Monthly Archives: April 2015

Wargaming World of Tanks #TheGrandFinals Day 1 Gallery

DizzyPW here reporting in from Warsaw, Poland at Wargaming’s 2015 worldwide Grand Finals tournament for World of Tanks! While the matches are still coming in hot and heavy, I wanted to take a quick break to share some of the sights and sounds of the tournament! Check em out below.

 

World of Tanks Team Intros

 

North American Gaming Press and Wargaming PR Reps (Dizzy Vision)

 

Random Day 1 Gallery
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Don’t miss any of the action, shoutcasted in English at http://www.twitch.tv/wglna

KWAAN

KWAAN is an adventure MMORPG currently in development by Ankama Studio and is available for purchase on Steam as an Early Access game. Players will need to collaborate and work together in order to tend for the tree called KWAAN and keep it happy so that the world doesn’t become flooded with its tears. Throughout their adventures in a pixelated world players will need to collect resources, maintain an entire ecosystem, and ultimately will strive to create and preserve equilibrium within the world.

Features:

Bright Visuals: KWAAN is a bright game full of color and is easily distinguishable from many other MMORPGs for such bold choices of color.

Collaborative Gameplay: Gameplay is highly collaborative and certainly a main focus of KWAAN. Players need to cooperate and work together in order to achieve common goals while helping create equilibrium.

Original Concept: Unlike many MMORPGs, the background and concept of KWAAN is rather unheard of and can be an exciting change of pace for some players. KWAAN also has a certain cuteness to it, a quality which many MMORPGs shy away from.

Land of Britain Shows Off Unreal 4 Muscles

Land of Britain has announced today that the game will be made with the Unreal Engine 4. The game has received a positive evaluation with Epic Games, bringing a “considerable improvement in terms of both game quality graphics and programming.” The team is working on ways to utilize the engine’s full potential. The team notes this will change the timing of its crowdfunding campaign by a few months but allows the development of new ideas and innovations.

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The Crew: RAID pack and update available

The Crew

Today, Ubisoft® announced that The Crew™ Raid Car Pack and Raid Live Update are now available. The Raid Car Pack, the last of four themed packs, includes three new cars, official liveries and a set of exclusive cosmetic parts. The Raid Car Pack accompanies the fourth free live content update for the action-driving MMO.

NEW ADD-ON CAR PACK
Experience the thrill of high speeds on any terrain with the brand new cars from the Raid Car Pack including the stunning 2012 Cadillac Escalade, the innovative off-road 2011 Volkswagen Touareg NF and high-speed McLaren F1 supercar.

NEW FACTION MISSIONS
Four new faction missions are now available for all players, free of charge, with the Raid Live Update. Smash crates in Treasure Hunt, go back to America’s prehistoric past in Jurassic Raid, saddle up for a roller-coaster of a dirt race in the Black Hills and race against the clock in the harsh conditions of Let It Snow.

The Raid Live Update also comes with new tuning specs for six of your favourite cars to enrich your car collection. Make them shine with your brand new chrome colors and lacquered interiors.

For more information on The Crew, visit thecrewgame.com.

Star Conflict Introduces Dreadnoughts Update

Star Conflict

StarGem Inc. and Gaijin Entertainment’s epic free-to-play MMO action game, Star Conflict, receives a major content update today with the introduction of Dreadnoughts, a powerful trump card in the fight for dominance of the galaxy. Other exciting content additions comprise of new quests, locations, two new alien types and more. To celebrate this huge update, players can purchase all in-game shop packages at a 50% discount for the next three days.

Starting today players can engage in Dreadnought craft combat in outer space PvP battles. These goliath sized spaceships come complete with interstellar firepower in addition to their immense size and strength, providing a massive presence in tough enemy battles. Although Dreadnought battles are available solely for corporations, solo players can also join the battle as mercenaries, defending a corporation that is under attack.

The construction of a Dreadnought is divided into four stages: building a shipyard, assembling the skeleton, mounting an interstellar engine and, finally, mounting the guns. All clan members must collect iridium, the primal construction element of the Dreadnought, since the building process is very costly.

“The introduction of the Dreadnought class with its sheer size and dominance creates an epic scenario for the intergalactic warfare that Star Conflict players crave”, said Stanislav Scorb, CEO of StarGem Inc. “The most powerful corporations have already started building their Dreadnoughts and are almost ready to join the battle, so wait no longer and start the construction of your Dreadnought now and take out the enemy”.

