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Monthly Archives: April 2015
RuneScape Patch 66 Notes – April 13th 2015
RuneScape receives another hefty round of quality of life upgrades, including some nice customization to their bank tabs.
Forsaken World Mobile: MMORPG Coming Soon to Mobile from Fedeen Games
MMORPG fans, brace yourselves for a revolution. Fedeen Games is proud to announce the arrival of Forsaken World, the acclaimed PC series, on iOS and Android devices. Mobile gamers and hardcore MMORPG players alike will be given the opportunity to immerse themselves in the rich, beautifully rendered world of Forsaken World anytime and anywhere. With Forsaken World Mobile, the world can truly be held in the palm of your hand.
In Forsaken World Mobile, players will be able to interact with the massive open world as one of five dynamic classes. Stand tall and strong, shielding your allies as a Warrior, or strike from the shadows as a stealthy Assassin. Feed on the life force of your enemies as a Kindred, blast your foes with elemental spells as a Mage, or put your healing talents to work for the good of your team as a Cleric.
Once you’ve selected your class, you’ll have the entire fully 3D landscape of Forsaken World, built using the same graphics engine as the PC games,literally at your fingertips. Team up with your friends to raid massive dungeons and take on epic bosses for tons of awesome loot, or destroy them in heart-stopping PVP battles! Outfit your character with eye-catching accessories as you traverse the land on your choice of exotic mount!
“I’m incredibly excited to be bringing the Forsaken World series to mobile enthusiasts across the world,” said Project Lead Vincent Li. “The ability to dive into the rich, detailed universe at any time is truly amazing.”
For additional information, visit the official Forsaken World Mobile website.
SMITE Lore Ep 26 – Who is Nu Wa?
SMITE unleashes the power of the elements on a turtle in the lore for Nu Wa.
Conquer the Frozen Tundra in Crusaders Quest
TOAST, the publishing brand of NHN Entertainment USA, has welcome news for Crusaders Quest fans. Start the quest to reconstruct the Soulbound Weapons and finally defeat the impossibly malicious machines of the Frozen Tundra!
In the latest chapter, Crusaders Quest dove headlong into its retro roots, producing a magic-tech villain of terrible destructive power. Nemesis, the new villain, is the apex of robotic AI, looking to harness the power of the Goddesses for his weapons of war. But the Frozen Tundra has proved too great a challenge for some brave Crusaders.
The Fortress of Souls gives players the much needed opportunity to build powerful weapons of might and magic to fight the swarming hordes of metallic war machines. By defeating Lord Soltar and restoring the Soulbound weapons locked away in the lower reaches of his shadow-streaked fortress, Crusaders will sweep through the snowy fields like an unstoppable gust of wind!
In this unholy pit of despair, only one Hero can brave the halls at a time. So your team of Crusaders must be diverse and large enough to conquer Lord Soltar’s dungeon as a team. Be sure to upgrade your Heroes, and save your 6* Crusaders for the final battle with the mastermind behind this seditious stronghold.
Marvel Mighty Heroes Review: Fun but Lacks Wallop
By Ojogo
More often than not, we’ve encountered games that entice us purely out of hype. More often so is that it’s because it’s based on fandom we are obsessed with. With that criteria alone, it’s actually quite easy to be disappointed. If a game is mostly banking on the popularity of its source material, then you can bet that there’s nothing much to expect beyond its packaging. Such can be said for Marvel Mighty Heroes.
Overview
Marvel Mighty Heroes is a free-to-play real-time team-based tactical cooperative brawler. At first glance, is nothing but a cash cow. Though it does feature an expansive roster from the Marvel universe, it puts a lot of emphasis on characters that appeared in the cinematic lineup.
So then and there, you can tell that this game was made to either promote the movies, or earn a quick buck off the buzz of the upcoming Age of Ultron film. I mean, why else would Gamora of the Guardians of the Galaxy franchise (in her movie appearance) be in your initial party alongside the Hulk and Ironman? The game starts out by pitting the player directly into battle, which serves as a quick tutorial.
Gameplay isn’t actually that complicated, which is good for the mobile platform. The controls are that of any other 3D action mobile game out there. Tapping on a spot on the map moves your character to that location. Tapping on an enemy makes your character automatically target them and attack. The camera is fixed so even with the fully 3D environment, targeting isn’t as awkward as in most 3D mobile action games.
