Yearly Archives: 2014

Square Enix and NVIDIA Partner To Offer Limited Edition FFXIV Bundles

FFXIV NVIDIA Header

Square Enix, Inc., in partnership with visual computing technology leader NVIDIA, today announced the availability of bundled GeForce® GTX® 650-class graphics cards featuring a digital PC download and free 30-day trial of the hit massively multiplayer online role-playing game (MMORPG), FINAL FANTASY® XIV: A Realm Reborn™.

Available for a limited time, these bundled graphics cards will allow players to upgrade their in-game HD for a truly next-gen PC gaming, FINAL FANTASY experience in one of today’s most acclaimed MMORPG titles.

The limited GeForce GTX 650 / FINAL FANTASY XIV: A Realm Reborn bundles are available today for the GeForce GTX 650, 650 Ti, and 650 Ti Boost at North American retailers NCIX, Amazon, Newegg, and Tiger Direct.

Additional information on the bundles, and accessing FINAL FANTASY XIV: A Realm Reborn, can be found here: http://www.GeForce.com/FFXIV.

For more details on the GeForce GTX 650-class graphics cards, please visit: http://www.GeForce.com/hardware/desktop-gpus/geforce-gtx-650.

AbleGamers Announce Accessibility Awards for 2013, Including FFXIV

The AbleGamers Charity has announced the winners of its Accessibility Awards for 2013. The awards recognize the greatest accessibility achievements in the gaming industry across multiple categories.  This year, 7 awards are given out to those who have made a real difference to the realm of accessibility and gaming. AbleGamers hopes to help raise awareness for the good deeds these individuals are doing by giving each award recipient a small token displaying the appreciation from the gamers with disabilities community. Here are this year’s awards.

Able Gamers FFXIV

AbleGamers Accessible Mainstream Game of the Year: Final Fantasy XIV: A Realm Reborn

With the very first accessibility award for Square-Enix, FFXIV scored 9.1 in AbleGamers accessibility review scoring system including 10 for hearing and 9.5 for visual elements. FFXIV covers almost every area of accessibility with high standards and practical application. The mobility area of the game was nearly perfect except for the inability to use only the mouse to play the game. In upcoming patches, Square-Enix has the ability to achieve a perfect 10 with some very minor fixes.

In the meantime, with the year full of accessibility disappointments from many major mainstream games, FFXIV was the most requested review of the year from the AbleGamers community, and the mainstream title that fulfilled almost all of the requirements to be fully accessible to gamers with disabilities.

“We are very honored to receive AbleGamers’ Mainstream Game of the Year Award,” said Naoki Yoshida, producer and director of FINAL FANTASY XIV: A Realm Reborn.  “In terms of the visual aspect, especially how color is displayed, we took in the players’ feedback and continuously performed updates so that any player from around the world can enjoy the game, and are firmly committed to this moving forward. I would like to formally express my gratitude to AbleGamers for recognizing our efforts.”

Other Industry Awards:

Includification Award: Paradox Interactive. Paradox Interactive continues to publish strategy games that demonstrate crucial accessibility standards as defined by the practical set of the game accessibility guidelines.  Paradox also continues to work closely with AbleGamers to bring seamless accessibility to all games without interfering with any gameplay mechanics.

Best Media Champion: Paul Nyheart, HDFilms. Paul’s work to include gamers with disabilities and advocate for the works of those with physical challenges on both the Jace Hall Show and the 1337 Lounge continue to advance the awareness of gamers with disabilities.

Best Innovator: SpecialEffect. SpecialEffect has made many advancements for children with disabilities in the UK. With a full-time staff dedicated to helping those with disabilities, AbleGamers is proud to consider SpecialEffect an important resource for European gamers with disabilities.

Best New Device or Peripheral: StinkyBoard. StinkyBoard is a game changing device designed to allow gamers to use the abilities and their feet to add additional flexibility in the control schemes of any video game. Combined with the right software and macro systems, StinkyBoard gives an amazing amount of flexibility to those with physical impairments such as the loss of the use of one arm or limited upper body movement.

