Yearly Archives: 2014

2014 MOBA Predictions – Professionalism in eSports

By Mohammad Abubakr

Last year, I predicted the rise of eSports with tournaments having larger audiences, being located all across the world, and gaining the interest of more advertisers. Fortunately these predictions all turned out to be correct, but the prize pools saw a massive increase to match, surprising even a hardcore supporter like myself. The prize pools reflect the health of this growing industry, and greater events to come.

Now that eSports has grown and become a part of the lives of many people, both gamers and non-gamers, I think it is about time that we begin to see more professionalism in the sport. While 2013 has been great when it comes to the number of events, size of audiences, massive prize pools and the globalization of eSports, the sport doesn’t act in a way for it to be taken seriously. Often times you will see the majority of team members missing at major events leading to further delays due to finding stand in players. How can eSports be expected to be taken seriously if even the professional players are not present? I understand there can be visa or health issues but this problem is seen far too often.

In 2014 I predict that the eSports world have tighter stipulations on the professionalism of its athletes in order to be taken seriously and grow beyond its current audience. Tournaments will become more standardized with strict rules in place. I don’t expect, or want, stand in players to be completely banned but I think there will be certain limitations such as requiring stand in players to be preregistered.

I did not predict major increases in prize pools for 2013, glad I was wrong!

Professionalism doesn’t need to be seen in just the players but also the tournaments themselves. Valve always impresses us with the quality of The International. Following this tournament, all tournaments show a great improvement by learning from Valve. Throughout this year we have seen major improvement in the production quality and professionalism of third party tournaments. I predict this trend will continue mainly due to the continued growth of eSports popularity. I also have some experience with hosting events and a lot of the time the amount of work you can do is limited by budget. By having a larger audience the tournaments should definitely see an improvement in professionalism and production quality.

An area that definitely needs improvement and I think will improve drastically as the budget for organizers increases is that of covering downtime. A lot of the time you simply watch an empty stream with just music playing for longer than an hour waiting for the next match to start. We have seen improvement in this field when it comes to some LAN events but there were plenty of events still lacking in pre-match entertainment in 2013. In 2014, organizers will be able to use their increased budged to hire entertainers during the downtime to keep the crowd interested and hyped.

Even a simple Macho Man game can help to rid downtime.

With this increased professionalism, I predict that eSports in 2014 will expand into the television market, being featured on more than just a few specialized channels know for featuring game tournaments. Maybe Valve will surprise us this year and instead of simply hiring a TV broadcaster to host interviews, they will have an entire TV crew to stream the tournament onto live TV. I predict that even a few western channels may take the risk of testing how much of an audience can be garnered from broadcasting the larger tournaments.

In conclusion, eSports will continue to grow in 2014. The size of audience, globalization of events, prize pool and interest of potential advertisers and sponsors is bound to grow throughout the year. However, more specifically I believe that this year eSports will become more professional. Only if eSports is professional will it have the chance to be treated as a real sport. It has already gained a large audience and following and now eSports simply needs to improve in quality and professionalism. I don’t want it to become completely serious as the laid back style of eSports is what makes it amazing, but a little more professionalism by both the organizers and players would be appreciated and rewarded.

Conquest of Champions

Conquest of Champions is a blend of tabletop action and collectible card games, featuring deck building, crafting, and card leveling with turn-based strategy. Following in the footsteps of PoxNora, players can collect cards, customize decks, and battle in tactical strategy arenas.

Features:

Three Game Modes: Climb the leaderboards by battling ranked opponents, facing off in real time matches or asynchronously. Or, if you prefer, complete the single player campaign.

Earnable Rewards: Pick your deck and hero on starting, and then earn more cards, components, and currency as you play. Over 130 cards and 6 heroes await!

Card Crafting: Fuse duplicate and unwanted cards together to make them into more powerful cards, or collect components to create ultra-rare and powerful cards.

SMITE Reveals Early Patch Preview Featuring Geb

SMITE Geb Reveal

HiRez Studios’ featured caster Bart unleashed a barrage of googies on the official SMITE twitch.tv stream yesterday including gold and legendary skins for Ah Muzen Cab and Hel, a texture rework for Ares, a variant on their popular 5v5 clash mode Arena, and a look at the kit of upcoming Egyptian deity, Geb.

Geb fills the roll of tank and support while also offering one of the most wicked surprise initiations in the game when unleashing his full kit at once.

SMITE Geb Rollout

Passive – Hard as Rock
Crits only do +25% damage to Geb, rather than the normal +100%.

Roll Out
Geb turns into a mass of rolling earth. He increases speed as he travels, his damage scaling from 50% initially to full damage over 3s. He stops at the first enemy god he hits dealing damage up to 125/200/275/350/425 +70% of his magical power, and slowing enemies he encounters 30% for 1/1.25/1.5/1.75/2s. Once at his top speed, Geb becomes CC immune, and will also knockback enemy gods. Cooldown: 10s. Cost: 50,55,60,65,70.

