Spellweaver, a new Digital Trading Card Game, has officially been Greenlit and will be coming to Steam later this year. Spellweaver is a classic style trading card game set in a fantasy world where various faction’s spellweavers battle for supremacy. The trading card game features a variety of unique features that set it apart from other card games on the market. Sign up for the closed beta at http://spellweaver-tcg.com.
While players of other TCGs will be familiar with the core concepts behind the game, Spellweaver has a number of unique twists. Entirely new concepts include creature speed attribute, and up to three customizable hero abilities, and a method to reduce the odds of having a “land starved” draw. Your spellweaver starts each battle with 1 special ability and can gain up to two additional abilities mid match. Spellweaver also plans on supporting special Hearthstone style arena modes, a full ranked ladder with event support, and more.
Spellweaver is planned to be a free to play game with limited costs imposed on players who wish to pay and plenty of ways to gain free cards and packs. Sign up for the closed beta at http://spellweaver-tcg.com or join us for open beta around April.
OnRPG has partnered with Reto-Moto to celebrate Heroes & Generals hitting the top 10 section of Steam’s most popular free to play games with a special Veteran Pack Giveaway!
Heroes & Generals is a free-to-play Massively Online FPS with a strategic multiplayer campaign, set in the midst of World War II Europe, where the United States, Germany and the Soviet Union all fight each other for control. Player can choose to play as ‘Heroes’, fighting in varied roles as soldiers or commanding planes, tanks and other vehicles, or take control of the war as ‘Generals’ determining strategic direction and managing battlefield assets, army units and reinforcements.
The game merges first-person shooter action with a rich strategic layer where player decisions can turn the tide in an ongoing war among thousands of online players.
Today, Tripwire Interactive returns with the release of the latest installment in its multi-part developer diary series for the highly anticipated PC and PlayStation®4 title, KILLING FLOOR 2. In a continuation of Weapons and Perks: Part 1, the newest video, Weapons and Perks: Part 2takes aim at what KILLING FLOOR 2 has in store in its heavy arsenal. For starters, the team pairs each perk with a specialized base weapon and grenade. Players can then customize their specific perk skills as they progress in the game to suit their Zed-slaying style. With Tripwire Interactive’s superb track record of creating realistic, fast-paced action weapons, they’ve worked hard to perfect the art of gratifying weaponry in KILLING FLOOR 2.
Blending functionality and realism with high-frame rate animations, KILLING FLOOR 2 features weapon animations that clock in blazing fast at over 200 frames-per-second compared to the average of 30 FPS found in most First Person Shooters. With the return of Zed Time, which has been enhanced for KILLING FLOOR 2, players will be seeing nothing but red!
In KILLING FLOOR 2, players descend into continental Europe where the outbreak caused by Horzine Biotech’s failed experiment has quickly spread and gained unstoppable momentum, essentially paralyzing the European Union— Just one month after the events in the original KILLING FLOOR, the specimen clones are everywhere and civilization is in disarray; communications have failed, governments have collapsed, and military forces have been systematically eradicated. The people of Europe know survival and self-preservation too well and lucky survivors have gone into hiding.
Not all have given up hope though… A group of civilians and mercenaries have banded together to combat the outbreak and established privately funded operation bases across Europe. Upon tracking specimen clone outbreaks, players will descend into zed-laden hot zones and exterminate them.
KILLING FLOOR 2is developed and published by Tripwire Interactive for the PC, SteamOS and PlayStation®4 computer entertainment system and is slated for release in 2015. This title has not yet been rated by the ESRB but Tripwire Interactive anticipates a rating of “M” for Mature.
Global Strike is the first non-plugin 3D FPS browser game. Players can simply open a browser and immediately begin to experience excellent FPS gaming. The game adopts a self-optimizing 3D engine, bringing a smooth gaming experience to players without any network delay. The game also provides multiple combat mode choices for players, such as mutant, solo, team and bomb defusal modes. This new Classic FPS is now available in your browser at the official website http://strike.game321.com. Maps continue the high standard provided in FPS client games as well, making the game even smoother.
Death Cross:
Energy is indispensable and the fight for energy continues in the new world. This was the largest nuclear power plant in the old age, providing humans with plenty of cheap clean energy. It’s even useful in the new era and the battles for its ownership never ceases.
Cargo Ship:
It used to be a thriving commercial port. However, the battles have turned this place and its surrounding area into ruins. Though it is no longer as prosperous as before, it still continues to play its role. Sea transportation is vital and it’s also the conquerors’ stronghold for supplies. To destroy the conquerors’ supply, the avengers plan to stop them completely. The battle here is more intense than ever.
Desert II:
The uninhabited desert was once a launch site for missiles. When the war broke out, the avengers bought a great number of nuclear warheads from terrorists. This was a threat to the conquerors, and created a shadow of darkness above everyone. The chief of the avengers promised that he would never wage a nuclear war. However, his disordered leadership does not always follow instructions and could destroy this world at any time.
