Monthly Archives: January 2015

Chillingo launches Raids of Glory

Raids of Glory

Leading independent mobile games publisher Chillingo and Finnish studio Nitro Games today announced the worldwide launch of Raids of Glory on the App Store.

Build, raid and conquer!  Raids of Glory is an epic game that takes the combat strategy genre to a whole new level on mobile.

Fortify your own stronghold, raise a terrifying gang of fearless buccaneers and wreak havoc with your friends!

Take direct control of your pirate armies and their Leader using intuitive “tap-to-target” touch commands as they obliterate one of thousands of rival bases.

Raids of Glory utilizes the power of Apple’s Metal Technology to produce stunningly detailed battlefields and unprecedented 360-degree camera control making it one of the most glorious looking games on mobile.

Fight terrifying pirates in a quest for gold and rum or team up with friends as you battle for glory in epic tournaments. Take your place as the most notorious gang in the land.

Raids of Glory is available worldwide from the App Store on iPhone and iPad.

Captain Heroes: CBT registration now open

Captain Heroes

ZQGame Global, a wholly-owned subsidiary of Shenzhen ZQGame Network Co., Ltd (SZSE: 300052) today announced that its arcade shooter and RPG amalgam, Captain Heroes is now open for closed-beta registration.

Captain Heroes is a spin-off based on the popular iOS and Android action-RPG, Soul Guardians. As a stand-alone story, players will collect and manage squads of up to three wily Captains as they wield guns and hurl explosives in over-the-top, arcade shooting gameplay.

Closed Beta sign-ups are open for players with Android devices. Registration can be found by following the link: http://bit.ly/captainheroescbt

The Kraken Pirates are waging war to conquer the world and it is up to the Captains of Midgard to foil their plans before the magnificent continent of MU and the rest of Midgard is entirely under their control.

Game Features

Endless Shooting
Dynamic dual thumb controls to duck and dodge enemy fire while simultaneously targeting moving enemies.

Story-Driven
With more than 300 stages ready for launch, the game has a stand-alone story, deeply intertwined with the events surrounding the Soul Guardians universe.

Game Modes Galore
Clear timed attack stages, poison modes, hostage situations and more, plus, what’s a game without zombies? The undead await.

Collect, Enhance, Evolve and Assemble
Each Captain comes with their own unique rate of fire, strength in damage and health. With countless Captains to obtain throughout the course of the story, upgrading each to assemble the perfect team load-out of up to three characters during battle will be crucial in both PvE and PvP modes.

Players can visit the Official Captain Heroes Facebook Fanpage for more details and updates: https://www.facebook.com/captainheroeszq

Total War ATTILA: New Black Horse cinematic trailer revealed

As long, bitter winters set in across Europe and crops wither in the field, the Gothic people find themselves at a turning point. Furthermore, their homelands to the west of the Black Sea lie directly in the path of Attila The Hun’s terrifying ambition. To survive, they must learn to live as wayfarers, ranging far afield in order to find a secure, more fertile home.

Highlighting the themes of climate change, famine, and the threat of Hunnic conquest which drive mass migrations in Total War: ATTILA, this latest cinematic trailer presents a bleak vision of life at the dawn of the Dark Ages. As they approach the borders of Rome, the Goths realise their future hangs in the balance: the rider of the black horse has the power to decide their fate.

To survive in this world of turmoil and strife, certain factions have adopted a migratory lifestyle, characterised in Total War: ATTILA’s new horde mechanics. Unlike traditional Total War factions, whose development relies on static towns and cities, these migrating hordes are free to rove the map and pitch their tents where they will. Hordes represent the military might of an army combined with the economic, production and recruitment potential of a settlement, and offer players the first truly nomadic experience in Total War history.

For more info, visit http://www.totalwar.com/attila

Lyteshot: HvZ creators supports new sensor gaming device

Lyte

In the wake of LyteShot Inc.’s recently announced Kickstarter campaign (help support it here), the studio is proud to reveal the innovative team-based game Invasion, one of the three titles in development for its disruptive new platform coming to iOS and Android this year. Invasion is the creation of Chris Weed and Joe Sklover, two key developers who launched the LARPing phenomenon Humans Vs. Zombies, a massive scale, team-oriented game pitting commandos equipped with Nerf guns and marshmallow shooters against swarms of “zombies.” Invasion is the next step in the live-action gaming phenomenon, tasking players to cooperatively band together in teams led by a squad “commander” to stop a widespread virtual plague.

