Monthly Archives: March 2015

Dying Light Hard Mode and New Content Available for Free

Dying Light Artwork

The latest content pack for Dying Light is landing this week. The update comes completely free for all Dying Light players and is loaded with extra outfits, new weapons to be found in the quarantine zone, gameplay tweaks, the much-anticipated Hard Mode and more.

All this brand-new content is a part of the ‘Hard Mode Patch’, which is available on all platforms in North and South America as of today (March 10th). The update will come to Xbox One and PC for the rest of the world on March 11th. PlayStation 4 players outside of North and South America will receive their content on March 14th.

A special video guide has been created to give Dying Light players a quick but detailed review of the most prominent features of the ‘Hard Mode Patch’, with a the focus on the gameplay changes introduced by the new difficulty level.

‘HARD MODE PATCH’ KEY FEATURES:

  • HARD MODE – a new challenge for die-hard survivors
  • EXTRA OUTFITS – including national and reward outfits
  • DOZENS OF NEW WEAPONS – Bone Splitter, Rune Hammer & more
  • Rarity level GOLD – for the most sought-after weapons out there
  • Various gameplay tweaks and improvements

 

The Ultimate Survivor Bundle DLC will also be available as of the 10th of March in North and South America on all platforms. The DLC will be made available on the 11th of March for rest of the world on all platforms. The Bundle is a part of the Season Pass or can be bought separately at 4.99 USD/ 4.99 EUR / 3.99 GBP.

Descent Franchise Returns With Descent: Underground

Descent Auger Logo

Descendent Studios, Inc. announced today it will reboot the popular Descent® franchise with its upcoming first-person vehicle shooter, Descent: Underground coming to PC. A Kickstarter for the new project can be found at http://descendentstudios.com/ks

The unique six-degrees-of-freedom game play has all but vanished… until now! Descent: Underground will bring the frenetic and pulse-pounding gaming experience back and add upgraded gameplay and features including Voxel technology, customizable ships, team and individual play, changeable maps, special weapons and upgrades, and so much more!

Descent Model

Descent: Underground will offer a distinctive gameplay style that gives players the ability to pit their flying skills against players around the world. Imagine fighting with 10, 20, 30 or more people all battling and acquiring minerals to keep the people on earth alive for one more day!

The game is being spearheaded by Eric “Wingman” Peterson, who is well known by PC gamers for having worked on the Wing Commander franchise, as well as Starlancer, and more recently as the President of Production for Cloud Imperium Games, the company behind the crowdfunding juggernaut, Star Citizen. Peterson is also known for being the host of the hit Internet web series, “Wingman’s Hangar.”

Descent Tail

“We are bringing back that sensational feeling of fighting with six degrees of freedom while playing Descent,” said Peterson, CEO of Descendent Studios. “But we aren’t stopping there, we aim to take it up a few notches, by allowing players to dynamically change the map & customize their ships, to play as a part of a team or simply battle it out rogue style all alone. In addition, players will be able to create items and maps for the universe and get their own creations into the game”

Descent: Underground is a six-degrees-of-freedom, first-person-vehicle shooter set in the asteroid fields between Mars and Jupiter around three-hundred years into the future. Giant corporations have replaced national governments and have taken to space in a gold rush of mining operations. The flight and combat skills of their pilots help dominate enemy companies and pilots become heroes as their battles are broadcast back to earth for fans to cheer on their favorites.