Yearly Archives: 2014

Novus AEterno Funds on Kickstarter, Unlocking Multiple Stretch Goals

Novus AEterno Kickstarter Complete

Taitale Games’ Kickstarter for the epic science fiction MMORTS, Novus AEterno, comes to a close today having raised a whopping 360% of their goal (in addition to another $125k invested by an Angel Investor, this makes a grand total of $394,000).

So what does this mean for the future of the game? Well a plethora of features are now promised including individualized and impactful crafting systems, additional ship types, outpost and moon colonization and customization, fully 3D capital ships to immerse the player in the buzz of their empire, and two additional race options to further customize a player’s experience. All that on top of the promised core gameplay is sure to make for a mind blowing experience.

Founders wanting to celebrate this occasion should jump on the Kickstarter comments section now to let their voice be heard!

Skara: The Blade Remains Takes Steam by Storm

Skara Greenlit

This week SKARA, The Blade Remains joined the list of games available via Steam Greenlight, the worldwide distributor of videogames online. It took SKARA only eight days to gather the support necessary from the Steam Community.

 

“We couldn’t believe SKARA had over 240 votes in only two hours!” exclaimed Pablo Rodriguez, CEO and Creative Director in charge of SKARA. “The votes of support were really the best reward after so much work.”

 

SKARA plans on bringing massively multiplayer gaming to a new level, by creating a new gaming genre: MOV – Multiplayer Online Versus, where as many as 16 players enter arenas to engage in the kind of real-time combat fighting seen in versus games.

 

“Steam, in many ways the pioneer of online multiplayer gaming, is the ideal platform to launch SKARA” said Cesar Ortega, CFO of SKARA. “We are really glad and thankful to have a place there now going forward.”

 

For its part, the Steam Community seems happy too.

 

“These titles were selected on the same criteria we have been using in the past” said the Steam announcement regarding 2014 Greenlight games. “Votes in Greenlight give us a hugely valuable point of data in gauging community interest.”

 

From the beginning, members of the SKARA team realized one of the hardest things for a video game is to get any attention prior to release.

 

“What’s the most amazing in my opinion is that nobody has had the chance to play the game yet,” said Rodriguez. “They don’t know how good it is!”

 

For additional information about Skara—The Blade Remains, visit www.thebladeremains.com/skara.

Dragon Legion Review: Another Aeria Mobile eCCG Game

By Ojogo

 

Ah yes, Aeria Games, the company that seems to be consistently cashing out on a lot of MMORPGs right now. With the mobile platform as its newest source of revenue, we have another title out from the game publisher of the eCCG variety.

 Dragon Legion 1

So the company has now used the Dragon theme as its new setup for its latest mobile eCCG titled, Dragon Legion, moving on from their racy pirate title (Pirate Maidens, my review located here).

 

Gameplay

Dragon Legion uses the eCCG mechanic as its main gameplay element. With the emphasis on a “squad” like team setup which has been part of the usual eCCG gameplay setup. You control units/cards that have elemental affinities which you can level-up and evolve.

 

The game has a mission/quest type system in place that is called conquest; this serves as a reprieve from the Dragon Battles, the game’s main PvP/battle mechanic and would serve as another means for you to get more cards/units for your team.

 

Your Cards

So moving on to the game’s card system. Dragon Legion uses the four-element affinity system to classify the monster units you’d be getting. The elements are the expected Fire, Wind, Earth, and Water. Each element has its own strengths and weakness against other elements.

 DragonLegion8

Cards are further classified by rarity ranking from Normal, to Normal+, to Rare, to Rare+ to Super Rare+ and so on and so forth. Card packs are then acquired through the in-game store using legacy points and of course the in-game premium currency.
Similar to booster packs of actual CCG/TCG games, the cards you get have a random quality of rarity, with the more expensive “packs” providing you with higher rarity, and in essence, stronger cards than the cheaper variants. Aside from the rarities, the game also has an album system in place which pretty much covers the collecting part of the game.

DragonLegion9

You can also level up your cards in which does more than just increase their base stats, but also can unlock skills that you can then equip in your squad page. Leveling up your cards requires you to expend other units and the game also has a currency cost as you do it. The alternative of leveling on the other hand is “evolving” your cards to create a stronger (and higher rarity) version of the card. The card also gets an alternate art and will receive 5% of the stats of the card it was merged with, further increasing the possibility of having the same card types but having different stats in-game.

 
Dragon Battles

Dragon Legion’s battle system, tagged as Dragon Battles, are the game’s main gameplay mechanic. It has two versions which are namely the Free Battles and the Legion Battles. While the game has two types of battle systems in place, the process where they would happen are the same on both types. The only difference between these two are the people you battle with.

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As the name implies, Free Battles are PvPs that are composed of random people getting together and fighting one another. On the other hand the Legion Battles are battles where you fight against opposing legions for the honor of your legion.

 

Battles in Dragon Legion are basically a real-time exchange between a set of players in an arena. The game automatically puts you into three roles depending on your squads total damage output. The heavy hitters are put into the front lines as the Warriors. The remaining roles are archer and tamer classes, which typically have lower attack strength.