Best Accessible Indie Game of the Year: The Stanley Parable. The Stanley Parable exemplifies the extreme accessibility indie developers can display while leaving the exciting gameplay of traditional video games completely intact. Despite limited manpower and funding, indie developers continue to push the boundaries of accessibility. AbleGamers recognizes Galactic Café’s Stanley Parable as the best of the best in indie game development.

“It was a largely disappointing year for video games,” said Mark Barlet, Founder and Executive Director of the AbleGamers Charity. “We experienced many games that were overhyped and then found very inaccessible this year. Fortunately, Square-Enix delivered a very enjoyable game that is accessible to a large portion of the disabled gaming community. We look forward to them continuing to improve the experience of FFXIV to include the disabled gamers who are still waiting to enjoy such a spectacular accomplishment in mainstream accessible gaming.”

Please visit www.ablegamers.com for more information on AbleGamers and the charitable work continuing to help those with disabilities enjoy the wonderful world of gaming. Visit www.includification.com to see the best practical set of game accessibility guidelines found anywhere in the world. And www.ablegamers.com/donate to find more information about tax-deductible donations.

Fates Forever

Fates Forever is MOBA title developed exclusively for tablets. Players will join one of two teams to destroy an enemy’s structures in three vs. three real-time combat.

Features:

Touch-based controls: All new touch based skillshots will have players flicking, drawing lines, and more.

Quicker matches: Shorter match times of 15 minutes for a pick up and play MOBA experience.

Quality designs: Character designs by a master artist who has created paintings for “Magic: The Gathering”.

Continuous support: Continued updates adding new characters and game modes. Tell the developers what you want!

Hearthstone: Fast Times at Blizzard High

By Jason Parker (Ragachak)

HS Review 1

Card Games 2: Electric Boogaloo

I feel fortunate to be able to cover two card games.  My very first article here was Solforge, a card game by Richard Garfield.  So if you are curious about my card game history, that would probably be the place to read up on it!  Hearthstone is a creation of Blizzard in response to their failed earlier card game.  I also played the World of Warcraft card game (and have several of the raid decks still), and it was a very interesting concept.  Hearthstone takes a few of the base concepts, and turns it into an all-new game.  Like the WoW TCG, Hearthstone has character classes instead of factions, and does not require “Mana” like its predecessor, Magic: the Gathering.  Each turn, players are given an item called a “Mana Crystal.”  These are used to play spells based on their casting cost.  There are pre-constructed decks, in which you unlock cards by winning games and leveling up (akin to Magic: the Gathering: Duel of the Planeswalkers), but you can also complete quests to acquire gold.  Gold can be used to purchase decks.  More on this later, though.

My initial thoughts were admittedly quite mixed. I loved the original card game (and actually turned a profit with a few loot cards on the amount of money I spent building decks) and while I’m used to the idea of class-themed decks, I was a little less than thrilled with being forced to use certain characters.  Maybe it’s because I’m such a big loremonger as far as Warcraft is concerned, but I could think of several other characters I’d rather see! I’d like to see a Mage deck using the Lich, Kel’thuzad, or perhaps instead of Garrosh Hellscream, maybe his father, the legendary blademaster Grom Hellscream. There are so many options, and I feel like perhaps Blizzard took some pretty easy roads. Perhaps more character choices will become a thing they add (if you’re reading this, Blizzard, take note!).  If they do, I’m sure they’ll find a way to make a buck. That is perhaps one of my greatest qualms with Blizzard: everything has a price.  I understand they’re trying to make money as a business, but look at the amount of players that play their games!  Throw us a bone once in a while!  I’d also like to take the time to thank Colton “Solanias” Leighton, Smitty “Smitty” Smitty, Eric “Biral” Marsh and Nelia ‘Nelianelly’ Gibson-Tremblay for providing me with additional images of this game!

HS Review 2

LF 1 ICC Heroic

Each class in Hearthstone is represented by a Hero, and each has their own unique ability which can be activated once on your turn for two mana crystals.  The ultimate goal is to take the hero that your opponent has chosen from full health to zero by any means at your disposal. Each hero’s ability can provide a little insight on to how they can possibly play.  The classes also have their own unique spells that cannot be used by their friends or foes, much like Hearthstone’s predecessor.  There are, of course, options.  You are not bound to the abilities that your class offers, and using the neutral creatures (minions) can really adjust the gameplay.  Minions have a variety of abilities that they come with, such as Taunt (you cannot target the hero until the minion is dealt with), Charge (this creature can attack the moment it comes into play), and others that are even more deadly.