Characters
Each character you control also has access to a humble selection of 3 skills unique to that character. Each special has a cool-down period after using them, so it’s more of an automated manual brawling game wherein you time your skills to make the most out of it. You can also swipe the screen to make your character dodge according to the direction you swiped. Though you send out a squad of three members, you only actually get to control one of them at a time, and you can tag between any of them by tapping on their character portraits.
This is to make way for the 3 other players (or AI) that join you in real-time combat. So in effect, this actually leaves you with 12 characters available for a single mission at a time, which is a close and faithful reenactment of most Marvel fights, wherein teams face off against hordes of drones and villains.
It would also seem that most Marvel tactical games follow the same strength-weakness system. Characters are classified into different classes: Blasters, Bruisers, Scrappers, Infiltrators, and Tacticians. This classification serves as their “element,” meaning – in a gameplay sense – one type is stronger or weaker in relation to the next. So this puts the basic mobile level of strategic depth into play one would expect.
As I’ve mentioned before, Mighty Heroes appears to only be there to benefit off of the popular cinematic universe. This is evident in that the majority of the characters initially available to you are notable characters in those films, and they appear in their movie costumes as well. And the way they team up together makes no canonical sense. Though this necessarily isn’t a bad thing. Though it is shameless in the developer’s part to bait an audience with buzz hype, it still feeds on and satisfies the fandom as well. Each character’s appearance can be modified as you unlock and equip various other iconic costumes for them.
What’s more is that each costume gives your character a different set of abilities, and can even change their type. And even if the main focus are the movie characters, the game still features characters that have no movie counterparts, and even some obscure characters that have developed an underground following.
All models are rendered in a super deformed chibi scale. The detail in each model is very well done that you actually don’t mind them being in minimal ratios. I mean, you’d have to understand that this is still a mobile game, but even with the oddly scaled units, each is clearly notable and identifiable. Though the game boasts a large roster of collectible characters, each character has their own unique idle, walk, and attack animations.
Critique
Most of what I’ve said so far is that the concept of the game and the use of its source material is amazing. Somehow this isn’t quite enough to outright WOW people though. The map is actually very small despite how it looks onscreen, which is troublesome when it gets crowded – something that happens quite a lot in a brawler game. The gameplay is so simple that you sometimes just end up mindlessly tapping on the screen to achieve victory.
This level of ease lulls you to sleep until you hit the boss stages that can be a jarring wakeup call in comparison. Timing of skill use and mastery of positioning now matter. What makes it worse is that you’re not actually motivated or challenged to play the game on any serious level.
Most missions are usually “survive for this amount of time,” “protect this area,” or “defeat all enemies.” And your only real incentives are getting credits to unlock more costumes, skills, and characters. That may be fun at the start when trying to build your epic roster of choice characters, but with no real plotline and shallow gameplay, the novelty of it all is bound to get old sooner or later depending on your level of fandom.
Conclusion: Fair
This is supposedly balanced out by the social nature of the game, but right now, no one’s actually playing. I had only played for a few days initially before dropping it for a week. After returning, I was still ranked 45 in the leaderboards. I guess most of the cons I’m saying right now is because Marvel Mighty Heroes is still in its soft launch.
Most features are understandably still in development, and the community has yet to catch on, so whatever the game lacks now shouldn’t be an indictment of how the game really is.
But as of now, Marvel Mighty Heroes feels a little lifeless and strictly just flavor of the week. If you’re a hardcore Marvel fan, you may want to keep it since collecting the characters and costumes is still fan service after all. But if not, then best wait for a full release.
R2Games Wraps Up Stormthrone Alpha and Announces Open Beta Launch
Global game publisher Reality Squared Games (R2Games) has officially announced that as its second round of Alpha testing comes to a close, Stormthrone: Aeos Rising will enter Open Beta on Tuesday, April 14th at 10:00 AM EDT. R2Games welcomes Alpha veterans and new players alike to the official Stormthrone site, where a new era in browser MMORPGs is set to begin. The battles of old were just a warm-up for the true Stormthrone experience – new characters will be permanent, and the Pyrum shop is open for recharging.
