Monthly Archives: March 2015

Total War Attila: Longbeards Culture Pack Now Available

Total War Attila

The first Total War™: ATTILA downloadable content from the ‘New Content Team’ at Creative Assembly, The Longbeards Culture Pack, brings three new playable factions to Total War: ATTILA. The Langobards, the Burgundians and the Alamans may be used in single or multiplayer campaign modes as well as custom and multiplayer battles.

Alongside new unique units, buildings and objectives, a new feature called ‘The Lay of Ybor’ presents the player with a series of linked narrative events, with a series of branching narrative choices. As the story draws to its conclusion, Ybor himself becomes available as a general for your armies, complete with traits that mirror the choices you have made.

The Total War ‘New Content Team’ at Creative Assembly last worked on the Wrath of Sparta Campaign Pack for Total War: ROME II and are now getting to grips with a rich roster of new DLC and free content planned for Total War: ATTILA.

For further information on the contents of the Longbeards Culture Pack, check here.

New Magicka 2 Release Date Reveal Trailer Available

Magicka 2

Paradox Interactive, a publisher of games and a singer/songwriter of ice and fire, today published a completely fair-use trailer for Magicka 2, the forthcoming magick-mixing game for PC and the PlayStation®4 computer entertainment system. The trailer, containing all-new gameplay and allegedly new ideas, celebrates the upcoming launch of Magicka 2, which will arrive on PC and PS4® on May 26, 2015. The game can be pre-ordered on PC beginning today, with PS4 pre-orders starting soon, according to the alarm Paradox has set on its Night Watch. Magicka 2 will be available for $14.99 on both platforms.

Apart from the opportunity to get your wizard robes to the cleaners and back in time to play the game on launch day, pre-orders of Magicka 2 also include an exclusive hands-on sneak peek of the game. Early supporters will gain access for themselves and three friends to the sneak peek, taking place on both PC and PS4 on May 5th (May 6th for European PSN).

All pre-orders will also allow players to sample the Game of Robes by gifting them a unique in-game robe, available in both Magicka 2 and Magicka: Wizard Wars; Paradox knows that a robe is the best way to stay warm when winter is coming.

For more information on the game and how to pre-order it, direct your magical spirit portal (AKA, your browser) over to www.Magicka2.com.

Ashes of the Singularity: Most Advanced RTS Game Ever Announced

Ashes

Humanity embraces its next evolutionary phase while an existential war is waged on an unprecedented scale across the galaxy: at this year’s Game Developer Conference, Stardock pulls back the curtain on Ashes of the Singularity, revealing the long-awaited first title to harness the groundbreaking power of developer Oxide Games’ Nitrous engine. The Founder’s Program for Ashes of the Singularity is now live at http://www.ashesofthesingularity.com

Humanity long ago shed its mortal skin and developed into beings of pure consciousness. But the Singularity is a thing of the past and the very future of human existence is being threatened. Though the post-humans wield godlike power, they find themselves at war for domination of not just the Milky Way but all galaxies with Haalee, the sentient AI, who is bent on saving the universe from post-human predation.

“In Ashes of the Singularity, players can take command of the forces of either the post-humans or those of Haalee,” said Brad Wardell, president & CEO of Stardock. “This is a galaxy-wide struggle in which each ‘battle’ wages across the surface of an entire planet. The scope of the conflict is unlike anything players have seen before.”

Pouring your human consciousness into thousands of deadly constructs, the time has come for you to join epic confrontations where countless robotic manifestations of war smash each other into scrap only to be replaced as factories convert all available matter into a steady stream of fresh war machines. In this war for ever-more intelligence, where control of matter to fuel the expansion of computing power is the only goal, the struggle will inevitably consume the galaxy…one planet at a time.

A real-time strategy game on a scale never before seen, where even the smallest units have diverse, independent weapons systems on them and every shot fired has its own targeting solution and ballistics model, Ashes of the Singularity explores entirely new and engaging gameplay fundamentals coupled with jaw-dropping visuals. With literally thousands of units acting independently on screen at the same time, players are introduced to a familiar infrastructure of real-time strategy gameplay while focusing their attention not on small engagements between a handful of units, but instead waging large-scale wars across multiple simultaneous battlefronts.

“The scale of Ashes required us to create a new type of 3D engine,” said Dan Baker, graphics architect at Oxide Games. “We wanted to make a game that didn’t just depict a battle but an entire war in real time, with thousands of independent units acting simultaneously.”

Ashes of the Singularity offers innovative multiplayer alongside its epic single-player campaign that tells the tale of the Singularity and complications arising from humanity’s evolution away from physical form. League structures, leaderboards, stats and other features will be announced as development continues, powered by Stardock’s cloud-based Project Tachyon metagaming services (led by lead architect Adrian Luff, who helped build Blizzard’s Battle.net).

Founders will be invited to the friends-and-family alpha test before the general public. Founders also get access to exclusive behind-the-scenes development materials in the Founders Vault and a discount off of the game’s full price. Dedicated fans can also purchase a lifetime subscription to all forthcoming Ashes of the Singularity expansions and DLC for a one-time cost. Details available at http://www.ashesofthesingularity.com/store.

Ashes of the Singularity demos take place this week in booth #2655 by appointment only at the Game Developer’s Conference in San Francisco’s Moscone Center. Ashes of the Singularity can also be seen in the Microsoft area of the expo floor.

For more information please visit http://www.ashesofthesingularity.com

Servo: New War Marchine RTS Game Coming Soon

Servo

From the minds behind some of the most iconic PC games in the last two decades comes an incredible new title: Servo, a real-time strategy game that marries the persistent progression of gathering and equipping scavenged loot with intense RTS gameplay. Created by ex-Ensemble Studios developers at Allen, TX-based independent studio BonusXP and published by Stardock, Servo is now available for pre-order at http://www.servogame.com/store for $19.99. Servo will enter Early Access in the coming months before its release later in 2015 and is being demoed at this year’s Game Developer’s Conference in booth 2655.

