Yearly Archives: 2014

CrossFire Announces E-Sports Initiative

Cross Fire Yard

After a successful 2013, SG North (Formally G4Box), publisher of the hit free online FPS CrossFire, have welcomed the New Year by announcing a partnership with competitive gaming organizers E-Sports Genesis. The partnership promises to bring forth tournaments with cash prizes to the CrossFire North America/UK community in 2014, starting with “The ESG Winter Series”. Alongside this announcement was the reveal of the qualifier finals to the official world-wide CrossFire competition, CFS, which had a huge cash prize of $180,000 USD last year. The qualifier will be hosted by ESG and will be broadcasted through their Twitch TV channel at 8 PM EST on January 18th.

Signups for The ESG Winter Series started on January 6th and will last until January 19th. The tournament will begin on January 20th and features a grand prize of $500 cash. “Competition in CrossFire has always been a focus, partnering with E-Sports Genesis gives us amazing new options to expand the community and it is an important first step for us”, said Christian Brellisford, Associate Producer of CrossFire at SG North. Participation is open to all CrossFire players. Although the cash prize is only available to North American users, E-Sports Genesis assures players that “there are cash prize tournaments for all regions in the works for future tournaments”. Additional prizes include over 150,000 ZP for use in game.

Players can sign up for The ESG Winter Series on The E-Sports Genesis website. There users will find additional tournament information, including rules, restrictions and scheduled match times.

Loadout is locked & loaded for January 31st

Edge of Reality, developers of the upcoming Free-to-Play shooter Loadout, today announced that the game will officially be available on Friday, January 31, 2014. The development team has spent the last three years fine tuning the mechanics and embracing the maniacal and addictive nature of Loadout’s gameplay, ensuring their debut title will be ready for its highly-anticipated launch.

Loadout

“After spending the last two decades contributing to the development of some amazing franchises, like Mass Effect, Tony Hawk’s Pro Skater, The Sims, and Dragon Age, Loadout is our studio’s first original IP, and we couldn’t be more excited to open it up to the masses,” said Rob Cohen, CEO of Edge of Reality. “We started this as a passion project, working on it when we could, and trying to create something original and truly player friendly. What we’ve got now is a game that’s a blast to play, quick and easy to get into, and empowers players with insane amounts of customization.”

In fact, Loadout’s weapon-crafting system runs so deep that there are over 44 billion possible creations to assemble, enabling players to transform weapon behavior in extreme ways, thereby defining their own class and play style. Combining weapon-crafting with acrobatic movement and over-the-top comedic violence, Loadout is packed with personality and style that deliver a fresh and satisfying alternative to the vast array of modern combat shooters.

Loadout is currently in beta via Early Access on Steam. Loadout will officially be released for the PC on January 31, 2014. For more Loadout mayhem, visit www.loadout.com

War Thunder – an Early Look at Ground Forces

By Jordan Hall (ApocaRUFF), OnRPG Journalist

War Thunder is a flight combat MMO developed by Gaijin Entertainment. Originally made available in 2012, the game has come quite a long way. Its most recent addition will be the “Ground Forces” portion of the game, which will add tank combat. In the end, Gaijin hopes to add content to cover every area of warfare and this is the next step in that direction. The Ground Forces portion of the game has just as much customization and realism as the planes, offering research progression to gain access to newer tanks and parts. I was given access to the closed beta of Ground Forces and got the chance to get an early look at this massive update to the game.

WarThunder

 

Before I get too far into the article, I want to stress that this game is in closed beta and still has a lot of room for tweaks and change. That means what I report here may not be accurate at a later date. That being said, the game is surprisingly polished for the stage of development it is in. I didn’t notice any bugs during my play sessions, and the only thing I could complain about was my own skill at the game. The physics might need a bit of a tweak, as I frequently rolled over my tank, but they honestly felt quite good and I wouldn’t mind if they weren’t changed at all.

 

TankFlip

 

 

Graphics

Just as with the planes, the tank models in the game are amazing. Right away I was blown away by the quality and detail. The map graphics were also amazing, with a lot of care put into them to make them not only beautiful, but also interesting enough to add more complexity to the combat. There’s also a lot of little details that add a whole other level of awesomeness, such as track marks in the dirt or smoke coming out of your tanks exhaust. I have nothing but praise for the superb graphics.

 

Graphics

 

As I mentioned, the maps were great, too. As far as I could tell, tank and plane integration hasn’t happened yet. The size of the maps is currently not as big as I was expecting, but I assume this is because air and ground forces haven’t been fully merged yet. The size of the maps is still quite large, though, and there’s plenty of places to take cover. There’s a lot of tactics involved, and you’ll be sitting around waiting for a careless prey to show up a lot.