For more info, visit http://star-conflict.com/en/news/464-star-conflict-1-1-3-dreadnoughts-enter-the-battle-en

Dungeons 2: Now Available

Dungeons 2

The Ultimate Evil has arrived and a new Dawn of Terror is upon us. Especially if you are a unicorn, he hates unicorns. Snots throughout the underworld, prepare to quiver in your boots as Dungeons 2 launches for Windows PC, Mac and SteamOS today.

Featuring a unique mixture of classic dungeon simulation and real-time strategy gameplay, Dungeons 2 challenges players to assume the role of The Dungeon Lord, craft a network of terrifying dungeons and use its resources to fuel a campaign against the forces of goodliness. Order your servant snots to do your bidding and fill your coffers with gold, amass an army of lurching minions and then head to the surface world of the humans to conquer The Overworld.

To celebrate the Ultimate Evil’s momentous return, there is a brand new gameplay trailer available to watch below, featuring some of the terrifying creatures who roam your dungeon as well as the loyal (but stupid) Snots eagerly mining gold while avoiding a slap from the ‘Hand of Terror’.

For more info, visit http://store.steampowered.com/app/262280/

Evolve: Xbox One Tourney Announced by ESL

Evolve

EVOLVE Proving Grounds is set to make waves in the console scene with a US$100,000 Xbox One tournament in June. Together, ESL and 2K will search for the world’s best console EVOLVE players starting April 26th, with online qualifiers for Europe and the United States. Four weeks of online competition will lead to a travel-expenses-paid-for offline tournament at both the ESL Cologne studios and ESL Burbank studios, respectively, from which the top two will advance to the Grand Finals in Los Angeles on the week of June 15th.

“EVOLVE has commanded the attention of the gaming world since – and before – its release in February of this year. We consistently see demand for the game at our events and are happy to now be doing more with it in terms of esports competition,” said David Hiltscher, Vice President of Gaming Communities at ESL.
“The future looks bright for EVOLVE esports, and we’re happy to be a part of it.”

EVOLVE is a 4v1 shooter game in which four hunters cooperatively fight to take down a single-player controlled Monster. For more information regarding EVOLVE, please visit the official website. A detailed breakdown of the tournament, which will be played out on Twitch at twitch.tv/EvolveGame, can be found on www.eslgaming.com

Camelot Unchained Spirit in the Sky SG Detailed

Last week we reported briefly on the latest stretch goal being added to the ever growing list of game features in upcoming PvP focused tri-realm mmorpg, Camelot Unchained. However as anyone who has access to the Backer’s forum know, the reveal of the Spirit in the Sky Summoner/Pet class left far more questions asked than answered. So today Mark Jacobs has released a new update hoping to paint a more solid picture of these ethereal additions.

For starters, Mark is against two things typical of pet classes. One is Camelot Unchained pets will be light graphically, ensuring basic art rendering for faster development as well as less lag on the battlefield. Second, he emphasized that all three (one per realm) versions of this class will not be your standard fire and forget hunter class that often allows a pet to do your dirty work while you afk fire your bow, sipping your morning cappuccino. Instead he claims there will be very active and reactionary skill use by the class to maximize their pets effectiveness, including a system of summoning various portals to the veil to unleash their pets properly on their enemies.

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Also mentioned in the overview is that these pets will be incorporated into the existing promises of the skill system, meaning they are both A.I.R. compliant (reactive to rival spells, weather effects, etc…) and customizable through component choice. As such you can expect just as much Path specialization and variants of a single standard spirit type from these classes as you would any other class in Camelot Unchained. Some pets will be able to ignore walls, some will move faster, reveal hidden minerals to crafters, and some may even act as more stationary turrets to set traps or buff nearby allies, not unlike Guild Wars 1 fans would think of a Ritualist.

Mark then went a little bat shit crazy, as he tends to do, by introducing the Pokemon style concept of scouring the world to capture spirit components, including The Depths. I think he wants your imagination to run a bit wild on how that might work, but we’re hoping it will relate somehow to crafters and specializing pets as both weapons and skills.

Of course it should be reinforced that this is the first Extender Pack Plus, meaning this is a concept they hope to have in at launch, but will not delay launch for if it ends up requiring more time than expected.

Be sure to check out more images and the full overview of the Spirit in the Sky stretch goal on the official site.

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