 DragonLegion2
Each team is represented with its own dragon, and each player has their own set of role-dependent moves that you can use. Each move (composed of three types) expends your MP which you would need to recover via the use of in-game items or waiting it out. You can in fact jump in or out of battles as you please, but you can’t join new battles till the one you are in is done.

 DragonLegion3
These battles’ win condition is based on the amount of Victory Points each team has at the end of the duration. The team with the highest VP at the end of the duration wins.

 

Critique

All in all, I can say that Dragon Legion is a good time-sink for anyone looking for a mobile CCG to sink their teeth into. However, the basis of me saying that is relying heavily on the game’s battle system. Take it away and the game is pretty much a generic CCG game with a consistent battle system in place.

 DragonLegion4
The quest system is a joke and is an obvious ploy for players to spend time on the game if they get bored PvPing. The game’s appeal banks heavily on its battle system which seems to be getting a lot of action regardless of the time you come in. Having lots of players battle at almost 24/7 is a good indication that the chances of you facing teams that are practically dead are less than likely.

 

Conclusion: Good
Aeria Games obviously knows Dragon Legion’s strength. I can say that if you’re looking for a CCG game that can make you keep on coming back then this one’s a good one. However, if you’re looking for something different, or at least a CCG that has a little more substance, stay away from Dragon Legion.

Elite Forces

Elite Forces is a multiplayer online FPS game developed by Kingworld Technology. The game takes place in the near future, in which the world has been plagued by depleting resources, worsening environment conditions and continuous military conflicts.

Features:

Three Faction PvP: Allowing auto-path, identifying target and changing attack strategies on the go.

Abundant Weapon Types: modeled using real world firearms, bullets, combat tools and equipment with maximized modification possibilities

Multiple Game Modes: Covering PvP, PvE and PvPE. Large selection of modes including competition, tower defense, survival, hunting, contention, turn-based, zombie and virus modes.

Strong Skills System: various special effects to increases the fun of the game.

Camelot Unchained Announces Internal Testing and Builder Tiers

Camelot Unchained Arthurians

Today City State Entertainment revealed some tweaks to their working site for upcoming sandbox realm warfare MMORPG, Camelot Unchained. In addition, the long awaited Builders’ Tiers are now available for gamers looking to join the project that missed out on the Kickstarter deadline earlier in 2013.

BuildersTiers

While the builders tiers aren’t quite on par with the founders tiers (primarily lacking FP, a currency founders will use to customize their selection of awards at launch), they’re still quite comparable and will contribute towards unlocking additional stretch goals for the project. With only $90,000 missing before The Depths, a PvP heavy crafting mecha filled with all kinds of nasty underground keep battles, it’s expected this goal will be unlocked by the influx of new members to the community.

Another surprise was news that the first round of alpha testing is set to begin as early as next week. This will be the first playable test of the game since the engineering demo done during the Kickstarter. Those looking to plan out their character and faction can also check the site for a more complete list of race options including concept art, backstories, and video.

The Mighty Quest For Epic Loot: Open House Final Showdown This Weekend

Mighty Quest Showdown

It’s the Final Showdown in The Mighty Quest for Epic Loot, as the game heads into its last open house beta event before the game’s Open Beta starts.

This Open House, players are encouraged to try out the Mage for free, and earn points for your favorite hero in a battle that will include extra beta key rewards and more. The beta test will run until 3pm Eastern (noon Pacific) on January 27. This is also the last chance opportunity for interested players to become Founders.

Find out more about this weekend’s event here.

Sony Online Entertainment Announces Four-Fold Shut Down

SOE

Sony Online Entertainment has just announced the news that it will be shutting down four of its games in the next few months: Wizardry Online, Vanguard, Star Wars: Clone Wars Adventures, and Free Realms.

Wizardry Online and Vanguard will be shut down on July 31, while Star Wars: Clone Wars Adventures and Free Realms will shut down on March 31. Special activities, events, and compensations will be rolling for all four games, including transitions to the new All Access Program – which now offers a shared membership for most of SOE’s titles at a single $14.99 monthly rate. The new program is explained in this new FAQ.

While this news is in some ways expected, it might be a surprise to Wizardry Online players, who received a Producer’s letter only last week with plans to move forward into 2014.

Ocean Fishing

Ocean Fishing is a free-to-play sports fishing game set in the wide oceans of the world. Head out to catch giant fish including tuna, marlin, and sharks!

Features:

Saltwater Trolling: Experience the struggle of fishing up huge fish in trolling, an ocean sport where you drag bait through the water behind a moving boat.

Huge Variety of Fish: Explore the diversity of ocean life with plenty of fish to catch and record in a realistically illustrated guide.

Boundless Options: Compete alone or with a team, play a tour, go on missions, enter a championship – or just sit back and fish leisurely!

Dynamic Fishing: Prepare for any condition, as weather, location, time, and other factors come into play.