Yearly Archives: 2014

Astro Lords: MMO strategy game launches Kickstarter campaign

A new kind of strategy game by Ukraine-based developer studio “Aratog LLC” is slowly on the horizon and just about every gaming platform known is man is invited to play. Astro Lords is a cross-platform massive multiplayer online 3D space strategy game that takes place in the Oort Cloud – a huge formation of scattered asteroids lying beyond the borders of the Solar System. Each player begins the game as an Astro Lord controlling a single asteroid stronghold. As the game progresses, more asteroids can be seized through battles with other players.

Astro Lords: Oort Cloud is currently a beta, and on December 12, Aratog LLC launched a Kickstarter campaign to help speed up the release of the game.

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Astro Lords: Oort Cloud puts emphasis on several key components: real-time space battles against AI or other Astro Lords, enhancing asteroids by building factories, mines, defenses and space ships, and exploration of the Oort Cloud to find resource-abundant places and to trade and communicate with other players. Combined together, the components assemble into balanced and captivating gameplay with serious strategic and tactical depth.

The Game Connection Europe has also nominated Astro Lords for European Selected Projects Awards 2013 in the “Social, Casual & Online”, along with excellent graphics and immersive gameplay in a category among 184 games reviewed.

For more information on the game, check out the Astro Lords Kickstart page here: http://www.kickstarter.com/projects/2143058810/astro-lords-oort-cloud

Mabinogi II: Arena Development Cancelled

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News from across the Pacific – NSquare (the joint team between Nexon and NCSoft) has ended development of Mabinogi II: Arena, apparently due to concerns with the title’s feasibility and player interest.

NSquare will still be working on the recently announced MapleStory 2, and revisiting a Mabinogi sequel sometime in the future, according to MMOCulture.

Sony Online Discusses Subscription Model Changes

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Over the New Year’s holiday, Sony Online Entertainment announced some changes for its game subscribers: starting on February 3, subscribers will receive one free item (of their choice) valued at 2000 Station Cash or less per month, instead of the regular monthly 500 SC stipend.

This stirred up more than a little confusion and discussion with SOE regulars, so today, John Smedley hit Reddit with an impactful statement that not only explained the rationale of this change, but also hinted at the possibility of a network-wide subscription model.

Smedley explained that the goal of the change allows players to pick up larger items on the marketplace, reduce SC accruals, and reduce the disparity between PC titles and console titles (the latter of which can’t use Station Cash).

Smedley went on to sum up the cross-title subscription plan thusly:

We are considering (and are likely going to move forward with) a plan that means if you subscribe to one of our games you are a subscriber to all our games (this applies to PC titles only btw).. all for the current $14.99 a month. That’s a benefit most companies simply can’t offer because they don’t have our portfolio of games. The goal would be to let you pick an item in each game you play. Some of you might say “well who cares..I only play Planetside 2. How is that a benefit to me?” My answer is simple – we’ve got a great lineup of games, some of which aren’t announced yet that cater to a lot of players. We have EQN and EQNL coming along with other….. games… that PS2 players might just like 🙂

Read more of what Smedley has said on Reddit, including the possibility of changes to boosts, Player Studio items, and more!

World Tour Fishing

World Tour Fishing (WTF) is an exciting Online Multiplayer Fishing Game (OMFG) by GamesCampus. With more than 1000 scientifically accurate species of fish to catch, World Tour Fishing allows anglers and sports fishers alike to experience the most famous fishing spots in Asia, Europe and North America.

Features:

Fast-paced action: Reel in fish while maintaining tension, distance in a fast-pace fisher and fisherman battle.

Record your fishing history: Monthly, Seasonal and World Records for every fish available.

Save and Show off your catch: With the WTF Aquarium, you can save your record breaking fish and collect prizes and experience from them daily.

Travel the World: Spanning 5 Continents, Visit More than 70 of the most famous and exclusive fishing spots.

RF Online Mobile

RF Online Mobile is a sci-fi MMORPG based off the original RF Online. Join in the world in one of three factions, and choose from three classes to dominate the galaxy of Novus.

Features:

One-Touch Gaming: Mobile technology allows you to battle, complete quests, and more with just a single touch.

Extensive Content: Over 120 missions and 1,400 pieces of equipment await you as you progress on your journey.

Continuing the PvP Tradition: Your real adventure starts at max level when you join in real-time PvP, including daily Mine Wars.

A Trip Down Memory Lane While Taking Acid: RF Online Mobile

By Vincent Haoson (Ojogo)

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I would have to admit that RF Online was one of my go to games ever since it came out in our side of the world. I loved that RF Online introduced the concept of being able to pilot a truly robot avatar in the form of the Acretians. Seeing the game die just this year in our area felt like a punch in the gut, even if the game has started to become dated compared side by side with new games that have been coming out.