That said, Stormthrone’ s Open Beta economy is more open than ever. Experienced players can trade in-game Gold for premium Pyrum – not a restricted voucher, but the actual currency, with all of the purchasing power that brings. Choice and teamwork is key, and Stormthrone‘s six freshly rebalanced classes – Warrior, Rogue, Paladin, Mage, Priest, and Hunter – support a wide variety of complementary play styles. Whether players take on the enemies of Aeos solo, delve into Stormthrone‘s multiplayer dungeons with an all-new queuing interface, or join the persistent, cross-server war of Clash of Realms, there’s a lot to like in the Open Beta. A retuned introductory section, context-sensitive help system, and heaps of new gear help establish the Stormthrone Open Beta as a truly player-focused browser MMORPG.
There has never been a better time for players to discover the ancient world of Aeos. From the soaring towers of Dawnhold, to the frozen peaks of Bevelcrown, to the darkest depths of the Hungering Crypt, Stormthrone combines streamlined browser gameplay with an uncommonly rich setting. And it’s all tied together with a riveting orchestral soundtrack by award-winning composer Daniel Sadowski, now available on all major digital music marketplaces.
The road to the Open Beta has been long, but thanks to a truly dedicated community, the Stormthrone: Aeos Rising Open Beta isn’t just an MMO worth watching – it’s the MMO to play.
Keep an eye out for a special Stormthrone giveaway coming later this week to OnRPG!
Destiny Expansion II Trailer – House of Wolves Prologue
Destiny‘s second expansion prepares to test the bravest Guardians. House of Wolves goes live May 19th!
Envision Entertainment Takes Over Command & Conquer: Tiberium Alliances
Envision Entertainment GmbH, a world class development studio specialized on deep strategy games, today announced that they took over operations of Command & Conquer: Tiberium Alliances, the long-running browser game based on the prestigious Command & Conquer franchise. Under a new agreement with Electronic Arts, Envision will handle development, support, community management and live operations for Command & Conquer: Tiberium Alliances.
Envision Entertainment is a game developer founded by industry veterans Dirk Ringe and Volker Wertich, with most of the company’s talent coming from the original studio that developed Command & Conquer: Tiberium Alliances. Envision will form a dedicated team for the game to ensure the best experience for Command & Conquer: Tiberium Alliances players.
“We love this game and we will do everything to make it an even better experience for its faithful players,” says Dirk Ringe, co-founder and CEO of Envision.
Final Fantasy XIV: Heavensward Opening Cinematic Revealed
This past weekend, producer/director Naoki Yoshida hosted the 20th installment in the ‘Letter from the Producer LIVE’ series where he discussed the upcoming FINAL FANTASY® XIV expansion, Heavensward™.
The event began with the Heavensward opening cinematic movie, which bridges the events of A Realm Reborn®’s finale and the beginning of Heavensward. Yoshida was also joined by special guest Kazuyuki Ikumori, the chief creative director of the Visual Works Division. Yoshida and Ikumori discussed the creation of the FINAL FANTASY XIV CG movies and other behind-the-scenes topics.
During the broadcast, Yoshida took the opportunity to outline many of the new features and changes that players will experience in Heavensward. The presentation included information surrounding the raising of the level cap, the introduction of new job actions, new gameplay systems for the Disciples of the Hand and Land classes and details regarding the debut of the high-end Alexander raid dungeon. In addition to the presentation, Yoshida also addressed questions from the player community while showing off upcoming gameplay features including a live demonstration of a flying mount. The English coverage thread is available here for an in-depth look at the content, questions and answers at: http://forum.square-enix.com/ffxiv/forums/1282.
Another cinematic movie was also revealed during the show – “FINAL FANTASY XIV – Flames of Truth.” This new video combines the beginning segment of the FINAL FANTASY XIV: A Realm Reborn opening with a CG video that was previously only shown to adventurers who were able to defeat a certain boss in the high-level “Final Coil of Bahamut” raid. This now-complete video reveals the fate of archon Louisoix after the A Realm Reborn opening cinematic, the secret behind Bahamut’s abrupt disappearance after he unleashed his fiery wrath upon Eorzea, and details on how the realm was reborn.