Not all minions are created equal, though.  You only start with so many neutral minions, none that are especially overpowering.  That leads us to the part that nobody wants to talk about.  Is this game “Pay to Win?”  To that I say yes and no.  The game offers you several ways daily to acquire packs of cards, in the form of quests. Examples are “Win three times with a Paladin or Priest,” or “Win three times with a Hunter,” and other similar situations.  A few of these quests can lead easily to 100 gold, which can purchase a pack of cards that contains five random cards. These could be anything from a simple 1 attack 1 health Murloc, all the way to one of the Elite Tauren Chieftains or the Defias Gang Leader.  Now on to the part that isn’t fun.  You can spend real money on better “Expert” packs. These come with more rares and better cards on the whole.  If you are just playing casually against the computer, or against friends who are doing the same, I think you can have a great time.  If you are seeking to play ranked matches constantly in hopes to see some sort of competitive Hearthstone community, I would not at all recommend only relying on quests for deck improvement.

HS Review 3

Separate but Similar

As someone who has played a great many card games, I can see a lot of similarities and differences between Hearthstone and the card games that have come before it.  It has a resource like Magic, but unlike Magic, you acquire mana gems every turn. Only one deck so far has the ability to “ramp” or increase the count of mana it has, temporarily or permanently, and that is the Druid deck.  Similar to its predecessor WoW: TCG, it uses a deck leader system that focuses the win condition solely upon them, but unlike the other, you only have a deck of 30 cards, and  two of a card instead of four.  The community for this card game took off as things on the internet tend to do, and there are already a host of well-documented, successful decks.  There are a whole horde (no pun intended, I swear) of websites that show off what decks are winning, which are not, and what cards they contain.

In a roundabout way, I think this will lead to Blizzard making heaps more money off of this game!  Now that people know what works and what does not, those who wish to be competitive will spend the money they have to on packs, since individual cards cannot be bought. This is smarter for them than Wizards of the Coast, who cannot control individual card sales per se’, and so they do not make money off of the sale of them.  Used video games do not generate profit for the game developers, but only for the stores that sell them.  In this, we see that Blizzard would do well to keep these sites going since the spirit of competition will only provide more for the coffers of the titan responsible for World of Warcraft.

HS Review 4

Balance Spec, Frost Spec, Muti Spec

Balance is a funny topic for card games.  It is my opinion that in Magic: the Gathering there is an answer to every combo.  If someone is running Hypergenesis creature overrun, there is a way to deal with it.  If someone is running Channel-Fireball, there is a solution, several solutions.  But in a fresh, new card game, there is not quite as much time to balance or fine-tune. Granted, this is now an open beta, so many players can test the game and give Blizzard information on what is overpowered or undertuned.  Though I fear that, given Blizzard’s track record of “balancing,” that some of these incredibly powerful deck concepts will not see weakening anytime soon.  I will admit, some of the Mage combos and spells did get weakened during the closed beta, I did not much else in the way of balancing during my tenure in the closed beta.

Few card games can be seen as balanced.  In every new set of cards, new combos get used.  Some are used often, some are used less frequently.  There is always a tier-list, of which classes or deck archetypes are better than others. These will no doubt see more use than others. At the time of writing, I believe Rogue is the top class.  There are several very powerful combos to come out of the Rogue archetype such as Defias Leader Combo, where you play a series of very cheap spells from your hand, and combo Defias at the end, flooding the field with free minions.  Or you could just opt for Mage, and keep the field controlled and wiped, with a host of frozen minions, unable to attack.  My personal favorite is one of the “lower” tier classes, but I do well enough with it, without having to spend money.  Do I have any intent on spending a bunch of money on this game? No, lord no.  Do I think people should? If you enjoy it, then absolutely.  I’m of the opinion that if you enjoy a game, spend a little money on it if it’s free. Whether it’s buying skins on League, items on Dota2, or buying a few packs here and there in the game, there’s no harm in that.  Just remember: Moderation.  Moderation is the key to enjoying anything.