Assassin: The Game, the first of three titles, will be coming at product launch, with Besieged and Invasion coming shortly thereafter. Invasion will round out the lineup, bringing a refreshing level of development support and an entirely new game for players to dive into. In Invasion, the world has been overrun by deadly pathogens. Players must band together cooperatively with other “survivors” to fight back and reclaim their neighborhood, and then, as the game progresses, eventually the planet.

“We’re absolutely ecstatic about the development of Invasion for LyteShot,” said Chris Weed, one of the key creators of Humans Vs. Zombies. “With a series of unique roles to involve the squad in eradicating the digital plague, gamers will use LyteShot wands in totally unique ways to help their teammates with skills only they possess. This is a completely new game and we’re confident that players will love it.”

Using a survival-style gameplay approach where winners achieve the highest level of kills and reach the maximum geographical reach, Invasion pits teams against non-stop waves of enemy plague attacks, while giving their team unique roles to fulfill. Players take on specialized roles including Commander, Eradicator, Vanguards, and Technicians to tactically eliminate the growing plague.

Key Features to the Four Roles of Invasion:

  • Commanders: There is one commander per team, and his/her role is focused primarily on strategic and effective communication with the whole team. Commanders have an eagle eye view of the entire map and decide how the team can best apply its resources. The Commander’s map receives information from the entire team and deploys other players to fulfill their specialized duties.
  • Eradicators: This role is crucial as it’s the only role in which the player is able to directly fight back against the computer enemies. Eradicators are central to every strategy.
  • Vanguards: Without Vanguards, players cannot plan ahead. Vanguards are able to view a much larger area of the map than any non­-commander roles. Thus, the Commander can see much more of an area if he sends a Vanguard to scout it out. Vanguards also can deploy decoys to allow them and their friends to escape, to buy precious extra seconds, or to lure enemies to their death.
  • Technicians: The technicians are masters of energy. They are able to carry more of it than any other role, and therefore withstand more attacks, repair more depleted extermination fields or recharge their teammates. They are deployable, though defenseless, providing the team’s base with additional energy. In addition, the energy lost over time by extermination fields is greatly reduced when a technician is nearby.

Played in a series of rounds, each successive round of Invasion increases the radius of the playing area and the intensity of the oncoming enemy plague. Once the round begins, the majority of enemies will appear in this new area. A round is over when all of the enemies have been eliminated. LyteShot automates the entire game by seamlessly tracking all in-game activity and displays real-time scores for players and fans tracking the games online.

Pioneering game system creator LyteShot went live with the groundbreaking KickStarter last week for their mobile gaming platform that turns any place in the world into your gaming arena. LyteShot’s open platform reimagines mobile gaming on iOS and Android smart phones and the next generation of heads-up displays (HUD) for unlimited real-world multiplayer experiences. Check out and support the Kickstarter here now.

One Piece Online: JoyGames Announces Closed Beta Test

One Piece Online

Today, JoyGames would like to announce closed beta for their new tower defense ARPG One Piece Online. The closed beta phase will begin on January 15, 2015 at 7am PST. Players can begin playing One Piece Online visiting this link.

ARPG Tower Defense Mode
One Piece provides a brand new “ARPG Tower Defense Gameplay Mode. ARPG Tower Defense gameplay combines the role-playing, real time battle of ARPG with the “tower defense” battle mode; it combines both battle strategy and operation into one and improve upon it which creates a “double enjoyment”. This brand new gameplay mode will not only provide brand new gameplay experience for players but add in new wave of energy to the browser game market.

Following the OnePiece Storyline
“OnePiece Online” faithfully reproduced hundreds of famous characters from OnePiece to create the most extravagant world of Pirates. By just clicking a few buttons, players can build a team of pirates to sail the world.

Luffy, Zoro, Sanji…these famous characters will all become your crew members. The Yonko, the Three Admirals, the Shichibukai..all these legendary pirates will be under your command. Nami, Robin, Hancock…all these beautiful ladies will join you on your trip. “OnePiece Online” includes all these well know partners and you can receive task from them, battle against them, or recruit them into your own pirates team and roam the ocean. Each partner has own special skills so players can recruit them according to own personal preference and create the most unique Pirates team.

300 Instances for players to challenge
Each player who joins “OnePiece Online” faces about 300 different instances and players will need to strategize to pass through these challenges.