Shock Wave
Geb creates a shock wave, which ripples out from him in a cone, causing damage up to 90/160/230/300/370 +50% of his magical power, and knocking up enemies. Enemies closer to Geb take full damage, enemies at the furthest edge take 50% damage. Cooldown: 15s. Cost: 60,65,70,75,80

Stone Shield
Geb targets himself or an ally to put a shield around for 4/4.5/5/5.5/6s. The shield blocks damage equal to 0/100/200/300/400 + 20% of Geb’s Max Health, and makes the target immune to Knockback effects . It lasts until time expires or it takes enough damage to be destroyed. The Shield also cleanses any CC when applied. Cooldown: 18s. Cost: 60.

Cataclysm
Geb pulls apart the earth, dealing magical damage to all enemy gods around him, based on 30/35/40/45/50% of their current health, and stunning them for 1/1.2/1.4/1.6/1.8s. Cooldown: 90. Cost: 100.

The full stream can be viewed now on SMITE’s Twitch channel here beginning at roughly 3h10m!

Elsword updates with new dungeons, mounts and more

It’s time to saddle up! Kill3rCombo, publisher of the hit free-to-play action MORPG Elsword has introduced its brand-new mount system and it’s how all the heroes of Elrios are getting around. Players can now ride, play and fight in villages, fields and dungeons.

Elsword Mount

Elsword’s new mount system will have players quickly traveling from village to village at breakneck speeds. Three different mounts are available at launch. Mounts automatically come with enhanced defenses to ward off monster attacks, and each Mount has their very own arsenal of attacks including heat-seeking missiles, epic laser flares and kickin’ incinerator death-breath. Regardless of which mount you pick, they have you covered with just the push of a button. All players will get a test-ride with new in-game mount system events. This is a limited-time offer so players should climb aboard now before it’s too late.

Elsword Sander Dungeon

Just when players thought things were cooling off, the battle for the village of Sander erupts into an all-out war! The two latest Dungeons of Sander promise to take the heroic epic of Elsword into the next chapter. The menacing subterranean Trock’s Lair, and the squall laden floating valleys of the Caluso Tribal Village each cast their very own spell of mystery and intrigue upon the land. It’s up to players to help our heroes fight for their lives and halt a seemingly endless war of attrition! Or is this all part of something bigger . the quest to find the Wind Priestess and uncover the mystery of Sander continues.

Additionally, players will find the level cap raised from 64 to 67.

For more information, visit ElswordOnline.com

World of Warcraft 2014 Review – Standing the Test of Time

By Jason Parker (Ragachak)

Table of Contents

The Basics of Class & Caste

The Hard Truth About PvP

Turning the Wheel of Progress

Manifest Destiny

 

World Of Warcraft Review 8

Opinions, Opinions Everywhere

Everyone has an opinion about World of Warcraft.  Everything from “It’s complete garbage,” “Vanilla was better lol,” “Best game of all time!” and so on.  I am in a difficult position in that while I have played the game since the original “Vanilla” World of Warcraft (before the expansions), my personal thoughts will be broadcast throughout the internet, for good or for ill.  I am not here to hoist Blizzard’s creation above all things, but there are good and bad things to be said for the game, and while it may not be for everyone, Blizzard has made a game that is for “most” people. While it is not the best MMO, or even my favorite of those on the current market (That spot belongs to Final Fantasy XIV, without question) it certainly holds a lot of fond memories for me.  That is not to say that I wear nostalgia goggles while I play.  There are lots of things that made the game incredibly frustrating for me, and no doubt, for other players.  Unlike several of my close friends, I do not have a host of level 90s.  I have an overwhelming tendency to get distracted, or disinterested with a playstyle, and try something else.  I also have to take this time to thank Seamus McCarthy, and Courtney Jackson for providing the additional Alliance screenshots for me.  Many thanks, you two!

Blizzard’s World of Warcraft was born out of a PC series of strategy games called Warcraft.  It began with Warcraft: Orcs and Humans, and then we had Warcraft 2: Tides of War, and then its expansion, Beyond the Dark Portal.  Finally, we had Warcraft 3, which expanded the war beyond just Orcs and Humans.  Now we have the Undead, Night Elves, Orcs, and Humans.  Warcraft 3 also added “Hero” units, more powerful people, born of the lore, that shaped the world.  This was just another step towards the MMO.  And now we have it.  November 2004 changed the way we viewed MMOs forever.  Before World of Warcraft, we had other MMOs.  WoW was neither the first, nor the last MMO; before it came EverQuest, Ultima Online, MUDs (Multi User Dungeons), and Final Fantasy XI, just to name a few. WoW took the best parts of its competitors, and made them its own. Blizzard cunningly set up a system that was easy to get into and would grow more and more challenging to master as the years went on.  Two primary factions were duking it out for control of the world of Azeroth: The Human Alliance, and the Orcish Horde.  Each side has its own races, with their own classes they can use.  Let’s start with a bit of an overview on the game itself:

 

World Of Warcraft Review 7

Class and Caste

World of Warcraft is divided into two factions, which have their own unique races.  The Alliance is made up of the Humans, Dwarves, Night Elves, and Gnomes originally.  In the Burning Crusade, the Draenei showed up to aid the humans, and during the Cataclysm, the Worgen came forth.  The Orcish Horde has the Orcs, Undead, Tauren, and Trolls.  The Blood Elves and Goblins came forth at the same time that the Draenei and Worgen appeared. Lastly we have the Pandaren; they are a neutral race which only changes at the end of the zone where you pick a side to stand with.  Personally, I was always a fan of the Horde. I prefer their version of the lore over the Alliance. I would rather strength and honor, over the vaunted justice of the Alliance.

The classes themselves have changed constantly over the years the game has been played.  The balancing has not always been fair or correct from my personal point of view, but it is there, and the staff at Blizzard do their best to keep it enjoyable for all.  Originally, the Alliance had Warriors, Druids, Rogues, Mages, Priests, Warlocks, Hunters, and Paladins (Alliance-Only).  The Horde had Warriors, Druids, Rogues, Mages, Priests, Warlocks, Hunters, and Shaman (Horde-Only).  For balance purposes, the opposing faction were given the unique classes and later still we would see the Death Knight hero class, and Monks, which are available to both sides as well.  Each class has three sets of specializations, which vary from class to class.  Each one has a purpose, from the myriad of damage types like Rogue and Warlock, to the all-purpose Druids and Paladins, who have a Tank, Healer, and DPS tree to assist in whichever position they are needed.

Initially, there were three trees with dozens of talents that a player could take. They were specialized, in that Paladins would have Holy (healing), Protection (tanking), and Retribution (damage).  These talent points could be spent in any tree, allowing a great deal of customization, but also a great deal of confusion could be garnered from this.  As time progressed, the changes went to the talent system over and over, making it more and more general.  Now the class talents are broad and generic, with the main abilities of the class being based on what specialization you choose.  There was a time where you could take some of those abilities with some careful juggling, and have a vast array of skills and abilities.  In the current iteration of the game, this has become standardized, even simplified.

World Of Warcraft Review 6

This is a rather unfortunate turn of events.  One of the more interesting things about the talent system was the ability to do virtually anything.  Now the class trees are more akin to bushes.  Abilities are cut off based on what path you choose and I have not felt that many of the talent choices I made were particularly useful one way or another.  There are choices that make or break a specialization but far and wide they do not make a lot of difference in the long run.

The Repopulation reveals new lore: “Evening Star”

Evening Star

The world of The Repopulation gets fleshed out just a bit more with new lore revealed on January 14th, with new short story based on the landing on Rhyldan which is entitled “Evening Star”. This story guides you through the initial landing on the planet and is comprised of seven chapters. Due to the size of this feature we will be releasing a chapter a day. It was written by Fran Macjus and Paul Bloom and we hope it helps to shed some light on the early bits of the games lore.

The first chapter is now available and can be read visiting their site: https://therepopulation.com/index.php/component/content/article/2-uncategorised/134-evening-star-chapter-1-green-lights

For more information on The Repopoulation, visit https://therepopulation.com/

Rise of Mythos, Angels and Dragons in Update 1.4

Dragon_Queen_Danika

GameFuse, the leading publisher of free-to-play online games, is pleased to announce that Rise of Mythos, the #1 Strategy/RPG card game, is releasing the first part of the new massive Update 1.4 with new cards, quests,  and numerous new in-game features to enhance the player gaming experience.

Update 1.4 will be broken into 3 different updates. Part 1 introduces players to two new races, Angels and Dragons. Angels are powerful warriors on the field of battle and amazing support cards! Angels feature a relatively low attack but decent health scores, making them good damage sponges in a fight. However, their abilities make them some of the best support cards in the entire game.

Angel_Lightbinder

Dragons are introduced as offensive powerhouses sure to strike fear into the hearts of your enemies. Flame Dragons have relatively low cooldowns combined with high attack scores and a moderate health score. Their Flame Wing ability not only grants them the power of flight, but also reduces fire damage taken by half.

In addition, there will be two brand new events called: “Red Dragon Lair” and “God in the Tower”. The “Red Dragon Lair” allow players to summon their courage to face the powerful Mother of Flames, Veraaksia!  You’ll need to fight your way through waves of her draconic offspring to take her down, and you’ll need to do it quickly, because if you take too long, Veraaksia will wipe out your entire party! While “God in the Tower” challenges you to climb to the highest levels of Ascension Tower and fight against the armies of Heaven.  Should you be fortunate enough to come across the host of angels, you’ll be able to earn bonus points completing quests which will yield even richer rewards!

In the upcoming months, additional updates to 1.4 will be released in different stages to provide the community with exciting new content to further their gaming experience in the world of Rise of Mythos!