 

Quest Complete: 3/5 Good

This one is certainly up in the air. I love card games, and while I think this might be a little bit of a bias, I certainly enjoyed Hearthstone.  While I do not enjoy the luck factor opening packs and getting the cards you want, it is still fun for casual play.  It is certainly a title that can and will go far, and no doubt Blizzard will make piles upon piles of money with it, but until I can purchase individual cards for a deck, I do not really feel I will spend much on it at all.  I will of course play it.  Again, see where I said I love card games?  It’s a fact!  It’s got a great atmosphere and an interesting concept.  It is not the best card game I’ve played, but certainly far from the worst.

Graphics: 3/5

The graphics, while similar to WoW, are very static.  But, I gave it a 3 because there are lots of little, subtle things about the graphics that I frankly enjoyed.  The stages always have an interactive set of items in the corners for you to mess with while you wait for your turn to come up.  For someone who is easily distracted, this could be a bad thing!  But I doubt it.  It’s more of the same, but I do not think this is necessarily bad.

Controls: 4/5

The controls are very smooth for a card game on a PC.  I cannot ask for much more than easy access to cards, easy zoom in on enemy cards, and for things to move when I click on them.  There were some pretty horrendous control schemes in other card games I have played on the PC (such as Duel of the Planeswalkers), but the controls were very solid for.

Features: 3/5

There are not a lot of extra features for this game.  It does not necessarily need them, but that does not mean there cannot be more.  There is the Arena, where you can do battle with random players for packs of cards, ranked and casual matches, and practice mode. That is pretty much it.  Kind of short on stuff to do, but at least the quests give you something to push for, in that they can get you more packs of cards.

Music: 3/5

Normally, I love the music that Blizzard produces.  The music really fits the setting, in that it is a sort of tavern or inn, and the bright, cheery music really goes with the feel of the game.  But it can become very tedious very fast.  The sounds and feels of the game were interesting, and really draw you in as a player, but the sounds of the cards that are played, and the limited heroes and sounds can become monotonous.  Which is unfortunate, because they sound terrific.

 

 

 

Eclipse War Online

Eclipse War is an MMORPG by Playwith Interactive that brings all new gameplay elements to the genre. Players are thrust into a fantasy world where two races are battling for ultimate control of the continent, Karis. Harness the power of the living world around you and take the form of any of the monsters and beasts you find in this brand new adventure

Features:

A War of Two Races: Live out the epic action when Rumen and Kaligo races clash. Each race features 4 playable classes at launch, Warrior, Battle Priest, Magic Stormer, and Hunter. Character builds will vary from every single player, and the use of Transformation cards will change the face of the battle on the fly.

PvP, Your Way: Eclipse War Online brings different elements of PvP together into one fierce war between two races. Choose to ambush and sabotage the enemy in open world combat. Or head into the battle arena for organized team matches. Eclipse War even offers an exciting new 3 Lane AOS type PvP mode complete with towers and minions.

Character Transformations: There is no reason for hunting to be a mindless grind anymore! All beasts and monsters in Eclipse War can drop a special Transformation Card, allowing your character to take their physical form. Each transformation has different stat boosts for different roles, and will allow the character to unlock special skills for each card!

A Living World: There are many different things that will constantly be changing the way you play! Learn what transformation to use based on your mission. All species have a combat advantage or disadvantage based on their target species.

Power Struggle in the Middle Ages: Throne Wars Comes to Windows Phone

Throne Wars Title

flaregames GmbH, a leading developer and publisher of mobile games brought its strategy MMO game to Windows Phone platform.

Throne Wars is free and available worldwide with fully localized versions in 15 languages: English, French, Italian, German, Spanish, Russian, Turkish, Indonesian, Malay, Thai, Portuguese, Korean, Japanese, Chinese (Traditional and Simplified). No other strategy game in the Windows Marketplace can be accessed by so many players in their native language.

“Windows Phone is a wonderful platform – as we have proven with the runaway success of Royal Revolt. With Throne Wars we aim to bring a high quality medieval strategy game to the players on Windows Phone. The game is deep yet accessible and will be fun for many months,“ said Klaas Kersting, CEO of flaregames GmbH.