Servo puts players in command of a team of far-future mercenaries who pilot their immensely powerful giant war machines, called Servos, in dangerous missions to profit from the deadly but valuable Bloom that consumed Old Earth centuries ago. Though humanity fled the doomed Earth decades ago, the way home has recently reopened – and the mysteries lying dormant in Old Earth’s ruins will change humanity’s fate once again.

All of Servo’s modes demand players master the economic, tactical, and strategic layers that make up the backbone of deeply involved real-time strategy gameplay. Capture Bloom sources to power global upgrades and Servo-supporting drone armies in order to win competitive player-versus-player games. Survive wave upon wave of terrible Bloomspawn attacks through skillful coordination with friends in co-op battles. Unravel the mysteries of Old Earth by overcoming the unique challenges in each of the 25 story-based missions.

Win or lose, every battle unlocks new parts to equip onto your Servos. Void Beams, Hydra Launchers, Nemodium Blades, and much more can be slotted into the dozen-plus slots on each Servo. Designing a team of Servos that works well together to execute your strategies – and can react to the new challenges each match brings – is as important as building up an economy or landing a perfect rocket swarm.

The team behind Servo includes longtime Ensemble Studios and Age of Empires veteran Dave Pottinger and respected strategy mind Bruce Shelley, whose design credits include Civilization, Railroad Tycoon, and Age of Empires.

To learn more about Servo, please visit http://www.servogame.com.

Chibi Warriors Releases Cross Server Arena

Chibi Warriors

37Games is thrilled to announce a Chibi Warriors update! This update introduces a set of new features that include high-level additional Cross-Server Arena and Enchanting system. We currently have 26 dedicated servers available. Some of the updates include:

Cross-Server Arena: We’d like to give players from all servers a chance to communicate and learn party strategy from others, so we will release Cross-Server Arena where you can battle with the top 20 players from each server will receive fabulous rewards. The Cross Arena unlocks at Level 60 and will be held every other day.

Enchanting system: A warriors’s equipment greatly influences their battle rating. Enchanting can greatly increase equipment base attributes, and the higher the enchanting level, the higher the bonus. After enchanting system is unlocked, the warrior character will have a new and brilliant look.

Among the newly-added features,we will be holding events not in-game but also on Facebook. Be sure to check these events out so you can learn more about the new systems and meet some of your Chibi Warrior friends!

Chibi Warriors is a browser-based strategy games. Players customize and recruit warriors, customize their battle formations, and work their way up the ranks in the power struggle of Ancient China.

For more info, visit :http://chibiwarriors.37.com/

GTA Online: Adversary Modes and More Coming March 10th

GTA

Next week, Heists will deliver a brand new gameplay experience to GTA Online, offering players the chance to team up to take down big scores. Alongside this massive new addition comes a range of new features and enhancements to make the entire GTA Online experience bigger and deeper.  Adversary Modes bring three new kinds of competition to GTA Online while new Daily Objectives and other Freemode activities bring new life to the hectic streets of Los Santos and Blaine County.  Here’s a rundown of just some of the new features and additions launching next week alongside Heists that will continue to expand and augment the world of Grand Theft Auto Online.

NEW ADVERSARY MODES
These brand new player vs. player modes bring a range of intense new competitive challenges to GTA Online. Adversary Modes will unlock as players progress through Heists.
Come Out To Play
A team of three Runners just trying to make it home, and a team of Hunters are out for blood. Runners are well-armed but limited to movement by foot, while the opposition wield free-aim shotguns and ride motorbikes or ATVs. Hunters must stay on their bikes and have access to unlimited lives, while the Runners have just one life but all their weapons available to pick off the Hunters at will.

Siege Mentality
Up to four players stand their ground, outnumbered but not outgunned as they fight to survive against up to 6 determined attackers in a location defense mode, GTA style. Attackers have unlimited lives but fight only with sawn-off shotguns. Defenders have full use of all their weapons.
Hasta La Vista
The chase is on as Truckers in big rig cabs hunt down a team of Cyclists. The Cyclists’ goal is simple: reach the final checkpoint without getting crushed under the wheels of the pursuing trucks. Without traditional weapons the Truckers must rely solely on their vehicles to crush the Cyclists. Meanwhile, the Cyclists must harness the maneuverability and acceleration of their bikes to evade the trucks, while keeping an eye over their shoulder. If one of the Cyclists reaches the checkpoint, the Cyclists win. If all Cyclists are terminated, the Truckers prevail.
Daily Objectives
The Los Santos daily hustle just got a little more lucrative. Whether players tend towards Jobs or free-form activities, Daily Objectives will give the player a rotating series of challenges to take on for GTA$ rewards. With three new objectives per day, players can stack up challenges over consecutive days to earn bonuses of up to $500,000.
New Free Mode Activities
Players also have new opportunities for cash and RP rewards with new activities added to the world in Free Mode. Players should be on the lookout for calls from Lester, who may need help to distract the cops in a specific area while Lester’s accomplices finish their criminal business. Lamar may call looking for help destroying a vehicle or two, while Trevor and Ron need occasional help picking their business rival’s planes out of the sky. Along with GTA$ and RP bonuses, there are all-new Awards available for completing these challenges with style.
There’s also a new in-game Email notification system that will allow players to contact and message any of their GTA Online friends, no matter what session they’re in – as well as a host of new Awards that yield new items including exclusive t-shirts and car modifications.
Everything detailed here will be added to GTA Online for consoles in tandem with Heists on March 10th and on day one for PC when it launches on April 14.