Abandoned Factory:
This factory used to be the production base of a large multinational chemical company until financial woes forced it to shut down. Due to continuing wars around the world, most countries have gone bankrupt. Thus, the world is controlled by the enterprises thriving from these wars. Scientists were found working in the factory and armed soldiers strictly controlled the entrances. There were rumors that biological weapons were secretly being developed in the factory. To prevent biological weapons from damaging normal citizens, the secret development was forced to end. Since then, the Abandoned Factory has becoming a target of people in search of bio weapons. The Abandoned Factory has become a fierce battlefield.
Blood Raid:
This is the most compact map so far. It is doomed to be the most bloody place. Enemies can be easily seen by a turn or a step which means you can be killed at any time. Here, the only thing you can do is to attack to protect yourself. Any negligence will be a chance to lose your life. This is the Blood Raid.
Great Canyon:
An ancient temple ruin with amazing sculptures and a long canyon circumvented inside. This is the Great Canyon map, specially designed for Global Strike. Two parties fight against each other by standing on opposite sides of the Great Canyon. It is a good place to test players’ abilities and skills. This small space provides fierce competition. Who will be the winners? Let’s see who has better sniper skills.
Once again I’ve been among the rare few to lay eyes on Wargaming’s ultimate masterpiece. Any who denies World of Warships as said ultimate masterpiece is a delusional World of Tanks fanboi. World of Warships is pushing the limits of military arena gameplay in astounding ways each and every time I’ve visited. Despite being so amazing, the perfectionists in St. Petersburg still feel its not ready for press video recording. As such I will do my best to capture in words the newest features and upgrades World of Warships is bringing to the table.
For starters, those familiar with World of Tanks Xbox 360 edition will be happy to know that World of Warships has begun implementing the ribbon system. For those not involved with this console gaming community, the Ribbons are both a real time and post match method of announcing player successes in various activities contributing to their team’s victory. In the case and long range barrage that is a typical death match in World of Warships, this ribbons are vital not only for bragging rights, but helping you realize exactly how you’re supporting the overall effort of battle.
Beyond this, World of Warships has expanded upon the Destroyer smokescreen ability to grant every cruiser type a unique active trump card ability to give the gameplay more flavor. For instance, battleships can now activate a hyper repair ability to give them the gameplay feeling of facing (or being!) the ultimate dreadnought of the sea! Cruisers can now hyper charge their antiair fire, increasing their area of control in the skies to cripple pesky carriers from overpowering your more vulnerable allies. And carriers… well carriers are already OP artillery needing nerfing. So they get nothing special as their mechanics and planes as they’re already implemented is more than enough to make them a unique snowflake hamming up the dps while hidden amidst the icebergs. Though on the note of carriers, I learned that while the higher tier carriers (which apparently go as far forward in time as the USS Essex!) can carry more planes total, there are limitations in place of how many planes they can send out on missions at a time. They’ve also changed the fuel system out in favor of an ammunition system, meaning carrier pilots can focus a bit more on their positioning thanks to a bit less micromanagement of their warplanes.
Speaking of icebergs, a new map was on reveal in the press room taking the standard Wargaming capture or kill mode to an interesting new level. See the twist is instead of two main bases for each side to capture for the win, you now need to control 4 spread out points across the map for ultimate victory. Which wouldn’t be THAT much of a twist, if not for the positioning of the control points within a jagger ship destroying field of icebergs. If you haven’t seen Titantic recently, its worth mentioning that this is bad news bears for any large vessel lacking the mobility and turning angle required to safely maneuver the icy landmine field to enter these points. And if your enemy should happen upon you once you’re inside, you can be sure that options for escape are quite limited, especially when torpedoes get involved.
As expected, even in the short time since my last demo, the visuals of World of Warships have jumped 5 knots in quality. Ships now sport impressive emblems on the starboard, and have the most 1:1 representation of real damage reflection in the hulls. This means shells blasting through the lower hull will actually offer a look into the fiery hell of the lower halls. Taking a direct hit to your primary guns will not only disable those guns, but blow the hell out of them visually. When your ship goes down, it will already look like a massive wreck of a vessel that should have already sunk. Of course in true Wargaming fashion, they’ve studied the blueprints of every ship and properly reflect damage values based on how lightly armored or vital of a point you impacted with your shots.
I pressed the team about their recently revealed weather system in World of Tanks Xbox One edition. As one would expect from some of the promo trailers, it’s certainly something they are excited to push into. Not for launch mind you, as its a monumental effort to accomplish realistically and enjoyably. But if you always dreamed of manning the Yamato through a typhoon, one day this dream will be a reality.
Another interesting twist on the typical Wargaming progression system that World of Warships is testing relates to their crew customization. It seems rather than a pure vertical progression system with crew upgrades, they’re looking at ‘side grades’ that don’t necessarily make a veteran player better than a new player that has the same ship unlocked, but rather adds a different take on the way the ship plays. Expects lots of trade-off decisions here as you build out each vessel to your personal preferred playing style through the crew system.
As things stand, World of Warships still plans to launch as a two nation team arena battle. With the exception of a single Russian vessel that happens to sit in the harbor near the developers’ Russian studio of course. Though I can’t share details, something massive is in the works in the coming weeks. It’s an exciting time to be a fan of Wargaming, so stay tuned for some breaking news that may arrive within the month!
See the gameplay in this brand new trailer from Wargaming: