Monthly Archives: March 2015

Dying Light: Ultimate Survivor Bundle DLC Launches March 10th

Dying Light

Today Techland announced that the second content drop of the Season Pass for Dying Light will launch on March 10th. The Ultimate Survivor Bundle brings a collection of unique items to the quarantine zone, including blueprints for four one-of-a-kind weapons: The Constable, the Night Club, Lacerator, and Buzz Killer. On top of that, the bundle comes with three distinctive character outfits: the Ninja, Urban Explorer, and Special Agent. The Ultimate Survivor Bundle will be available across all platforms as a part of the Season Pass offer or separately at 4,99 USD/ 4,99 EUR / 3,99 GBP.

Also on March 10th, a new free update for Dying Light will be released. Along with various improvements to the game’s performance, gameplay balance, online functions, and visual fidelity, patch 1.4 will introduce a specially designed Hard Mode, allowing players to add extra challenge and realism to their game. Furthermore, the update adds an additional tier to weapon rarity level, extra rewards for completing the game, more character outfits, and dozens of new weapons. All content of patch 1.4 will be available for free on all supported platforms.

For more info, visit http://techland.pl/

Games of Glory: Making UK Debut At EGX Rezzed

Games of Glory

Lightbulb Crew, the Franco-Swedish independent studio currently developing Games of Glory, will be stepping off its home territory for the first time later this month to exhibit at London’s own EGX Rezzed. From March 12th – 14th, gamers will get the chance to try out Games of Glory and chat with the developers and game designers on-site. Further activities to take place during and around the EGX Rezzed will be announced in a more detailed plan to come next week.

“The game had a great reception at Paris Games Week, France and at Dreamhack Winter in Sweden, so coming to London felt like a natural next step, ” said Anders Larsson, studio founder, Lightbulb Crew. “Getting feedback at this early phase is very important to us, and we can’t wait see to see what UK gamers have to say about our project.”

The free-to-play multi-player game aims to incorporate shooter elements to a MOBA setting. Lightbulb Crew is focused on continuing to develop the game together with its community, and participating in live events like the EGX Rezzed is just one facet of a community-centered philosophy. Games of Glory fans around the world can participate in weekly online community votes to decide graphical and gameplay aspects of development. The Games of Glory alpha is open to everyone. Gamers interested in participating can download the game and create their free accounts by visiting http://alpha.games-of-glory.com.

Arma 3 Hosts Marksmen DLC Exclusive First Look Livestream

Arma 3

This Saturday March 7th, starting at 17:00 UTC, Bohemia Interactive will be hosting an exclusive First Look Livestream for its upcoming Arma 3 Marksmen DLC.

Straight from Bohemia Interactive HQ in Prague, members of the Arma 3 development team will be showcasing the seven new DLC weapons – alongside much anticipated new features, such as Virtual Garage, weapon resting and bipods, the improved simulation of recoil and suppression, and various enhancements to sound. The session is expected to be about one and a half hour, and will be streamed to the official Arma 3 channel on Twitch.

“After many months of hard work, we’re excited to finally present the upcoming Marksmen DLC to Arma 3 fans. There’s a lot to show. We have seven new weapons, new showcase scenarios, a feature called Virtual Garage, a brand new multiplayer mode – and not to forget, major free platform features, such as weapon resting and deployment, which have been on the community wishlist for a long time. We hope to see all of you joining us for the livestream this Saturday!”, said Matt Lightfoot, Associate Producer at Bohemia Interactive.

To enlist for Arma 3, people can purchase the regular edition of Arma 3 (44.99 EUR/39.99 GBP/59.99 USD) and the Arma 3 Digital Deluxe Edition (49.99 EUR/42.99 GBP/64.99 USD) – which includes the Arma 3 soundtrack, tactical maps of Altis and Stratis, a tactical guide containing more than 350 pages, and Bohemia Interactive’s debut game Arma: Cold War Assault – from Steam and Store.bistudio.com. A boxed version of Arma 3 is sold at many of the major high-street retailers. For more information about Arma 3, please visit www.arma3.com

Shifu: Kung-Fu MMO Receives March Update

Shifu

The Global game publisher 37Games is releasing a new update for its Kung Fu inspired MMORPG “Shifu” on 4th March,2015. New features include The Soul of Mount System and the Beast Soul Awaken Pill. Shifu takes players back to the times of Ancient China where rival factions battle in an all-out struggle for supremacy.

The Opening Mount system awakens the hidden Sacred Beast soul that resides in every beast you manage to tame. Whenever a mount reaches Rank 6, ingots can be used to awaken the beast soul.Each subsequent awakening accumulates blessing points, which increases the probability of a successful awakening.

Upon awakening, the beast soul will turn into a fierce dragon. Under its hideous form lies the primal power which players can use to buff their character.

In addition, players can use [Beast Soul Awaken Pill] to open Specialized Resistance. There are 14 Specialized Resistances in total, which only activate after a Mount Skill reaches level 400. Players will be immune to certain skills after deploying the Specialized Resistance.