 

Map

 

 

Controls

The tank controls are very straight forward. WASD to go forward, turn, and reverse. Mouse to aim your turret. Stuff like that. If you’ve played an FPS (or World of Tanks), you’ll probably catch on very quickly. Everything seemed to work great and it was an all-around smooth experience.

 

One of the things I appreciated a great deal, but I’m not sure if it’ll be available in the live version (or if it is, in the different game modes), was the trajectory assistance. There is a small X on your cross-hair that will show you how much your shell will fall. This makes it very easy to quickly figure out where you need to be aiming to hit that tank hiding behind a rock half-way across the map. The movement controls, especially the turning, responded exactly as I thought a tank should respond.

 

Targeting

 

 

The Tanks

The tanks are spectacular. I’ve already mentioned that I love the detail put into them. Right now the selection is fairly limited (at least compared to the plane portion of the game), but more tanks are being released at a decent rate. I’m sure by time Open Beta is released, there will be a huge selection of tanks to go after. Just like the planes, you gain access to new tanks via research. It seems that your research in various tanks goes up as you use them in battle, kind of like experience.

 

Research

 

Just like with the planes, you have access to all your tanks in a battle, and you’re not out of the game until all of them are destroyed. It also seems that tanks have multiple uses (or you can have multiple of each tank). This is displayed as a counter on the tanks picture when you’re actually in the game. I was happy to have this feature as tanks tend to blow up frequently when you’re not used to the game. About half of my tanks in my first game were lost due to falling off a cliff and flipping over.

 

TankSelect

 

 

Combat

Time to discuss the most important thing – combat. I instantly fell in love with the combat in War Thunder: Ground Forces. The mind-blowing visuals combined with the responsive controls made for an incredible experience. There’s a variety of different tanks, from the fast kind with not much fire power, to the lumbering giants with massive cannons, and even tank destroyers. Depending on your choice of tank, your tactics will change and so will the way you participate in combat.

 

Shooting

 

My favorite way to do things was to find a nice high cliff and set myself on it, waiting for enemies. If I saw someone, I was almost always in a great place to hit them and if they saw me and started to return fire I could easily back off and re-position. However, I did find myself in situations where I needed to fire and move at the same time, and that was probably one of my most intense experiences I’ve ever had in an MMO. Even when I ended up getting blown up, I had a blast.

 

Dead

 

The damage model also seems to be as detailed as the models themselves. You can have pieces of armor blown off, your treads damaged, and even your turret disabled. Crew members can also receive injury or die, which can affect your performance greatly. Field repairs can be done, but will temporarily leave you open to attack for a bit. The first time I watched a shell connect with one of my allies and saw the armor plates fly into the air was simply cinematic.

 

Damage

 

 

Conclusion

From the time I’ve spend in the Ground Forces portion of War Thunder, I can definitely tell it will be an amazing addition to the game. I was already in love with the plane portion of War Thunder, so the fact that I will soon be able to get my tank fix from it as well is fantastic. The game looks beautiful and all the tank models are detailed to the extreme, which makes for some of the most intense fire-fights I’ve experienced in a game. This is one of the few times that hype for a game is well warranted and I can’t wait to see how the game continues to progress.

 

Odyssey RPG

Odyssey RPG is a free to play mobile card game, inspired by Greek mythology. Build a deck and then face off against increasingly difficult challenges!

Features:

Custom Decks: Build a custom deck from over 700 cards, including Elite Star Cards which give an extra edge in battle.

Unique Hero Cards: Each hero card comes with different skills and abilities, and equip items and artifacts that add a tactical edge.

Morale System: Morale is affected by losing active cards, and destroying opponent cards. Keep yours high to avoid defeat!

2014 Predictions – ESO, Blizzard, and Final Fantasy

By Jason Parker (Ragachak)

 

2014 is going to be a momentous year for online gaming for a variety of reasons.  A plethora of amazing titles will be out on the PC, including Diablo 3’s expansion, The Elder Scrolls Online, World of Warcraft’s expansion “Warlords of Draenor,” and Final Fantasy XIV will enter its full year as “A Realm Reborn,” * a much needed rebuild to the predecessor.  But what does that mean for each of these titles? Will they succeed or ultimately sink before they even leave the launch-date harbor?  Everyone has an opinion, and these are mine!

