be “Random Plentifulness…ness.”). Another note was that various jobs were race locked, though thankfully none were sex locked. And while at first it was frustrating that I couldn’t make a lucky rabbit medic, I can see the value of this system helping to quickly identify an opponent’s strengths in weaknesses at a glance in PvP.

WildStar Body Slider Pregnant

Oh sure, the pregnant lady gets a body slider, but I don’t.

To my surprise, though this might just say I’ve been in one too many Asian MMORPGs lately, but there wasn’t even a breast or butt slider. Thankfully the devs appreciate the default one ghetto booty fits all approach, otherwise this might have been a serious complaint. All in all just a few more options across the board and a couple body sliders would go a long way for a lot of people. Hopefully the vocal minority don’t push it further in the wrong direction by full launch.

 

WildStar Dat Ass

Dat Ass

 

WildstarCombat

Combat and Leveling

Given the nature of an MMORPG, combat is almost undoubtedly going to suck when analyzing only the early levels. WildStar seems to get this by making their tutorial painlessly short while making skill acquisition unusually rapid. But with their advanced action heavy combat system (and don’t think it’s easy peasy just because of the telegraphs), it’s clear newer players to the genre could quickly be overwhelmed. As such they keep your hot key slots locked up tight, opening one at a time as you level through the early stages while teasing you with more skills than you can even equip to give veteran gamers plenty of variety to toy around with while their newer compatriots are still getting their feet wet.

WildStar Ocean

Around the time you unlock your sixth skill bar, combat begins to get serious. With an array of damage skills, channels, CC, jumps, and heals (give or take depending on your focus and class), most games would feel easier at this point. You know the old carrot on a stick in front of a super saiyan approach that most games give a player to let them feel invincible for a while so they can mindlessly power level to the non-existent end-game. WildStar prefers to slap a tuna in your mouth and send you crying home to mommy if you take on your enemies mindlessly.

WildStar Eldan Tree

While you’ll rarely have trouble if you play smart and fight one foe at a time (which can easily be done with the extended respawn times), that urge to sneak past your foes will eventually get to you. Maybe you’re bored of fighting the same monster? Maybe you’re pretending to roleplay a spy? Or maybe you’re just that clueless of the massive blue man-eating gorilla coming up behind you? But sooner or later you’ll find yourself caught in an oversized bear trap with a heaping helping of power attacks and CC slamming down on you faster than you can realize your false sense of confidence was your undoing. Keep those jerky sandwiches and stim packs on an easy to reach hotkey cupcake, because you’re going to need them.

WildStar Level Up

In the end it’s all worth it as an announcer straight out of a Monster Truck Rally explodes with mocking congratulations as a list of fantastic new options lets you know your time spent leveling was worth it.

 

WildStar Community

Community

Granted beta communities are always awesome. But Carbine Studios current community is some sort of freaky Twilight Zone level of awesome. I must have spent an hour just watching and learning all the little hidden stat passives, AMP explanations and recommendations, quest completion tips, class differences, and even lore explanations. Never in a hurried or holier than though manner. Always sincere.

WildStar Radiation

The only toxic experience I had was spending too much time in radioactive waste.

Guild recruiting is alive and well and it wasn’t uncommon to see a player rescue a foolish ally that had bitten off more than they could chew. While I never did much partying as it’s not that needed this early on, I had plenty of exploration missions where other players would race me to the top or to the end of caves in a silent competition of twitch skills. Crossing my fingers it doesn’t change much as I could literally make myself at home in my virtual WildStar home.

 

WildStar Critique

Critique

As it stands the only area the game felt lacking in for the early stages was optimization. Occasionally I would get hit with random FPS drops which wouldn’t normally be a big issue in other MMORPGs, but can mean missing a critical leap as a WildStar explorer. At this point in the beta all seems as it should be though. Well except for maybe the color overload combined with small oddly colored chat boxes that may have exploded a few blood vessels in my left eye.

The questing variety was a tad bit on the low side, at least in the early levels. This seems to not be the case further into the game as my last couple of hours playing saw every odd questline from putting out a forest fire on a flying water sprinkler:

WildStar Fire Extinguisher

to shrinking and following a white rabbit to a mystical tea party:

WildStar Alice Tea Party

At one point I was even bouncing on magical mushrooms to fly through the air as I scaled a waterfall. Try doing all that in one day elsewhere without suffering serious drug related side-effects!

 

WildStar Waterfall

Overall Experience: Excellent

I’ve had more fun gaming the past two nights than I’ve had in years. WildStar just captures so many elements of humor, fun, platforming, and combat that aren’t available in combination with each other anywhere else in the online sphere. And while I typically go for the dark and epic storylines, WildStar’s ‘srs bsns’ storyline is so riddled with satire towards the faction war that I can’t help but love the personality and races on both sides. WildStar will stand strong in the eyes of people who love to jump around, laugh at some lore notes, earn a gazillion achievements, shoot some cocky Chuas, and never accomplish the goal they signed on specifically to do. If that’s your idea of a good time, get yourself into beta and enjoy the ride.

Perhaps one day you too can be as mighty as Chesh.

WildStar Vengeance Of Chesh