In the game, player will be asked to choose a class then match with different partners to create the best team to challenge the different types of instances. If the enemy BOSS deals high damage, players can create a team with high defense and high HP. If the enemy BOSS moves super fast, then players can create a team which can limit movement speed. With all these different challenges and all these different teams to create, players can enjoy strategizing in the Tower Defense ARPG gameplay!

Faithfully following the original manga while providing unique gameplay and strategizing, with these 3 features, and a series of server launch events to help you in “OnePiece Online”, are you ready for the challenge?

For more information on One Piece Online please visit Official Website at http://op.joygames.me/.

Battle of Toys: Arcade Brawler Launches on iOS

Battle of Toys

TinyBytes Games, a studio comprised of industry veterans that are committed to bringing fun-filled games to mobile devices globally, announced today that its brand new action brawler game, BATTLE OF TOYS, has launched for iPhone, iPad, iPod touch devices. In BATTLE OF TOYS, the bedroom becomes the battleground as players will find themselves in the midst of dynamic tap and slash fights with their favorite collectable toy figurines.

“In BATTLE OF TOYS, players of all ages can embrace their inner child and once again think back to the days of digging in the toy box to create their own toy battles”, said Andres Constantinidis, CEO of TinyBytes Games, “We love toys, so it was important for us to create a new gaming experience that delivers on the feeling of being young and playful while offering a quality game that features accessible controls and stunning graphics.”

BATTLE OF TOYS features an array of playable characters, each with their own unique weapons and special abilities that offer unique play style and strategy. Players will select their own exclusive action figure to enter the arena with in order to defeat their adversaries and battle for dominance. With nearly endless customization and upgrade options, toy combatants can be suited up to gain an extra edge in battle and do what it takes to win.

With Facebook capabilities integrated, players will compete against both friends and foes alike in BATTLE OF TOYS. Success can be tracked through Game Center Achievements and the goal is to be on top of the leader board. Compare and collect a variety of different toys and action figures at the capsule machine, an in-game feature that not only tests players luck, but rewards them with select upgrades.

Developed exclusively for mobile devices, BATTLE OF TOYS combines highly detailed graphics and animations with an intuitive combat system to deliver over the top fighting action. Updates for the title will be added regularly and will include even bigger toys into the collection.

BATTLE OF TOYS is now free-to-download on the App Store.

For more information on TinyBytes Games, please visit: www.tiny-bytes.com.

Dwell: Sandbox MMO announces release in 2015

Dwell

Punkdrift, LLC, an indie games studio located in the Phoenix metro area, and incubated by the Game CoLab, today announced that its game, Dwell: The Drifting World, has been greenlit by the Steam™ community, meaning the game will be published on the platform in the coming months. Dwell mixes the simplicity of popular open world building games such as Minecraft and Terraria and adds Massively Multiplayer Online Role-Playing Game (MMORPG) elements to deliver a new twist on the wildly popular creative sandbox game genre. Punkdrift is looking to open Early Access to the game in spring 2015. To follow Dwell’s progress on Steam, please visit: http://steamcommunity.com/sharedfiles/filedetails/?id=331371486

“Being greenlit means that we’ll now be able to leverage the tremendous reach of the Steam platform,” said Brady Welch, CEO and lead programmer of Punkdrift. “Using Steam to build our community has been a goal of ours and soon we’ll be able to see large number of players interacting in a completely persistent, modifiable world for the first time. Player interaction, especially on a grand scale, is what will really separate Dwell from other titles since it’s something that’s never been done before in this genre of open world sandbox games.”

Dwell features a completely modifiable open world where you can build your own houses, villages, and shops. Mechanically geared towards core PC players, yet aesthetically appealing for gamers of all types, Dwell will bridge the gap between sandbox players and veterans of the MMORPG community.

In Dwell, other players are the biggest challenge to overcome. With village sieges that can last weeks and a three life system that results in permadeath, attempting to foster healthy relationships and politics with others is a must. With Steam’s community entering the equation, lots of new challenges will arise and the results will likely be unexpected.

Dwell: The Drifting World Features:

  •  100% modifiable, open world
  •  Player-built houses and villages
  •  Customizable characters
  •  Pets and livestock
  •  Dungeons and bosses
  •  Stats and skills to master and specialize in (farming, crafting, mining, etc.)
  •  PC, Mac, and Linux compatible

More information can be found at  www.PlayDwell.com