Diablo3Expansion

Diablo 3 is up first.  The expansion, Reaper of Souls is hitting the market early in the year, and with it a whole host of changes that were more than likely needed.  The big draw for me is the Crusader, which from everything I have read will function in a similar capacity to a Paladin.   It only brings one additional act to the story, but many of the core functions have changed, such as dungeons, loot, and new enemies!  I really think this is going to be a must-have for 2014, and will breathe life into the latest installment of the Diablo franchise.  I am terribly excited for D3: Reaper of Souls, I have to say.  I was a little underwhelmed by the original game and call me an optimist, but I hope highly for the future.

Diablo 3 had some pretty serious problems coming out of the gate. The horde of errors, the horrific Auction Hall/Real Money Auctions, class imbalances, the loot system – the list goes on and on.   But one thing I can say about Blizzard is when a problem this serious is presented, more often than not I see them fixing it; at the very least, they address it, and state it is being worked on.

Ragachak’s Prediction:  Up in the air, leaning towards success.

 

WarlordsOFDraenor

World of Warcraft comes up next, with Blizzard’s next big installment, “Warlords of Draenor”.  There is only so much information available about the expansion just yet, but there are no words spoken of a new class or new races.  But they are offering customizable garrisons!  That is admittedly a very cool thing, but enough to warrant a new expansion at sixty bucks?  I’m not so sure about that.  It is my personal thought it will draw in the standard, core World of Warcraft crowd for a few months, and without big changes will just grow stagnant as the majority of the expansions ultimately have.

I love World of Warcraft and that goes without saying. I have played since its initial release practically, and have a lot of positive things to say.  There are cool things they are adding, but it is mostly cosmetic.  I want to be excited, but I was also excited for Mists of Pandaria, and that was just “Daily Quests the Game” or “Farming Simulator: Azeroth edition.”  When the game becomes a chore, and I am paying to do chores, there is something wrong.

Ragachak’s Prediction:  Success, if Blizzard makes some big reveals. Otherwise, a brief moment of fun, followed by daily quests.

 

ESOPredictions

The Elder Scrolls Online.  I have not been a big proponent of the series in the first place, but I am a sucker for good fantasy games/stories.  Now, I am one of those who has received an invite or two to the ESO Beta, and fear not Bethesda, I will not reveal things that would compromise your NDA!  What I have heard from most everyone I know that is a fan of the series is that they want an MMO. It needs to happen!  However in the general chat, I only heard one thing:  “Why are there people in my Elder Scrolls?”  I feel that within a year this will be on the Free-to-play bandwagon.  What would have been a better idea for TESO would be to perhaps make an addition to Skyrim that allowed for small player parties, to gauge if this idea will really work.  When delving into unknown territory, it is better to take baby steps before plunging headlong into the darkness.

I cannot say a lot about TESO, due to a Non-Disclosure Agreement.  But I can say that I envision it lasting no longer than a year before it follows Star Wars and DC Universe Online.  The game looks remarkable, and it plays very similar to its fellows in the Elder Scrolls series, but I am simply not seeing Bethesda knocking this one out of the park.

Ragachak’s Prediction:  Bethesda’s marketing machine will not stop the Lusitania from sinking into the abyss.  Baby steps, Bethesda. Baby steps.

 

FFXIV_ARR_Alpha_Mindflayer

Last on the block is Final Fantasy XIV: A Realm Reborn.  Though the game has not had a ton of press or coverage since its revival, I have high hopes for it.  A lot of players, I am sure, are hesitant with how horrendous the original game was.  But as someone who played both, I have hope for the future of the title. Final Fantasy XI is still alive and kicking, and this is a testament to the hard work of Square-Enix.  I have no fear for the future of XIV, other than Square-Enix desperately needing to push the game a little harder.  If they can only get the word out to the world about how fantastic their title is, it will grow, and grow well.

Final Fantasy XIV has a lot of good things going for it.  The harvest/craft system is delightful, and nobody has to fight for nodes of materials. That in and of itself is fantastic, at least to someone who wants desperately for a good system of crafting, even if for myself. The random and active fate system which creates random encounters on the map for everyone to grab rewards is something done with Guild Wars 2, but for some reason, I just enjoyed it more when Square did it.  The class system is enjoyable, and I desperately want more people to see how fun it is.  Do not pay attention to how bad the original game was!  They put a fantastic product out, and are working on it constantly.

Ragachak’s Prediction:  Potential for great success.  Work on it, Square-Enix!

SuperMechs

SuperMechs is a browser-based flash game. Design your Mech and fight against your friends in the arena for glory!

Features:

Design a unique robot: Outfit your robotic death machine with tons of different parts.

Customize and upgrade: Gain levels and new weapons for your robot.

Brutal competition: Fight against computer or your friends. Show the world that you’re the best robot fighter around.