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With that said, I pretty much expected that RF Online Mobile would make me reminisce the good old days, back when Chip warring was my thing and taking down Mechs and summons left and right were satisfying sights to behold.
Sadly, upon playing RF Online Mobile, all I got was peels of disappointment and it felt that I was extremely short-changed.

 

Gameplay

One of the biggest areas RF Online Mobile took liberty with is the gameplay. The MMORPG aspect was torn to shreds and was replaced with a mobile game-sque system much akin to text based, mobile RPGs.

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Unlike its PC version, RF Online Mobile’s battle system is an “energy draining” enterprise where you get to “kill” NPCs 1v1. You can still earn experience points and level up much like any other RPG. So think of RF Online as Mafia Wars (remember when that game was popular?) skinned as RF Online.

You still have the option of choosing between the three races but the job classes are gone.

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Your character still has skills that he/she can use. However since the game isn’t a 3D MMORPG anymore, you are only allowed to equip learned and upgraded skills pre-battle and hope to whatever deity you put your faith on that it’ll connect during battle phase.
You can also still equip weapons and armaments on your character and even upgrade them too.

 

Features

CH Games Co. retained a lot of gameplay features that were exclusively for RF Online. However the problem is that a lot of them were stripped down to fit the game’s “different look” into the world of Novus.

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Player progression is done through the single player missions; on the other hand, multiplayer features are relegated into PvP, mine wars and just plain wars. The game tries its best to keep your attention by providing various avenues to make you come back into the game.

 

Chip wars has been changed to mine wars and is turned into a numbers/population game instead of what it was before, an all-out battle between the three races. However, instead of actually duking it out like in the MMORPG version, you are relegated in scrounging up players to help out in the battles. While it’s normally a given that most often than not, events like this are reliant on the player population, at least in the MMORPG version, you still have given that sliver of hope that you can win said wars, but in RF Online mobile, since it’s basically a numbers/stats game, you end up just giving up on even participating.

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PvP on the other hand, while is still present, is a boring foray into playing against other players. Wars meanwhile are no different, thus dashing more hopes for the game.

 

Verdict: Poor

Before I started playing RF Online Mobile, I expected it to be similar to Sega’s Demon Tribes. I hoped that the mobile version retained some semblance of ANY MMORPG elements since there have been various MMORPG games out on the mobile.

 

But no, I was welcomed by a stripped down RF Online experience. It’s insulting to my memory of RF Online, and in this day and age where you can bring RF Online, or at least some of it into the mobile platform. But nooooo, what I had to endure was a flash based game that’s all too similar to numerous half-baked mobile games out there.

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Seeing RF Online stripped down to this ugly game is painful and sad. RF Online Mobile kill the whole idea of playing RF Online in the mobile platform. If they just took the MMORPG medium and streamlined it to the mobile platform I won’t be this nasty with the game, but, since this is what it is now, I just can’t stop myself from hating the game.

 

Would I recommend this game? Well if you haven’t been reading at least the first three paragraphs of the conclusion, then I’d say no, not in a million years would I recommend RF Online Mobile to anyone (well except for my enemies since I’d like them to waste their time). Any person who has played and loved RF Online should not even start playing this game. Don’t even touch it, even with a ten foot pole. It’s that bad. I’d rather suggest you to find yourself a nice, stable private server if you don’t want to join the international servers (and that RF Online in your country is officially dead like ours).

 

There would’ve been better ways on how the game was treated, but it clearly wasn’t done here. So move along now and don’t look back at this game ever again.

Deadbreed – New hardcore MOBA hits Steam Greenlight

A group of Swedish game developer veterans (formerly known for their development of “Just Cause” from Avalanche Studios) has come together to make Deadbreed — a darker hardcore MOBA with unprecedented hero customizability and RPG gameplay features. This high-end next generation MOBA is the first release from the Swedish stealth startup. “I wanted to play a MOBA where I could totally customize how my hero looked and, more importantly played, but I couldn’t find one,” explains Stefan Ljungqvist, developer at the Stockholm based studio.

While giving the player complete freedom over character customization, which includes full control over character appearances, Sentinel battles where players can choose their endgame boss fight and extra features like PvP quests, Deadbreed sets itself from pack by offering a ton of unique features never before attempted in the genre.

“Talking to friends, I realized I wasn’t the only one wanting this, so we decided to make it. Also, this was our chance to make a darker themed MOBA for hardcore gamers like ourselves and bring in some additional RPG gameplay features.” The response from Deadbreed’s weeks old Steam Greenlight campaign and community feedback indicate that many gamers seem to agree. After a decade of making triple A action console games, it feels good to return to your roots,” continues Stefan, who also has a background as a pen-and-paper RPG and miniatures games designer. “It feels great to make monsters again!”

Deadbreed is currently accepting signups for its upcoming closed Beta and is available for PC. For more information, visit: http://www.deadbreed.com/