Login your Shifu and check out the new feature now! http://shifu.37.com/

Jagex Community Digs Deep for SpecialEffect

Jagex Community

Jagex Games Studio, custodians of the long-running fantasy MMORPG, RuneScape, is pleased to announce that £50,000 was raised during the recently held 24-hour GameBlast15 marathon for SpecialEffect. The figure compares favourably against the £48,000 raised by RuneScape and Ace of Spades during last year’s inaugural GameBlast event.

On 20th February, around 90 people – both staff and players – embarked on the challenge to play RuneScape, Block N Load and many other games in Jagex’s permanent LAN arena and the attending Fragers GamersBus. The marathon, which included a series of outrageous challenges, was livestreamed on the official GameBlast15 channel on Twitch.tv and watched by tens of thousands of people online.

In addition to making direct donations, the community also utilised RuneScape’s ‘Well of Goodwill’ to bequeath in-game gold, items and Bonds to SpecialEffect. These were then converted into a real world contribution on behalf of the charity.

“We were thrilled to host SpecialEffect and kick off GameBlast15 with our telethon-style livestream. It not only showed off the dedication of our players and staff, but also highlighted the crazy antics people are prepared to do in the name of charity,” said Jane Ryan, director of community and events at Jagex. “I think that after a second successful year of fundraising to help people with physical disabilities play videogames, both Jagex and the wider community are looking forward to offering our support for GameBlast16!”

“The support and enthusiasm of Jagex and their communities in supporting GameBlast has been truly staggering. Being personally present during their livestream was an amazing and humbling experience, and on behalf of all the staff of SpecialEffect I’d like to pass on my heartfelt thanks to everyone who took part or donated,” said Dr Mick Donegan, founder and director of SpecialEffect. “Yet again they’ve raised the lion’s share of the overall GameBlast total, and it will make a huge difference in ensuring we can continue to bring the magic of video games to those who would otherwise be excluded from their many, many benefits.”

A number of companies supported the Jagex hosted marathon, including We Got Game, Multiplay, CoolerMaster, and Fragers, as well as local franchises of Domino’s Pizza and Subway.

Camelot Unchained’s Alpha Has Started

CUAlphaLaunch

Today, City State Entertainment has announced the launch of Alpha One for its upcoming MMO, Camelot Unchained. Not only does the game’s alpha become available for players, an extra bonus – the standalone test client C.U.B.E. – is also available as an added bonus due to the slight alpha delay this weekend.

A letter sent to all game backers from Mark Jacobs read:

   Last weekend, we had a minor setback, and we had to delay the opening of Alpha testing for this game. It’s a shame; we would have loved to make our estimated date, but well, we didn’t quite manage it. OTOH, we kept our promise to you by owning up to the delay, and the reason for it. That is what you, our Backers, have come to expect from us, and always should.

It is still less than 72 hours since we had to announce the delay. And now, as disappointed as I know everyone at CSE was in announcing the delay, we are proud and happy to tell you that as of this writing, the Alpha testing phase of Camelot Unchained™ has begun! Starting tonight, we will begin regularly scheduled tests of our game. We will also have lots of unscheduled tests, when we need/want you folks to jump in and break stuff. On top of that, we’ll have contests, giveaways, prizes, and other non-typical Alpha stuff, as another way to thank our Backers for their support.

If you saw our Live Stream announcement, you’ve heard about C.U.B.E., our Camelot Unchained Building Environment, which is another way we wanted to say thanks to our Backers. For those of you who didn’t see the announcement: All of our Alpha folks will not only be able to play the main game during test times, but will also get a standalone ‘building program’ to test, break, and help expand during the next 18 months. C.U.B.E. isn’t Minecraft™, but I think you’ll be surprised at the functionality it already has, and by its potential for the future.

One of the biggest reasons we made the decision to make C.U.B.E. available like this came down to the amazing support from you folks. Yes, we are giving you a tool that will absolutely help us find bugs, problems, and issues in the building system, and yes, we expect lots of useful feedback from you, but we are also offering C.U.B.E. as a way to say “thank you” to our amazing Community. And judging by the reaction from our IT folks and some of the structures they have already created, we are looking forward to seeing lots of great stuff from our extremely large Alpha community.

So, how’s that? Not only are we opening Alpha, but we are giving you a fun building tool that you can use without having to be in the main game! As long as you can connect to our patcher, you can use C.U.B.E. As an additional bonus, the C.U.B.E. environment is also going to be used to test blueprints, pre-fabs, and yes, even parts of crafting. Testing an MMORPG only when the tests are being run? That’s so 20 years ago. 🙂

And for those who wonder about whether I’m getting on the hype train that I promised to avoid? Nope! And I can prove it: this is all working already. C.U.B.E., and the ability to use it in standalone mode, is not coming tomorrow. It is available along with Alpha. So, future builders of the world: you can enjoy building your intricate structures even when our servers are offline for Alpha testing. If you hold Alpha access (or IT access) and our patcher is up (which is almost 24×7—every now and then we need to take it down for something), you can build to your heart’s content!

As per above, it’s been a long road to get here. We have had setbacks, issues, new babies, bad weather, flooding, and many other challenges to deal with, but we are here. We know we have kept one of the promises that we made as we open Alpha testing to our Backers. We are very proud to reach this point, and we are very, very much looking forward to killing seeing you, inside the game.